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https://gitlab.winehq.org/wine/vkd3d.git
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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
58 lines
935 B
Plaintext
58 lines
935 B
Plaintext
[require]
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shader model >= 4.0
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[texture 0]
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size (2, 3)
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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[pixel shader]
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Texture2D t : register(t0);
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float4 main() : sv_target
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{
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uint u1, u2;
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float f1, f2;
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float4 ret;
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t.GetDimensions(u1, u2);
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t.GetDimensions(f1, f2);
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ret.x = u1;
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ret.y = f2;
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t.GetDimensions(u1, f2);
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ret.z = u1;
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t.GetDimensions(f1, u2);
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ret.w = u2;
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return ret;
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}
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[test]
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todo(sm>=6) draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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[texture 1]
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size (2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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[pixel shader]
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Texture2D t : register(t1);
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float4 main() : sv_target
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{
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float4 ret;
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t.GetDimensions(ret.x, ret.y);
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t.GetDimensions(1, ret.z, ret.z, ret.w);
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return ret;
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}
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[test]
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todo(sm>=6) draw quad
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probe all rgba (2.0, 2.0, 1.0, 2.0)
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