mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
370 lines
7.1 KiB
Plaintext
370 lines
7.1 KiB
Plaintext
[pixel shader]
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#pragma pack_matrix(row_major)
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uniform float2x2 r;
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#pragma pack_matrix(column_major)
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uniform float2x2 c;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = mul(r, float2(0.5, 0.6));
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ret.zw = mul(c, float2(0.5, 0.6));
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.1 0.3 0.0 0.0
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uniform 12 float4 0.2 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.17, 0.39, 0.17, 0.39) 1
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%% Test with a struct.
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[pixel shader]
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#pragma pack_matrix(row_major)
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struct apple
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{
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float2x2 m;
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};
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#pragma pack_matrix(column_major)
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uniform struct apple a;
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float4 main() : sv_target
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{
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return float4(a.m[0], a.m[1]);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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%% Test with an array.
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[pixel shader]
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#pragma pack_matrix(row_major)
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uniform float2x2 m[2];
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#pragma pack_matrix(column_major)
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float4 main() : sv_target
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{
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return float4(m[1][0], m[1][1]);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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uniform 12 float4 0.7 0.8 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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% The documentation claims these strings are subject to macro expansion.
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% They are not.
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[pixel shader]
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#define KEY pack_matrix
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#pragma KEY(row_major)
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#define VALUE row_major
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#pragma pack_matrix(VALUE)
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#define PRAGMA pack_matrix(row_major)
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#pragma PRAGMA
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uniform float2x2 r;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = mul(r, float2(0.5, 0.6));
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ret.zw = 0.5;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.23, 0.34, 0.5, 0.5) 1
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% The majority that applies to a typedef is the latent majority at the time
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% that typedef was declared.
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[pixel shader]
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#pragma pack_matrix(row_major)
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typedef float2x2 mat_t;
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#pragma pack_matrix(column_major)
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uniform mat_t m;
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float4 main() : sv_target
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{
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return float4(m[0], m[1]);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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% In fact, it's illegal to specify a contradictory majority.
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[pixel shader fail]
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#pragma pack_matrix(row_major)
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typedef float2x2 mat_t;
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uniform column_major mat_t m;
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float4 main() : sv_target
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{
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return 0;
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}
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% This applies to arrays as well. Note that struct fields already have latent
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% majority applied (even if there have been no pragmas, as shown below), so the
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% question of typedefs is moot there.
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[pixel shader]
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#pragma pack_matrix(row_major)
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typedef float2x2 myarray_t[2];
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#pragma pack_matrix(column_major)
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uniform myarray_t a;
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float4 main() : sv_target
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{
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return float4(a[0][0], a[1][1]);
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}
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[test]
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uniform 0 float4 0.3 0.4 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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uniform 12 float4 0.5 0.6 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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% However, if no pack_matrix directive has been used yet, a typedef has no
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% defined majority, and the majority can be overwritten, including by a
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% subsequent pragma.
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[pixel shader]
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typedef float2x2 mat_t;
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#pragma pack_matrix(row_major)
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uniform mat_t m;
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uniform row_major mat_t r;
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uniform column_major mat_t c;
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float4 main() : sv_target
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{
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return float4(m[0], m[1]);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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% This does not apply recursively to struct or array members, however. Members
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% defined while there is no latent majority are always column-major, even if
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% the type is later used after a pack_matrix(row_major) directive.
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% Note that the majority of the struct or array type cannot itself be
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% overwritten with modifiers; those are only valid on matrix types.
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[pixel shader]
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struct apple
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{
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float2x2 m;
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};
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#pragma pack_matrix(row_major)
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typedef struct apple apple_t;
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uniform apple_t a;
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float4 main() : sv_target
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{
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return float4(a.m[0], a.m[1]);
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}
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[test]
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uniform 0 float4 0.2 0.4 0.0 0.0
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uniform 4 float4 0.3 0.5 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.3, 0.4, 0.5)
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[pixel shader]
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typedef float2x2 myarray_t[2];
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#pragma pack_matrix(row_major)
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typedef myarray_t myarray2_t;
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uniform myarray2_t a;
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float4 main() : sv_target
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{
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return float4(a[0][0], a[1][1]);
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}
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[test]
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uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.4 0.0 0.0 0.0
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uniform 8 float4 0.0 0.5 0.0 0.0
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uniform 12 float4 0.0 0.6 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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% Compiler options
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[require]
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options: row-major
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[pixel shader]
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#pragma pack_matrix(column_major)
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uniform float4x4 m;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m[0].yz;
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ret.zw = m[1].yz;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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options: column-major
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[pixel shader]
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uniform float4x4 m;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m[0].yz;
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ret.zw = m[1].yz;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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options: row-major
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[pixel shader]
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uniform float4x4 m;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m[0].yz;
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ret.zw = m[1].yz;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.9, 0.6, 1.0) 1
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[require]
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options: column-major
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[pixel shader]
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uniform float4x4 m1;
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#pragma pack_matrix(row_major)
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uniform float4x4 m2;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m1[0].zw;
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ret.zw = m2[0].zw;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(sm>=6) draw quad
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probe all rgba (0.3, 0.4, 2.5, 2.9) 1
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[require]
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options: row-major
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[pixel shader]
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uniform float4x4 m1;
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#pragma pack_matrix(column_major)
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uniform float4x4 m2;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m1[3].zw;
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ret.zw = m2[3].zw;
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(sm>=6) draw quad
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probe all rgba (1.2, 1.6, 3.1, 3.2) 1
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[require]
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options: column-major row-major
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[pixel shader]
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uniform float2x2 m;
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float4 main() : sv_target
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{
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float4 ret;
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ret.xy = m[0];
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ret.zw = m[1];
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return ret;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.3, 0.2, 0.4) 1
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