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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
20 lines
311 B
Plaintext
20 lines
311 B
Plaintext
[require]
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shader model >= 4.1
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[srv 0]
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format r32g32b32a32 float
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size (2dms, 4, 2, 2)
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[pixel shader todo]
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Texture2DMS<float4, 2> t;
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float4 main() : sv_target
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{
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return float4(t.GetSamplePosition(0), t.GetSamplePosition(1));
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (-0.125, -0.375, 0.375, -0.125)
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