vkd3d/tests/hlsl/multiple-rt.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[rtv 0]
format r32g32b32a32 float
size (2d, 640, 480)
[rtv 1]
format r32g32b32a32 float
size (2d, 640, 480)
[pixel shader]
void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
{
o0 = float4(0.1, 0.2, 0.3, 0.4);
o1 = float4(0.5, 0.6, 0.7, 0.8);
}
[test]
todo(glsl) draw quad
probe rtv 0 (0,0) rgba (0.1, 0.2, 0.3, 0.4)
probe rtv 1 (0,0) rgba (0.5, 0.6, 0.7, 0.8)