vkd3d/tests/hlsl/log.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return log2(x);
}
[test]
uniform 0 float4 2.0 4.0 5.0 0.4
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return log10(x);
}
[test]
uniform 0 float4 10.0 100.0 1.0 0.1
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 2.0, 0.0, -1.0) 1
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return log(x);
}
[test]
uniform 0 float4 3.0 10.0 1.0 0.1
todo(glsl) draw quad
probe (0, 0) rgba (1.0986123, 2.302585, 0.0, -2.302585) 2