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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			11 lines
		
	
	
		
			186 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			186 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main(): sv_target
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| {
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|     float4 ret;
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|     return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (0.6, 0.7, 0.8, 0.9)
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