mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
85fe4c421b
This way other headers including utils.h, like d3d12_test_utils.h, are self-contained.
457 lines
12 KiB
C
457 lines
12 KiB
C
/*
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* Copyright 2016-2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_TEST_UTILS_H
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#define __VKD3D_TEST_UTILS_H
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#define COBJMACROS
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#define WIDL_C_INLINE_WRAPPERS
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#include <limits.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "vkd3d_test.h"
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#include "vkd3d_d3d12.h"
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struct vec2
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{
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float x, y;
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};
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struct vec4
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{
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float x, y, z, w;
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};
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struct dvec2
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{
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double x, y;
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};
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struct ivec4
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{
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int x, y, z, w;
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};
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struct uvec4
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{
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unsigned int x, y, z, w;
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};
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struct i64vec2
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{
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int64_t x, y;
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};
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struct u64vec2
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{
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uint64_t x, y;
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};
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struct resource_readback
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{
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uint64_t width;
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unsigned int height;
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unsigned int depth;
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uint64_t row_pitch;
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void *data;
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};
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static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return true;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return false;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = element_count;
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if (!(new_elements = realloc(*elements, new_capacity * element_size)))
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return false;
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*elements = new_elements;
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*capacity = new_capacity;
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return true;
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}
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static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static bool compare_uint64(uint64_t x, uint64_t y, uint64_t max_diff)
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{
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uint64_t diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
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&& compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
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&& compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
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&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
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}
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static bool compare_float(float f, float g, unsigned int ulps)
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{
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int x, y;
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union
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{
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float f;
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int i;
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} u;
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u.f = f;
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x = u.i;
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u.f = g;
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y = u.i;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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return compare_uint(x, y, ulps);
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}
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static bool compare_double(double f, double g, unsigned int ulps)
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{
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int64_t x, y;
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union
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{
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double f;
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int64_t i;
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} u;
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u.f = f;
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x = u.i;
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u.f = g;
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y = u.i;
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if (x < 0)
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x = INT64_MIN - x;
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if (y < 0)
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y = INT64_MIN - y;
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return compare_uint64(x, y, ulps);
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}
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static inline bool compare_uvec4(const struct uvec4 *v1, const struct uvec4 *v2)
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{
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return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
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}
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static inline bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
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{
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return compare_float(v1->x, v2->x, ulps)
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&& compare_float(v1->y, v2->y, ulps)
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&& compare_float(v1->z, v2->z, ulps)
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&& compare_float(v1->w, v2->w, ulps);
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}
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static inline void set_rect(RECT *rect, int left, int top, int right, int bottom)
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{
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rect->left = left;
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rect->right = right;
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rect->top = top;
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rect->bottom = bottom;
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}
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static void *get_readback_data(const struct resource_readback *rb,
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unsigned int x, unsigned int y, unsigned int z, size_t element_size)
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{
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unsigned int slice_pitch = rb->row_pitch * rb->height;
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return &((uint8_t *)rb->data)[slice_pitch * z + rb->row_pitch * y + x * element_size];
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}
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static float get_readback_float(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(float *)get_readback_data(rb, x, y, 0, sizeof(float));
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}
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static double get_readback_double(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(double *)get_readback_data(rb, x, y, 0, sizeof(double));
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}
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static unsigned int get_readback_uint(const struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z)
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{
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return *(unsigned int*)get_readback_data(rb, x, y, z, sizeof(unsigned int));
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}
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static uint64_t get_readback_uint64(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(uint64_t*)get_readback_data(rb, x, y, 0, sizeof(uint64_t));
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}
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static const struct vec4 *get_readback_vec4(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return get_readback_data(rb, x, y, 0, sizeof(struct vec4));
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}
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static const struct uvec4 *get_readback_uvec4(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return get_readback_data(rb, x, y, 0, sizeof(struct uvec4));
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}
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#define check_readback_data_float(a, b, c, d) check_readback_data_float_(__LINE__, a, b, c, d)
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static inline void check_readback_data_float_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, float expected, unsigned int max_diff)
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{
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RECT r = {0, 0, rb->width, rb->height};
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unsigned int x = 0, y;
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bool all_match = true;
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float got = 0;
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if (rect)
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r = *rect;
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for (y = r.top; y < r.bottom; ++y)
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{
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for (x = r.left; x < r.right; ++x)
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{
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got = get_readback_float(rb, x, y);
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if (!compare_float(got, expected, max_diff))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got %.8e, expected %.8e at (%u, %u).\n", got, expected, x, y);
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}
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#define check_readback_data_double(a, b, c, d) check_readback_data_double_(__LINE__, a, b, c, d)
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static inline void check_readback_data_double_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, double expected, unsigned int max_diff)
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{
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RECT r = {0, 0, rb->width, rb->height};
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unsigned int x = 0, y;
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bool all_match = true;
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double got = 0;
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if (rect)
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r = *rect;
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for (y = r.top; y < r.bottom; ++y)
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{
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for (x = r.left; x < r.right; ++x)
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{
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got = get_readback_double(rb, x, y);
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if (!compare_double(got, expected, max_diff))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got %.15le, expected %.15le at (%u, %u).\n", got, expected, x, y);
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}
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#define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d)
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static inline void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
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const D3D12_BOX *box, unsigned int expected, unsigned int max_diff)
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{
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D3D12_BOX b = {0, 0, 0, rb->width, rb->height, rb->depth};
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unsigned int x = 0, y = 0, z;
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bool all_match = true;
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unsigned int got = 0;
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if (box)
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b = *box;
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for (z = b.front; z < b.back; ++z)
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{
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for (y = b.top; y < b.bottom; ++y)
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{
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for (x = b.left; x < b.right; ++x)
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{
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got = get_readback_uint(rb, x, y, z);
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if (!compare_color(got, expected, max_diff))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u, %u).\n", got, expected, x, y, z);
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}
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#define check_readback_data_uint64(a, b, c, d) check_readback_data_uint64_(__LINE__, a, b, c, d)
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static inline void check_readback_data_uint64_(unsigned int line, struct resource_readback *rb,
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const D3D12_BOX *box, uint64_t expected, unsigned int max_diff)
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{
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D3D12_BOX b = {0, 0, 0, rb->width, rb->height, rb->depth};
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unsigned int x = 0, y = 0;
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bool all_match = true;
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uint64_t got = 0;
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if (box)
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b = *box;
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for (y = b.top; y < b.bottom; ++y)
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{
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for (x = b.left; x < b.right; ++x)
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{
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got = get_readback_uint64(rb, x, y);
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if (!compare_uint64(got, expected, max_diff))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got 0x%016"PRIx64", expected 0x%016"PRIx64" at (%u, %u).\n", got, expected, x, y);
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}
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#define check_readback_data_vec4(a, b, c, d) check_readback_data_vec4_(__LINE__, a, b, c, d)
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static inline void check_readback_data_vec4_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, const struct vec4 *expected, unsigned int max_diff)
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{
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RECT r = {0, 0, rb->width, rb->height};
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unsigned int x = 0, y = 0;
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struct vec4 got = {0};
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bool all_match = true;
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if (rect)
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r = *rect;
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for (y = r.top; y < r.bottom; ++y)
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{
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for (x = r.left; x < r.right; ++x)
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{
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got = *get_readback_vec4(rb, x, y);
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if (!compare_vec4(&got, expected, max_diff))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
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got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
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}
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#define check_readback_data_ivec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, (const struct uvec4 *)(c))
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#define check_readback_data_uvec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, c)
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static inline void check_readback_data_uvec4_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, const struct uvec4 *expected)
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{
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RECT r = {0, 0, rb->width, rb->height};
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unsigned int x = 0, y = 0;
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struct uvec4 got = {0};
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bool all_match = true;
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if (rect)
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r = *rect;
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for (y = r.top; y < r.bottom; ++y)
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{
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for (x = r.left; x < r.right; ++x)
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{
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got = *get_readback_uvec4(rb, x, y);
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if (!compare_uvec4(&got, expected))
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{
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all_match = false;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok_(line)(all_match, "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u).\n",
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got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
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}
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struct test_options
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{
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bool use_warp_device;
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unsigned int adapter_idx;
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bool enable_debug_layer;
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bool enable_gpu_based_validation;
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const char *filename;
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};
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extern struct test_options test_options;
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static inline void parse_args(int argc, char **argv)
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{
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unsigned int i;
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for (i = 1; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--warp"))
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test_options.use_warp_device = true;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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test_options.adapter_idx = atoi(argv[++i]);
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else if (!strcmp(argv[i], "--validate"))
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test_options.enable_debug_layer = true;
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else if (!strcmp(argv[i], "--gbv"))
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test_options.enable_gpu_based_validation = true;
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else if (argv[i][0] != '-')
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test_options.filename = argv[i];
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}
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}
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#endif
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