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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
26 lines
396 B
Plaintext
26 lines
396 B
Plaintext
[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return exp2(f);
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}
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[test]
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uniform 0 float4 -1.0 0.0 1.0 2.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.5, 1.0, 2.0, 4.0) 2
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return exp(f);
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}
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[test]
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uniform 0 float4 -1.0 0.0 1.0 2.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.36787948, 1.0, 2.7182815, 7.38905573) 2
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