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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			24 lines
		
	
	
		
			293 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			293 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader fail(sm<6) todo]
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| uniform half h;
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| 
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| float4 main() : sv_target
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| {
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|     return 0;
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| }
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| 
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| [require]
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| options: backcompat
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| 
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| [pixel shader]
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| uniform half h;
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| 
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| float4 main() : sv_target
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| {
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|     return h;
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| }
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| 
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| [test]
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| uniform 0 float 10.0
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| todo(glsl) draw quad
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| probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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