mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
87 lines
1.2 KiB
Plaintext
87 lines
1.2 KiB
Plaintext
[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, u.y, u.z);
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}
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[test]
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uniform 0 float4 -0.1 10.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 0.0, 0.0, 1.0)
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[test]
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uniform 0 float4 1.2 -0.1 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.2, 0.0, 1.0)
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[test]
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uniform 0 float4 1.2 2.0 3.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.2, 8.0, 1.0)
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, u.y, u.z) + lit(u.x, u.y, u.z);
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}
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[test]
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uniform 0 float4 1.2 2.0 3.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (2.0, 2.4, 16.0, 2.0)
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[pixel shader fail]
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.xy, u.y, u.z);
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}
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[pixel shader fail]
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, u.xy, u.z);
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}
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[pixel shader fail]
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, u.y, u.yz);
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}
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[pixel shader fail]
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uniform float4x4 m;
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(m, u.y, u.z);
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}
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[pixel shader fail]
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uniform float4x4 m;
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, m, u.z);
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}
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[pixel shader fail]
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uniform float4x4 m;
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uniform float4 u;
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float4 main() : sv_target
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{
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return lit(u.x, u.y, m);
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}
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