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22 lines
253 B
Plaintext
22 lines
253 B
Plaintext
[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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size (2d, 1, 1)
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0.1
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[compute shader]
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RWTexture2D<float> u;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(0, 0)] = -123.0;
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}
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[test]
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (-123.0)
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