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	This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
		
			
				
	
	
		
			38 lines
		
	
	
		
			739 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			739 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform int i;
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| uniform uint u;
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| uniform bool b;
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| uniform float h;
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| 
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| float4 main() : sv_target
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| {
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|     return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, (half)h);
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| }
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| 
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| [test]
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| if(sm<4) uniform 0 float -1
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| if(sm<4) uniform 4 float 3
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| if(sm<4) uniform 8 float 1
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| if(sm<4) uniform 12 float 0.5
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| if(sm>=4) uniform 0 int -1
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| if(sm>=4) uniform 1 uint 3
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| if(sm>=4) uniform 2 int -2
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| if(sm>=4) uniform 3 float 0.5
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| todo(glsl) draw quad
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| probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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| 
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| 
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| [pixel shader]
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| float4 main() : sv_target
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| {
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|     int i = -1;
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|     uint u = 3;
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|     bool b = true;
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|     half h = 0.5;
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|     return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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