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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
34 lines
532 B
Plaintext
34 lines
532 B
Plaintext
[pixel shader]
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uniform float4 u;
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uniform float4 v;
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float4 main() : sv_target
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{
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float4 res = float4(0, 0, 0, 0);
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res.xyz = cross(u, v);
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return res;
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}
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[test]
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uniform 0 float4 1 -2 3 4
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uniform 4 float4 10 100 1000 10000
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todo(glsl) draw quad
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probe (0, 0) rgba (-2300, -970, 120, 0)
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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float4 res = float4(0, 0, 0, 3.5);
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res.xyz = cross(u, 4);
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return res;
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}
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[test]
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uniform 0 float4 1 -2 3 4
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todo(glsl) draw quad
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probe (0, 0) rgba (-20, 8, 12, 3.5)
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