vkd3d/tests/hlsl/cross.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
uniform float4 u;
uniform float4 v;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 0);
res.xyz = cross(u, v);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(glsl) draw quad
probe (0, 0) rgba (-2300, -970, 120, 0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 3.5);
res.xyz = cross(u, 4);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
todo(glsl) draw quad
probe (0, 0) rgba (-20, 8, 12, 3.5)