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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
39 lines
616 B
Plaintext
39 lines
616 B
Plaintext
[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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todo(sm>=6) draw quad
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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[pixel shader]
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float3x2 b = {6, 5, 4, 3, 2, 1};
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float2x2 r = pow(a, b);
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return float4(r);
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}
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[test]
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draw quad
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probe all rgba (1.0, 32.0, 256.0, 125.0) 2
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float4 b = {1, 2, 3, 4};
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pow(a, b);
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return 0;
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}
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