vkd3d/libs/vkd3d-shader/dxbc.c
Giovanni Mascellani 1a0d6a4db4 vkd3d-shader: Use a hash to build the filename when dumping shaders.
This way the same shader is always dumped to the same path and when
launching the same program over and over we avoid both creating new
copies of the same file each time and overwriting different dumped
shaders.
2024-08-29 19:14:27 +02:00

1799 lines
63 KiB
C

/*
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
static void compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
{
const uint8_t *ptr = dxbc;
VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
vkd3d_compute_md5(ptr, size, checksum, VKD3D_MD5_DXBC);
}
void dxbc_writer_init(struct dxbc_writer *dxbc)
{
memset(dxbc, 0, sizeof(*dxbc));
}
void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size)
{
struct vkd3d_shader_dxbc_section_desc *section;
VKD3D_ASSERT(dxbc->section_count < ARRAY_SIZE(dxbc->sections));
section = &dxbc->sections[dxbc->section_count++];
section->tag = tag;
section->data.code = data;
section->data.size = size;
}
int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections,
struct vkd3d_shader_code *dxbc, char **messages)
{
size_t size_position, offsets_position, checksum_position, i;
struct vkd3d_bytecode_buffer buffer = {0};
uint32_t checksum[4];
TRACE("section_count %zu, sections %p, dxbc %p, messages %p.\n", section_count, sections, dxbc, messages);
if (messages)
*messages = NULL;
put_u32(&buffer, TAG_DXBC);
checksum_position = bytecode_get_size(&buffer);
for (i = 0; i < 4; ++i)
put_u32(&buffer, 0);
put_u32(&buffer, 1); /* version */
size_position = put_u32(&buffer, 0);
put_u32(&buffer, section_count);
offsets_position = bytecode_get_size(&buffer);
for (i = 0; i < section_count; ++i)
put_u32(&buffer, 0);
for (i = 0; i < section_count; ++i)
{
set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_align(&buffer));
put_u32(&buffer, sections[i].tag);
put_u32(&buffer, sections[i].data.size);
bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
}
set_u32(&buffer, size_position, bytecode_get_size(&buffer));
compute_dxbc_checksum(buffer.data, buffer.size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
if (!buffer.status)
{
dxbc->code = buffer.data;
dxbc->size = buffer.size;
}
return buffer.status;
}
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
{
return vkd3d_shader_serialize_dxbc(dxbc->section_count, dxbc->sections, out, NULL);
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
static uint32_t read_u32(const char **ptr)
{
unsigned int ret;
memcpy(&ret, *ptr, sizeof(ret));
*ptr += sizeof(ret);
return ret;
}
static float read_float(const char **ptr)
{
union
{
uint32_t i;
float f;
} u;
STATIC_ASSERT(sizeof(float) == sizeof(uint32_t));
u.i = read_u32(ptr);
return u.f;
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
uint32_t d;
if (!count)
return;
WARN("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
d = read_u32(ptr);
WARN("\t0x%08x\n", d);
}
}
static const char *shader_get_string(const char *data, size_t data_size, size_t offset)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#zx (data size %#zx).\n", offset, data_size);
return NULL;
}
max_len = data_size - offset;
len = strnlen(data + offset, max_len);
if (len == max_len)
return NULL;
return data + offset;
}
static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context,
const char *source_name, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc)
{
const struct vkd3d_shader_location location = {.source_name = source_name};
struct vkd3d_shader_dxbc_section_desc *sections, *section;
uint32_t checksum[4], calculated_checksum[4];
const char *data = dxbc->code;
size_t data_size = dxbc->size;
const char *ptr = data;
uint32_t chunk_count;
uint32_t total_size;
uint32_t version;
unsigned int i;
uint32_t tag;
if (data_size < VKD3D_DXBC_HEADER_SIZE)
{
WARN("Invalid data size %zu.\n", data_size);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
"DXBC size %zu is smaller than the DXBC header size.", data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
tag = read_u32(&ptr);
TRACE("tag: %#x.\n", tag);
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic.");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
checksum[0] = read_u32(&ptr);
checksum[1] = read_u32(&ptr);
checksum[2] = read_u32(&ptr);
checksum[3] = read_u32(&ptr);
if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
{
compute_dxbc_checksum(data, data_size, calculated_checksum);
if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
{
WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
"calculated checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
checksum[0], checksum[1], checksum[2], checksum[3],
calculated_checksum[0], calculated_checksum[1],
calculated_checksum[2], calculated_checksum[3]);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM,
"Invalid DXBC checksum.");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
version = read_u32(&ptr);
TRACE("version: %#x.\n", version);
if (version != 0x00000001)
{
WARN("Got unexpected DXBC version %#x.\n", version);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION,
"DXBC version %#x is not supported.", version);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
total_size = read_u32(&ptr);
TRACE("total size: %#x\n", total_size);
chunk_count = read_u32(&ptr);
TRACE("chunk count: %#x\n", chunk_count);
if (!(sections = vkd3d_calloc(chunk_count, sizeof(*sections))))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY, "Out of memory.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < chunk_count; ++i)
{
uint32_t chunk_tag, chunk_size;
const char *chunk_ptr;
uint32_t chunk_offset;
chunk_offset = read_u32(&ptr);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(uint32_t), data_size))
{
WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET,
"DXBC chunk %u has invalid offset %#x (data size %#zx).", i, chunk_offset, data_size);
vkd3d_free(sections);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
chunk_ptr = data + chunk_offset;
chunk_tag = read_u32(&chunk_ptr);
chunk_size = read_u32(&chunk_ptr);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n",
chunk_size, data_size, chunk_offset);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
"DXBC chunk %u has invalid size %#x (data size %#zx, chunk offset %#x).",
i, chunk_offset, data_size, chunk_offset);
vkd3d_free(sections);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
section = &sections[i];
section->tag = chunk_tag;
section->data.code = chunk_ptr;
section->data.size = chunk_size;
}
desc->tag = tag;
memcpy(desc->checksum, checksum, sizeof(checksum));
desc->version = version;
desc->size = total_size;
desc->section_count = chunk_count;
desc->sections = sections;
return VKD3D_OK;
}
void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
{
TRACE("dxbc %p.\n", dxbc);
vkd3d_free(dxbc->sections);
}
static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name,
int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *ctx), void *ctx)
{
struct vkd3d_shader_dxbc_desc desc;
unsigned int i;
int ret;
if ((ret = parse_dxbc(dxbc, message_context, source_name, 0, &desc)) < 0)
return ret;
for (i = 0; i < desc.section_count; ++i)
{
if ((ret = section_handler(&desc.sections[i], message_context, ctx)) < 0)
break;
}
vkd3d_shader_free_dxbc(&desc);
return ret;
}
int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("dxbc {%p, %zu}, flags %#x, desc %p, messages %p.\n", dxbc->code, dxbc->size, flags, desc, messages);
if (messages)
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
ret = parse_dxbc(dxbc, &message_context, NULL, flags, desc);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages) && ret >= 0)
{
vkd3d_shader_free_dxbc(desc);
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
memset(desc, 0, sizeof(*desc));
return ret;
}
/* Shader Model 6 shaders use these special values in the output signature,
* but Shader Model 4/5 just use VKD3D_SHADER_SV_NONE. Normalize to SM6. */
static enum vkd3d_shader_sysval_semantic map_fragment_output_sysval(const char *name)
{
if (!ascii_strcasecmp(name, "sv_target"))
return VKD3D_SHADER_SV_TARGET;
if (!ascii_strcasecmp(name, "sv_depth"))
return VKD3D_SHADER_SV_DEPTH;
if (!ascii_strcasecmp(name, "sv_coverage"))
return VKD3D_SHADER_SV_COVERAGE;
if (!ascii_strcasecmp(name, "sv_depthgreaterequal"))
return VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL;
if (!ascii_strcasecmp(name, "sv_depthlessequal"))
return VKD3D_SHADER_SV_DEPTH_LESS_EQUAL;
if (!ascii_strcasecmp(name, "sv_stencilref"))
return VKD3D_SHADER_SV_STENCIL_REF;
return VKD3D_SHADER_SV_NONE;
}
static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, struct shader_signature *s)
{
bool has_stream_index, has_min_precision;
const char *data = section->data.code;
uint32_t count, header_size;
struct signature_element *e;
const char *ptr = data;
unsigned int i, j;
if (!require_space(0, 2, sizeof(uint32_t), section->data.size))
{
WARN("Invalid data size %#zx.\n", section->data.size);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
"Section size %zu is smaller than the minimum signature header size.\n", section->data.size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
count = read_u32(&ptr);
TRACE("%u elements.\n", count);
header_size = read_u32(&ptr);
i = header_size / sizeof(uint32_t);
if (align(header_size, sizeof(uint32_t)) != header_size || i < 2
|| !require_space(2, i - 2, sizeof(uint32_t), section->data.size))
{
WARN("Invalid header size %#x.\n", header_size);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
"Signature header size %#x is invalid.\n", header_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
skip_dword_unknown(&ptr, i - 2);
if (!require_space(ptr - data, count, 6 * sizeof(uint32_t), section->data.size))
{
WARN("Invalid count %#x (data size %#zx).\n", count, section->data.size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (!(e = vkd3d_calloc(count, sizeof(*e))))
{
ERR("Failed to allocate input signature memory.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
has_min_precision = section->tag == TAG_OSG1 || section->tag == TAG_PSG1 || section->tag == TAG_ISG1;
has_stream_index = section->tag == TAG_OSG5 || has_min_precision;
for (i = 0; i < count; ++i)
{
size_t name_offset;
const char *name;
uint32_t mask;
e[i].sort_index = i;
if (has_stream_index)
e[i].stream_index = read_u32(&ptr);
else
e[i].stream_index = 0;
name_offset = read_u32(&ptr);
if (!(name = shader_get_string(data, section->data.size, name_offset))
|| !(e[i].semantic_name = vkd3d_strdup(name)))
{
WARN("Invalid name offset %#zx (data size %#zx).\n", name_offset, section->data.size);
for (j = 0; j < i; ++j)
{
vkd3d_free((void *)e[j].semantic_name);
}
vkd3d_free(e);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
e[i].semantic_index = read_u32(&ptr);
e[i].sysval_semantic = read_u32(&ptr);
e[i].component_type = read_u32(&ptr);
e[i].register_index = read_u32(&ptr);
e[i].target_location = e[i].register_index;
e[i].register_count = 1;
mask = read_u32(&ptr);
e[i].mask = mask & 0xff;
e[i].used_mask = (mask >> 8) & 0xff;
switch (section->tag)
{
case TAG_OSGN:
case TAG_OSG1:
case TAG_OSG5:
if (e[i].sysval_semantic == VKD3D_SHADER_SV_NONE)
e[i].sysval_semantic = map_fragment_output_sysval(e[i].semantic_name);
break;
}
if (has_min_precision)
e[i].min_precision = read_u32(&ptr);
else
e[i].min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
e[i].interpolation_mode = VKD3DSIM_NONE;
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n",
e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
e[i].component_type, e[i].register_index, e[i].used_mask, e[i].mask, e[i].min_precision);
}
s->elements = e;
s->element_count = count;
return VKD3D_OK;
}
static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *ctx)
{
struct shader_signature *is = ctx;
if (section->tag != TAG_ISGN && section->tag != TAG_ISG1)
return VKD3D_OK;
if (is->elements)
{
FIXME("Multiple input signatures.\n");
shader_signature_cleanup(is);
}
return shader_parse_signature(section, message_context, is);
}
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature)
{
int ret;
memset(signature, 0, sizeof(*signature));
if ((ret = for_each_dxbc_section(dxbc, message_context, NULL, isgn_handler, signature)) < 0)
ERR("Failed to parse input signature.\n");
return ret;
}
static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *context)
{
struct dxbc_shader_desc *desc = context;
int ret;
switch (section->tag)
{
case TAG_ISGN:
case TAG_ISG1:
if (desc->input_signature.elements)
{
FIXME("Multiple input signatures.\n");
break;
}
if ((ret = shader_parse_signature(section, message_context, &desc->input_signature)) < 0)
return ret;
break;
case TAG_OSGN:
case TAG_OSG5:
case TAG_OSG1:
if (desc->output_signature.elements)
{
FIXME("Multiple output signatures.\n");
break;
}
if ((ret = shader_parse_signature(section, message_context, &desc->output_signature)) < 0)
return ret;
break;
case TAG_PCSG:
case TAG_PSG1:
if (desc->patch_constant_signature.elements)
{
FIXME("Multiple patch constant signatures.\n");
break;
}
if ((ret = shader_parse_signature(section, message_context, &desc->patch_constant_signature)) < 0)
return ret;
break;
case TAG_DXIL:
case TAG_SHDR:
case TAG_SHEX:
if ((section->tag == TAG_DXIL) != desc->is_dxil)
{
TRACE("Skipping chunk %#x.\n", section->tag);
break;
}
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = section->data.code;
desc->byte_code_size = section->data.size;
break;
case TAG_AON9:
TRACE("Skipping AON9 shader code chunk.\n");
break;
default:
TRACE("Skipping chunk %#x.\n", section->tag);
break;
}
return VKD3D_OK;
}
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
{
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
shader_signature_cleanup(&desc->patch_constant_signature);
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
{
int ret;
ret = for_each_dxbc_section(dxbc, message_context, source_name, shdr_handler, desc);
if (!desc->byte_code)
ret = VKD3D_ERROR_INVALID_ARGUMENT;
if (ret < 0)
{
WARN("Failed to parse shader, vkd3d result %d.\n", ret);
free_dxbc_shader_desc(desc);
}
return ret;
}
/* root signatures */
#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
#define VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS \
(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE)
struct root_signature_parser_context
{
const char *data;
unsigned int data_size;
};
static int shader_parse_descriptor_ranges(struct root_signature_parser_context *context,
unsigned int offset, unsigned int count, struct vkd3d_shader_descriptor_range *ranges)
{
const char *ptr;
unsigned int i;
if (!require_space(offset, 5 * count, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
for (i = 0; i < count; ++i)
{
ranges[i].range_type = read_u32(&ptr);
ranges[i].descriptor_count = read_u32(&ptr);
ranges[i].base_shader_register = read_u32(&ptr);
ranges[i].register_space = read_u32(&ptr);
ranges[i].descriptor_table_offset = read_u32(&ptr);
TRACE("Type %#x, descriptor count %u, base shader register %u, "
"register space %u, offset %u.\n",
ranges[i].range_type, ranges[i].descriptor_count,
ranges[i].base_shader_register, ranges[i].register_space,
ranges[i].descriptor_table_offset);
}
return VKD3D_OK;
}
static void shader_validate_descriptor_range1(const struct vkd3d_shader_descriptor_range1 *range)
{
unsigned int unknown_flags = range->flags & ~(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS);
if (unknown_flags)
FIXME("Unknown descriptor range flags %#x.\n", unknown_flags);
}
static int shader_parse_descriptor_ranges1(struct root_signature_parser_context *context,
unsigned int offset, unsigned int count, struct vkd3d_shader_descriptor_range1 *ranges)
{
const char *ptr;
unsigned int i;
if (!require_space(offset, 6 * count, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
for (i = 0; i < count; ++i)
{
ranges[i].range_type = read_u32(&ptr);
ranges[i].descriptor_count = read_u32(&ptr);
ranges[i].base_shader_register = read_u32(&ptr);
ranges[i].register_space = read_u32(&ptr);
ranges[i].flags = read_u32(&ptr);
ranges[i].descriptor_table_offset = read_u32(&ptr);
TRACE("Type %#x, descriptor count %u, base shader register %u, "
"register space %u, flags %#x, offset %u.\n",
ranges[i].range_type, ranges[i].descriptor_count,
ranges[i].base_shader_register, ranges[i].register_space,
ranges[i].flags, ranges[i].descriptor_table_offset);
shader_validate_descriptor_range1(&ranges[i]);
}
return VKD3D_OK;
}
static int shader_parse_descriptor_table(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_shader_root_descriptor_table *table)
{
struct vkd3d_shader_descriptor_range *ranges;
unsigned int count;
const char *ptr;
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
count = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Descriptor range count %u.\n", count);
table->descriptor_range_count = count;
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
return VKD3D_ERROR_OUT_OF_MEMORY;
table->descriptor_ranges = ranges;
return shader_parse_descriptor_ranges(context, offset, count, ranges);
}
static int shader_parse_descriptor_table1(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_shader_root_descriptor_table1 *table)
{
struct vkd3d_shader_descriptor_range1 *ranges;
unsigned int count;
const char *ptr;
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
count = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Descriptor range count %u.\n", count);
table->descriptor_range_count = count;
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
return VKD3D_ERROR_OUT_OF_MEMORY;
table->descriptor_ranges = ranges;
return shader_parse_descriptor_ranges1(context, offset, count, ranges);
}
static int shader_parse_root_constants(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_shader_root_constants *constants)
{
const char *ptr;
if (!require_space(offset, 3, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
constants->shader_register = read_u32(&ptr);
constants->register_space = read_u32(&ptr);
constants->value_count = read_u32(&ptr);
TRACE("Shader register %u, register space %u, 32-bit value count %u.\n",
constants->shader_register, constants->register_space, constants->value_count);
return VKD3D_OK;
}
static int shader_parse_root_descriptor(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_shader_root_descriptor *descriptor)
{
const char *ptr;
if (!require_space(offset, 2, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
descriptor->shader_register = read_u32(&ptr);
descriptor->register_space = read_u32(&ptr);
TRACE("Shader register %u, register space %u.\n",
descriptor->shader_register, descriptor->register_space);
return VKD3D_OK;
}
static void shader_validate_root_descriptor1(const struct vkd3d_shader_root_descriptor1 *descriptor)
{
unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC);
if (unknown_flags)
FIXME("Unknown root descriptor flags %#x.\n", unknown_flags);
}
static int shader_parse_root_descriptor1(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_shader_root_descriptor1 *descriptor)
{
const char *ptr;
if (!require_space(offset, 3, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u).\n", context->data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
descriptor->shader_register = read_u32(&ptr);
descriptor->register_space = read_u32(&ptr);
descriptor->flags = read_u32(&ptr);
TRACE("Shader register %u, register space %u, flags %#x.\n",
descriptor->shader_register, descriptor->register_space, descriptor->flags);
shader_validate_root_descriptor1(descriptor);
return VKD3D_OK;
}
static int shader_parse_root_parameters(struct root_signature_parser_context *context,
unsigned int offset, unsigned int count, struct vkd3d_shader_root_parameter *parameters)
{
const char *ptr;
unsigned int i;
int ret;
if (!require_space(offset, 3 * count, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
for (i = 0; i < count; ++i)
{
parameters[i].parameter_type = read_u32(&ptr);
parameters[i].shader_visibility = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Type %#x, shader visibility %#x.\n",
parameters[i].parameter_type, parameters[i].shader_visibility);
switch (parameters[i].parameter_type)
{
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_parse_descriptor_table(context, offset, &parameters[i].u.descriptor_table);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
ret = shader_parse_root_descriptor(context, offset, &parameters[i].u.descriptor);
break;
default:
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (ret < 0)
return ret;
}
return VKD3D_OK;
}
static int shader_parse_root_parameters1(struct root_signature_parser_context *context,
uint32_t offset, unsigned int count, struct vkd3d_shader_root_parameter1 *parameters)
{
const char *ptr;
unsigned int i;
int ret;
if (!require_space(offset, 3 * count, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
for (i = 0; i < count; ++i)
{
parameters[i].parameter_type = read_u32(&ptr);
parameters[i].shader_visibility = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Type %#x, shader visibility %#x.\n",
parameters[i].parameter_type, parameters[i].shader_visibility);
switch (parameters[i].parameter_type)
{
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_parse_descriptor_table1(context, offset, &parameters[i].u.descriptor_table);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
ret = shader_parse_root_descriptor1(context, offset, &parameters[i].u.descriptor);
break;
default:
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (ret < 0)
return ret;
}
return VKD3D_OK;
}
static int shader_parse_static_samplers(struct root_signature_parser_context *context,
unsigned int offset, unsigned int count, struct vkd3d_shader_static_sampler_desc *sampler_descs)
{
const char *ptr;
unsigned int i;
if (!require_space(offset, 13 * count, sizeof(uint32_t), context->data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", context->data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &context->data[offset];
for (i = 0; i < count; ++i)
{
sampler_descs[i].filter = read_u32(&ptr);
sampler_descs[i].address_u = read_u32(&ptr);
sampler_descs[i].address_v = read_u32(&ptr);
sampler_descs[i].address_w = read_u32(&ptr);
sampler_descs[i].mip_lod_bias = read_float(&ptr);
sampler_descs[i].max_anisotropy = read_u32(&ptr);
sampler_descs[i].comparison_func = read_u32(&ptr);
sampler_descs[i].border_colour = read_u32(&ptr);
sampler_descs[i].min_lod = read_float(&ptr);
sampler_descs[i].max_lod = read_float(&ptr);
sampler_descs[i].shader_register = read_u32(&ptr);
sampler_descs[i].register_space = read_u32(&ptr);
sampler_descs[i].shader_visibility = read_u32(&ptr);
}
return VKD3D_OK;
}
static int shader_parse_root_signature(const struct vkd3d_shader_code *data,
struct vkd3d_shader_versioned_root_signature_desc *desc)
{
struct vkd3d_shader_root_signature_desc *v_1_0 = &desc->u.v_1_0;
struct root_signature_parser_context context;
unsigned int count, offset, version;
const char *ptr = data->code;
int ret;
context.data = data->code;
context.data_size = data->size;
if (!require_space(0, 6, sizeof(uint32_t), data->size))
{
WARN("Invalid data size %#zx.\n", data->size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
version = read_u32(&ptr);
TRACE("Version %#x.\n", version);
if (version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
{
FIXME("Unknown version %#x.\n", version);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
desc->version = version;
count = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Parameter count %u, offset %u.\n", count, offset);
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
{
v_1_0->parameter_count = count;
if (v_1_0->parameter_count)
{
struct vkd3d_shader_root_parameter *parameters;
if (!(parameters = vkd3d_calloc(v_1_0->parameter_count, sizeof(*parameters))))
return VKD3D_ERROR_OUT_OF_MEMORY;
v_1_0->parameters = parameters;
if ((ret = shader_parse_root_parameters(&context, offset, count, parameters)) < 0)
return ret;
}
}
else
{
struct vkd3d_shader_root_signature_desc1 *v_1_1 = &desc->u.v_1_1;
VKD3D_ASSERT(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1);
v_1_1->parameter_count = count;
if (v_1_1->parameter_count)
{
struct vkd3d_shader_root_parameter1 *parameters;
if (!(parameters = vkd3d_calloc(v_1_1->parameter_count, sizeof(*parameters))))
return VKD3D_ERROR_OUT_OF_MEMORY;
v_1_1->parameters = parameters;
if ((ret = shader_parse_root_parameters1(&context, offset, count, parameters)) < 0)
return ret;
}
}
count = read_u32(&ptr);
offset = read_u32(&ptr);
TRACE("Static sampler count %u, offset %u.\n", count, offset);
v_1_0->static_sampler_count = count;
if (v_1_0->static_sampler_count)
{
struct vkd3d_shader_static_sampler_desc *samplers;
if (!(samplers = vkd3d_calloc(v_1_0->static_sampler_count, sizeof(*samplers))))
return VKD3D_ERROR_OUT_OF_MEMORY;
v_1_0->static_samplers = samplers;
if ((ret = shader_parse_static_samplers(&context, offset, count, samplers)) < 0)
return ret;
}
v_1_0->flags = read_u32(&ptr);
TRACE("Flags %#x.\n", v_1_0->flags);
return VKD3D_OK;
}
static int rts0_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *context)
{
struct vkd3d_shader_versioned_root_signature_desc *desc = context;
if (section->tag != TAG_RTS0)
return VKD3D_OK;
return shader_parse_root_signature(&section->data, desc);
}
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("dxbc {%p, %zu}, root_signature %p, messages %p.\n", dxbc->code, dxbc->size, root_signature, messages);
memset(root_signature, 0, sizeof(*root_signature));
if (messages)
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
ret = for_each_dxbc_section(dxbc, &message_context, NULL, rts0_handler, root_signature);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
vkd3d_shader_free_root_signature(root_signature);
return ret;
}
static unsigned int versioned_root_signature_get_parameter_count(
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.parameter_count;
else
return desc->u.v_1_1.parameter_count;
}
static enum vkd3d_shader_root_parameter_type versioned_root_signature_get_parameter_type(
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.parameters[i].parameter_type;
else
return desc->u.v_1_1.parameters[i].parameter_type;
}
static enum vkd3d_shader_visibility versioned_root_signature_get_parameter_shader_visibility(
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.parameters[i].shader_visibility;
else
return desc->u.v_1_1.parameters[i].shader_visibility;
}
static const struct vkd3d_shader_root_constants *versioned_root_signature_get_root_constants(
const struct vkd3d_shader_versioned_root_signature_desc *desc, unsigned int i)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return &desc->u.v_1_0.parameters[i].u.constants;
else
return &desc->u.v_1_1.parameters[i].u.constants;
}
static unsigned int versioned_root_signature_get_static_sampler_count(
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.static_sampler_count;
else
return desc->u.v_1_1.static_sampler_count;
}
static const struct vkd3d_shader_static_sampler_desc *versioned_root_signature_get_static_samplers(
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.static_samplers;
else
return desc->u.v_1_1.static_samplers;
}
static unsigned int versioned_root_signature_get_flags(const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
return desc->u.v_1_0.flags;
else
return desc->u.v_1_1.flags;
}
struct root_signature_writer_context
{
struct vkd3d_shader_message_context message_context;
struct vkd3d_bytecode_buffer buffer;
size_t total_size_position;
size_t chunk_position;
};
static size_t get_chunk_offset(struct root_signature_writer_context *context)
{
return bytecode_get_size(&context->buffer) - context->chunk_position;
}
static void shader_write_root_signature_header(struct root_signature_writer_context *context)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
unsigned int i;
put_u32(buffer, TAG_DXBC);
/* The checksum is computed when all data is generated. */
for (i = 0; i < 4; ++i)
put_u32(buffer, 0);
put_u32(buffer, 1);
context->total_size_position = put_u32(buffer, 0xffffffff);
put_u32(buffer, 1); /* chunk count */
put_u32(buffer, bytecode_get_size(buffer) + sizeof(uint32_t)); /* chunk offset */
put_u32(buffer, TAG_RTS0);
put_u32(buffer, 0xffffffff);
context->chunk_position = bytecode_get_size(buffer);
}
static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor_table *table)
{
const struct vkd3d_shader_descriptor_range *ranges = table->descriptor_ranges;
unsigned int i;
for (i = 0; i < table->descriptor_range_count; ++i)
{
put_u32(buffer, ranges[i].range_type);
put_u32(buffer, ranges[i].descriptor_count);
put_u32(buffer, ranges[i].base_shader_register);
put_u32(buffer, ranges[i].register_space);
put_u32(buffer, ranges[i].descriptor_table_offset);
}
}
static void shader_write_descriptor_ranges1(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor_table1 *table)
{
const struct vkd3d_shader_descriptor_range1 *ranges = table->descriptor_ranges;
unsigned int i;
for (i = 0; i < table->descriptor_range_count; ++i)
{
put_u32(buffer, ranges[i].range_type);
put_u32(buffer, ranges[i].descriptor_count);
put_u32(buffer, ranges[i].base_shader_register);
put_u32(buffer, ranges[i].register_space);
put_u32(buffer, ranges[i].flags);
put_u32(buffer, ranges[i].descriptor_table_offset);
}
}
static void shader_write_descriptor_table(struct root_signature_writer_context *context,
const struct vkd3d_shader_root_descriptor_table *table)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
put_u32(buffer, table->descriptor_range_count);
put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
shader_write_descriptor_ranges(buffer, table);
}
static void shader_write_descriptor_table1(struct root_signature_writer_context *context,
const struct vkd3d_shader_root_descriptor_table1 *table)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
put_u32(buffer, table->descriptor_range_count);
put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
shader_write_descriptor_ranges1(buffer, table);
}
static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_constants *constants)
{
put_u32(buffer, constants->shader_register);
put_u32(buffer, constants->register_space);
put_u32(buffer, constants->value_count);
}
static void shader_write_root_descriptor(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor *descriptor)
{
put_u32(buffer, descriptor->shader_register);
put_u32(buffer, descriptor->register_space);
}
static void shader_write_root_descriptor1(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor1 *descriptor)
{
put_u32(buffer, descriptor->shader_register);
put_u32(buffer, descriptor->register_space);
put_u32(buffer, descriptor->flags);
}
static int shader_write_root_parameters(struct root_signature_writer_context *context,
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
unsigned int parameter_count = versioned_root_signature_get_parameter_count(desc);
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
size_t parameters_position;
unsigned int i;
parameters_position = bytecode_align(buffer);
for (i = 0; i < parameter_count; ++i)
{
put_u32(buffer, versioned_root_signature_get_parameter_type(desc, i));
put_u32(buffer, versioned_root_signature_get_parameter_shader_visibility(desc, i));
put_u32(buffer, 0xffffffff); /* offset */
}
for (i = 0; i < parameter_count; ++i)
{
set_u32(buffer, parameters_position + ((3 * i + 2) * sizeof(uint32_t)), get_chunk_offset(context));
switch (versioned_root_signature_get_parameter_type(desc, i))
{
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table);
else
shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
shader_write_root_constants(buffer, versioned_root_signature_get_root_constants(desc, i));
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
shader_write_root_descriptor(buffer, &desc->u.v_1_0.parameters[i].u.descriptor);
else
shader_write_root_descriptor1(buffer, &desc->u.v_1_1.parameters[i].u.descriptor);
break;
default:
FIXME("Unrecognized type %#x.\n", versioned_root_signature_get_parameter_type(desc, i));
vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE,
"Invalid/unrecognised root signature root parameter type %#x.",
versioned_root_signature_get_parameter_type(desc, i));
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
return VKD3D_OK;
}
static void shader_write_static_samplers(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
const struct vkd3d_shader_static_sampler_desc *samplers = versioned_root_signature_get_static_samplers(desc);
unsigned int i;
for (i = 0; i < versioned_root_signature_get_static_sampler_count(desc); ++i)
{
put_u32(buffer, samplers[i].filter);
put_u32(buffer, samplers[i].address_u);
put_u32(buffer, samplers[i].address_v);
put_u32(buffer, samplers[i].address_w);
put_f32(buffer, samplers[i].mip_lod_bias);
put_u32(buffer, samplers[i].max_anisotropy);
put_u32(buffer, samplers[i].comparison_func);
put_u32(buffer, samplers[i].border_colour);
put_f32(buffer, samplers[i].min_lod);
put_f32(buffer, samplers[i].max_lod);
put_u32(buffer, samplers[i].shader_register);
put_u32(buffer, samplers[i].register_space);
put_u32(buffer, samplers[i].shader_visibility);
}
}
static int shader_write_root_signature(struct root_signature_writer_context *context,
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
size_t samplers_offset_position;
int ret;
put_u32(buffer, desc->version);
put_u32(buffer, versioned_root_signature_get_parameter_count(desc));
put_u32(buffer, get_chunk_offset(context) + 4 * sizeof(uint32_t)); /* offset */
put_u32(buffer, versioned_root_signature_get_static_sampler_count(desc));
samplers_offset_position = put_u32(buffer, 0xffffffff);
put_u32(buffer, versioned_root_signature_get_flags(desc));
if ((ret = shader_write_root_parameters(context, desc)) < 0)
return ret;
set_u32(buffer, samplers_offset_position, get_chunk_offset(context));
shader_write_static_samplers(buffer, desc);
return 0;
}
static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table,
struct vkd3d_shader_message_context *message_context)
{
bool have_srv_uav_cbv = false;
bool have_sampler = false;
unsigned int i;
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
{
const struct vkd3d_shader_descriptor_range *r = &descriptor_table->descriptor_ranges[i];
if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
{
have_sampler = true;
}
else
{
WARN("Invalid descriptor range type %#x.\n", r->range_type);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
"Invalid root signature descriptor range type %#x.", r->range_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
if (have_srv_uav_cbv && have_sampler)
{
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
"Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descriptor_table1 *descriptor_table,
struct vkd3d_shader_message_context *message_context)
{
bool have_srv_uav_cbv = false;
bool have_sampler = false;
unsigned int i;
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
{
const struct vkd3d_shader_descriptor_range1 *r = &descriptor_table->descriptor_ranges[i];
if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|| r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
{
have_sampler = true;
}
else
{
WARN("Invalid descriptor range type %#x.\n", r->range_type);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
"Invalid root signature descriptor range type %#x.", r->range_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
if (have_srv_uav_cbv && have_sampler)
{
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
"Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root_signature_desc *desc,
struct vkd3d_shader_message_context *message_context)
{
int ret = VKD3D_OK;
unsigned int i;
for (i = 0; i < versioned_root_signature_get_parameter_count(desc); ++i)
{
enum vkd3d_shader_root_parameter_type type;
type = versioned_root_signature_get_parameter_type(desc, i);
if (type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
{
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table, message_context);
else
ret = validate_descriptor_table_v_1_1(&desc->u.v_1_1.parameters[i].u.descriptor_table, message_context);
}
if (ret < 0)
break;
}
return ret;
}
int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc, char **messages)
{
struct root_signature_writer_context context;
size_t total_size, chunk_size;
uint32_t checksum[4];
unsigned int i;
int ret;
TRACE("root_signature %p, dxbc %p, messages %p.\n", root_signature, dxbc, messages);
if (messages)
*messages = NULL;
memset(&context, 0, sizeof(context));
vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO);
if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
&& root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
{
ret = VKD3D_ERROR_INVALID_ARGUMENT;
WARN("Root signature version %#x not supported.\n", root_signature->version);
vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_VERSION,
"Root signature version %#x is not supported.", root_signature->version);
goto done;
}
if ((ret = validate_root_signature_desc(root_signature, &context.message_context)) < 0)
goto done;
memset(dxbc, 0, sizeof(*dxbc));
shader_write_root_signature_header(&context);
if ((ret = shader_write_root_signature(&context, root_signature)) < 0)
{
vkd3d_free(context.buffer.data);
goto done;
}
if (context.buffer.status)
{
vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
"Out of memory while writing root signature.");
vkd3d_free(context.buffer.data);
goto done;
}
total_size = bytecode_get_size(&context.buffer);
chunk_size = get_chunk_offset(&context);
set_u32(&context.buffer, context.total_size_position, total_size);
set_u32(&context.buffer, context.chunk_position - sizeof(uint32_t), chunk_size);
dxbc->code = context.buffer.data;
dxbc->size = total_size;
compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
ret = VKD3D_OK;
done:
vkd3d_shader_message_context_trace_messages(&context.message_context);
if (!vkd3d_shader_message_context_copy_messages(&context.message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&context.message_context);
return ret;
}
static void free_descriptor_ranges(const struct vkd3d_shader_root_parameter *parameters, unsigned int count)
{
unsigned int i;
if (!parameters)
return;
for (i = 0; i < count; ++i)
{
const struct vkd3d_shader_root_parameter *p = &parameters[i];
if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
}
}
static int convert_root_parameters_to_v_1_0(struct vkd3d_shader_root_parameter *dst,
const struct vkd3d_shader_root_parameter1 *src, unsigned int count)
{
const struct vkd3d_shader_descriptor_range1 *ranges1;
struct vkd3d_shader_descriptor_range *ranges;
unsigned int i, j;
int ret;
for (i = 0; i < count; ++i)
{
const struct vkd3d_shader_root_parameter1 *p1 = &src[i];
struct vkd3d_shader_root_parameter *p = &dst[i];
p->parameter_type = p1->parameter_type;
switch (p->parameter_type)
{
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ranges = NULL;
if ((p->u.descriptor_table.descriptor_range_count = p1->u.descriptor_table.descriptor_range_count))
{
if (!(ranges = vkd3d_calloc(p->u.descriptor_table.descriptor_range_count, sizeof(*ranges))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
}
p->u.descriptor_table.descriptor_ranges = ranges;
ranges1 = p1->u.descriptor_table.descriptor_ranges;
for (j = 0; j < p->u.descriptor_table.descriptor_range_count; ++j)
{
ranges[j].range_type = ranges1[j].range_type;
ranges[j].descriptor_count = ranges1[j].descriptor_count;
ranges[j].base_shader_register = ranges1[j].base_shader_register;
ranges[j].register_space = ranges1[j].register_space;
ranges[j].descriptor_table_offset = ranges1[j].descriptor_table_offset;
}
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
p->u.constants = p1->u.constants;
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
p->u.descriptor.shader_register = p1->u.descriptor.shader_register;
p->u.descriptor.register_space = p1->u.descriptor.register_space;
break;
default:
WARN("Invalid root parameter type %#x.\n", p->parameter_type);
ret = VKD3D_ERROR_INVALID_ARGUMENT;
goto fail;
}
p->shader_visibility = p1->shader_visibility;
}
return VKD3D_OK;
fail:
free_descriptor_ranges(dst, i);
return ret;
}
static int convert_root_signature_to_v1_0(struct vkd3d_shader_versioned_root_signature_desc *dst,
const struct vkd3d_shader_versioned_root_signature_desc *src)
{
const struct vkd3d_shader_root_signature_desc1 *src_desc = &src->u.v_1_1;
struct vkd3d_shader_root_signature_desc *dst_desc = &dst->u.v_1_0;
struct vkd3d_shader_static_sampler_desc *samplers = NULL;
struct vkd3d_shader_root_parameter *parameters = NULL;
int ret;
if ((dst_desc->parameter_count = src_desc->parameter_count))
{
if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
if ((ret = convert_root_parameters_to_v_1_0(parameters, src_desc->parameters, src_desc->parameter_count)) < 0)
goto fail;
}
dst_desc->parameters = parameters;
if ((dst_desc->static_sampler_count = src_desc->static_sampler_count))
{
if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers));
}
dst_desc->static_samplers = samplers;
dst_desc->flags = src_desc->flags;
return VKD3D_OK;
fail:
free_descriptor_ranges(parameters, dst_desc->parameter_count);
vkd3d_free(parameters);
vkd3d_free(samplers);
return ret;
}
static void free_descriptor_ranges1(const struct vkd3d_shader_root_parameter1 *parameters, unsigned int count)
{
unsigned int i;
if (!parameters)
return;
for (i = 0; i < count; ++i)
{
const struct vkd3d_shader_root_parameter1 *p = &parameters[i];
if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
}
}
static int convert_root_parameters_to_v_1_1(struct vkd3d_shader_root_parameter1 *dst,
const struct vkd3d_shader_root_parameter *src, unsigned int count)
{
const struct vkd3d_shader_descriptor_range *ranges;
struct vkd3d_shader_descriptor_range1 *ranges1;
unsigned int i, j;
int ret;
for (i = 0; i < count; ++i)
{
const struct vkd3d_shader_root_parameter *p = &src[i];
struct vkd3d_shader_root_parameter1 *p1 = &dst[i];
p1->parameter_type = p->parameter_type;
switch (p1->parameter_type)
{
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ranges1 = NULL;
if ((p1->u.descriptor_table.descriptor_range_count = p->u.descriptor_table.descriptor_range_count))
{
if (!(ranges1 = vkd3d_calloc(p1->u.descriptor_table.descriptor_range_count, sizeof(*ranges1))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
}
p1->u.descriptor_table.descriptor_ranges = ranges1;
ranges = p->u.descriptor_table.descriptor_ranges;
for (j = 0; j < p1->u.descriptor_table.descriptor_range_count; ++j)
{
ranges1[j].range_type = ranges[j].range_type;
ranges1[j].descriptor_count = ranges[j].descriptor_count;
ranges1[j].base_shader_register = ranges[j].base_shader_register;
ranges1[j].register_space = ranges[j].register_space;
ranges1[j].flags = VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS;
ranges1[j].descriptor_table_offset = ranges[j].descriptor_table_offset;
}
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
p1->u.constants = p->u.constants;
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
p1->u.descriptor.shader_register = p->u.descriptor.shader_register;
p1->u.descriptor.register_space = p->u.descriptor.register_space;
p1->u.descriptor.flags = VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS;
break;
default:
WARN("Invalid root parameter type %#x.\n", p1->parameter_type);
ret = VKD3D_ERROR_INVALID_ARGUMENT;
goto fail;
}
p1->shader_visibility = p->shader_visibility;
}
return VKD3D_OK;
fail:
free_descriptor_ranges1(dst, i);
return ret;
}
static int convert_root_signature_to_v1_1(struct vkd3d_shader_versioned_root_signature_desc *dst,
const struct vkd3d_shader_versioned_root_signature_desc *src)
{
const struct vkd3d_shader_root_signature_desc *src_desc = &src->u.v_1_0;
struct vkd3d_shader_root_signature_desc1 *dst_desc = &dst->u.v_1_1;
struct vkd3d_shader_static_sampler_desc *samplers = NULL;
struct vkd3d_shader_root_parameter1 *parameters = NULL;
int ret;
if ((dst_desc->parameter_count = src_desc->parameter_count))
{
if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
if ((ret = convert_root_parameters_to_v_1_1(parameters, src_desc->parameters, src_desc->parameter_count)) < 0)
goto fail;
}
dst_desc->parameters = parameters;
if ((dst_desc->static_sampler_count = src_desc->static_sampler_count))
{
if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers))))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers));
}
dst_desc->static_samplers = samplers;
dst_desc->flags = src_desc->flags;
return VKD3D_OK;
fail:
free_descriptor_ranges1(parameters, dst_desc->parameter_count);
vkd3d_free(parameters);
vkd3d_free(samplers);
return ret;
}
int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
{
int ret;
TRACE("dst %p, version %#x, src %p.\n", dst, version, src);
if (src->version == version)
{
WARN("Nothing to convert.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 && version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
{
WARN("Root signature version %#x not supported.\n", version);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (src->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
&& src->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
{
WARN("Root signature version %#x not supported.\n", src->version);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
memset(dst, 0, sizeof(*dst));
dst->version = version;
if (version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
{
ret = convert_root_signature_to_v1_0(dst, src);
}
else
{
VKD3D_ASSERT(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1);
ret = convert_root_signature_to_v1_1(dst, src);
}
return ret;
}