vkd3d/libs/vkd3d-shader/spirv.c
Conor McCarthy 59cf70142a vkd3d-shader: Implement DEQ instruction.
Source modifiers and immediate constants are not supported.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00

9491 lines
376 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include "rbtree.h"
#include <stdarg.h>
#include <stdio.h>
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H
# include "spirv/unified1/spirv.h"
#else
# include "vulkan/spirv.h"
#endif /* HAVE_SPIRV_UNIFIED1_SPIRV_H */
#ifdef HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H
# include "spirv/unified1/GLSL.std.450.h"
#else
# include "vulkan/GLSL.std.450.h"
#endif /* HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H */
#ifdef HAVE_SPIRV_TOOLS
# include "spirv-tools/libspirv.h"
static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environment environment)
{
switch (environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
return SPV_ENV_OPENGL_4_5;
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
return SPV_ENV_VULKAN_1_0;
default:
ERR("Invalid environment %#x.\n", environment);
return SPV_ENV_VULKAN_1_0;
}
}
static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
{
uint32_t out = 0;
unsigned int i;
static const struct
{
enum vkd3d_shader_compile_option_formatting_flags vkd3d;
uint32_t spv;
bool invert;
}
valuemap[] =
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES, true},
};
for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
{
if (valuemap[i].invert == !(formatting & valuemap[i].vkd3d))
out |= valuemap[i].spv;
}
return out;
}
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
{
spv_diagnostic diagnostic = NULL;
spv_text text = NULL;
spv_context context;
spv_result_t spvret;
enum vkd3d_result result = VKD3D_OK;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
options, &text, &diagnostic)))
{
void *code = vkd3d_malloc(text->length);
if (code)
{
memcpy(code, text->str, text->length);
out->size = text->length;
out->code = code;
}
else
result = VKD3D_ERROR_OUT_OF_MEMORY;
}
else
{
FIXME("Failed to convert SPIR-V binary to text, ret %d.\n", spvret);
FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error));
result = VKD3D_ERROR;
}
spvTextDestroy(text);
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
return result;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
const static uint32_t options
= SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT;
struct vkd3d_shader_code text;
if (!vkd3d_spirv_binary_to_text(spirv, environment, options, &text))
{
const char *str, *current = text.code;
while ((str = strchr(current, '\n')))
{
TRACE("%.*s\n", (int)(str - current), current);
current = str + 1;
}
vkd3d_shader_free_shader_code(&text);
}
}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment)
{
spv_diagnostic diagnostic = NULL;
spv_context context;
spv_result_t ret;
context = spvContextCreate(spv_target_env_from_vkd3d(environment));
if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t),
&diagnostic)))
{
FIXME("Failed to validate SPIR-V binary, ret %d.\n", ret);
FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error));
}
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
}
#else
static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
{
return 0;
}
static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
{
return VKD3D_ERROR;
}
static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment) {}
static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
enum vkd3d_shader_spirv_environment environment) {}
#endif /* HAVE_SPIRV_TOOLS */
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index)
{
switch (sysval)
{
case VKD3D_SHADER_SV_NONE:
return VKD3D_SIV_NONE;
case VKD3D_SHADER_SV_POSITION:
return VKD3D_SIV_POSITION;
case VKD3D_SHADER_SV_CLIP_DISTANCE:
return VKD3D_SIV_CLIP_DISTANCE;
case VKD3D_SHADER_SV_CULL_DISTANCE:
return VKD3D_SIV_CULL_DISTANCE;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
return VKD3D_SIV_QUAD_U0_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
return VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
return VKD3D_SIV_TRIANGLE_U_TESS_FACTOR + index;
case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
return VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
return VKD3D_SIV_LINE_DETAIL_TESS_FACTOR;
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
return VKD3D_SIV_LINE_DENSITY_TESS_FACTOR;
default:
FIXME("Unhandled sysval %#x, index %u.\n", sysval, index);
return VKD3D_SIV_NONE;
}
}
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval)
{
return vkd3d_siv_from_sysval_indexed(sysval, 0);
}
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 2
#define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION)
struct vkd3d_spirv_stream
{
uint32_t *words;
size_t capacity;
size_t word_count;
struct list inserted_chunks;
};
static void vkd3d_spirv_stream_init(struct vkd3d_spirv_stream *stream)
{
stream->capacity = 256;
if (!(stream->words = vkd3d_calloc(stream->capacity, sizeof(*stream->words))))
stream->capacity = 0;
stream->word_count = 0;
list_init(&stream->inserted_chunks);
}
struct vkd3d_spirv_chunk
{
struct list entry;
size_t location;
size_t word_count;
uint32_t words[];
};
static void vkd3d_spirv_stream_clear(struct vkd3d_spirv_stream *stream)
{
struct vkd3d_spirv_chunk *c1, *c2;
stream->word_count = 0;
LIST_FOR_EACH_ENTRY_SAFE(c1, c2, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
vkd3d_free(c1);
list_init(&stream->inserted_chunks);
}
static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream)
{
vkd3d_free(stream->words);
vkd3d_spirv_stream_clear(stream);
}
static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream)
{
return stream->word_count;
}
static void vkd3d_spirv_stream_insert(struct vkd3d_spirv_stream *stream,
size_t location, const uint32_t *words, unsigned int word_count)
{
struct vkd3d_spirv_chunk *chunk, *current;
if (!(chunk = vkd3d_malloc(offsetof(struct vkd3d_spirv_chunk, words[word_count]))))
return;
chunk->location = location;
chunk->word_count = word_count;
memcpy(chunk->words, words, word_count * sizeof(*words));
LIST_FOR_EACH_ENTRY(current, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
if (current->location > location)
{
list_add_before(&current->entry, &chunk->entry);
return;
}
}
list_add_tail(&stream->inserted_chunks, &chunk->entry);
}
static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream,
const struct vkd3d_spirv_stream *src_stream)
{
size_t word_count, src_word_count = src_stream->word_count;
struct vkd3d_spirv_chunk *chunk;
size_t src_location = 0;
assert(list_empty(&dst_stream->inserted_chunks));
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
src_word_count += chunk->word_count;
if (!vkd3d_array_reserve((void **)&dst_stream->words, &dst_stream->capacity,
dst_stream->word_count + src_word_count, sizeof(*dst_stream->words)))
return false;
assert(dst_stream->word_count + src_word_count <= dst_stream->capacity);
LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry)
{
assert(src_location <= chunk->location);
word_count = chunk->location - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
src_location += word_count;
assert(src_location == chunk->location);
memcpy(&dst_stream->words[dst_stream->word_count], chunk->words,
chunk->word_count * sizeof(*chunk->words));
dst_stream->word_count += chunk->word_count;
}
word_count = src_stream->word_count - src_location;
memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location],
word_count * sizeof(*src_stream->words));
dst_stream->word_count += word_count;
return true;
}
struct vkd3d_spirv_builder
{
uint64_t capability_mask;
uint64_t capability_draw_parameters : 1;
uint64_t capability_demote_to_helper_invocation : 1;
uint32_t ext_instr_set_glsl_450;
uint32_t invocation_count;
SpvExecutionModel execution_model;
uint32_t current_id;
uint32_t main_function_id;
struct rb_tree declarations;
uint32_t type_sampler_id;
uint32_t type_bool_id;
uint32_t type_void_id;
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */
struct vkd3d_spirv_stream function_stream; /* function definitions */
struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */
struct vkd3d_spirv_stream original_function_stream;
struct vkd3d_spirv_stream insertion_stream;
size_t insertion_location;
size_t main_function_location;
/* entry point interface */
uint32_t *iface;
size_t iface_capacity;
size_t iface_element_count;
};
static uint32_t vkd3d_spirv_alloc_id(struct vkd3d_spirv_builder *builder)
{
return builder->current_id++;
}
static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder,
SpvCapability cap)
{
if (cap < sizeof(builder->capability_mask) * CHAR_BIT)
{
builder->capability_mask |= 1ull << cap;
}
else if (cap == SpvCapabilityDrawParameters)
{
builder->capability_draw_parameters = 1;
}
else if (cap == SpvCapabilityDemoteToHelperInvocationEXT)
{
builder->capability_demote_to_helper_invocation = 1;
}
else
{
FIXME("Unhandled capability %#x.\n", cap);
}
}
static uint32_t vkd3d_spirv_get_glsl_std450_instr_set(struct vkd3d_spirv_builder *builder)
{
if (!builder->ext_instr_set_glsl_450)
builder->ext_instr_set_glsl_450 = vkd3d_spirv_alloc_id(builder);
return builder->ext_instr_set_glsl_450;
}
static void vkd3d_spirv_add_iface_variable(struct vkd3d_spirv_builder *builder,
uint32_t id)
{
if (!vkd3d_array_reserve((void **)&builder->iface, &builder->iface_capacity,
builder->iface_element_count + 1, sizeof(*builder->iface)))
return;
builder->iface[builder->iface_element_count++] = id;
}
static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder,
SpvExecutionModel model)
{
builder->execution_model = model;
switch (model)
{
case SpvExecutionModelVertex:
case SpvExecutionModelFragment:
case SpvExecutionModelGLCompute:
vkd3d_spirv_enable_capability(builder, SpvCapabilityShader);
break;
case SpvExecutionModelTessellationControl:
case SpvExecutionModelTessellationEvaluation:
vkd3d_spirv_enable_capability(builder, SpvCapabilityTessellation);
break;
case SpvExecutionModelGeometry:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
default:
ERR("Unhandled execution model %#x.\n", model);
}
}
static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count)
{
assert(!(op & ~SpvOpCodeMask));
return (word_count << SpvWordCountShift) | op;
}
static void vkd3d_spirv_build_word(struct vkd3d_spirv_stream *stream, uint32_t word)
{
if (!vkd3d_array_reserve((void **)&stream->words, &stream->capacity,
stream->word_count + 1, sizeof(*stream->words)))
return;
stream->words[stream->word_count++] = word;
}
static unsigned int vkd3d_spirv_string_word_count(const char *str)
{
return align(strlen(str) + 1, sizeof(uint32_t)) / sizeof(uint32_t);
}
static void vkd3d_spirv_build_string(struct vkd3d_spirv_stream *stream,
const char *str, unsigned int word_count)
{
unsigned int word_idx, i;
const char *ptr = str;
for (word_idx = 0; word_idx < word_count; ++word_idx)
{
uint32_t word = 0;
for (i = 0; i < sizeof(uint32_t) && *ptr; ++i)
word |= (uint32_t)*ptr++ << (8 * i);
vkd3d_spirv_build_word(stream, word);
}
}
typedef uint32_t (*vkd3d_spirv_build_pfn)(struct vkd3d_spirv_builder *builder);
typedef uint32_t (*vkd3d_spirv_build1_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0);
typedef uint32_t (*vkd3d_spirv_build1v_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count);
typedef uint32_t (*vkd3d_spirv_build2_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1);
typedef uint32_t (*vkd3d_spirv_build7_pfn)(struct vkd3d_spirv_builder *builder,
uint32_t operand0, uint32_t operand1, uint32_t operand2, uint32_t operand3,
uint32_t operand4, uint32_t operand5, uint32_t operand6);
static uint32_t vkd3d_spirv_build_once(struct vkd3d_spirv_builder *builder,
uint32_t *id, vkd3d_spirv_build_pfn build_pfn)
{
if (!(*id))
*id = build_pfn(builder);
return *id;
}
#define MAX_SPIRV_DECLARATION_PARAMETER_COUNT 7
struct vkd3d_spirv_declaration
{
struct rb_entry entry;
SpvOp op;
unsigned int parameter_count;
uint32_t parameters[MAX_SPIRV_DECLARATION_PARAMETER_COUNT];
uint32_t id;
};
static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entry *e)
{
const struct vkd3d_spirv_declaration *a = key;
const struct vkd3d_spirv_declaration *b = RB_ENTRY_VALUE(e, const struct vkd3d_spirv_declaration, entry);
if (a->op != b->op)
return a->op - b->op;
if (a->parameter_count != b->parameter_count)
return a->parameter_count - b->parameter_count;
assert(a->parameter_count <= ARRAY_SIZE(a->parameters));
return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters));
}
static void vkd3d_spirv_declaration_free(struct rb_entry *entry, void *context)
{
struct vkd3d_spirv_declaration *d = RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry);
vkd3d_free(d);
}
static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder,
const struct vkd3d_spirv_declaration *declaration)
{
struct vkd3d_spirv_declaration *d;
assert(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters));
if (!(d = vkd3d_malloc(sizeof(*d))))
return;
memcpy(d, declaration, sizeof(*d));
if (rb_put(&builder->declarations, d, &d->entry) == -1)
{
ERR("Failed to insert declaration entry.\n");
vkd3d_free(d);
}
}
static uint32_t vkd3d_spirv_build_once1(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, vkd3d_spirv_build1_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 1;
declaration.parameters[0] = operand0;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count,
vkd3d_spirv_build1v_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
unsigned int i, param_idx = 0;
struct rb_entry *entry;
if (operand_count >= ARRAY_SIZE(declaration.parameters))
{
WARN("Unsupported parameter count %u (opcode %#x).\n", operand_count + 1, op);
return build_pfn(builder, operand0, operands, operand_count);
}
declaration.op = op;
declaration.parameters[param_idx++] = operand0;
for (i = 0; i < operand_count; ++i)
declaration.parameters[param_idx++] = operands[i];
declaration.parameter_count = param_idx;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operands, operand_count);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once2(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t operand0, uint32_t operand1, vkd3d_spirv_build2_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 2;
declaration.parameters[0] = operand0;
declaration.parameters[1] = operand1;
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operand0, operand1);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
static uint32_t vkd3d_spirv_build_once7(struct vkd3d_spirv_builder *builder,
SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
{
struct vkd3d_spirv_declaration declaration;
struct rb_entry *entry;
declaration.op = op;
declaration.parameter_count = 7;
memcpy(&declaration.parameters, operands, declaration.parameter_count * sizeof(*operands));
if ((entry = rb_get(&builder->declarations, &declaration)))
return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id;
declaration.id = build_pfn(builder, operands[0], operands[1], operands[2],
operands[3], operands[4], operands[5], operands[6]);
vkd3d_spirv_insert_declaration(builder, &declaration);
return declaration.id;
}
/*
* vkd3d_spirv_build_op[1-3][v]()
* vkd3d_spirv_build_op_[t][r][1-3][v]()
*
* t - result type
* r - result id
* 1-3 - the number of operands
* v - variable number of operands
*/
static void vkd3d_spirv_build_op(struct vkd3d_spirv_stream *stream, SpvOp op)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 1));
}
static void vkd3d_spirv_build_op1(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand)
{
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2));
vkd3d_spirv_build_word(stream, operand);
}
static void vkd3d_spirv_build_op1v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 3 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op3v(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2,
const uint32_t *operands, unsigned int operand_count)
{
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 4 + operand_count));
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
vkd3d_spirv_build_word(stream, operand2);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
}
static void vkd3d_spirv_build_op2(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, NULL, 0);
}
static void vkd3d_spirv_build_op3(struct vkd3d_spirv_stream *stream,
SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, &operand2, 1);
}
static uint32_t vkd3d_spirv_build_op_rv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op1v(stream, op, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_r(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_r1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0)
{
return vkd3d_spirv_build_op_rv(builder, stream, op, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_r2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_rv(builder, stream, op, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_r1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op2v(stream, op, result_type, result_id, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, NULL, 0);
}
static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1)
{
uint32_t operands[] = {operand0, operand1};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr3(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, uint32_t operand2)
{
uint32_t operands[] = {operand0, operand1, operand2};
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type,
operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_build_op_tr1v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op3v(stream, op, result_type, result_id, operand0, operands, operand_count);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count)
{
uint32_t result_id = vkd3d_spirv_alloc_id(builder);
unsigned int i;
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 5 + operand_count));
vkd3d_spirv_build_word(stream, result_type);
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_word(stream, operand0);
vkd3d_spirv_build_word(stream, operand1);
for (i = 0; i < operand_count; ++i)
vkd3d_spirv_build_word(stream, operands[i]);
return result_id;
}
static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder,
size_t location)
{
assert(builder->insertion_location == ~(size_t)0);
if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location)
return;
builder->original_function_stream = builder->function_stream;
builder->function_stream = builder->insertion_stream;
builder->insertion_location = location;
}
static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder *builder)
{
struct vkd3d_spirv_stream *insertion_stream = &builder->insertion_stream;
if (builder->insertion_location == ~(size_t)0)
return;
builder->insertion_stream = builder->function_stream;
builder->function_stream = builder->original_function_stream;
vkd3d_spirv_stream_insert(&builder->function_stream, builder->insertion_location,
insertion_stream->words, insertion_stream->word_count);
vkd3d_spirv_stream_clear(insertion_stream);
builder->insertion_location = ~(size_t)0;
}
struct vkd3d_spirv_op_branch_conditional
{
uint32_t opcode;
uint32_t condition_id;
uint32_t true_label;
uint32_t false_label;
};
static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional(
struct vkd3d_spirv_stream *stream, size_t location)
{
return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location];
}
static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream,
SpvCapability cap)
{
vkd3d_spirv_build_op1(stream, SpvOpCapability, cap);
}
static void vkd3d_spirv_build_op_extension(struct vkd3d_spirv_stream *stream,
const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtension, 1 + name_size));
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_ext_inst_import(struct vkd3d_spirv_stream *stream,
uint32_t result_id, const char *name)
{
unsigned int name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtInstImport, 2 + name_size));
vkd3d_spirv_build_word(stream, result_id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static uint32_t vkd3d_spirv_build_op_ext_inst(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t inst_set, uint32_t inst_number,
uint32_t *operands, unsigned int operand_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream,
SpvOpExtInst, result_type, inst_set, inst_number, operands, operand_count);
}
static void vkd3d_spirv_build_op_memory_model(struct vkd3d_spirv_stream *stream,
SpvAddressingModel addressing_model, SpvMemoryModel memory_model)
{
vkd3d_spirv_build_op2(stream, SpvOpMemoryModel, addressing_model, memory_model);
}
static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream,
SpvExecutionModel model, uint32_t function_id, const char *name,
uint32_t *interface_list, unsigned int interface_size)
{
unsigned int i, name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpEntryPoint, 3 + name_size + interface_size));
vkd3d_spirv_build_word(stream, model);
vkd3d_spirv_build_word(stream, function_id);
vkd3d_spirv_build_string(stream, name, name_size);
for (i = 0; i < interface_size; ++i)
vkd3d_spirv_build_word(stream, interface_list[i]);
}
static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream,
uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count);
}
static void vkd3d_spirv_build_op_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpName, 2 + name_size));
vkd3d_spirv_build_word(stream, id);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_member_name(struct vkd3d_spirv_builder *builder,
uint32_t type_id, uint32_t member, const char *fmt, ...)
{
struct vkd3d_spirv_stream *stream = &builder->debug_stream;
unsigned int name_size;
char name[1024];
va_list args;
va_start(args, fmt);
vsnprintf(name, ARRAY_SIZE(name), fmt, args);
name[ARRAY_SIZE(name) - 1] = '\0';
va_end(args);
name_size = vkd3d_spirv_string_word_count(name);
vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpMemberName, 3 + name_size));
vkd3d_spirv_build_word(stream, type_id);
vkd3d_spirv_build_word(stream, member);
vkd3d_spirv_build_string(stream, name, name_size);
}
static void vkd3d_spirv_build_op_decorate(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op2v(&builder->annotation_stream,
SpvOpDecorate, target_id, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t target_id, SpvDecoration decoration, uint32_t operand0)
{
return vkd3d_spirv_build_op_decorate(builder, target_id, decoration, &operand0, 1);
}
static void vkd3d_spirv_build_op_member_decorate(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration,
uint32_t *literals, uint32_t literal_count)
{
vkd3d_spirv_build_op3v(&builder->annotation_stream, SpvOpMemberDecorate,
structure_type_id, member_idx, decoration, literals, literal_count);
}
static void vkd3d_spirv_build_op_member_decorate1(struct vkd3d_spirv_builder *builder,
uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t operand0)
{
vkd3d_spirv_build_op_member_decorate(builder, structure_type_id, member_idx, decoration, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid);
}
static uint32_t vkd3d_spirv_get_op_type_void(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_void_id, vkd3d_spirv_build_op_type_void);
}
static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool);
}
static uint32_t vkd3d_spirv_get_op_type_bool(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_bool_id, vkd3d_spirv_build_op_type_bool);
}
static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeFloat, width);
}
static uint32_t vkd3d_spirv_get_op_type_float(struct vkd3d_spirv_builder *builder,
uint32_t width)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeFloat, width, vkd3d_spirv_build_op_type_float);
}
static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeInt, width, signedness);
}
static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder,
uint32_t width, uint32_t signedness)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness,
vkd3d_spirv_build_op_type_int);
}
static uint32_t vkd3d_spirv_build_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeVector, component_type, component_count);
}
static uint32_t vkd3d_spirv_get_op_type_vector(struct vkd3d_spirv_builder *builder,
uint32_t component_type, uint32_t component_count)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeVector, component_type, component_count,
vkd3d_spirv_build_op_type_vector);
}
static uint32_t vkd3d_spirv_build_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypeArray, element_type, length_id);
}
static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builder,
uint32_t element_type, uint32_t length_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypeArray, element_type, length_id,
vkd3d_spirv_build_op_type_array);
}
static uint32_t vkd3d_spirv_build_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeRuntimeArray, element_type);
}
static uint32_t vkd3d_spirv_get_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeRuntimeArray,
element_type, vkd3d_spirv_build_op_type_runtime_array);
}
static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder,
uint32_t *members, unsigned int member_count)
{
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeStruct, members, member_count);
}
static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler);
}
static uint32_t vkd3d_spirv_get_op_type_sampler(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->type_sampler_id, vkd3d_spirv_build_op_type_sampler);
}
/* Access qualifiers are not supported. */
static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, SpvImageFormat format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
SpvOpTypeImage, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_op_type_image(struct vkd3d_spirv_builder *builder,
uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
uint32_t ms, uint32_t sampled, SpvImageFormat format)
{
uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
return vkd3d_spirv_build_once7(builder, SpvOpTypeImage, operands,
vkd3d_spirv_build_op_type_image);
}
static uint32_t vkd3d_spirv_build_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream,
SpvOpTypeSampledImage, image_type_id);
}
static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t image_type_id)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeSampledImage, image_type_id,
vkd3d_spirv_build_op_type_sampled_image);
}
static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream,
SpvOpTypeFunction, return_type, param_types, param_count);
}
static uint32_t vkd3d_spirv_get_op_type_function(struct vkd3d_spirv_builder *builder,
uint32_t return_type, const uint32_t *param_types, unsigned int param_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpTypeFunction, return_type,
param_types, param_count, vkd3d_spirv_build_op_type_function);
}
static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypePointer, storage_class, type_id);
}
static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_once2(builder, SpvOpTypePointer, storage_class, type_id,
vkd3d_spirv_build_op_type_pointer);
}
/* Types larger than 32-bits are not supported. */
static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpConstant, result_type, value);
}
static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_once2(builder, SpvOpConstant, result_type, value,
vkd3d_spirv_build_op_constant);
}
static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
SpvOpConstantComposite, result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_once1v(builder, SpvOpConstantComposite, result_type,
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
}
static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
SpvOpSpecConstant, result_type, value);
}
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
{
return vkd3d_spirv_build_op_tr1v(builder, stream,
SpvOpVariable, type_id, storage_class, &initializer, !!initializer);
}
static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t result_id, uint32_t function_control, uint32_t function_type)
{
vkd3d_spirv_build_op3v(&builder->function_stream,
SpvOpFunction, result_type, result_id, function_control, &function_type, 1);
return result_id;
}
static uint32_t vkd3d_spirv_build_op_function_parameter(struct vkd3d_spirv_builder *builder,
uint32_t result_type)
{
return vkd3d_spirv_build_op_tr(builder, &builder->function_stream,
SpvOpFunctionParameter, result_type);
}
static void vkd3d_spirv_build_op_function_end(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpFunctionEnd);
}
static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t function_id, const uint32_t *arguments, unsigned int argument_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpFunctionCall, result_type, function_id, arguments, argument_count);
}
static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id)
{
return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id);
}
static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream,
SpvOpInBoundsAccessChain, result_type, base_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base_id, uint32_t index)
{
return vkd3d_spirv_build_op_in_bounds_access_chain(builder, result_type, base_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_vector_shuffle(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t vector1_id, uint32_t vector2_id,
const uint32_t *components, uint32_t component_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpVectorShuffle,
result_type, vector1_id, vector2_id, components, component_count);
}
static uint32_t vkd3d_spirv_build_op_composite_construct(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpCompositeConstruct,
result_type, constituents, constituent_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpCompositeExtract,
result_type, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_extract1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_extract(builder, result_type, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id,
const uint32_t *indexes, unsigned int index_count)
{
return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpCompositeInsert,
result_type, object_id, composite_id, indexes, index_count);
}
static uint32_t vkd3d_spirv_build_op_composite_insert1(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t object_id, uint32_t composite_id, uint32_t index)
{
return vkd3d_spirv_build_op_composite_insert(builder, result_type, object_id, composite_id, &index, 1);
}
static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t pointer_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id);
else
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLoad,
result_type, pointer_id, memory_access);
}
static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
uint32_t pointer_id, uint32_t object_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore,
pointer_id, object_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpStore,
pointer_id, object_id, memory_access);
}
static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
uint32_t target_id, uint32_t source_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id, memory_access);
}
static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpSelect, result_type, condition_id, object0_id, object1_id);
}
static void vkd3d_spirv_build_op_kill(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpKill);
}
static void vkd3d_spirv_build_op_demote_to_helper_invocation(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpDemoteToHelperInvocationEXT);
}
static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn);
}
static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder,
uint32_t label_id)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpLabel, label_id);
return label_id;
}
/* Loop control parameters are not supported. */
static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge,
merge_block, continue_target, loop_control);
}
static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t selection_control)
{
vkd3d_spirv_build_op2(&builder->function_stream, SpvOpSelectionMerge,
merge_block, selection_control);
}
static void vkd3d_spirv_build_op_branch(struct vkd3d_spirv_builder *builder, uint32_t label)
{
vkd3d_spirv_build_op1(&builder->function_stream, SpvOpBranch, label);
}
/* Branch weights are not supported. */
static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *builder,
uint32_t condition, uint32_t true_label, uint32_t false_label)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpBranchConditional,
condition, true_label, false_label);
}
static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder,
uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count)
{
vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch,
selector, default_label, targets, 2 * target_count);
}
static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIAdd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_imul(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpIMul, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_udiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpUDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_umod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpUMod, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpISub, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFDiv, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpFNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpSNegate, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpBitwiseAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_shift_left_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftLeftLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_shift_right_logical(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t base, uint32_t shift)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpShiftRightLogical, result_type, base, shift);
}
static uint32_t vkd3d_spirv_build_op_logical_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpLogicalAnd, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThan, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_uless_than_equal(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpULessThanEqual, result_type, operand0, operand1);
}
static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t unsigned_value)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpConvertUToF, result_type, unsigned_value);
}
static uint32_t vkd3d_spirv_build_op_bitcast(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpBitcast, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_image_texel_pointer(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t sample_id)
{
return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream,
SpvOpImageTexelPointer, result_type, image_id, coordinate_id, sample_id);
}
static uint32_t vkd3d_spirv_build_op_sampled_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t sampler_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpSampledImage, result_type, image_id, sampler_id);
}
static uint32_t vkd3d_spirv_build_op_image(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImage, result_type, sampled_image_id);
}
static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
unsigned int index = 0, i;
uint32_t w[10];
assert(operand_count <= ARRAY_SIZE(w));
for (i = 0; i < operand_count; ++i)
w[index++] = operands[i];
if (image_operands_mask)
{
assert(index + 1 + image_operand_count <= ARRAY_SIZE(w));
w[index++] = image_operands_mask;
for (i = 0; i < image_operand_count; ++i)
w[index++] = image_operands[i];
}
return vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, result_type, w, index);
}
static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id};
if (op == SpvOpImageSampleExplicitLod)
assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
assert(op == SpvOpImageSampleImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builder *builder,
SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
if (op == SpvOpImageSampleDrefExplicitLod)
assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask));
else
assert(op == SpvOpImageSampleDrefImplicitLod);
return vkd3d_spirv_build_image_instruction(builder, op, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t component_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, component_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageFetch, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {image_id, coordinate_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageRead, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder,
uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id,
uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
{
if (image_operands)
FIXME("Image operands not supported.\n");
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite,
image_id, coordinate_id, texel_id);
}
static uint32_t vkd3d_spirv_build_op_array_length(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t struct_id, uint32_t member_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpArrayLength, result_type, struct_id, member_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t lod_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQuerySizeLod, result_type, image_id, lod_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySize, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_levels(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQueryLevels, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id)
{
return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
SpvOpImageQuerySamples, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQueryLod, result_type, image_id, coordinate_id);
}
static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex);
}
static void vkd3d_spirv_build_op_end_primitive(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndPrimitive);
}
static void vkd3d_spirv_build_op_control_barrier(struct vkd3d_spirv_builder *builder,
uint32_t execution_id, uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op3(&builder->function_stream,
SpvOpControlBarrier, execution_id, memory_id, memory_semantics_id);
}
static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *builder,
uint32_t memory_id, uint32_t memory_semantics_id)
{
vkd3d_spirv_build_op2(&builder->function_stream,
SpvOpMemoryBarrier, memory_id, memory_semantics_id);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
{
uint32_t id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
return vkd3d_spirv_build_op_ext_inst(builder, result_type, id, op, &operand, 1);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450FAbs, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_sin(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Sin, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t min, uint32_t max)
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, min, max};
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450NClamp, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
uint32_t scalar_id;
if (component_count == 1)
{
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_VOID:
return vkd3d_spirv_get_op_type_void(builder);
break;
case VKD3D_SHADER_COMPONENT_FLOAT:
return vkd3d_spirv_get_op_type_float(builder, 32);
break;
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_UINT:
return vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
break;
case VKD3D_SHADER_COMPONENT_BOOL:
return vkd3d_spirv_get_op_type_bool(builder);
break;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return vkd3d_spirv_get_op_type_float(builder, 64);
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;
}
}
else
{
assert(component_type != VKD3D_SHADER_COMPONENT_VOID);
scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
}
}
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point)
{
vkd3d_spirv_stream_init(&builder->debug_stream);
vkd3d_spirv_stream_init(&builder->annotation_stream);
vkd3d_spirv_stream_init(&builder->global_stream);
vkd3d_spirv_stream_init(&builder->function_stream);
vkd3d_spirv_stream_init(&builder->execution_mode_stream);
vkd3d_spirv_stream_init(&builder->insertion_stream);
builder->insertion_location = ~(size_t)0;
builder->current_id = 1;
rb_init(&builder->declarations, vkd3d_spirv_declaration_compare);
builder->main_function_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_name(builder, builder->main_function_id, entry_point);
}
static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder)
{
uint32_t void_id, function_type_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0);
vkd3d_spirv_build_op_function(builder, void_id,
builder->main_function_id, SpvFunctionControlMaskNone, function_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
}
static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
{
vkd3d_spirv_stream_free(&builder->debug_stream);
vkd3d_spirv_stream_free(&builder->annotation_stream);
vkd3d_spirv_stream_free(&builder->global_stream);
vkd3d_spirv_stream_free(&builder->function_stream);
vkd3d_spirv_stream_free(&builder->execution_mode_stream);
vkd3d_spirv_stream_free(&builder->insertion_stream);
rb_destroy(&builder->declarations, vkd3d_spirv_declaration_free, NULL);
vkd3d_free(builder->iface);
}
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
struct vkd3d_shader_code *spirv, const char *entry_point)
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
uint32_t *code;
unsigned int i;
size_t size;
vkd3d_spirv_stream_init(&stream);
vkd3d_spirv_build_word(&stream, SpvMagicNumber);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
/* capabilities */
for (i = 0; capability_mask; ++i)
{
if (capability_mask & 1)
vkd3d_spirv_build_op_capability(&stream, i);
capability_mask >>= 1;
}
if (builder->capability_draw_parameters)
vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDrawParameters);
if (builder->capability_demote_to_helper_invocation)
vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDemoteToHelperInvocationEXT);
/* extensions */
if (builder->capability_draw_parameters)
vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters");
if (builder->capability_demote_to_helper_invocation)
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_demote_to_helper_invocation");
if (builder->ext_instr_set_glsl_450)
vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
/* entry point declarations */
vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id,
entry_point, builder->iface, builder->iface_element_count);
/* execution mode declarations */
if (builder->invocation_count)
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
vkd3d_spirv_stream_append(&stream, &builder->annotation_stream);
vkd3d_spirv_stream_append(&stream, &builder->global_stream);
vkd3d_spirv_stream_append(&stream, &builder->function_stream);
if (!(code = vkd3d_calloc(stream.word_count, sizeof(*code))))
{
vkd3d_spirv_stream_free(&stream);
return false;
}
size = stream.word_count * sizeof(*code);
memcpy(code, stream.words, size);
vkd3d_spirv_stream_free(&stream);
spirv->code = code;
spirv->size = size;
return true;
}
static const struct vkd3d_spirv_resource_type
{
enum vkd3d_shader_resource_type resource_type;
SpvDim dim;
uint32_t arrayed;
uint32_t ms;
unsigned int coordinate_component_count;
unsigned int offset_component_count;
SpvCapability capability;
SpvCapability uav_capability;
}
vkd3d_spirv_resource_type_table[] =
{
{VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0,
SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer},
{VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0},
{VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
};
static const struct vkd3d_spirv_resource_type *vkd3d_get_spirv_resource_type(
enum vkd3d_shader_resource_type resource_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_resource_type_table); ++i)
{
const struct vkd3d_spirv_resource_type* current = &vkd3d_spirv_resource_type_table[i];
if (current->resource_type == resource_type)
return current;
}
FIXME("Unhandled resource type %#x.\n", resource_type);
return NULL;
}
struct vkd3d_symbol_register
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_resource
{
enum vkd3d_shader_register_type type;
unsigned int idx;
};
struct vkd3d_symbol_sampler
{
unsigned int id;
};
struct vkd3d_symbol_combined_sampler
{
enum vkd3d_shader_register_type resource_type;
unsigned int resource_id;
unsigned int sampler_space;
unsigned int sampler_index;
};
struct vkd3d_symbol_register_data
{
SpvStorageClass storage_class;
uint32_t member_idx;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t dcl_mask;
unsigned int structure_stride;
bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */
};
struct vkd3d_symbol_resource_data
{
struct vkd3d_shader_register_range range;
enum vkd3d_shader_component_type sampled_type;
uint32_t type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
uint32_t uav_counter_id;
};
struct vkd3d_symbol_sampler_data
{
struct vkd3d_shader_register_range range;
};
struct vkd3d_symbol
{
struct rb_entry entry;
enum
{
VKD3D_SYMBOL_REGISTER,
VKD3D_SYMBOL_RESOURCE,
VKD3D_SYMBOL_SAMPLER,
VKD3D_SYMBOL_COMBINED_SAMPLER,
} type;
union
{
struct vkd3d_symbol_register reg;
struct vkd3d_symbol_resource resource;
struct vkd3d_symbol_sampler sampler;
struct vkd3d_symbol_combined_sampler combined_sampler;
} key;
uint32_t id;
union
{
struct vkd3d_symbol_register_data reg;
struct vkd3d_symbol_resource_data resource;
struct vkd3d_symbol_sampler_data sampler;
} info;
};
static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
{
const struct vkd3d_symbol *a = key;
const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
if (a->type != b->type)
return a->type - b->type;
return memcmp(&a->key, &b->key, sizeof(a->key));
}
static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vkd3d_free(s);
}
static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = reg->type;
if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u)
symbol->key.reg.idx = reg->idx[1].offset;
else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
symbol->key.reg.idx = reg->idx[0].offset;
}
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
uint32_t val_id, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, DWORD write_mask)
{
symbol->id = val_id;
symbol->info.reg.storage_class = storage_class;
symbol->info.reg.member_idx = 0;
symbol->info.reg.component_type = component_type;
symbol->info.reg.write_mask = write_mask;
symbol->info.reg.dcl_mask = 0;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.is_aggregate = false;
symbol->info.reg.is_dynamically_indexed = false;
}
static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_RESOURCE;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.resource.type = reg->type;
symbol->key.resource.idx = reg->idx[0].offset;
}
static void vkd3d_symbol_make_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *reg)
{
symbol->type = VKD3D_SYMBOL_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.sampler.id = reg->idx[0].offset;
}
static void vkd3d_symbol_make_combined_sampler(struct vkd3d_symbol *symbol,
const struct vkd3d_shader_register *resource_reg, unsigned int sampler_space, unsigned int sampler_index)
{
symbol->type = VKD3D_SYMBOL_COMBINED_SAMPLER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.combined_sampler.resource_type = resource_reg->type;
symbol->key.combined_sampler.resource_id = resource_reg->idx[0].offset;
symbol->key.combined_sampler.sampler_space = sampler_space;
symbol->key.combined_sampler.sampler_index = sampler_index;
}
static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
if (!(s = vkd3d_malloc(sizeof(*s))))
return NULL;
return memcpy(s, symbol, sizeof(*s));
}
static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol)
{
switch (symbol->type)
{
case VKD3D_SYMBOL_REGISTER:
return vkd3d_dbg_sprintf("register %#x, %u",
symbol->key.reg.type, symbol->key.reg.idx);
case VKD3D_SYMBOL_RESOURCE:
return vkd3d_dbg_sprintf("resource %#x, %u",
symbol->key.resource.type, symbol->key.resource.idx);
case VKD3D_SYMBOL_SAMPLER:
return vkd3d_dbg_sprintf("sampler %u",
symbol->key.sampler.id);
default:
return vkd3d_dbg_sprintf("type %#x", symbol->type);
}
}
struct vkd3d_if_cf_info
{
size_t stream_location;
unsigned int id;
uint32_t merge_block_id;
uint32_t else_block_id;
};
struct vkd3d_loop_cf_info
{
uint32_t header_block_id;
uint32_t continue_block_id;
uint32_t merge_block_id;
};
struct vkd3d_switch_cf_info
{
size_t stream_location;
unsigned int id;
uint32_t selector_id;
uint32_t merge_block_id;
uint32_t default_block_id;
uint32_t *case_blocks;
size_t case_blocks_size;
unsigned int case_block_count;
};
struct vkd3d_control_flow_info
{
union
{
struct vkd3d_if_cf_info if_;
struct vkd3d_loop_cf_info loop;
struct vkd3d_switch_cf_info switch_;
} u;
enum
{
VKD3D_BLOCK_IF,
VKD3D_BLOCK_LOOP,
VKD3D_BLOCK_SWITCH,
} current_block;
bool inside_block;
};
struct vkd3d_push_constant_buffer_binding
{
struct vkd3d_shader_register reg;
struct vkd3d_shader_push_constant_buffer pc;
unsigned int size;
};
struct vkd3d_shader_phase
{
enum vkd3d_shader_opcode type;
unsigned int idx;
unsigned int instance_count;
uint32_t function_id;
uint32_t instance_id;
size_t function_location;
};
struct vkd3d_shader_spec_constant
{
enum vkd3d_shader_parameter_name name;
uint32_t id;
};
struct vkd3d_hull_shader_variables
{
uint32_t tess_level_outer_id;
uint32_t tess_level_inner_id;
uint32_t patch_constants_id;
};
struct vkd3d_dxbc_compiler
{
struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
bool failed;
bool strip_debug;
bool ssbo_uavs;
struct rb_tree symbol_table;
uint32_t temp_id;
unsigned int temp_count;
struct vkd3d_hull_shader_variables hs;
uint32_t sample_positions_id;
enum vkd3d_shader_type shader_type;
unsigned int branch_id;
unsigned int loop_id;
unsigned int switch_id;
unsigned int control_flow_depth;
struct vkd3d_control_flow_info *control_flow_info;
size_t control_flow_info_size;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_push_constant_buffer_binding *push_constants;
const struct vkd3d_shader_spirv_target_info *spirv_target_info;
bool after_declarations_section;
const struct vkd3d_shader_signature *input_signature;
const struct vkd3d_shader_signature *output_signature;
const struct vkd3d_shader_signature *patch_constant_signature;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
struct vkd3d_shader_output_info
{
uint32_t id;
enum vkd3d_shader_component_type component_type;
uint32_t array_element_mask;
} *output_info;
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_array_idx[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_write_mask[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t epilogue_function_id;
uint32_t binding_idx;
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
unsigned int input_control_point_count;
unsigned int output_control_point_count;
bool use_vocp;
unsigned int shader_phase_count;
struct vkd3d_shader_phase *shader_phases;
size_t shader_phases_size;
uint32_t current_spec_constant_id;
unsigned int spec_constant_count;
struct vkd3d_shader_spec_constant *spec_constants;
size_t spec_constants_size;
enum vkd3d_shader_compile_option_formatting_flags formatting;
};
static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
{
return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
}
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info && info->entry_point ? info->entry_point : "main";
}
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_spirv_target_info *target_info;
struct vkd3d_dxbc_compiler *compiler;
unsigned int max_element_count;
unsigned int i;
if (!(compiler = vkd3d_malloc(sizeof(*compiler))))
return NULL;
memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
compiler->location.source_name = compile_info->source_name;
compiler->location.line = 2; /* Line 1 is the version token. */
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
switch (target_info->environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
break;
default:
WARN("Invalid target environment %#x.\n", target_info->environment);
vkd3d_free(compiler);
return NULL;
}
compiler->spirv_target_info = target_info;
}
max_element_count = max(output_signature->element_count, patch_constant_signature->element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
{
vkd3d_free(compiler);
return NULL;
}
vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
switch (option->name)
{
case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG:
compiler->strip_debug = !!option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER)
compiler->ssbo_uavs = false;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER)
compiler->ssbo_uavs = true;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
case VKD3D_SHADER_COMPILE_OPTION_FORMATTING:
compiler->formatting = option->value;
break;
default:
WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
break;
}
}
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
compiler->shader_type = shader_version->type;
compiler->input_signature = &shader_desc->input_signature;
compiler->output_signature = &shader_desc->output_signature;
compiler->patch_constant_signature = &shader_desc->patch_constant_signature;
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
compiler->shader_interface = *shader_interface;
if (shader_interface->push_constant_buffer_count)
{
if (!(compiler->push_constants = vkd3d_calloc(shader_interface->push_constant_buffer_count,
sizeof(*compiler->push_constants))))
{
vkd3d_dxbc_compiler_destroy(compiler);
return NULL;
}
for (i = 0; i < shader_interface->push_constant_buffer_count; ++i)
compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i];
}
}
compiler->scan_descriptor_info = scan_descriptor_info;
vkd3d_dxbc_compiler_emit_initial_declarations(compiler);
return compiler;
}
static bool vkd3d_dxbc_compiler_use_storage_buffer(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol_resource_data *resource)
{
return compiler->ssbo_uavs && resource->resource_type_info->resource_type == VKD3D_SHADER_RESOURCE_BUFFER;
}
static enum vkd3d_shader_spirv_environment vkd3d_dxbc_compiler_get_target_environment(
const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info ? info->environment : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
}
static bool vkd3d_dxbc_compiler_is_opengl_target(const struct vkd3d_dxbc_compiler *compiler)
{
return vkd3d_dxbc_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5;
}
static bool vkd3d_dxbc_compiler_is_target_extension_supported(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_spirv_extension extension)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i;
for (i = 0; info && i < info->extension_count; ++i)
{
if (info->extensions[i] == extension)
return true;
}
return false;
}
static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_visibility visibility)
{
switch (visibility)
{
case VKD3D_SHADER_VISIBILITY_ALL:
return true;
case VKD3D_SHADER_VISIBILITY_VERTEX:
return compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX;
case VKD3D_SHADER_VISIBILITY_HULL:
return compiler->shader_type == VKD3D_SHADER_TYPE_HULL;
case VKD3D_SHADER_VISIBILITY_DOMAIN:
return compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN;
case VKD3D_SHADER_VISIBILITY_GEOMETRY:
return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY;
case VKD3D_SHADER_VISIBILITY_PIXEL:
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL;
case VKD3D_SHADER_VISIBILITY_COMPUTE:
return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE;
default:
ERR("Invalid shader visibility %#x.\n", visibility);
return false;
}
}
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb)
{
unsigned int register_space = cb->range.space;
unsigned int reg_idx = cb->range.first;
unsigned int i;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility))
continue;
if (current->pc.register_space == register_space && current->pc.register_index == reg_idx)
return current;
}
return NULL;
}
static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_resource *resource, const struct vkd3d_shader_sampler *sampler)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
unsigned int i;
if (!shader_interface->combined_sampler_count)
return false;
if (resource && resource->reg.reg.type == VKD3DSPR_UAV)
return false;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
combined_sampler = &shader_interface->combined_samplers[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, combined_sampler->shader_visibility))
continue;
if ((!resource || (combined_sampler->resource_space == resource->range.space
&& combined_sampler->resource_index == resource->range.first))
&& (!sampler || (combined_sampler->sampler_space == sampler->range.space
&& combined_sampler->sampler_index == sampler->range.first)))
return true;
}
return false;
}
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
va_end(args);
compiler->failed = true;
}
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
bool is_uav_counter)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
unsigned int i;
if (reg->type == VKD3DSPR_CONSTBUFFER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
else if (reg->type == VKD3DSPR_RESOURCE)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
else if (reg->type == VKD3DSPR_UAV)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else if (reg->type == VKD3DSPR_SAMPLER)
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
else
{
FIXME("Unhandled register type %#x.\n", reg->type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE,
"Encountered invalid/unhandled register type %#x.", reg->type);
goto done;
}
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
if (is_uav_counter)
{
assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
for (i = 0; i < shader_interface->uav_counter_count; ++i)
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->register_space != range->space || current->register_index != range->first)
continue;
if (current->offset)
{
FIXME("Atomic counter offsets are not supported yet.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported offset %u.",
range->first, range->space, current->offset);
}
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported count %u.",
range->first, range->space, current->binding.count);
}
return current->binding;
}
if (shader_interface->uav_counter_count)
{
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", range->first, range->space);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for UAV counter %u, space %u.", range->first, range->space);
}
}
else
{
for (i = 0; i < shader_interface->binding_count; ++i)
{
const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i];
if (!(current->flags & resource_type_flag))
continue;
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->type != descriptor_type || current->register_space != range->space
|| current->register_index != range->first)
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for type %#x, space %u, register %u, "
"shader type %#x has unsupported count %u.",
descriptor_type, range->space, range->first, compiler->shader_type, current->binding.count);
}
return current->binding;
}
if (shader_interface->binding_count)
{
FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
descriptor_type, range->space, range->first, compiler->shader_type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.",
descriptor_type, range->space, range->first, compiler->shader_type);
}
}
done:
binding.set = 0;
binding.count = 1;
binding.binding = compiler->binding_idx++;
return binding;
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_descriptor_binding *binding)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, binding->set);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
static void vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
s = vkd3d_symbol_dup(symbol);
if (rb_put(&compiler->symbol_table, s, &s->entry) == -1)
{
ERR("Failed to insert symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
vkd3d_free(s);
}
}
static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_UINT:
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_FLOAT:
break;
default:
FIXME("Unhandled component_type %#x.\n", component_type);
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
}
if (component_count == 1)
{
return vkd3d_spirv_get_op_constant(builder, type_id, *values);
}
else
{
scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
for (i = 0; i < component_count; ++i)
component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
}
static uint32_t vkd3d_dxbc_compiler_get_constant_uint(struct vkd3d_dxbc_compiler *compiler,
uint32_t value)
{
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_UINT, 1, &value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compiler *compiler,
float value)
{
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 1, (uint32_t *)&value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_vector(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t value)
{
const uint32_t values[] = {value, value, value, value};
return vkd3d_dxbc_compiler_get_constant(compiler, component_type, component_count, values);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_compiler *compiler,
uint32_t value, unsigned int component_count)
{
return vkd3d_dxbc_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, component_count, value);
}
static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
float value, unsigned int component_count)
{
const float values[] = {value, value, value, value};
return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
component_count, (const uint32_t *)values);
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
return vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type),
vkd3d_write_mask_component_count(write_mask));
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_dst(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
return vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, &dst->reg, dst->write_mask);
}
static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size,
const struct vkd3d_shader_register *reg)
{
unsigned int idx;
idx = reg->idx[1].offset != ~0u ? reg->idx[1].offset : reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_RESOURCE:
snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset);
break;
case VKD3DSPR_UAV:
snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset);
break;
case VKD3DSPR_SAMPLER:
snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset);
break;
case VKD3DSPR_CONSTBUFFER:
snprintf(buffer, buffer_size, "cb%u_%u", reg->idx[0].offset, reg->idx[1].offset);
break;
case VKD3DSPR_INPUT:
snprintf(buffer, buffer_size, "v%u", idx);
break;
case VKD3DSPR_INCONTROLPOINT:
snprintf(buffer, buffer_size, "vicp%u", idx);
break;
case VKD3DSPR_OUTPUT:
case VKD3DSPR_COLOROUT:
snprintf(buffer, buffer_size, "o%u", idx);
break;
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
case VKD3DSPR_FORKINSTID:
snprintf(buffer, buffer_size, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
snprintf(buffer, buffer_size, "vJoinInstanceId");
break;
case VKD3DSPR_GSINSTID:
snprintf(buffer, buffer_size, "vGSInstanceID");
break;
case VKD3DSPR_PATCHCONST:
snprintf(buffer, buffer_size, "vpc%u", idx);
break;
case VKD3DSPR_TESSCOORD:
snprintf(buffer, buffer_size, "vDomainLocation");
break;
case VKD3DSPR_THREADID:
snprintf(buffer, buffer_size, "vThreadID");
break;
case VKD3DSPR_LOCALTHREADID:
snprintf(buffer, buffer_size, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
snprintf(buffer, buffer_size, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_THREADGROUPID:
snprintf(buffer, buffer_size, "vThreadGroupID");
break;
case VKD3DSPR_GROUPSHAREDMEM:
snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset);
break;
case VKD3DSPR_IDXTEMP:
snprintf(buffer, buffer_size, "x%u", idx);
break;
case VKD3DSPR_COVERAGE:
snprintf(buffer, buffer_size, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
snprintf(buffer, buffer_size, "oMask");
break;
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
/* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */
return false;
default:
FIXME("Unhandled register %#x.\n", reg->type);
snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
return false;
}
return true;
}
static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const struct vkd3d_shader_register *reg)
{
char debug_name[256];
if (vkd3d_dxbc_compiler_get_register_name(debug_name, ARRAY_SIZE(debug_name), reg))
vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
}
static uint32_t vkd3d_dxbc_compiler_emit_variable(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count, unsigned int array_length)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, ptr_type_id;
if (!array_length)
return vkd3d_dxbc_compiler_emit_variable(compiler,
stream, storage_class, component_type, component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, array_length);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_parameter(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i;
for (i = 0; info && i < info->parameter_count; ++i)
{
if (info->parameters[i].name == name)
return &info->parameters[i];
}
return NULL;
}
static const struct vkd3d_spec_constant_info
{
enum vkd3d_shader_parameter_name name;
uint32_t default_value;
const char *debug_name;
}
vkd3d_shader_parameters[] =
{
{VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, 1, "sample_count"},
};
static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_shader_parameter_name name)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_shader_parameters); ++i)
{
if (vkd3d_shader_parameters[i].name == name)
return &vkd3d_shader_parameters[i];
}
FIXME("Unhandled parameter name %#x.\n", name);
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_alloc_spec_constant_id(struct vkd3d_dxbc_compiler *compiler)
{
if (!compiler->current_spec_constant_id)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
unsigned int i, id = 0;
for (i = 0; info && i < info->parameter_count; ++i)
{
const struct vkd3d_shader_parameter *current = &info->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
id = max(current->u.specialization_constant.id + 1, id);
}
compiler->current_spec_constant_id = id;
}
return compiler->current_spec_constant_id++;
}
static uint32_t vkd3d_dxbc_compiler_emit_spec_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spec_constant_info *info;
uint32_t type_id, id, default_value;
info = get_spec_constant_info(name);
default_value = info ? info->default_value : 0;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id);
if (info)
vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name);
if (vkd3d_array_reserve((void **)&compiler->spec_constants, &compiler->spec_constants_size,
compiler->spec_constant_count + 1, sizeof(*compiler->spec_constants)))
{
struct vkd3d_shader_spec_constant *constant = &compiler->spec_constants[compiler->spec_constant_count++];
constant->name = name;
constant->id = id;
}
return id;
}
static uint32_t vkd3d_dxbc_compiler_get_spec_constant(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name, uint32_t spec_id)
{
unsigned int i;
for (i = 0; i < compiler->spec_constant_count; ++i)
{
if (compiler->spec_constants[i].name == name)
return compiler->spec_constants[i].id;
}
return vkd3d_dxbc_compiler_emit_spec_constant(compiler, name, spec_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name)
{
const struct vkd3d_shader_parameter *parameter;
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
{
WARN("Unresolved shader parameter %#x.\n", name);
goto default_parameter;
}
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id);
FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter:
return vkd3d_dxbc_compiler_get_spec_constant(compiler,
name, vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler));
}
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id, result_id;
unsigned int i;
assert(val_component_idx < val_component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (val_component_count == 1)
{
for (i = 0; i < component_count; ++i)
components[i] = val_id;
result_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, components, component_count);
}
else
{
for (i = 0; i < component_count; ++i)
components[i] = val_component_idx;
result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
return result_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask);
static uint32_t vkd3d_dxbc_compiler_emit_register_addressing(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register_index *reg_index)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, addr_id;
if (!reg_index->rel_addr)
return vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset);
addr_id = vkd3d_dxbc_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0);
if (reg_index->offset)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
addr_id = vkd3d_spirv_build_op_iadd(builder, type_id,
addr_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset));
}
return addr_id;
}
struct vkd3d_shader_register_info
{
uint32_t id;
SpvStorageClass storage_class;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t member_idx;
unsigned int structure_stride;
bool is_aggregate;
bool is_dynamically_indexed;
};
static bool vkd3d_dxbc_compiler_get_register_info(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_symbol reg_symbol, *symbol;
struct rb_entry *entry;
assert(reg->type != VKD3DSPR_IMMCONST);
if (reg->type == VKD3DSPR_TEMP)
{
assert(reg->idx[0].offset < compiler->temp_count);
register_info->id = compiler->temp_id + reg->idx[0].offset;
register_info->storage_class = SpvStorageClassFunction;
register_info->member_idx = 0;
register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
register_info->write_mask = VKD3DSP_WRITEMASK_ALL;
register_info->structure_stride = 0;
register_info->is_aggregate = false;
register_info->is_dynamically_indexed = false;
return true;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
if (!(entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
FIXME("Unrecognized register (%s).\n", debug_vkd3d_symbol(&reg_symbol));
memset(register_info, 0, sizeof(*register_info));
return false;
}
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
register_info->id = symbol->id;
register_info->storage_class = symbol->info.reg.storage_class;
register_info->member_idx = symbol->info.reg.member_idx;
register_info->component_type = symbol->info.reg.component_type;
register_info->write_mask = symbol->info.reg.write_mask;
register_info->structure_stride = symbol->info.reg.structure_stride;
register_info->is_aggregate = symbol->info.reg.is_aggregate;
register_info->is_dynamically_indexed = symbol->info.reg.is_dynamically_indexed;
return true;
}
static bool register_is_descriptor(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_SAMPLER:
case VKD3DSPR_RESOURCE:
case VKD3DSPR_CONSTBUFFER:
case VKD3DSPR_UAV:
return true;
default:
return false;
}
}
static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, index_count = 0;
uint32_t type_id, ptr_type_id;
uint32_t indexes[2];
if (reg->type == VKD3DSPR_CONSTBUFFER)
{
assert(!reg->idx[0].rel_addr);
indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[2]);
}
else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
else if (reg->type == VKD3DSPR_IDXTEMP)
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
}
else if (register_info->is_aggregate)
{
if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT)
{
/* Indices for these are swapped compared to the generated SPIR-V. */
if (reg->idx[1].offset != ~0u)
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
if (reg->idx[0].offset != ~0u)
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
else
{
struct vkd3d_shader_register_index reg_idx = reg->idx[0];
if (reg->idx[1].rel_addr)
FIXME("Relative addressing not implemented.\n");
if (register_info->is_dynamically_indexed)
{
indexes[index_count++] = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1),
register_info->member_idx, SpvMemoryAccessMaskNone);
}
else
{
reg_idx.offset = register_info->member_idx;
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg_idx);
}
}
}
else
{
if (reg->idx[1].rel_addr || (reg->idx[1].offset == ~0u && reg->idx[0].rel_addr))
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
if (reg->idx[1].offset != ~0u && !register_is_descriptor(reg))
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
if (index_count)
{
component_count = vkd3d_write_mask_component_count(register_info->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, register_info->component_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id);
register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
register_info->id, indexes, index_count);
}
}
static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info register_info;
if (vkd3d_dxbc_compiler_get_register_info(compiler, reg, &register_info))
{
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &register_info);
return register_info.id;
}
return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
}
static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
unsigned int swizzle, unsigned int write_mask)
{
return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id, unsigned int val_write_mask, enum vkd3d_shader_component_type component_type,
unsigned int swizzle, unsigned int write_mask)
{
unsigned int i, component_idx, component_count, val_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, components[VKD3D_VEC4_SIZE];
component_count = vkd3d_write_mask_component_count(write_mask);
val_component_count = vkd3d_write_mask_component_count(val_write_mask);
if (component_count == val_component_count
&& (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask)))
return val_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_count == 1)
{
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
component_idx -= vkd3d_write_mask_get_component_idx(val_write_mask);
return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
}
if (val_component_count == 1)
{
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
{
assert(VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(swizzle, i) == val_write_mask);
components[component_idx++] = val_id;
}
}
return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
}
for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i);
}
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, val_id, val_id, components, component_count);
}
static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
uint32_t vector1_id, uint32_t vector2_id, unsigned int swizzle, unsigned int write_mask,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
uint32_t type_id;
unsigned int i;
assert(component_count <= ARRAY_SIZE(components));
for (i = 0; i < component_count; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = vkd3d_swizzle_get_component(swizzle, i);
else
components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(swizzle, i);
}
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, vector1_id, vector2_id, components, component_count);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
uint32_t values[VKD3D_VEC4_SIZE] = {0};
unsigned int i, j;
assert(reg->type == VKD3DSPR_IMMCONST);
if (reg->immconst_type == VKD3D_IMMCONST_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = *reg->u.immconst_uint;
}
else
{
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = reg->u.immconst_uint[vkd3d_swizzle_get_component(swizzle, i)];
}
}
return vkd3d_dxbc_compiler_get_constant(compiler,
vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask,
const struct vkd3d_shader_register_info *reg_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index, reg_id, val_id;
unsigned int component_idx, reg_component_count;
enum vkd3d_shader_component_type component_type;
unsigned int skipped_component_mask;
assert(reg->type != VKD3DSPR_IMMCONST);
assert(vkd3d_write_mask_component_count(write_mask) == 1);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1);
if (skipped_component_mask)
component_idx -= vkd3d_write_mask_component_count(skipped_component_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
reg_component_count = vkd3d_write_mask_component_count(reg_info->write_mask);
if (component_idx >= vkd3d_write_mask_component_count(reg_info->write_mask))
{
ERR("Invalid component_idx %u for register %#x, %u (write_mask %#x).\n",
component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask);
}
type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
reg_id = reg_info->id;
if (reg_component_count != 1)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
reg_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, reg_id, index);
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
if (component_type != reg_info->component_type)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
unsigned int write_mask32;
uint32_t type_id, val_id;
if (reg->type == VKD3DSPR_IMMCONST)
return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
}
assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE);
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vkd3d_write_mask_32_from_64(write_mask) : write_mask;
/* Intermediate value (no storage class). */
if (reg_info.storage_class == SpvStorageClassMax)
{
val_id = reg_info.id;
}
else if (vkd3d_write_mask_component_count(write_mask32) == 1)
{
return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info);
}
else
{
type_id = vkd3d_spirv_get_type_id(builder,
reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask32);
if (component_type != reg_info.component_type)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
return val_id;
}
static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler,
SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, mode, literals, literal_count);
}
static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler,
SpvExecutionMode mode, const uint32_t literal)
{
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1);
}
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
if (reg->data_type == VKD3D_DATA_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
}
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (reg->data_type == VKD3D_DATA_INT)
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask,
enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
{
switch (modifier)
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABS:
return vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABSNEG:
val_id = vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
default:
FIXME("Unhandled src modifier %#x.\n", modifier);
break;
}
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask)
{
uint32_t val_id;
val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
return vkd3d_dxbc_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src_with_type(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask, enum vkd3d_shader_component_type component_type)
{
struct vkd3d_shader_src_param src_param = *src;
src_param.reg.data_type = vkd3d_data_type_from_component_type(component_type);
return vkd3d_dxbc_compiler_emit_load_src(compiler, &src_param, write_mask);
}
static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler,
uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index;
unsigned int component_idx;
if (vkd3d_write_mask_component_count(dst_write_mask) > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx -= vkd3d_write_mask_get_component_idx(dst_write_mask);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, dst_id, index);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type,
SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, dst_component_count;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, src_idx, dst_idx;
uint32_t type_id, dst_val_id;
assert(write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
dst_component_count = vkd3d_write_mask_component_count(dst_write_mask);
if (dst_component_count == 1 && component_count != 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id,
vkd3d_write_mask_get_component_idx(dst_write_mask));
write_mask &= dst_write_mask;
component_count = 1;
}
if (component_count == 1)
{
return vkd3d_dxbc_compiler_emit_store_scalar(compiler,
dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
}
if (dst_component_count != component_count)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
assert(component_count <= ARRAY_SIZE(components));
for (i = 0, src_idx = 0, dst_idx = 0; dst_idx < VKD3D_VEC4_SIZE; ++dst_idx)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
components[i] = dst_component_count + src_idx++;
else
components[i] = i;
if (dst_write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx))
++i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, dst_component_count);
}
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
uint32_t type_id;
assert(reg->type != VKD3DSPR_IMMCONST);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
return;
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (component_type != reg_info.component_type)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
component_type = reg_info.component_type;
}
vkd3d_dxbc_compiler_emit_store(compiler,
reg_info.id, reg_info.write_mask, component_type, reg_info.storage_class, write_mask, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id)
{
assert(!(dst->modifiers & ~VKD3DSPDM_SATURATE));
if (dst->modifiers & VKD3DSPDM_SATURATE)
val_id = vkd3d_dxbc_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, DWORD swizzle)
{
struct vkd3d_shader_dst_param typed_dst = *dst;
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
* shaders the data types are stored in instructions modifiers.
*/
typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &typed_dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_components(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_component_type component_type,
uint32_t *component_ids)
{
unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, val_id;
if (component_count > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, component_ids, component_count);
}
else
{
val_id = *component_ids;
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_shader_component_type component_type, DWORD swizzle)
{
unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
uint32_t component_ids[VKD3D_VEC4_SIZE];
unsigned int component_idx, i;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
for (i = 0; i < component_count; ++i)
{
if (vkd3d_swizzle_get_component(swizzle, component_idx + i))
ERR("Invalid swizzle %#x for scalar value, write mask %#x.\n", swizzle, dst->write_mask);
component_ids[i] = val_id;
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids);
}
static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *compiler,
uint32_t target_id, SpvBuiltIn builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (builtin)
{
case SpvBuiltInPrimitiveId:
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case SpvBuiltInFragDepth:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
break;
case SpvBuiltInLayer:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
case SpvBuiltInViewportIndex:
vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport);
break;
case SpvBuiltInSampleId:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
break;
case SpvBuiltInClipDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
break;
case SpvBuiltInCullDistance:
vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
break;
default:
break;
}
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (mode)
{
case VKD3DSIM_NONE:
break;
case VKD3DSIM_CONSTANT:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
break;
case VKD3DSIM_LINEAR:
break;
case VKD3DSIM_LINEAR_CENTROID:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;
}
}
static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
SpvOp op;
assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count));
}
static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler,
unsigned int component_count, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, true_id, false_id;
true_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
false_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id);
static uint32_t vkd3d_dxbc_compiler_emit_draw_parameter_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t index_id, SpvBuiltIn base)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t base_var_id, base_id, type_id;
vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
base_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_INT, 1);
vkd3d_spirv_add_iface_variable(builder, base_var_id);
vkd3d_dxbc_compiler_decorate_builtin(compiler, base_var_id, base);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
base_id = vkd3d_spirv_build_op_load(builder,
type_id, base_var_id, SpvMemoryAccessMaskNone);
return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
}
/* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */
static uint32_t sv_vertex_id_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t vertex_index_id)
{
return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
vertex_index_id, SpvBuiltInBaseVertex);
}
/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */
static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t instance_index_id)
{
return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
instance_index_id, SpvBuiltInBaseInstance);
}
static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t front_facing_id)
{
return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id);
}
/* frag_coord.w = 1.0f / frag_coord.w */
static uint32_t frag_coord_fixup(struct vkd3d_dxbc_compiler *compiler,
uint32_t frag_coord_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, w_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), w_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
}
struct vkd3d_spirv_builtin
{
enum vkd3d_shader_component_type component_type;
unsigned int component_count;
SpvBuiltIn spirv_builtin;
vkd3d_spirv_builtin_fixup_pfn fixup_pfn;
unsigned int spirv_array_size;
unsigned int member_idx;
};
/*
* The following tables are based on the "14.6. Built-In Variables" section
* from the Vulkan spec.
*/
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval;
struct vkd3d_spirv_builtin builtin;
enum vkd3d_shader_spirv_environment environment;
}
vkd3d_system_value_builtins[] =
{
{VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
{VKD3D_SIV_POSITION, {VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInPosition}},
{VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
{VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
{VKD3D_SIV_PRIMITIVE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLayer}},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInViewportIndex}},
{VKD3D_SIV_IS_FRONT_FACE, {VKD3D_SHADER_COMPONENT_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
{VKD3D_SIV_SAMPLE_INDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleId}},
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}},
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 3}},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 1}},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
};
static const struct
{
enum vkd3d_shader_register_type reg_type;
struct vkd3d_spirv_builtin builtin;
}
vkd3d_register_builtins[] =
{
{VKD3DSPR_THREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
{VKD3DSPR_LOCALTHREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
{VKD3DSPR_LOCALTHREADINDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
{VKD3DSPR_THREADGROUPID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
{VKD3DSPR_GSINSTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_OUTPOINTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_PRIMID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
};
static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_DEPTHOUTGE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthGreater, NULL, 0);
break;
case VKD3DSPR_DEPTHOUTLE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
break;
default:
return;
}
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
{
enum vkd3d_shader_spirv_environment environment;
unsigned int i;
if (!sysval)
return NULL;
/* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
return &vkd3d_pixel_shader_position_builtin;
environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
{
if (vkd3d_system_value_builtins[i].sysval == sysval
&& (!vkd3d_system_value_builtins[i].environment
|| vkd3d_system_value_builtins[i].environment == environment))
return &vkd3d_system_value_builtins[i].builtin;
}
FIXME("Unhandled builtin (sysval %#x).\n", sysval);
return NULL;
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
enum vkd3d_shader_register_type reg_type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_register_builtins); ++i)
{
if (vkd3d_register_builtins[i].reg_type == reg_type)
return &vkd3d_register_builtins[i].builtin;
}
return NULL;
}
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval)
{
const struct vkd3d_spirv_builtin *builtin;
if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
return builtin;
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT))
FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
return NULL;
}
static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg(
const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index,
unsigned int reg_idx, DWORD write_mask)
{
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{
if (signature->elements[signature_idx].register_index == reg_idx
&& (signature->elements[signature_idx].mask & write_mask) == write_mask)
{
if (signature_element_index)
*signature_element_index = signature_idx;
return &signature->elements[signature_idx];
}
}
FIXME("Could not find shader signature element (register %u, write mask %#x).\n",
reg_idx, write_mask);
if (signature_element_index)
*signature_element_index = ~0u;
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_invocation_id(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_register r;
assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_OUTPOINTID;
r.idx[0].offset = ~0u;
r.idx[1].offset = ~0u;
return vkd3d_dxbc_compiler_get_register_id(compiler, &r);
}
static uint32_t vkd3d_dxbc_compiler_emit_load_invocation_id(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, id;
id = vkd3d_dxbc_compiler_get_invocation_id(compiler);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const char *name;
if (!suffix)
suffix = "";
switch (phase->type)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
break;
case VKD3DSIH_HS_FORK_PHASE:
name = "fork";
break;
case VKD3DSIH_HS_JOIN_PHASE:
name = "join";
break;
default:
ERR("Invalid phase type %#x.\n", phase->type);
return;
}
vkd3d_spirv_build_op_name(builder, id, "%s%u%s", name, phase->idx, suffix);
}
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_phase *phase)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_type_id;
unsigned int param_count;
uint32_t param_type_id;
if (phase->instance_count)
{
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
param_count = 1;
}
else
{
param_count = 0;
}
phase->function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
SpvFunctionControlMaskNone, function_type_id);
if (phase->instance_count)
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, phase->function_id, phase, NULL);
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_phase *phase;
if (!compiler->shader_phase_count)
return NULL;
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!phase->function_id)
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return phase;
}
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
const struct vkd3d_shader_transform_feedback_element *xfb_element;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int offset, stride, i;
if (!xfb_info)
return;
offset = 0;
xfb_element = NULL;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == signature_element->stream_index
&& !ascii_strcasecmp(e->semantic_name, signature_element->semantic_name)
&& e->semantic_index == signature_element->semantic_index)
{
xfb_element = e;
break;
}
offset += 4 * e->component_count;
}
if (!xfb_element)
return;
if (xfb_element->component_index || xfb_element->component_count > component_count)
{
FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count);
return;
}
if (xfb_element->output_slot < xfb_info->buffer_stride_count)
{
stride = xfb_info->buffer_strides[xfb_element->output_slot];
}
else
{
stride = 0;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot)
stride += 4 * e->component_count;
}
}
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
}
static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t id;
array_size = max(array_size, builtin->spirv_array_size);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler,
&builder->global_stream, storage_class,
builtin->component_type, builtin->component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, id);
vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && storage_class == SpvStorageClassInput
&& builtin->component_type != VKD3D_SHADER_COMPONENT_FLOAT
&& builtin->component_type != VKD3D_SHADER_COMPONENT_BOOL)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
return id;
}
static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature,
unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
unsigned int *component_count, unsigned int *out_write_mask)
{
unsigned int write_mask = 0;
bool have_sysval = false;
unsigned int i, count;
if (*component_count == VKD3D_VEC4_SIZE)
return false;
for (i = 0, count = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *current = &signature->elements[i];
if (current->register_index != reg_idx)
continue;
write_mask |= current->mask;
++count;
if (current->sysval_semantic)
have_sysval = true;
}
if (count == 1)
return false;
if (builtin || have_sysval)
return true;
if (!vkd3d_bitmask_is_contiguous(write_mask))
{
FIXME("Write mask %#x is non-contiguous.\n", write_mask);
return true;
}
assert(vkd3d_write_mask_component_count(write_mask) >= *component_count);
*component_count = vkd3d_write_mask_component_count(write_mask);
*out_write_mask = write_mask;
return false;
}
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, input_component_count;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, ptr_type_id, float_type_id;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol = NULL;
uint32_t val_id, input_id, var_id;
struct vkd3d_symbol reg_symbol;
struct vkd3d_symbol tmp_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
bool use_private_var = false;
unsigned int write_mask;
unsigned int array_size;
unsigned int reg_idx;
uint32_t i, index;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
if (reg->idx[1].offset != ~0u)
{
array_size = reg->idx[0].offset;
reg_idx = reg->idx[1].offset;
}
else
{
array_size = 0;
reg_idx = reg->idx[0].offset;
}
shader_signature = reg->type == VKD3DSPR_PATCHCONST
? compiler->patch_constant_signature : compiler->input_signature;
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
NULL, reg_idx, dst->write_mask)))
{
FIXME("No signature element for shader input, ignoring shader input.\n");
return 0;
}
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic)
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
write_mask = signature_element->mask;
if (builtin)
{
component_type = builtin->component_type;
input_component_count = builtin->component_count;
component_idx = 0;
}
else
{
component_type = signature_element->component_type;
input_component_count = vkd3d_write_mask_component_count(signature_element->mask);
component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask);
}
if (!(use_private_var = builtin && builtin->fixup_pfn)
&& needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)
&& (compiler->shader_type != VKD3D_SHADER_TYPE_HULL
|| (reg->type != VKD3DSPR_INCONTROLPOINT && reg->type != VKD3DSPR_PATCHCONST)))
use_private_var = true;
else
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
storage_class = SpvStorageClassInput;
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
input_id = symbol->id;
}
else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL
&& (reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST))
{
/* Input/output registers from one phase can be used as inputs in
* subsequent phases. Specifically:
*
* - Control phase inputs are available as "vicp" in fork and join
* phases.
* - Control phase outputs are available as "vocp" in fork and join
* phases.
* - Fork phase patch constants are available as "vpc" in join
* phases.
*
* We handle "vicp" and "vpc" here by creating aliases to the shader's
* global inputs and outputs. We handle "vocp" in
* vkd3d_dxbc_compiler_leave_shader_phase(). */
tmp_symbol = reg_symbol;
if (reg->type == VKD3DSPR_PATCHCONST)
tmp_symbol.key.reg.type = VKD3DSPR_OUTPUT;
else
tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
tmp_symbol = *symbol;
tmp_symbol.key.reg.type = reg->type;
vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
input_id = symbol->id;
}
else
{
if (reg->type == VKD3DSPR_PATCHCONST)
ERR("Patch constant register %u was not declared in a previous phase.\n", reg_idx);
else
ERR("Input control point register %u was not declared in a previous phase.\n", reg_idx);
}
}
if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
{
if (builtin)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
}
else
{
unsigned int location = reg_idx;
input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, input_component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, input_id);
if (reg->type == VKD3DSPR_PATCHCONST)
{
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
location += compiler->input_signature->element_count;
}
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
}
}
if (!symbol)
{
var_id = input_id;
if (use_private_var)
{
storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.dcl_mask |= write_mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
else
{
symbol->info.reg.dcl_mask |= write_mask;
}
if (use_private_var)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
for (i = 0; i < max(array_size, 1); ++i)
{
struct vkd3d_shader_register dst_reg = *reg;
dst_reg.data_type = VKD3D_DATA_FLOAT;
val_id = input_id;
if (array_size)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
index = vkd3d_dxbc_compiler_get_constant_uint(compiler, i);
val_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, input_id, index);
dst_reg.idx[0].offset = i;
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, val_id, SpvMemoryAccessMaskNone);
if (builtin && builtin->fixup_pfn)
val_id = builtin->fixup_pfn(compiler, val_id);
if (component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, input_component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
}
}
return input_id;
}
static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
struct rb_entry *entry;
uint32_t write_mask;
uint32_t input_id;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
assert(reg->idx[1].offset == ~0u);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
/* vPrim may be declared in multiple hull shader phases. */
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return;
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
}
static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
struct vkd3d_symbol reg_symbol;
uint32_t val_id;
switch (reg->type)
{
case VKD3DSPR_INPUT:
case VKD3DSPR_INCONTROLPOINT:
case VKD3DSPR_PATCHCONST:
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
return;
case VKD3DSPR_PRIMID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
case VKD3DSPR_FORKINSTID:
case VKD3DSPR_JOININSTID:
val_id = phase->instance_id;
break;
case VKD3DSPR_OUTPOINTID: /* Emitted in vkd3d_dxbc_compiler_emit_initial_declarations(). */
case VKD3DSPR_OUTCONTROLPOINT: /* See vkd3d_dxbc_compiler_leave_shader_phase(). */
return;
default:
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
return;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, val_id,
SpvStorageClassMax /* Intermediate value */,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, val_id, reg);
}
static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx)
{
if (register_idx == ~0u) /* oDepth */
return ARRAY_SIZE(compiler->private_output_variable) - 1;
assert(register_idx < ARRAY_SIZE(compiler->private_output_variable) - 1);
return register_idx;
}
static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *compiler,
unsigned int register_idx)
{
const struct vkd3d_shader_spirv_target_info *info;
if (!(info = compiler->spirv_target_info))
return VKD3D_SHADER_NO_SWIZZLE;
if (register_idx >= info->output_swizzle_count)
return VKD3D_SHADER_NO_SWIZZLE;
return info->output_swizzles[register_idx];
}
static bool is_dual_source_blending(const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending;
}
static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e,
uint32_t *mask)
{
if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
{
FIXME("Invalid semantic index %u for clip/cull distance.\n", e->semantic_index);
return;
}
*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval)
{
const struct vkd3d_shader_signature_element *e;
const struct vkd3d_spirv_builtin *sig_builtin;
const struct vkd3d_spirv_builtin *builtin;
uint32_t signature_idx, mask = 0;
if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
{
FIXME("Unhandled sysval %#x.\n", sysval);
return 0;
}
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{
e = &signature->elements[signature_idx];
sig_builtin = get_spirv_builtin_for_sysval(compiler,
vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index));
if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin)
mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx);
}
return mask;
}
/* Emits arrayed SPIR-V built-in variables. */
static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
uint32_t clip_distance_mask = 0, clip_distance_id = 0;
uint32_t cull_distance_mask = 0, cull_distance_id = 0;
const struct vkd3d_spirv_builtin *builtin;
unsigned int i, count;
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &clip_distance_mask);
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
calculate_clip_or_cull_distance_mask(e, &cull_distance_mask);
break;
default:
break;
}
}
if (clip_distance_mask)
{
count = vkd3d_popcount(clip_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CLIP_DISTANCE);
clip_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
if (cull_distance_mask)
{
count = vkd3d_popcount(cull_distance_mask);
builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CULL_DISTANCE);
cull_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, count);
}
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
compiler->output_info[i].id = clip_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = clip_distance_mask;
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
compiler->output_info[i].id = cull_distance_id;
compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
compiler->output_info[i].array_element_mask = cull_distance_mask;
break;
default:
break;
}
}
}
static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t write_mask;
uint32_t output_id;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
assert(reg->idx[1].offset == ~0u);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
vkd3d_symbol_make_register(&reg_symbol, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
}
static uint32_t vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_spirv_builtin *builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t *variable_id, id;
variable_id = NULL;
if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter)
variable_id = &compiler->hs.tess_level_outer_id;
else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner)
variable_id = &compiler->hs.tess_level_inner_id;
if (variable_id && *variable_id)
return *variable_id;
id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
if (variable_id)
*variable_id = id;
return id;
}
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, output_component_count;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_spirv_builtin *builtin;
const struct vkd3d_shader_phase *phase;
struct vkd3d_symbol *symbol = NULL;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
unsigned int signature_idx;
bool use_private_variable;
unsigned int write_mask;
unsigned int array_size;
bool is_patch_constant;
uint32_t id, var_id;
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
array_size = is_control_point_phase(phase) ? compiler->output_control_point_count : 0;
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
&signature_idx, reg->idx[0].offset, dst->write_mask)))
{
FIXME("No signature element for shader output, ignoring shader output.\n");
return;
}
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
write_mask = signature_element->mask;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
output_component_count = vkd3d_write_mask_component_count(signature_element->mask);
if (builtin)
{
component_type = builtin->component_type;
if (!builtin->spirv_array_size)
output_component_count = builtin->component_count;
component_idx = 0;
}
else
{
component_type = signature_element->component_type;
}
storage_class = SpvStorageClassOutput;
if (!(use_private_variable = builtin && builtin->spirv_array_size)
&& (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
|| needs_private_io_variable(shader_signature, signature_element->register_index,
builtin, &output_component_count, &write_mask)
|| is_patch_constant))
use_private_variable = true;
else
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
id = symbol->id;
}
if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
{
if (compiler->output_info[signature_idx].id)
{
id = compiler->output_info[signature_idx].id;
if (compiler->output_info[signature_idx].array_element_mask)
use_private_variable = true;
}
else if (builtin)
{
if (phase)
id = vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(compiler, phase, builtin);
else
id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
if (builtin->spirv_array_size)
compiler->output_info[signature_idx].array_element_mask =
calculate_sysval_array_mask(compiler, shader_signature, sysval);
vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg);
}
else
{
unsigned int location = reg->idx[0].offset;
if (is_patch_constant)
location += compiler->output_signature->element_count;
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, output_component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, id);
if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2)
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, reg->idx[0].offset);
}
else
{
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location);
}
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
if (is_patch_constant)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
}
if (!symbol)
{
var_id = id;
if (use_private_variable)
storage_class = SpvStorageClassPrivate;
if (is_patch_constant)
var_id = compiler->hs.patch_constants_id;
else if (use_private_variable)
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size;
if (!use_private_variable && is_control_point_phase(phase))
{
reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
reg_symbol.info.reg.is_dynamically_indexed = true;
}
else if (is_patch_constant)
{
reg_symbol.info.reg.member_idx = reg->idx[0].offset;
}
reg_symbol.info.reg.dcl_mask = write_mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
if (!is_patch_constant)
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
else
{
symbol->info.reg.dcl_mask |= write_mask;
var_id = symbol->id;
}
if (use_private_variable)
{
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
compiler->private_output_variable[idx] = var_id;
compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
if (is_patch_constant)
compiler->private_output_variable_array_idx[idx] = vkd3d_dxbc_compiler_get_constant_uint(
compiler, reg->idx[0].offset);
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
}
static uint32_t vkd3d_dxbc_compiler_get_output_array_index(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature_element *e)
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
sysval = vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
switch (sysval)
{
case VKD3D_SIV_LINE_DETAIL_TESS_FACTOR:
case VKD3D_SIV_LINE_DENSITY_TESS_FACTOR:
return builtin->member_idx;
default:
return e->semantic_index;
}
}
static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output,
const struct vkd3d_shader_output_info *output_info,
uint32_t output_index_id, uint32_t val_id, unsigned int write_mask)
{
unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
const struct vkd3d_shader_signature_element *element;
unsigned int i, index, array_idx;
uint32_t output_id;
dst_write_mask = output->mask;
use_mask = output->used_mask;
if (!output->sysval_semantic)
{
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
if (element->register_index != output->register_index)
continue;
if (element->sysval_semantic)
continue;
dst_write_mask |= element->mask;
use_mask |= element->used_mask;
}
}
write_mask &= dst_write_mask;
if (!write_mask)
return;
if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
swizzle = get_shader_output_swizzle(compiler, output->register_index);
uninit_mask = dst_write_mask & ~use_mask;
if (uninit_mask)
{
/* Set values to 0 for not initialized shader output components. */
write_mask |= uninit_mask;
zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
output_info->component_type, VKD3D_VEC4_SIZE, 0);
val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
vkd3d_write_mask_component_count(write_mask));
}
else
{
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
}
output_id = output_info->id;
if (output_index_id)
{
type_id = vkd3d_spirv_get_type_id(builder,
output_info->component_type, vkd3d_write_mask_component_count(dst_write_mask));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
}
if (!output_info->array_element_mask)
{
vkd3d_dxbc_compiler_emit_store(compiler,
output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id);
return;
}
type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
mask = output_info->array_element_mask;
array_idx = vkd3d_dxbc_compiler_get_output_array_index(compiler, output);
mask &= (1u << (array_idx * VKD3D_VEC4_SIZE)) - 1;
for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
chain_id = vkd3d_spirv_build_op_access_chain1(builder,
ptr_type_id, output_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, index));
object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
vkd3d_dxbc_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
++index;
}
}
static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0};
uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature *signature;
const struct vkd3d_shader_phase *phase;
uint32_t output_index_id = 0;
bool is_patch_constant;
unsigned int i, count;
DWORD variable_idx;
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_array_idx));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_write_mask));
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
function_id = compiler->epilogue_function_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_type_id[count++] = ptr_type_id;
}
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count);
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id);
}
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
}
if (is_control_point_phase(phase))
output_index_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
for (i = 0; i < signature->element_count; ++i)
{
if (!compiler->output_info[i].id)
continue;
variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler,
signature->elements[i].register_index);
if (!param_id[variable_idx])
continue;
vkd3d_dxbc_compiler_emit_store_shader_output(compiler, signature,
&signature->elements[i], &compiler->output_info[i], output_index_id,
param_id[variable_idx], compiler->private_output_variable_write_mask[variable_idx]);
}
vkd3d_spirv_build_op_return(&compiler->spirv_builder);
vkd3d_spirv_build_op_function_end(builder);
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
compiler->epilogue_function_id = 0;
}
static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_dst_param dst;
memset(&dst, 0, sizeof(dst));
dst.reg.type = VKD3DSPR_OUTPOINTID;
dst.reg.idx[0].offset = ~0u;
dst.reg.idx[1].offset = ~0u;
dst.write_mask = VKD3DSP_WRITEMASK_0;
vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t register_count = 0;
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
register_count = max(register_count, signature->elements[signature_idx].register_index + 1);
if (!register_count)
return;
compiler->hs.patch_constants_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, register_count);
vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
}
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (compiler->shader_type)
{
case VKD3D_SHADER_TYPE_VERTEX:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelVertex);
break;
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry);
builder->invocation_count = 1;
break;
case VKD3D_SHADER_TYPE_PIXEL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment);
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0);
break;
case VKD3D_SHADER_TYPE_COMPUTE:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGLCompute);
break;
default:
ERR("Invalid shader type %#x.\n", compiler->shader_type);
}
if (xfb_info && xfb_info->element_count)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback);
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0);
}
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
{
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
}
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
return phase->function_location;
return builder->main_function_location;
}
static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int flags = instruction->flags;
if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
{
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeEarlyFragmentTests, NULL, 0);
flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
}
if (flags & (VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS))
{
vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64);
flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
}
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#x.\n", flags);
else
WARN("Unhandled global flags %#x.\n", flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
size_t function_location;
unsigned int i;
uint32_t id;
function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
assert(!compiler->temp_count);
compiler->temp_count = instruction->declaration.count;
for (i = 0; i < compiler->temp_count; ++i)
{
id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (!i)
compiler->temp_id = id;
assert(id == compiler->temp_id + i);
vkd3d_spirv_build_op_name(builder, id, "r%u", i);
}
vkd3d_spirv_end_function_stream_insertion(builder);
}
static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
size_t function_location;
uint32_t id;
if (temp->component_count != 4)
FIXME("Unhandled component count %u.\n", temp->component_count);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IDXTEMP;
reg.idx[0].offset = temp->register_idx;
reg.idx[1].offset = ~0u;
function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, temp->register_size);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, id, &reg);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, id,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler)
{
const SpvStorageClass storage_class = SpvStorageClassPushConstant;
uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i, j, count, reg_idx;
struct vkd3d_symbol reg_symbol;
uint32_t *member_ids;
count = 0;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (cb->reg.type)
++count;
}
if (!count)
return;
if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids))))
return;
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
++j;
}
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb");
vkd3d_free(member_ids);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
if (!cb->reg.type)
continue;
reg_idx = cb->reg.idx[0].offset;
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, j,
SpvDecorationOffset, cb->pc.offset);
vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx);
vkd3d_symbol_make_register(&reg_symbol, &cb->reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.info.reg.member_idx = j;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
++j;
}
}
static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t vec4_id, array_type_id, length_id, struct_id, pointer_type_id, var_id;
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassUniform;
const struct vkd3d_shader_register *reg = &cb->src.reg;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_symbol reg_symbol;
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb)))
{
/* Push constant buffers are handled in
* vkd3d_dxbc_compiler_emit_push_constant_buffers().
*/
unsigned int cb_size_in_bytes = cb->size * VKD3D_VEC4_SIZE * sizeof(uint32_t);
push_cb->reg = *reg;
push_cb->size = cb->size;
if (cb_size_in_bytes > push_cb->pc.size)
{
WARN("Constant buffer size %u exceeds push constant size %u.\n",
cb_size_in_bytes, push_cb->pc.size);
}
return;
}
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb;
uint32_t *elements, length_id, type_id, const_id, ptr_type_id, icb_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
unsigned int i;
if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements))))
return;
for (i = 0; i < icb->vec4_count; ++i)
elements[i] = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, icb->vec4_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, SpvStorageClassPrivate, const_id);
vkd3d_spirv_build_op_name(builder, icb_id, "icb");
vkd3d_free(elements);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IMMCONSTBUFFER;
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &sampler->src.reg;
uint32_t type_id, ptr_type_id, var_id;
struct vkd3d_symbol reg_symbol;
vkd3d_symbol_make_sampler(&reg_symbol, reg);
reg_symbol.info.sampler.range = sampler->range;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, sampler))
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resource_type(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spirv_resource_type *resource_type_info;
if (!(resource_type_info = vkd3d_get_spirv_resource_type(resource_type)))
return NULL;
if (resource_type_info->capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->capability);
if (is_uav && resource_type_info->uav_capability)
vkd3d_spirv_enable_capability(builder, resource_type_info->uav_capability);
return resource_type_info;
}
static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_type data_type)
{
/* The following formats are supported by Direct3D 11 hardware for UAV
* typed loads. A newer hardware may support more formats for UAV typed
* loads (see StorageImageReadWithoutFormat SPIR-V capability).
*/
switch (data_type)
{
case VKD3D_SHADER_COMPONENT_FLOAT:
return SpvImageFormatR32f;
case VKD3D_SHADER_COMPONENT_INT:
return SpvImageFormatR32i;
case VKD3D_SHADER_COMPONENT_UINT:
return SpvImageFormatR32ui;
default:
FIXME("Unhandled type %#x.\n", data_type);
return SpvImageFormatUnknown;
}
}
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_scan_descriptor_info *descriptor_info = compiler->scan_descriptor_info;
const struct vkd3d_shader_descriptor_info *d;
unsigned int i;
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
d = &descriptor_info->descriptors[i];
if (d->type == type && d->register_space == range->space && d->register_index == range->first)
return d;
}
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
bool raw_structured, uint32_t depth)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_descriptor_info *d;
uint32_t sampled_type_id;
SpvImageFormat format;
format = SpvImageFormatUnknown;
if (reg->type == VKD3DSPR_UAV)
{
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
if (raw_structured || (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
format = image_format_for_image_read(data_type);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
depth, resource_type_info->arrayed, resource_type_info->ms,
reg->type == VKD3DSPR_UAV ? 2 : 1, format);
}
static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register_range *resource_range,
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_component_type sampled_type,
unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_combined_resource_sampler *current;
uint32_t image_type_id, type_id, ptr_type_id, var_id;
enum vkd3d_shader_binding_flag resource_type_flag;
const struct vkd3d_shader_descriptor_info *d;
struct vkd3d_symbol symbol;
unsigned int i;
bool depth;
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
struct vkd3d_shader_register_range sampler_range;
current = &shader_interface->combined_samplers[i];
if (current->resource_space != resource_range->space || current->resource_index != resource_range->first)
continue;
if (!(current->flags & resource_type_flag))
continue;
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Combined descriptor binding for resource %u, space %u, "
"and sampler %u, space %u has unsupported count %u.",
resource_range->first, resource_range->space, current->sampler_index,
current->sampler_space, current->binding.count);
}
sampler_range.space = current->sampler_space;
sampler_range.first = current->sampler_index;
sampler_range.last = current->sampler_index;
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler_range);
depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource, resource_range,
resource_type_info, sampled_type, structure_stride || raw, depth);
type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, &current->binding);
if (current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_dummy_sampler", resource_range->space,
resource_range->first);
else
vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_s%u_%u", resource_range->space, resource_range->first,
current->sampler_space, current->sampler_index);
vkd3d_symbol_make_combined_sampler(&symbol, resource,
current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX ? 0 : current->sampler_space,
current->sampler_index);
symbol.id = var_id;
symbol.info.resource.range = *resource_range;
symbol.info.resource.sampled_type = sampled_type;
symbol.info.resource.type_id = image_type_id;
symbol.info.resource.resource_type_info = resource_type_info;
symbol.info.resource.structure_stride = structure_stride;
symbol.info.resource.raw = raw;
symbol.info.resource.uav_counter_id = 0;
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
}
}
static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
{
uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
const struct vkd3d_spirv_resource_type *resource_type_info;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
bool is_uav;
is_uav = reg->type == VKD3DSPR_UAV;
if (!(resource_type_info = vkd3d_dxbc_compiler_enable_resource_type(compiler,
resource_type, is_uav)))
{
FIXME("Unrecognized resource type.\n");
return;
}
sampled_type = vkd3d_component_type_from_data_type(resource_data_type);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, resource, NULL))
{
vkd3d_dxbc_compiler_emit_combined_sampler_declarations(compiler, reg, &resource->range,
resource_type, sampled_type, structure_stride, raw, resource_type_info);
return;
}
if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
{
uint32_t array_type_id, struct_id;
type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
type_id = struct_id;
storage_class = SpvStorageClassUniform;
}
else
{
type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, &resource->range,
resource_type_info, sampled_type, structure_stride || raw, 0);
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
&resource->range, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
if (is_uav)
{
const struct vkd3d_shader_descriptor_info *d;
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, &resource->range);
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
assert(structure_stride); /* counters are valid only for structured buffers */
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
else if (compiler->ssbo_uavs)
{
uint32_t length_id, array_type_id, struct_id;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1);
array_type_id = vkd3d_spirv_build_op_type_array(builder, counter_type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, &resource->range, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
}
vkd3d_symbol_make_resource(&resource_symbol, reg);
resource_symbol.id = var_id;
resource_symbol.info.resource.range = resource->range;
resource_symbol.info.resource.sampled_type = sampled_type;
resource_symbol.info.resource.type_id = type_id;
resource_symbol.info.resource.resource_type_info = resource_type_info;
resource_symbol.info.resource.structure_stride = structure_stride;
resource_symbol.info.resource.raw = raw;
resource_symbol.info.resource.uav_counter_id = counter_var_id;
vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource,
semantic->resource_type, semantic->resource_data_type[0], 0, false);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
unsigned int stride = resource->byte_stride;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
}
static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride)
{
uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassWorkgroup;
struct vkd3d_symbol reg_symbol;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
reg_symbol.info.reg.structure_stride = structure_stride;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw;
vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg,
tgsm_raw->byte_count / 4, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured;
unsigned int stride = tgsm_structured->byte_stride / 4;
vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg,
tgsm_structured->structure_count * stride, stride);
}
static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
else
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
if (dst->reg.type == VKD3DSPR_OUTCONTROLPOINT)
compiler->use_vocp = true;
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE);
}
static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (vkd3d_shader_register_is_output(&dst->reg))
vkd3d_dxbc_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE);
else
vkd3d_dxbc_compiler_emit_output_register(compiler, dst);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_shader_dst_param *dst;
dst = &instruction->declaration.register_semantic.reg;
sysval = instruction->declaration.register_semantic.sysval_semantic;
vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval);
}
static bool vkd3d_dxbc_compiler_check_index_range(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_index_range *range)
{
const struct vkd3d_shader_register *reg = &range->dst.reg;
struct vkd3d_shader_register_info reg_info;
struct vkd3d_shader_register current_reg;
struct vkd3d_symbol reg_symbol;
unsigned int i;
uint32_t id;
current_reg = *reg;
vkd3d_symbol_make_register(&reg_symbol, &current_reg);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &current_reg, &reg_info))
{
ERR("Failed to get register info.\n");
return false;
}
/* FIXME: We should check if it's an array. */
if (!reg_info.is_aggregate)
{
FIXME("Unhandled register %#x.\n", reg->type);
return false;
}
id = reg_info.id;
for (i = reg->idx[0].offset; i < reg->idx[0].offset + range->register_count; ++i)
{
current_reg.idx[0].offset = i;
vkd3d_symbol_make_register(&reg_symbol, &current_reg);
if (range->dst.write_mask != reg_info.write_mask
|| vkd3d_write_mask_component_count(reg_info.write_mask) != 1)
{
FIXME("Unhandled index range write mask %#x (%#x).\n",
range->dst.write_mask, reg_info.write_mask);
return false;
}
if (reg_info.id != id)
{
FIXME("Unhandled index range %#x, %u.\n", reg->type, i);
return false;
}
}
return true;
}
static void vkd3d_dxbc_compiler_emit_dcl_index_range(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_index_range *range = &instruction->declaration.index_range;
if (!vkd3d_dxbc_compiler_check_index_range(compiler, range))
FIXME("Ignoring dcl_index_range %#x %u.\n", range->dst.reg.type, range->register_count);
}
static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int stream_idx = instruction->src[0].reg.idx[0].offset;
if (stream_idx)
FIXME("Multiple streams are not supported yet.\n");
}
static void vkd3d_dxbc_compiler_emit_output_vertex_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeInputPoints;
break;
case VKD3D_PT_LINELIST:
mode = SpvExecutionModeInputLines;
break;
case VKD3D_PT_LINELIST_ADJ:
mode = SpvExecutionModeInputLinesAdjacency;
break;
case VKD3D_PT_TRIANGLELIST:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
mode = SpvExecutionModeInputTrianglesAdjacency;
break;
default:
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_point_size(struct vkd3d_dxbc_compiler *compiler)
{
static const struct vkd3d_spirv_builtin point_size = {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize};
/* Set the point size. Point sprites are not supported in d3d10+, but
* point primitives can still be used with e.g. stream output. Vulkan
* requires the point size to always be explicitly defined when outputting
* points. */
vkd3d_spirv_build_op_store(&compiler->spirv_builder,
vkd3d_dxbc_compiler_emit_builtin_variable(compiler, &point_size, SpvStorageClassOutput, 0),
vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), SpvMemoryAccessMaskNone);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeOutputPoints;
vkd3d_dxbc_compiler_emit_point_size(compiler);
break;
case VKD3D_PT_LINESTRIP:
mode = SpvExecutionModeOutputLineStrip;
break;
case VKD3D_PT_TRIANGLESTRIP:
mode = SpvExecutionModeOutputTriangleStrip;
break;
default:
ERR("Unexpected primitive type %#x.\n", primitive_type);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
compiler->spirv_builder.invocation_count = instruction->declaration.count;
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain;
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
mode = SpvExecutionModeIsolines;
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
mode = SpvExecutionModeQuads;
break;
default:
FIXME("Invalid tessellator domain %#x.\n", domain);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive primitive)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default:
FIXME("Invalid tessellator output primitive %#x.\n", primitive);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_tessellator_partitioning partitioning)
{
SpvExecutionMode mode;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler))
return;
switch (partitioning)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
mode = SpvExecutionModeSpacingEqual;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
mode = SpvExecutionModeSpacingFractionalOdd;
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
mode = SpvExecutionModeSpacingFractionalEven;
break;
default:
FIXME("Invalid tessellator partitioning %#x.\n", partitioning);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size;
const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
vkd3d_dxbc_compiler_emit_execution_mode(compiler,
SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
}
static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase)
{
const struct vkd3d_shader_signature *signature = compiler->output_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_symbol reg_symbol, *symbol;
struct vkd3d_shader_register reg;
struct rb_entry *entry;
unsigned int i;
vkd3d_spirv_build_op_function_end(builder);
compiler->temp_id = 0;
compiler->temp_count = 0;
/*
* vocp inputs in fork and join shader phases are outputs of the control
* point phase. Reinsert symbols for vocp registers while leaving the
* control point phase.
*/
if (is_control_point_phase(phase))
{
if (compiler->epilogue_function_id)
{
vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
}
memset(&reg, 0, sizeof(reg));
reg.idx[1].offset = ~0u;
/* Fork and join phases share output registers (patch constants).
* Control point phase has separate output registers. */
memset(compiler->output_info, 0, signature->element_count * sizeof(*compiler->output_info));
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
for (i = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &signature->elements[i];
reg.type = VKD3DSPR_OUTPUT;
reg.idx[0].offset = e->register_index;
vkd3d_symbol_make_register(&reg_symbol, &reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
rb_remove(&compiler->symbol_table, entry);
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
reg.type = VKD3DSPR_OUTCONTROLPOINT;
reg.idx[1].offset = reg.idx[0].offset;
reg.idx[0].offset = compiler->output_control_point_count;
vkd3d_symbol_make_register(symbol, &reg);
symbol->info.reg.is_aggregate = false;
if (rb_put(&compiler->symbol_table, symbol, entry) == -1)
{
ERR("Failed to insert vocp symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
vkd3d_symbol_free(entry, NULL);
}
}
}
}
if (phase->instance_count)
{
memset(&reg, 0, sizeof(reg));
reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID;
reg.idx[0].offset = ~0u;
reg.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&reg_symbol, &reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
rb_remove(&compiler->symbol_table, entry);
vkd3d_symbol_free(entry, NULL);
}
}
}
static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_phase *previous_phase;
struct vkd3d_shader_phase *phase;
if ((previous_phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_leave_shader_phase(compiler, previous_phase);
if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size,
compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases)))
return;
phase = &compiler->shader_phases[compiler->shader_phase_count];
phase->type = instruction->handler_idx;
phase->idx = compiler->shader_phase_count;
phase->instance_count = 0;
phase->function_id = 0;
phase->instance_id = 0;
phase->function_location = 0;
++compiler->shader_phase_count;
}
static int vkd3d_dxbc_compiler_emit_shader_phase_instance_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!compiler->shader_phase_count
|| (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE)
|| phase->function_id)
{
WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
phase->instance_count = instruction->declaration.count;
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return VKD3D_OK;
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_control_point_phase(
struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_phase *phase;
if (compiler->shader_phase_count < 1)
return NULL;
phase = &compiler->shader_phases[0];
if (is_control_point_phase(phase))
return phase;
return NULL;
}
static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
const struct vkd3d_shader_signature *input_signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
uint32_t input_id, output_id, dst_id, src_id;
struct vkd3d_shader_src_param invocation;
struct vkd3d_shader_register input_reg;
uint32_t type_id, output_ptr_type_id;
unsigned int component_count;
uint32_t invocation_id;
unsigned int i;
invocation_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
memset(&invocation, 0, sizeof(invocation));
invocation.reg.type = VKD3DSPR_OUTPOINTID;
invocation.reg.data_type = VKD3D_DATA_INT;
invocation.reg.idx[0].offset = ~0u;
invocation.reg.idx[1].offset = ~0u;
invocation.reg.idx[2].offset = ~0u;
invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE;
memset(&input_reg, 0, sizeof(input_reg));
input_reg.type = VKD3DSPR_INPUT;
input_reg.data_type = VKD3D_DATA_FLOAT;
input_reg.idx[0].rel_addr = &invocation;
input_reg.idx[2].offset = ~0u;
input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg);
assert(input_signature->element_count == output_signature->element_count);
for (i = 0; i < output_signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *output = &output_signature->elements[i];
const struct vkd3d_shader_signature_element *input = &input_signature->elements[i];
assert(input->mask == output->mask);
assert(input->component_type == output->component_type);
input_reg.idx[1].offset = input->register_index;
input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
src_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
component_type = output->component_type;
component_count = vkd3d_write_mask_component_count(output->mask);
output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count);
vkd3d_spirv_add_iface_variable(builder, output_id);
vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index);
vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id);
vkd3d_dxbc_compiler_emit_store(compiler, dst_id, output->mask,
component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_ALL, src_id);
}
}
static void vkd3d_dxbc_compiler_emit_barrier(struct vkd3d_dxbc_compiler *compiler,
SpvScope execution_scope, SpvScope memory_scope, SpvMemorySemanticsMask semantics)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t execution_id, memory_id, semantics_id;
memory_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_scope);
semantics_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, semantics);
if (execution_scope != SpvScopeMax)
{
execution_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, execution_scope);
vkd3d_spirv_build_op_control_barrier(builder, execution_id, memory_id, semantics_id);
}
else
{
vkd3d_spirv_build_op_memory_barrier(builder, memory_id, semantics_id);
}
}
static void vkd3d_dxbc_compiler_emit_hull_shader_barrier(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_dxbc_compiler_emit_barrier(compiler,
SpvScopeWorkgroup, SpvScopeInvocation, SpvMemorySemanticsMaskNone);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t type_id, length_id, register_index_id, src_array_id, dst_array_id, vicp_id, tmp_id;
const struct vkd3d_shader_signature *signature = compiler->input_signature;
uint32_t src_type_id, dst_type_id, src_id, dst_id, point_index_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *element;
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol, symbol_key;
unsigned int register_count, i, j;
struct vkd3d_shader_register r;
struct rb_entry *entry;
uint32_t indices[2];
for (i = 0, register_count = 0; i < signature->element_count; ++i)
{
register_count = max(register_count, signature->elements[i].register_index + 1);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_INPUT;
r.idx[0].offset = 0;
r.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&symbol_key, &r);
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
symbol_key.key.reg.idx = element->register_index;
entry = rb_get(&compiler->symbol_table, &symbol_key);
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vicp_id = symbol->id;
register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
if (element->sysval_semantic)
{
sysval = vkd3d_siv_from_sysval(element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
src_array_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin,
SpvStorageClassInput, compiler->input_control_point_count);
if (builtin->component_count == 4)
{
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
else
{
tmp_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, builtin->component_count);
src_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, tmp_id);
dst_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, tmp_id);
for (j = 0; j < compiler->input_control_point_count; ++j)
{
point_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
src_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder,
src_type_id, src_array_id, point_index_id);
indices[0] = point_index_id;
indices[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
dst_type_id, dst_array_id, indices, 2);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
}
}
}
else
{
src_array_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassInput, VKD3D_SHADER_COMPONENT_FLOAT, 4, compiler->input_control_point_count);
vkd3d_spirv_add_iface_variable(builder, src_array_id);
vkd3d_spirv_build_op_decorate1(builder, src_array_id, SpvDecorationLocation, element->register_index);
vkd3d_spirv_build_op_name(builder, src_array_id, "v%u", element->register_index);
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
symbol->info.reg.dcl_mask |= element->mask;
}
}
static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, type_id, ptr_type_id, function_id;
uint32_t arguments[MAX_REG_OUTPUT];
unsigned int i, count;
if ((function_id = compiler->epilogue_function_id))
{
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
if (compiler->private_output_variable[i])
{
uint32_t argument_id = compiler->private_output_variable[i];
unsigned int argument_idx = count++;
if (compiler->private_output_variable_array_idx[i])
{
uint32_t tmp_id;
tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
argument_id, compiler->private_output_variable_array_idx[i]);
tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
argument_id = vkd3d_spirv_build_op_variable(builder,
&builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
}
arguments[argument_idx] = argument_id;
}
}
vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count);
}
}
static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *control_point_phase, *phase;
uint32_t phase_instance_id;
unsigned int i, j;
uint32_t void_id;
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(compiler);
void_id = vkd3d_spirv_get_op_type_void(builder);
if ((control_point_phase = vkd3d_dxbc_compiler_get_control_point_phase(compiler)))
vkd3d_spirv_build_op_function_call(builder, void_id, control_point_phase->function_id, NULL, 0);
else
vkd3d_dxbc_compiler_emit_default_control_point_phase(compiler);
if (compiler->use_vocp)
vkd3d_dxbc_compiler_emit_hull_shader_barrier(compiler);
for (i = 0; i < compiler->shader_phase_count; ++i)
{
phase = &compiler->shader_phases[i];
if (is_control_point_phase(phase))
continue;
if (phase->instance_count)
{
for (j = 0; j < phase->instance_count; ++j)
{
phase_instance_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
vkd3d_spirv_build_op_function_call(builder,
void_id, phase->function_id, &phase_instance_id, 1);
}
}
else
{
vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0);
}
}
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
}
static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
alu_ops[] =
{
{VKD3DSIH_ADD, SpvOpFAdd},
{VKD3DSIH_AND, SpvOpBitwiseAnd},
{VKD3DSIH_BFREV, SpvOpBitReverse},
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
{VKD3DSIH_FTOU, SpvOpConvertFToU},
{VKD3DSIH_IADD, SpvOpIAdd},
{VKD3DSIH_INEG, SpvOpSNegate},
{VKD3DSIH_ISHL, SpvOpShiftLeftLogical},
{VKD3DSIH_ISHR, SpvOpShiftRightArithmetic},
{VKD3DSIH_ITOF, SpvOpConvertSToF},
{VKD3DSIH_MUL, SpvOpFMul},
{VKD3DSIH_NOT, SpvOpNot},
{VKD3DSIH_OR, SpvOpBitwiseOr},
{VKD3DSIH_USHR, SpvOpShiftRightLogical},
{VKD3DSIH_UTOF, SpvOpConvertUToF},
{VKD3DSIH_XOR, SpvOpBitwiseXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(alu_ops); ++i)
{
if (alu_ops[i].handler_idx == instruction->handler_idx)
return alu_ops[i].spirv_op;
}
return SpvOpMax;
}
static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_ids[VKD3D_DXBC_MAX_SOURCE_COUNT];
uint32_t type_id, val_id;
unsigned int i;
SpvOp op;
op = vkd3d_dxbc_compiler_map_alu_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id,
src_ids, instruction->src_count);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
enum GLSLstd450 glsl_inst;
}
glsl_insts[] =
{
{VKD3DSIH_EXP, GLSLstd450Exp2},
{VKD3DSIH_FIRSTBIT_HI, GLSLstd450FindUMsb},
{VKD3DSIH_FIRSTBIT_LO, GLSLstd450FindILsb},
{VKD3DSIH_FIRSTBIT_SHI, GLSLstd450FindSMsb},
{VKD3DSIH_FRC, GLSLstd450Fract},
{VKD3DSIH_IMAX, GLSLstd450SMax},
{VKD3DSIH_IMIN, GLSLstd450SMin},
{VKD3DSIH_LOG, GLSLstd450Log2},
{VKD3DSIH_MAD, GLSLstd450Fma},
{VKD3DSIH_MAX, GLSLstd450NMax},
{VKD3DSIH_MIN, GLSLstd450NMin},
{VKD3DSIH_ROUND_NE, GLSLstd450RoundEven},
{VKD3DSIH_ROUND_NI, GLSLstd450Floor},
{VKD3DSIH_ROUND_PI, GLSLstd450Ceil},
{VKD3DSIH_ROUND_Z, GLSLstd450Trunc},
{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
{VKD3DSIH_SQRT, GLSLstd450Sqrt},
{VKD3DSIH_UMAX, GLSLstd450UMax},
{VKD3DSIH_UMIN, GLSLstd450UMin},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i)
{
if (glsl_insts[i].handler_idx == instruction->handler_idx)
return glsl_insts[i].glsl_inst;
}
return GLSLstd450Bad;
}
static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_id[VKD3D_DXBC_MAX_SOURCE_COUNT];
uint32_t instr_set_id, type_id, val_id;
enum GLSLstd450 glsl_inst;
unsigned int i;
glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, glsl_inst, src_id, instruction->src_count);
if (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI
|| instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI)
{
/* In D3D bits are numbered from the most significant bit. */
val_id = vkd3d_spirv_build_op_isub(builder, type_id,
vkd3d_dxbc_compiler_get_constant_uint(compiler, 31), val_id);
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, component_count;
if (src->reg.type == VKD3DSPR_IMMCONST || dst->modifiers || src->modifiers)
goto general_implementation;
vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
if (dst_reg_info.component_type != src_reg_info.component_type
|| dst_reg_info.write_mask != src_reg_info.write_mask)
goto general_implementation;
if (vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
{
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
return;
}
component_count = vkd3d_write_mask_component_count(dst->write_mask);
if (component_count != 1 && component_count != VKD3D_VEC4_SIZE
&& dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL)
{
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
for (i = 0; i < ARRAY_SIZE(components); ++i)
{
if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(src->swizzle, i);
else
components[i] = i;
}
val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
return;
}
general_implementation:
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_swapc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, src1_id, src2_id, type_id, val_id;
unsigned int component_count;
assert(dst[0].write_mask == dst[1].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, val_id, src_ids[2];
unsigned int component_count, i;
DWORD write_mask;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
if (instruction->handler_idx == VKD3DSIH_DP4)
write_mask = VKD3DSP_WRITEMASK_ALL;
else if (instruction->handler_idx == VKD3DSIH_DP3)
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2;
else
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
assert(instruction->src_count == ARRAY_SIZE(src_ids));
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpDot, type_id, src_ids[0], src_ids[1]);
if (component_count > 1)
{
val_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler,
component_type, component_count, val_id, 0, 1);
}
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, val_id;
unsigned int component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_sincos(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst_sin = &instruction->dst[0];
const struct vkd3d_shader_dst_param *dst_cos = &instruction->dst[1];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, sin_id = 0, cos_id = 0;
if (dst_sin->reg.type != VKD3DSPR_NULL)
{
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_sin);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_sin->write_mask);
sin_id = vkd3d_spirv_build_op_glsl_std450_sin(builder, type_id, src_id);
}
if (dst_cos->reg.type != VKD3DSPR_NULL)
{
if (dst_sin->reg.type == VKD3DSPR_NULL || dst_cos->write_mask != dst_sin->write_mask)
{
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_cos);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_cos->write_mask);
}
cos_id = vkd3d_spirv_build_op_glsl_std450_cos(builder, type_id, src_id);
}
if (sin_id)
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_sin, sin_id);
if (cos_id)
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_cos, cos_id);
}
static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src0_id, src1_id;
if (dst[0].reg.type != VKD3DSPR_NULL)
FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended */
if (dst[1].reg.type == VKD3DSPR_NULL)
return;
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src0_id, src1_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
static void vkd3d_dxbc_compiler_emit_imad(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src_ids[3];
unsigned int i, component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, component_count);
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_imul(builder, type_id, src_ids[0], src_ids[1]);
val_id = vkd3d_spirv_build_op_iadd(builder, type_id, val_id, src_ids[2]);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int component_count = 0;
if (dst[0].reg.type != VKD3DSPR_NULL)
{
component_count = vkd3d_write_mask_component_count(dst[0].write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[0]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
0xffffffff, component_count);
val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
}
if (dst[1].reg.type != VKD3DSPR_NULL)
{
if (!component_count || dst[0].write_mask != dst[1].write_mask)
{
component_count = vkd3d_write_mask_component_count(dst[1].write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
0xffffffff, component_count);
}
val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
}
static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
enum vkd3d_shader_component_type component_type;
unsigned int i, j, k, src_count;
DWORD write_mask;
SpvOp op;
src_count = instruction->src_count;
assert(2 <= src_count && src_count <= ARRAY_SIZE(src_ids));
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
mask_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0x1f);
switch (instruction->handler_idx)
{
case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break;
case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break;
case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
for (j = 0; j < src_count; ++j)
{
src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler,
&src[j], write_mask, component_type);
}
/* In SPIR-V, the last two operands are Offset and Count. */
for (j = src_count - 2; j < src_count; ++j)
{
src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
}
constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, src_ids, src_count);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, constituents);
}
static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, result_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, j;
DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
/* FIXME: Consider a single UnpackHalf2x16 intruction per 2 components. */
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask);
result_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, GLSLstd450UnpackHalf2x16, &src_id, 1);
components[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
scalar_type_id, result_id, 0);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, j;
DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f);
/* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask);
constituents[0] = src_id;
constituents[1] = zero_id;
src_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
components[j++] = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id,
instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1);
}
vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
}
static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src0_id, src1_id, type_id, result_id;
unsigned int component_count;
SpvOp op;
switch (instruction->handler_idx)
{
case VKD3DSIH_DEQ:
case VKD3DSIH_EQ: op = SpvOpFOrdEqual; break;
case VKD3DSIH_GE: op = SpvOpFOrdGreaterThanEqual; break;
case VKD3DSIH_IEQ: op = SpvOpIEqual; break;
case VKD3DSIH_IGE: op = SpvOpSGreaterThanEqual; break;
case VKD3DSIH_ILT: op = SpvOpSLessThan; break;
case VKD3DSIH_INE: op = SpvOpINotEqual; break;
case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break;
case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break;
case VKD3DSIH_ULT: op = SpvOpULessThan; break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
component_count = vkd3d_write_mask_component_count(dst->write_mask);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, type_id, src0_id, src1_id);
result_id = vkd3d_dxbc_compiler_emit_bool_to_int(compiler, component_count, result_id);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, merge_block_id;
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
return merge_block_id;
}
static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_phase *phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase)))
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
}
static void vkd3d_dxbc_compiler_emit_retc(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t target_id, merge_block_id;
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id);
vkd3d_spirv_build_op_label(builder, target_id);
vkd3d_dxbc_compiler_emit_return(compiler, instruction);
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t target_id, merge_block_id;
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id);
vkd3d_spirv_build_op_label(builder, target_id);
if (vkd3d_dxbc_compiler_is_target_extension_supported(compiler,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityDemoteToHelperInvocationEXT);
vkd3d_spirv_build_op_demote_to_helper_invocation(builder);
vkd3d_spirv_build_op_branch(builder, merge_block_id);
}
else
{
vkd3d_spirv_build_op_kill(builder);
}
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_push_control_flow_level(
struct vkd3d_dxbc_compiler *compiler)
{
if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
{
ERR("Failed to allocate control flow info structure.\n");
return NULL;
}
return &compiler->control_flow_info[compiler->control_flow_depth++];
}
static void vkd3d_dxbc_compiler_pop_control_flow_level(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_control_flow_info *cf_info;
assert(compiler->control_flow_depth);
cf_info = &compiler->control_flow_info[--compiler->control_flow_depth];
memset(cf_info, 0, sizeof(*cf_info));
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_loop(
struct vkd3d_dxbc_compiler *compiler)
{
int depth;
for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
{
if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP)
return &compiler->control_flow_info[depth];
}
return NULL;
}
static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(
struct vkd3d_dxbc_compiler *compiler)
{
int depth;
for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
{
if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP
|| compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH)
return &compiler->control_flow_info[depth];
}
return NULL;
}
static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t loop_header_block_id, loop_body_block_id, continue_block_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t merge_block_id, val_id, condition_id, true_label;
struct vkd3d_control_flow_info *cf_info;
cf_info = compiler->control_flow_depth
? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL;
switch (instruction->handler_idx)
{
case VKD3DSIH_IF:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
true_label = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id);
vkd3d_spirv_build_op_label(builder, true_label);
cf_info->u.if_.id = compiler->branch_id;
cf_info->u.if_.merge_block_id = merge_block_id;
cf_info->u.if_.else_block_id = 0;
cf_info->inside_block = true;
cf_info->current_block = VKD3D_BLOCK_IF;
vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id);
vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id);
++compiler->branch_id;
break;
case VKD3DSIH_ELSE:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_IF);
if (cf_info->inside_block)
vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_as_op_branch_conditional(&builder->function_stream,
cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id;
vkd3d_spirv_build_op_name(builder,
cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id);
vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id);
cf_info->inside_block = true;
break;
case VKD3DSIH_ENDIF:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_IF);
if (cf_info->inside_block)
vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_LOOP:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
loop_header_block_id = vkd3d_spirv_alloc_id(builder);
loop_body_block_id = vkd3d_spirv_alloc_id(builder);
continue_block_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_branch(builder, loop_header_block_id);
vkd3d_spirv_build_op_label(builder, loop_header_block_id);
vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone);
vkd3d_spirv_build_op_branch(builder, loop_body_block_id);
vkd3d_spirv_build_op_label(builder, loop_body_block_id);
cf_info->u.loop.header_block_id = loop_header_block_id;
cf_info->u.loop.continue_block_id = continue_block_id;
cf_info->u.loop.merge_block_id = merge_block_id;
cf_info->current_block = VKD3D_BLOCK_LOOP;
vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id);
++compiler->loop_id;
break;
case VKD3DSIH_ENDLOOP:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_LOOP);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_SWITCH:
if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
return VKD3D_ERROR_OUT_OF_MEMORY;
merge_block_id = vkd3d_spirv_alloc_id(builder);
assert(src->reg.data_type == VKD3D_DATA_INT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
cf_info->u.switch_.id = compiler->switch_id;
cf_info->u.switch_.merge_block_id = merge_block_id;
cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
cf_info->u.switch_.selector_id = val_id;
cf_info->u.switch_.case_blocks = NULL;
cf_info->u.switch_.case_blocks_size = 0;
cf_info->u.switch_.case_block_count = 0;
cf_info->u.switch_.default_block_id = 0;
cf_info->inside_block = false;
cf_info->current_block = VKD3D_BLOCK_SWITCH;
vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id);
++compiler->switch_id;
if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
10, sizeof(*cf_info->u.switch_.case_blocks)))
return VKD3D_ERROR_OUT_OF_MEMORY;
break;
case VKD3DSIH_ENDSWITCH:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(!cf_info->inside_block);
if (!cf_info->u.switch_.default_block_id)
cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id;
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id);
/* The OpSwitch instruction is inserted when the endswitch
* instruction is processed because we do not know the number
* of case statments in advance.*/
vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location);
vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id,
cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks,
cf_info->u.switch_.case_block_count);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_free(cf_info->u.switch_.case_blocks);
vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
break;
case VKD3DSIH_CASE:
{
uint32_t label_id, value;
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(src->swizzle == VKD3D_SHADER_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
value = *src->reg.u.immconst_uint;
if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks)))
return VKD3D_ERROR_OUT_OF_MEMORY;
label_id = vkd3d_spirv_alloc_id(builder);
if (cf_info->inside_block) /* fall-through */
vkd3d_spirv_build_op_branch(builder, label_id);
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value;
cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id;
++cf_info->u.switch_.case_block_count;
vkd3d_spirv_build_op_label(builder, label_id);
cf_info->inside_block = true;
vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value);
break;
}
case VKD3DSIH_DEFAULT:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
assert(!cf_info->u.switch_.default_block_id);
cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder);
if (cf_info->inside_block) /* fall-through */
vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id);
vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id,
"switch%u_default", cf_info->u.switch_.id);
cf_info->inside_block = true;
break;
case VKD3DSIH_BREAK:
{
struct vkd3d_control_flow_info *breakable_cf_info;
assert(compiler->control_flow_depth);
if (!(breakable_cf_info = vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(compiler)))
{
FIXME("Unhandled break instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP)
{
vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id);
}
else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH)
{
assert(breakable_cf_info->inside_block);
vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id);
}
cf_info->inside_block = false;
break;
}
case VKD3DSIH_BREAKP:
{
struct vkd3d_control_flow_info *loop_cf_info;
assert(compiler->control_flow_depth);
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'breakc' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.merge_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}
case VKD3DSIH_CONTINUE:
{
struct vkd3d_control_flow_info *loop_cf_info;
assert(compiler->control_flow_depth);
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'continue' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.continue_block_id);
cf_info->inside_block = false;
break;
}
case VKD3DSIH_CONTINUEP:
{
struct vkd3d_control_flow_info *loop_cf_info;
if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
{
ERR("Invalid 'continuec' instruction outside loop.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}
case VKD3DSIH_RET:
vkd3d_dxbc_compiler_emit_return(compiler, instruction);
if (cf_info)
cf_info->inside_block = false;
break;
case VKD3DSIH_RETP:
vkd3d_dxbc_compiler_emit_retc(compiler, instruction);
break;
case VKD3DSIH_TEXKILL:
vkd3d_dxbc_compiler_emit_kill(compiler, instruction);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
break;
}
return VKD3D_OK;
}
static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct instruction_info *info;
uint32_t type_id, src_id, val_id;
unsigned int i;
static const struct instruction_info
{
enum vkd3d_shader_opcode handler_idx;
SpvOp op;
bool needs_derivative_control;
}
deriv_instructions[] =
{
{VKD3DSIH_DSX, SpvOpDPdx},
{VKD3DSIH_DSX_COARSE, SpvOpDPdxCoarse, true},
{VKD3DSIH_DSX_FINE, SpvOpDPdxFine, true},
{VKD3DSIH_DSY, SpvOpDPdy},
{VKD3DSIH_DSY_COARSE, SpvOpDPdyCoarse, true},
{VKD3DSIH_DSY_FINE, SpvOpDPdyFine, true},
};
info = NULL;
for (i = 0; i < ARRAY_SIZE(deriv_instructions); ++i)
{
if (deriv_instructions[i].handler_idx == instruction->handler_idx)
{
info = &deriv_instructions[i];
break;
}
}
if (!info)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (info->needs_derivative_control)
vkd3d_spirv_enable_capability(builder, SpvCapabilityDerivativeControl);
assert(instruction->dst_count == 1);
assert(instruction->src_count == 1);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, info->op, type_id, src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
struct vkd3d_shader_image
{
uint32_t id;
uint32_t image_id;
uint32_t sampled_image_id;
enum vkd3d_shader_component_type sampled_type;
uint32_t image_type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
bool raw;
};
#define VKD3D_IMAGE_FLAG_NONE 0x0
#define VKD3D_IMAGE_FLAG_DEPTH 0x1
#define VKD3D_IMAGE_FLAG_NO_LOAD 0x2
#define VKD3D_IMAGE_FLAG_SAMPLED 0x4
static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg)
{
struct vkd3d_symbol resource_key;
struct rb_entry *entry;
vkd3d_symbol_make_resource(&resource_key, resource_reg);
entry = rb_get(&compiler->symbol_table, &resource_key);
assert(entry);
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
}
static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int sampler_space, sampler_index;
struct vkd3d_symbol key;
struct rb_entry *entry;
if (!shader_interface->combined_sampler_count)
return NULL;
if (sampler_reg)
{
const struct vkd3d_symbol *sampler_symbol;
vkd3d_symbol_make_sampler(&key, sampler_reg);
if (!(entry = rb_get(&compiler->symbol_table, &key)))
return NULL;
sampler_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
sampler_space = sampler_symbol->info.sampler.range.space;
sampler_index = sampler_symbol->info.sampler.range.first;
}
else
{
sampler_space = 0;
sampler_index = VKD3D_SHADER_DUMMY_SAMPLER_INDEX;
}
vkd3d_symbol_make_combined_sampler(&key, resource_reg, sampler_space, sampler_index);
if ((entry = rb_get(&compiler->symbol_table, &key)))
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
return NULL;
}
static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
const struct vkd3d_symbol *symbol = NULL;
bool load, sampled, depth_comparison;
load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
if (resource_reg->type == VKD3DSPR_RESOURCE)
symbol = vkd3d_dxbc_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
if (!symbol)
symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
image->id = symbol->id;
image->sampled_type = symbol->info.resource.sampled_type;
image->image_type_id = symbol->info.resource.type_id;
image->resource_type_info = symbol->info.resource.resource_type_info;
image->structure_stride = symbol->info.resource.structure_stride;
image->raw = symbol->info.resource.raw;
if (symbol->type == VKD3D_SYMBOL_COMBINED_SAMPLER)
{
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_load(builder,
sampled_image_type_id, image->id, SpvMemoryAccessMaskNone);
image->image_id = !sampled ? vkd3d_spirv_build_op_image(builder,
image->image_type_id, image->sampled_image_id) : 0;
return;
}
image->image_id = load ? vkd3d_spirv_build_op_load(builder,
image->image_type_id, image->id, SpvMemoryAccessMaskNone) : 0;
image->image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource_reg,
&symbol->info.resource.range, image->resource_type_info,
image->sampled_type, image->structure_stride || image->raw, depth_comparison);
if (sampled)
{
assert(image->image_id);
assert(sampler_reg);
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
sampler_id = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone);
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder,
sampled_image_type_id, image->image_id, sampler_id);
}
else
{
image->sampled_image_id = 0;
}
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
return vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
}
static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[2];
DWORD coordinate_mask;
bool multisample;
multisample = instruction->handler_idx == VKD3DSIH_LD2DMS;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER && !multisample)
{
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[0], VKD3DSP_WRITEMASK_3);
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
if (multisample)
{
operands_mask |= SpvImageOperandsSampleMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[2], VKD3DSP_WRITEMASK_0);
}
assert(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_lod(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t type_id, coordinate_id, val_id;
struct vkd3d_shader_image image;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
resource = &src[1];
sampler = &src[2];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[3];
DWORD coordinate_mask;
SpvOp op;
resource = &src[1];
sampler = &src[2];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
switch (instruction->handler_idx)
{
case VKD3DSIH_SAMPLE:
op = SpvOpImageSampleImplicitLod;
break;
case VKD3DSIH_SAMPLE_B:
op = SpvOpImageSampleImplicitLod;
operands_mask |= SpvImageOperandsBiasMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
case VKD3DSIH_SAMPLE_GRAD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsGradMask;
coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], coordinate_mask);
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[4], coordinate_mask);
break;
case VKD3DSIH_SAMPLE_LOD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3], VKD3DSP_WRITEMASK_0);
break;
default:
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
assert(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t sampled_type_id, coordinate_id, dref_id, val_id, type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[1];
SpvOp op;
if (vkd3d_shader_instruction_has_texel_offset(instruction))
FIXME("Texel offset not supported.\n");
if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ)
{
op = SpvOpImageSampleDrefExplicitLod;
operands_mask |= SpvImageOperandsLodMask;
image_operands[image_operand_count++]
= vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f);
}
else
{
op = SpvOpImageSampleDrefImplicitLod;
}
vkd3d_dxbc_compiler_prepare_image(compiler,
&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_SAMPLED | VKD3D_IMAGE_FLAG_DEPTH);
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_spirv_build_op_composite_insert1(builder,
type_id, dref_id, coordinate_id, image.resource_type_info->coordinate_component_count);
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,
image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_src_param *addr, *offset, *resource, *sampler;
uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
unsigned int component_idx;
uint32_t image_operands[1];
DWORD coordinate_mask;
bool extended_offset;
if (instruction->handler_idx == VKD3DSIH_GATHER4_C
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C)
image_flags |= VKD3D_IMAGE_FLAG_DEPTH;
extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C;
addr = &src[0];
offset = extended_offset ? &src[1] : NULL;
resource = &src[1 + extended_offset];
sampler = &src[2 + extended_offset];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, image_flags);
if (offset)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
operands_mask |= SpvImageOperandsOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
offset, (1u << image.resource_type_info->offset_component_count) - 1);
}
else if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, addr, coordinate_mask);
if (image_flags & VKD3D_IMAGE_FLAG_DEPTH)
{
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3 + extended_offset], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id,
operands_mask, image_operands, image_operand_count);
}
else
{
component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
component_id = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, 1, &component_idx);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
}
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
struct vkd3d_dxbc_compiler *compiler, uint32_t type_id, unsigned int stride,
const struct vkd3d_shader_src_param *src0, DWORD src0_mask,
const struct vkd3d_shader_src_param *src1, DWORD src1_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *offset;
uint32_t structure_id = 0, offset_id;
DWORD offset_write_mask;
if (stride)
{
structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src0, src0_mask);
structure_id = vkd3d_spirv_build_op_imul(builder, type_id,
structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride));
}
offset = stride ? src1 : src0;
offset_write_mask = stride ? src1_mask : src0_mask;
offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, offset_write_mask);
offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id,
offset_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
if (structure_id)
return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id);
else
return offset_id;
}
static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, texel_type_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
struct vkd3d_shader_image image;
uint32_t indices[2];
unsigned int i, j;
SpvOp op;
resource = &src[instruction->src_count - 1];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (resource->reg.type == VKD3DSPR_UAV
&& vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
constituents[j++] = vkd3d_spirv_build_op_load(builder, texel_type_id, ptr_id, SpvMemoryAccessMaskNone);
}
}
else
{
if (resource->reg.type == VKD3DSPR_RESOURCE)
op = SpvOpImageFetch;
else
op = SpvOpImageRead;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, texel_type_id, image.image_id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
type_id, val_id, 0);
}
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void vkd3d_dxbc_compiler_emit_ld_tgsm(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_src_param *resource;
struct vkd3d_shader_register_info reg_info;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, j;
resource = &src[instruction->src_count - 1];
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type;
switch (reg_type)
{
case VKD3DSPR_RESOURCE:
case VKD3DSPR_UAV:
vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, data_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_image image;
unsigned int component_count;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
/* Mesa Vulkan drivers require the texel parameter to be a vector. */
data_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id,
data_id, SpvImageOperandsMaskNone, NULL, 0);
}
}
}
static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &reg_info))
return;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type;
switch (reg_type)
{
case VKD3DSPR_UAV:
vkd3d_dxbc_compiler_emit_store_uav_raw_structured(compiler, instruction);
break;
case VKD3DSPR_GROUPSHAREDMEM:
vkd3d_dxbc_compiler_emit_store_tgsm(compiler, instruction);
break;
default:
ERR("Unexpected register type %#x.\n", reg_type);
}
}
static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src[1].reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id,
resource_symbol->info.resource.sampled_type, src[1].swizzle);
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
}
static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, texel_id, type_id, val_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1],
VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type);
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
texel_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], dst->write_mask, image.sampled_type);
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id,
SpvImageOperandsMaskNone, NULL, 0);
}
}
static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int memory_semantics = SpvMemorySemanticsMaskNone;
uint32_t ptr_type_id, type_id, counter_id, result_id;
uint32_t coordinate_id, sample_id, pointer_id;
const struct vkd3d_symbol *resource_symbol;
uint32_t operands[3];
SpvOp op;
op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement;
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
counter_id = resource_symbol->info.resource.uav_counter_id;
assert(counter_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
pointer_id = counter_id;
memory_semantics |= SpvMemorySemanticsAtomicCounterMemoryMask;
}
else if (compiler->ssbo_uavs)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder,
ptr_type_id, counter_id, operands, 2);
}
else
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
coordinate_id = sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, counter_id, coordinate_id, sample_id);
}
operands[0] = pointer_id;
operands[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvScopeDevice);
operands[2] = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_semantics);
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, ARRAY_SIZE(operands));
if (op == SpvOpAtomicIDecrement)
{
/* SpvOpAtomicIDecrement returns the original value. */
result_id = vkd3d_spirv_build_op_isub(builder, type_id, result_id,
vkd3d_dxbc_compiler_get_constant_uint(compiler, 1));
}
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id);
}
static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction)
{
static const struct
{
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
atomic_ops[] =
{
{VKD3DSIH_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_ATOMIC_CMP_STORE, SpvOpAtomicCompareExchange},
{VKD3DSIH_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_ATOMIC_XOR, SpvOpAtomicXor},
{VKD3DSIH_IMM_ATOMIC_AND, SpvOpAtomicAnd},
{VKD3DSIH_IMM_ATOMIC_CMP_EXCH, SpvOpAtomicCompareExchange},
{VKD3DSIH_IMM_ATOMIC_EXCH, SpvOpAtomicExchange},
{VKD3DSIH_IMM_ATOMIC_IADD, SpvOpAtomicIAdd},
{VKD3DSIH_IMM_ATOMIC_IMAX, SpvOpAtomicSMax},
{VKD3DSIH_IMM_ATOMIC_IMIN, SpvOpAtomicSMin},
{VKD3DSIH_IMM_ATOMIC_OR, SpvOpAtomicOr},
{VKD3DSIH_IMM_ATOMIC_UMAX, SpvOpAtomicUMax},
{VKD3DSIH_IMM_ATOMIC_UMIN, SpvOpAtomicUMin},
{VKD3DSIH_IMM_ATOMIC_XOR, SpvOpAtomicXor},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i)
{
if (atomic_ops[i].handler_idx == instruction->handler_idx)
return atomic_ops[i].spirv_op;
}
return SpvOpMax;
}
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode handler_idx)
{
return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR;
}
static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol = NULL;
uint32_t ptr_type_id, type_id, val_id, result_id;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_shader_dst_param *resource;
uint32_t coordinate_id, sample_id, pointer_id;
struct vkd3d_shader_register_info reg_info;
struct vkd3d_shader_image image;
unsigned int structure_stride;
DWORD coordinate_mask;
uint32_t operands[6];
unsigned int i = 0;
SpvScope scope;
bool raw;
SpvOp op;
resource = is_imm_atomic_instruction(instruction->handler_idx) ? &dst[1] : &dst[0];
op = vkd3d_dxbc_compiler_map_atomic_instruction(instruction);
if (op == SpvOpMax)
{
ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
return;
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
scope = SpvScopeWorkgroup;
coordinate_mask = 1u;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
structure_stride = reg_info.structure_stride;
raw = !structure_stride;
}
else
{
scope = SpvScopeDevice;
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
coordinate_mask = VKD3DSP_WRITEMASK_0;
structure_stride = resource_symbol->info.resource.structure_stride;
raw = resource_symbol->info.resource.raw;
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NO_LOAD);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
structure_stride = image.structure_stride;
raw = image.raw;
}
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (structure_stride || raw)
{
assert(!raw != !structure_stride);
coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0,
&src[0], VKD3DSP_WRITEMASK_1);
}
else
{
assert(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
}
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
component_type = VKD3D_SHADER_COMPONENT_UINT;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
}
else
{
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
component_type = resource_symbol->info.resource.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, operands, 2);
}
else
{
component_type = image.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, image.id, coordinate_id, sample_id);
}
}
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
operands[i++] = pointer_id;
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, scope);
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
if (instruction->src_count >= 3)
{
operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
operands[i++] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type);
}
operands[i++] = val_id;
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
op, type_id, operands, i);
if (is_imm_atomic_instruction(instruction->handler_idx))
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id);
}
static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t type_id, val_id, stride_id;
struct vkd3d_shader_image image;
uint32_t constituents[2];
unsigned int write_mask;
if (compiler->ssbo_uavs && src->reg.type == VKD3DSPR_UAV)
{
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0);
write_mask = VKD3DSP_WRITEMASK_0;
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
write_mask = VKD3DSP_WRITEMASK_0;
}
if (image.structure_stride)
{
stride_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, image.structure_stride);
constituents[0] = vkd3d_spirv_build_op_udiv(builder, type_id, val_id, stride_id);
constituents[1] = stride_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, ARRAY_SIZE(constituents));
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
write_mask |= VKD3DSP_WRITEMASK_1;
}
else if (image.raw)
{
val_id = vkd3d_spirv_build_op_shift_left_logical(builder, type_id,
val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
VKD3D_SHADER_COMPONENT_UINT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lod_id, val_id, miplevel_count_id;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, size_component_count;
struct vkd3d_shader_image image;
bool supports_mipmaps;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
size_component_count = image.resource_type_info->coordinate_component_count;
if (image.resource_type_info->dim == SpvDimCube)
--size_component_count;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, size_component_count);
supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms;
if (supports_mipmaps)
{
lod_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id);
}
else
{
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
/* For UAVs the returned miplevel count is always 1. */
miplevel_count_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1);
}
constituents[0] = val_id;
for (i = 0; i < 3 - size_component_count; ++i)
constituents[i + 1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
constituents[i + 1] = miplevel_count_id;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, i + 2);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_RESINFO_UINT)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
VKD3D_SHADER_COMPONENT_FLOAT, src[1].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_query_sample_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_image image;
uint32_t type_id, val_id;
if (src->reg.type == VKD3DSPR_RASTERIZER)
{
val_id = vkd3d_dxbc_compiler_emit_uint_shader_parameter(compiler,
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
}
return val_id;
}
static void vkd3d_dxbc_compiler_emit_sample_info(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t constituents[VKD3D_VEC4_SIZE];
uint32_t type_id, val_id;
unsigned int i;
val_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, src);
constituents[0] = val_id;
for (i = 1; i < VKD3D_VEC4_SIZE; ++i)
constituents[i] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_SAMPLE_INFO_UINT)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
else
{
if (instruction->flags)
FIXME("Unhandled flags %#x.\n", instruction->flags);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
VKD3D_SHADER_COMPONENT_FLOAT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
/* XXX: This is correct only when standard sample positions are used. */
static void vkd3d_dxbc_compiler_emit_sample_position(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
/* Standard sample locations from the Vulkan spec. */
static const float standard_sample_positions[][2] =
{
/* 1 sample */
{ 0.0 / 16.0, 0.0 / 16.0},
/* 2 samples */
{ 4.0 / 16.0, 4.0 / 16.0},
{-4.0 / 16.0, -4.0 / 16.0},
/* 4 samples */
{-2.0 / 16.0, -6.0 / 16.0},
{ 6.0 / 16.0, -2.0 / 16.0},
{-6.0 / 16.0, 2.0 / 16.0},
{ 2.0 / 16.0, 6.0 / 16.0},
/* 8 samples */
{ 1.0 / 16.0, -3.0 / 16.0},
{-1.0 / 16.0, 3.0 / 16.0},
{ 5.0 / 16.0, 1.0 / 16.0},
{-3.0 / 16.0, -5.0 / 16.0},
{-5.0 / 16.0, 5.0 / 16.0},
{-7.0 / 16.0, -1.0 / 16.0},
{ 3.0 / 16.0, 7.0 / 16.0},
{ 7.0 / 16.0, -7.0 / 16.0},
/* 16 samples */
{ 1.0 / 16.0, 1.0 / 16.0},
{-1.0 / 16.0, -3.0 / 16.0},
{-3.0 / 16.0, 2.0 / 16.0},
{ 4.0 / 16.0, -1.0 / 16.0},
{-5.0 / 16.0, -2.0 / 16.0},
{ 2.0 / 16.0, 5.0 / 16.0},
{ 5.0 / 16.0, 3.0 / 16.0},
{ 3.0 / 16.0, -5.0 / 16.0},
{-2.0 / 16.0, 6.0 / 16.0},
{ 0.0 / 16.0, -7.0 / 16.0},
{-4.0 / 16.0, -6.0 / 16.0},
{-6.0 / 16.0, 4.0 / 16.0},
{-8.0 / 16.0, 0.0 / 16.0},
{ 7.0 / 16.0, -4.0 / 16.0},
{ 6.0 / 16.0, 7.0 / 16.0},
{-7.0 / 16.0, -8.0 / 16.0},
};
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t constituents[ARRAY_SIZE(standard_sample_positions)];
const struct vkd3d_shader_dst_param *dst = instruction->dst;
uint32_t array_type_id, length_id, index_id, id;
uint32_t sample_count_id, sample_index_id;
uint32_t type_id, bool_id, ptr_type_id;
unsigned int i;
sample_count_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, &instruction->src[0]);
sample_index_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &instruction->src[1], VKD3DSP_WRITEMASK_0);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, sample_count_id, sample_index_id);
index_id = vkd3d_spirv_build_op_isub(builder,
type_id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 1));
/* Validate sample index. */
bool_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, 1);
id = vkd3d_spirv_build_op_logical_and(builder, bool_id,
vkd3d_spirv_build_op_uless_than(builder, bool_id, sample_index_id, sample_count_id),
vkd3d_spirv_build_op_uless_than_equal(builder,
bool_id, sample_index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 16)));
index_id = vkd3d_spirv_build_op_select(builder, type_id,
id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 0));
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
if (!(id = compiler->sample_positions_id))
{
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, ARRAY_SIZE(standard_sample_positions));
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++ i)
{
constituents[i] = vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_FLOAT, 2, (const uint32_t *)standard_sample_positions[i]);
}
id = vkd3d_spirv_build_op_constant_composite(builder, array_type_id, constituents, ARRAY_SIZE(constituents));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, array_type_id);
id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, id);
vkd3d_spirv_build_op_name(builder, id, "sample_pos");
compiler->sample_positions_id = id;
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, id, index_id);
id = vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
id = vkd3d_dxbc_compiler_emit_swizzle(compiler, id, VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1,
VKD3D_SHADER_COMPONENT_FLOAT, instruction->src[0].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, id);
}
static void vkd3d_dxbc_compiler_emit_eval_attrib(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_register *input = &src[0].reg;
uint32_t instr_set_id, type_id, val_id, src_ids[2];
struct vkd3d_shader_register_info register_info;
unsigned int src_count = 0;
enum GLSLstd450 op;
if (!vkd3d_dxbc_compiler_get_register_info(compiler, input, &register_info))
return;
if (register_info.storage_class != SpvStorageClassInput)
{
FIXME("Not supported for storage class %#x.\n", register_info.storage_class);
return;
}
vkd3d_spirv_enable_capability(builder, SpvCapabilityInterpolationFunction);
src_ids[src_count++] = register_info.id;
if (instruction->handler_idx == VKD3DSIH_EVAL_CENTROID)
{
op = GLSLstd450InterpolateAtCentroid;
}
else
{
assert(instruction->handler_idx == VKD3DSIH_EVAL_SAMPLE_INDEX);
op = GLSLstd450InterpolateAtSample;
src_ids[src_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT,
vkd3d_write_mask_component_count(register_info.write_mask));
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, op, src_ids, src_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, register_info.write_mask,
VKD3D_SHADER_COMPONENT_FLOAT, src[0].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
/* From the Vulkan spec:
*
* "Scope for execution must be limited to: * Workgroup * Subgroup"
*
* "Scope for memory must be limited to: * Device * Workgroup * Invocation"
*/
static void vkd3d_dxbc_compiler_emit_sync(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int memory_semantics = SpvMemorySemanticsAcquireReleaseMask;
unsigned int flags = instruction->flags;
SpvScope execution_scope = SpvScopeMax;
SpvScope memory_scope = SpvScopeDevice;
if (flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
memory_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsWorkgroupMemoryMask;
flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (flags & VKD3DSSF_THREAD_GROUP)
{
execution_scope = SpvScopeWorkgroup;
flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (flags & VKD3DSSF_GLOBAL_UAV)
{
memory_scope = SpvScopeDevice;
memory_semantics |= SpvMemorySemanticsImageMemoryMask;
flags &= ~VKD3DSSF_GLOBAL_UAV;
}
if (flags)
{
FIXME("Unhandled sync flags %#x.\n", flags);
memory_scope = SpvScopeDevice;
execution_scope = SpvScopeWorkgroup;
memory_semantics |= SpvMemorySemanticsUniformMemoryMask
| SpvMemorySemanticsSubgroupMemoryMask
| SpvMemorySemanticsWorkgroupMemoryMask
| SpvMemorySemanticsCrossWorkgroupMemoryMask
| SpvMemorySemanticsAtomicCounterMemoryMask
| SpvMemorySemanticsImageMemoryMask;
}
vkd3d_dxbc_compiler_emit_barrier(compiler, execution_scope, memory_scope, memory_semantics);
}
static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_EMIT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_emit_vertex(builder);
}
static void vkd3d_dxbc_compiler_emit_cut_stream(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int stream_idx;
if (instruction->handler_idx == VKD3DSIH_CUT_STREAM)
stream_idx = instruction->src[0].reg.idx[0].offset;
else
stream_idx = 0;
if (stream_idx)
{
FIXME("Multiple streams are not supported yet.\n");
return;
}
vkd3d_spirv_build_op_end_primitive(builder);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, vicp_id, vicp_type_id;
unsigned int register_count, register_idx, i;
struct vkd3d_shader_register r;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
for (i = 0, register_count = 0; i < signature->element_count; ++i)
{
register_count = max(register_count, signature->elements[i].register_index + 1);
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_count);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
vicp_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
vicp_id = vkd3d_spirv_build_op_variable(builder,
&builder->global_stream, vicp_type_id, SpvStorageClassPrivate, 0);
vkd3d_spirv_build_op_name(builder, vicp_id, "vicp");
memset(&r, 0, sizeof(r));
r.type = VKD3DSPR_INPUT;
r.idx[0].offset = 0;
r.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&symbol, &r);
for (i = 0; i < signature->element_count; ++i)
{
register_idx = signature->elements[i].register_index;
symbol.key.reg.idx = register_idx;
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
s->info.reg.dcl_mask |= signature->elements[i].mask;
continue;
}
vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
symbol.info.reg.dcl_mask = signature->elements[i].mask;
symbol.info.reg.is_aggregate = true;
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
}
}
/* This function is called after declarations are processed. */
static void vkd3d_dxbc_compiler_emit_main_prolog(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_dxbc_compiler_emit_push_constant_buffers(compiler);
if (compiler->xfb_info && compiler->xfb_info->element_count
&& compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
vkd3d_dxbc_compiler_emit_point_size(compiler);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
vkd3d_dxbc_compiler_emit_hull_shader_inputs(compiler);
}
static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx)
{
return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
|| handler_idx == VKD3DSIH_HS_DECLS;
}
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
int ret = VKD3D_OK;
if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section)
{
compiler->after_declarations_section = true;
vkd3d_dxbc_compiler_emit_main_prolog(compiler);
}
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_dxbc_compiler_emit_dcl_global_flags(compiler, instruction);
break;
case VKD3DSIH_DCL_TEMPS:
vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_dxbc_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_dxbc_compiler_emit_dcl_constant_buffer(compiler, instruction);
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction);
break;
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_UAV_RAW:
vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_STRUCTURED:
vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_RAW:
vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction);
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT:
vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS:
vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_PS_SIV:
vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
vkd3d_dxbc_compiler_emit_dcl_input_sysval(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT:
vkd3d_dxbc_compiler_emit_dcl_output(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_SIV:
vkd3d_dxbc_compiler_emit_dcl_output_siv(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEX_RANGE:
vkd3d_dxbc_compiler_emit_dcl_index_range(compiler, instruction);
break;
case VKD3DSIH_DCL_STREAM:
vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_VERTICES_OUT:
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction);
break;
case VKD3DSIH_DCL_GS_INSTANCES:
vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
compiler->input_control_point_count = instruction->declaration.count;
break;
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
compiler->output_control_point_count = instruction->declaration.count;
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler,
instruction->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler,
instruction->declaration.tessellator_partitioning);
break;
case VKD3DSIH_DCL_THREAD_GROUP:
vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
ret = vkd3d_dxbc_compiler_emit_shader_phase_instance_count(compiler, instruction);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
vkd3d_dxbc_compiler_enter_shader_phase(compiler, instruction);
break;
case VKD3DSIH_MOV:
vkd3d_dxbc_compiler_emit_mov(compiler, instruction);
break;
case VKD3DSIH_MOVC:
vkd3d_dxbc_compiler_emit_movc(compiler, instruction);
break;
case VKD3DSIH_SWAPC:
vkd3d_dxbc_compiler_emit_swapc(compiler, instruction);
break;
case VKD3DSIH_ADD:
case VKD3DSIH_AND:
case VKD3DSIH_BFREV:
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DIV:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU:
case VKD3DSIH_IADD:
case VKD3DSIH_INEG:
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_ITOF:
case VKD3DSIH_MUL:
case VKD3DSIH_NOT:
case VKD3DSIH_OR:
case VKD3DSIH_USHR:
case VKD3DSIH_UTOF:
case VKD3DSIH_XOR:
vkd3d_dxbc_compiler_emit_alu_instruction(compiler, instruction);
break;
case VKD3DSIH_EXP:
case VKD3DSIH_FIRSTBIT_HI:
case VKD3DSIH_FIRSTBIT_LO:
case VKD3DSIH_FIRSTBIT_SHI:
case VKD3DSIH_FRC:
case VKD3DSIH_IMAX:
case VKD3DSIH_IMIN:
case VKD3DSIH_LOG:
case VKD3DSIH_MAD:
case VKD3DSIH_MAX:
case VKD3DSIH_MIN:
case VKD3DSIH_ROUND_NE:
case VKD3DSIH_ROUND_NI:
case VKD3DSIH_ROUND_PI:
case VKD3DSIH_ROUND_Z:
case VKD3DSIH_RSQ:
case VKD3DSIH_SQRT:
case VKD3DSIH_UMAX:
case VKD3DSIH_UMIN:
vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction);
break;
case VKD3DSIH_DP4:
case VKD3DSIH_DP3:
case VKD3DSIH_DP2:
vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
break;
case VKD3DSIH_RCP:
vkd3d_dxbc_compiler_emit_rcp(compiler, instruction);
break;
case VKD3DSIH_SINCOS:
vkd3d_dxbc_compiler_emit_sincos(compiler, instruction);
break;
case VKD3DSIH_IMUL:
vkd3d_dxbc_compiler_emit_imul(compiler, instruction);
break;
case VKD3DSIH_IMAD:
vkd3d_dxbc_compiler_emit_imad(compiler, instruction);
break;
case VKD3DSIH_UDIV:
vkd3d_dxbc_compiler_emit_udiv(compiler, instruction);
break;
case VKD3DSIH_DEQ:
case VKD3DSIH_EQ:
case VKD3DSIH_GE:
case VKD3DSIH_IEQ:
case VKD3DSIH_IGE:
case VKD3DSIH_ILT:
case VKD3DSIH_INE:
case VKD3DSIH_LT:
case VKD3DSIH_NE:
case VKD3DSIH_UGE:
case VKD3DSIH_ULT:
vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction);
break;
case VKD3DSIH_BFI:
case VKD3DSIH_IBFE:
case VKD3DSIH_UBFE:
vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction);
break;
case VKD3DSIH_F16TOF32:
vkd3d_dxbc_compiler_emit_f16tof32(compiler, instruction);
break;
case VKD3DSIH_F32TOF16:
vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction);
break;
case VKD3DSIH_BREAK:
case VKD3DSIH_BREAKP:
case VKD3DSIH_CASE:
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
case VKD3DSIH_IF:
case VKD3DSIH_LOOP:
case VKD3DSIH_RET:
case VKD3DSIH_RETP:
case VKD3DSIH_SWITCH:
case VKD3DSIH_TEXKILL:
ret = vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction);
break;
case VKD3DSIH_DSX:
case VKD3DSIH_DSX_COARSE:
case VKD3DSIH_DSX_FINE:
case VKD3DSIH_DSY:
case VKD3DSIH_DSY_COARSE:
case VKD3DSIH_DSY_FINE:
vkd3d_dxbc_compiler_emit_deriv_instruction(compiler, instruction);
break;
case VKD3DSIH_LD2DMS:
case VKD3DSIH_LD:
vkd3d_dxbc_compiler_emit_ld(compiler, instruction);
break;
case VKD3DSIH_LOD:
vkd3d_dxbc_compiler_emit_lod(compiler, instruction);
break;
case VKD3DSIH_SAMPLE:
case VKD3DSIH_SAMPLE_B:
case VKD3DSIH_SAMPLE_GRAD:
case VKD3DSIH_SAMPLE_LOD:
vkd3d_dxbc_compiler_emit_sample(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_C:
case VKD3DSIH_SAMPLE_C_LZ:
vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
break;
case VKD3DSIH_GATHER4:
case VKD3DSIH_GATHER4_C:
case VKD3DSIH_GATHER4_PO:
case VKD3DSIH_GATHER4_PO_C:
vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
break;
case VKD3DSIH_LD_RAW:
case VKD3DSIH_LD_STRUCTURED:
vkd3d_dxbc_compiler_emit_ld_raw_structured(compiler, instruction);
break;
case VKD3DSIH_STORE_RAW:
case VKD3DSIH_STORE_STRUCTURED:
vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction);
break;
case VKD3DSIH_LD_UAV_TYPED:
vkd3d_dxbc_compiler_emit_ld_uav_typed(compiler, instruction);
break;
case VKD3DSIH_STORE_UAV_TYPED:
vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
break;
case VKD3DSIH_IMM_ATOMIC_ALLOC:
case VKD3DSIH_IMM_ATOMIC_CONSUME:
vkd3d_dxbc_compiler_emit_uav_counter_instruction(compiler, instruction);
break;
case VKD3DSIH_ATOMIC_AND:
case VKD3DSIH_ATOMIC_CMP_STORE:
case VKD3DSIH_ATOMIC_IADD:
case VKD3DSIH_ATOMIC_IMAX:
case VKD3DSIH_ATOMIC_IMIN:
case VKD3DSIH_ATOMIC_OR:
case VKD3DSIH_ATOMIC_UMAX:
case VKD3DSIH_ATOMIC_UMIN:
case VKD3DSIH_ATOMIC_XOR:
case VKD3DSIH_IMM_ATOMIC_AND:
case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
case VKD3DSIH_IMM_ATOMIC_EXCH:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMM_ATOMIC_IMAX:
case VKD3DSIH_IMM_ATOMIC_IMIN:
case VKD3DSIH_IMM_ATOMIC_OR:
case VKD3DSIH_IMM_ATOMIC_UMAX:
case VKD3DSIH_IMM_ATOMIC_UMIN:
case VKD3DSIH_IMM_ATOMIC_XOR:
vkd3d_dxbc_compiler_emit_atomic_instruction(compiler, instruction);
break;
case VKD3DSIH_BUFINFO:
vkd3d_dxbc_compiler_emit_bufinfo(compiler, instruction);
break;
case VKD3DSIH_RESINFO:
vkd3d_dxbc_compiler_emit_resinfo(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_INFO:
vkd3d_dxbc_compiler_emit_sample_info(compiler, instruction);
break;
case VKD3DSIH_SAMPLE_POS:
vkd3d_dxbc_compiler_emit_sample_position(compiler, instruction);
break;
case VKD3DSIH_EVAL_CENTROID:
case VKD3DSIH_EVAL_SAMPLE_INDEX:
vkd3d_dxbc_compiler_emit_eval_attrib(compiler, instruction);
break;
case VKD3DSIH_SYNC:
vkd3d_dxbc_compiler_emit_sync(compiler, instruction);
break;
case VKD3DSIH_EMIT:
case VKD3DSIH_EMIT_STREAM:
vkd3d_dxbc_compiler_emit_emit_stream(compiler, instruction);
break;
case VKD3DSIH_CUT:
case VKD3DSIH_CUT_STREAM:
vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_NOP:
/* nothing to do */
break;
default:
FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
}
++compiler->location.line;
return ret;
}
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *phase;
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_leave_shader_phase(compiler, phase);
else
vkd3d_spirv_build_op_function_end(builder);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
vkd3d_dxbc_compiler_emit_hull_shader_main(compiler);
if (compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN)
{
if (info && (ds_info = vkd3d_find_struct(compile_info->next, SPIRV_DOMAIN_SHADER_TARGET_INFO)))
{
vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler, ds_info->output_primitive);
vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler, ds_info->partitioning);
}
else if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
ERR("vkd3d_shader_spirv_domain_shader_target_info is required for "
"OpenGL tessellation evaluation shader.\n");
}
}
if (compiler->epilogue_function_id)
{
vkd3d_spirv_build_op_name(builder, compiler->epilogue_function_id, "epilogue");
vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
}
if (compiler->strip_debug)
vkd3d_spirv_stream_clear(&builder->debug_stream);
if (!vkd3d_spirv_compile_module(builder, spirv, vkd3d_dxbc_compiler_get_entry_point_name(compiler)))
return VKD3D_ERROR;
if (TRACE_ON())
{
enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
vkd3d_spirv_dump(spirv, environment);
vkd3d_spirv_validate(spirv, environment);
}
if (compiler->failed)
return VKD3D_ERROR_INVALID_SHADER;
if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
{
struct vkd3d_shader_code text;
enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
if (vkd3d_spirv_binary_to_text(spirv, environment,
get_binary_to_text_options(compiler->formatting), &text) != VKD3D_OK)
return VKD3D_ERROR;
*spirv = text;
}
return VKD3D_OK;
}
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_free(compiler->control_flow_info);
vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants);
vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
vkd3d_free(compiler->shader_phases);
vkd3d_free(compiler->spec_constants);
vkd3d_free(compiler);
}