vkd3d/tests/hlsl/majority-pragma.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
#pragma pack_matrix(row_major)
uniform float2x2 r;
#pragma pack_matrix(column_major)
uniform float2x2 c;
float4 main() : sv_target
{
float4 ret;
ret.xy = mul(r, float2(0.5, 0.6));
ret.zw = mul(c, float2(0.5, 0.6));
return ret;
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
uniform 8 float4 0.1 0.3 0.0 0.0
uniform 12 float4 0.2 0.4 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.17, 0.39, 0.17, 0.39) 1
%% Test with a struct.
[pixel shader]
#pragma pack_matrix(row_major)
struct apple
{
float2x2 m;
};
#pragma pack_matrix(column_major)
uniform struct apple a;
float4 main() : sv_target
{
return float4(a.m[0], a.m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
%% Test with an array.
[pixel shader]
#pragma pack_matrix(row_major)
uniform float2x2 m[2];
#pragma pack_matrix(column_major)
float4 main() : sv_target
{
return float4(m[1][0], m[1][1]);
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.5 0.6 0.0 0.0
uniform 12 float4 0.7 0.8 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
% The documentation claims these strings are subject to macro expansion.
% In SM < 6.0 they are not.
[pixel shader]
#define KEY pack_matrix
#pragma KEY(row_major)
#define VALUE row_major
#pragma pack_matrix(VALUE)
#define PRAGMA pack_matrix(row_major)
#pragma PRAGMA
uniform float2x2 r;
float4 main() : sv_target
{
float4 ret;
ret.xy = mul(r, float2(0.5, 0.6));
ret.zw = 0.5;
return ret;
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
todo(glsl) draw quad
if(sm<6) probe (0,0) rgba (0.23, 0.34, 0.5, 0.5) 1
if(sm>=6) probe (0,0) rgba (0.17, 0.39, 0.5, 0.5) 1
% The majority that applies to a typedef is the latent majority at the time
% that typedef was declared.
[pixel shader]
#pragma pack_matrix(row_major)
typedef float2x2 mat_t;
#pragma pack_matrix(column_major)
uniform mat_t m;
float4 main() : sv_target
{
return float4(m[0], m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
% In fact, it's illegal to specify a contradictory majority.
[pixel shader fail]
#pragma pack_matrix(row_major)
typedef float2x2 mat_t;
uniform column_major mat_t m;
float4 main() : sv_target
{
return 0;
}
% This applies to arrays as well. Note that struct fields already have latent
% majority applied (even if there have been no pragmas, as shown below), so the
% question of typedefs is moot there.
[pixel shader]
#pragma pack_matrix(row_major)
typedef float2x2 myarray_t[2];
#pragma pack_matrix(column_major)
uniform myarray_t a;
float4 main() : sv_target
{
return float4(a[0][0], a[1][1]);
}
[test]
uniform 0 float4 0.3 0.4 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.0 0.0 0.0 0.0
uniform 12 float4 0.5 0.6 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
% However, if no pack_matrix directive has been used yet, a typedef has no
% defined majority, and the majority can be overwritten, including by a
% subsequent pragma.
[pixel shader]
typedef float2x2 mat_t;
#pragma pack_matrix(row_major)
uniform mat_t m;
uniform row_major mat_t r;
uniform column_major mat_t c;
float4 main() : sv_target
{
return float4(m[0], m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
% This does not apply recursively to struct or array members, however. Members
% defined while there is no latent majority are always column-major, even if
% the type is later used after a pack_matrix(row_major) directive.
% Note that the majority of the struct or array type cannot itself be
% overwritten with modifiers; those are only valid on matrix types.
[pixel shader]
struct apple
{
float2x2 m;
};
#pragma pack_matrix(row_major)
typedef struct apple apple_t;
uniform apple_t a;
float4 main() : sv_target
{
return float4(a.m[0], a.m[1]);
}
[test]
uniform 0 float4 0.2 0.4 0.0 0.0
uniform 4 float4 0.3 0.5 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5)
[pixel shader]
typedef float2x2 myarray_t[2];
#pragma pack_matrix(row_major)
typedef myarray_t myarray2_t;
uniform myarray2_t a;
float4 main() : sv_target
{
return float4(a[0][0], a[1][1]);
}
[test]
uniform 0 float4 0.3 0.0 0.0 0.0
uniform 4 float4 0.4 0.0 0.0 0.0
uniform 8 float4 0.0 0.5 0.0 0.0
uniform 12 float4 0.0 0.6 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
% Compiler options
[require]
options: row-major
[pixel shader]
#pragma pack_matrix(column_major)
uniform float4x4 m;
float4 main() : sv_target
{
float4 ret;
ret.xy = m[0].yz;
ret.zw = m[1].yz;
return ret;
}
[test]
uniform 0 float4 0.1 0.5 0.9 1.3
uniform 4 float4 0.2 0.6 1.0 1.4
uniform 8 float4 0.3 0.7 1.1 1.5
uniform 12 float4 0.4 0.8 1.2 1.6
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
[require]
options: column-major
[pixel shader]
uniform float4x4 m;
float4 main() : sv_target
{
float4 ret;
ret.xy = m[0].yz;
ret.zw = m[1].yz;
return ret;
}
[test]
uniform 0 float4 0.1 0.5 0.9 1.3
uniform 4 float4 0.2 0.6 1.0 1.4
uniform 8 float4 0.3 0.7 1.1 1.5
uniform 12 float4 0.4 0.8 1.2 1.6
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
[require]
options: row-major
[pixel shader]
uniform float4x4 m;
float4 main() : sv_target
{
float4 ret;
ret.xy = m[0].yz;
ret.zw = m[1].yz;
return ret;
}
[test]
uniform 0 float4 0.1 0.5 0.9 1.3
uniform 4 float4 0.2 0.6 1.0 1.4
uniform 8 float4 0.3 0.7 1.1 1.5
uniform 12 float4 0.4 0.8 1.2 1.6
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 0.9, 0.6, 1.0) 1
[require]
options: column-major
[pixel shader]
uniform float4x4 m1;
#pragma pack_matrix(row_major)
uniform float4x4 m2;
float4 main() : sv_target
{
float4 ret;
ret.xy = m1[0].zw;
ret.zw = m2[0].zw;
return ret;
}
[test]
uniform 0 float4 0.1 0.5 0.9 1.3
uniform 4 float4 0.2 0.6 1.0 1.4
uniform 8 float4 0.3 0.7 1.1 1.5
uniform 12 float4 0.4 0.8 1.2 1.6
uniform 16 float4 1.7 2.1 2.5 2.9
uniform 20 float4 1.8 2.2 2.6 3.0
uniform 24 float4 1.9 2.3 2.7 3.1
uniform 28 float4 2.0 2.4 2.8 3.2
todo(glsl) draw quad
probe (0, 0) rgba (0.3, 0.4, 2.5, 2.9) 1
[require]
options: row-major
[pixel shader]
uniform float4x4 m1;
#pragma pack_matrix(column_major)
uniform float4x4 m2;
float4 main() : sv_target
{
float4 ret;
ret.xy = m1[3].zw;
ret.zw = m2[3].zw;
return ret;
}
[test]
uniform 0 float4 0.1 0.5 0.9 1.3
uniform 4 float4 0.2 0.6 1.0 1.4
uniform 8 float4 0.3 0.7 1.1 1.5
uniform 12 float4 0.4 0.8 1.2 1.6
uniform 16 float4 1.7 2.1 2.5 2.9
uniform 20 float4 1.8 2.2 2.6 3.0
uniform 24 float4 1.9 2.3 2.7 3.1
uniform 28 float4 2.0 2.4 2.8 3.2
todo(glsl) draw quad
probe (0, 0) rgba (1.2, 1.6, 3.1, 3.2) 1
[require]
options: column-major row-major
[pixel shader]
uniform float2x2 m;
float4 main() : sv_target
{
float4 ret;
ret.xy = m[0];
ret.zw = m[1];
return ret;
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.1, 0.3, 0.2, 0.4) 1