vkd3d/tests/hlsl/writemask-assignop-1.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
uniform float4 color;
float4 main() : SV_target
{
float4 ret = color;
ret.zwx.yzx.xz += float2(0.4, 0.2);
ret.xzyw.wzx.xz.y.x -= 0.6;
ret.yxwz.yxwz *= -1;
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
todo(glsl) draw quad
probe (0, 0) rgba (0.5697, -0.08, -0.27, -0.4202)