vkd3d/tests/hlsl/compute.shader_test

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[require]
shader model >= 5.0
[uav 0]
format r32 float
size (2d, 1, 1)
0.1
[compute shader]
RWTexture2D<float> u;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(0, 0)] = -123.0;
}
[test]
todo(glsl) dispatch 1 1 1
probe uav 0 (0, 0) r (-123.0)