vkd3d/libs/vkd3d-shader/hlsl_sm4.c
Zebediah Figura b89b02d21f vkd3d-shader/hlsl: Write data types into the RDEF section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:14 +02:00

361 lines
12 KiB
C

/*
* HLSL code generation for DXBC shader models 4-5
*
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
#include <stdio.h>
#include "vkd3d_d3dcommon.h"
#include "sm4.h"
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_type(type->e.array.type);
return type;
}
static unsigned int get_array_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_size(type->e.array.type) * type->e.array.elements_count;
return 1;
}
static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
{
switch (type->type)
{
case HLSL_CLASS_ARRAY:
return sm4_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3D_SVC_MATRIX_COLUMNS;
else
return D3D_SVC_MATRIX_ROWS;
case HLSL_CLASS_OBJECT:
return D3D_SVC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3D_SVC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3D_SVC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3D_SVC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->type);
assert(0);
return 0;
}
}
static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
{
switch (type->base_type)
{
case HLSL_TYPE_BOOL:
return D3D_SVT_BOOL;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3D_SVT_FLOAT;
case HLSL_TYPE_INT:
return D3D_SVT_INT;
case HLSL_TYPE_PIXELSHADER:
return D3D_SVT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SVT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3D_SVT_SAMPLER;
default:
assert(0);
}
break;
case HLSL_TYPE_STRING:
return D3D_SVT_STRING;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SVT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3D_SVT_TEXTURE;
default:
assert(0);
}
break;
case HLSL_TYPE_UINT:
return D3D_SVT_UINT;
case HLSL_TYPE_VERTEXSHADER:
return D3D_SVT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3D_SVT_VOID;
default:
assert(0);
}
assert(0);
return 0;
}
static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type)
{
const struct hlsl_type *array_type = get_array_type(type);
unsigned int field_count = 0, array_size = 0;
struct hlsl_struct_field *field;
size_t fields_offset = 0;
if (type->bytecode_offset)
return;
if (type->type == HLSL_CLASS_ARRAY)
array_size = get_array_size(type);
if (array_type->type == HLSL_CLASS_STRUCT)
{
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
field->name_bytecode_offset = put_string(buffer, field->name);
write_sm4_type(ctx, buffer, field->type);
}
fields_offset = bytecode_get_size(buffer);
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
put_u32(buffer, field->name_bytecode_offset);
put_u32(buffer, field->type->bytecode_offset);
put_u32(buffer, field->reg_offset);
++field_count;
}
}
type->bytecode_offset = put_u32(buffer, sm4_class(type) | (sm4_base_type(type) << 16));
put_u32(buffer, type->dimy | (type->dimx << 16));
put_u32(buffer, array_size | (field_count << 16));
put_u32(buffer, fields_offset);
}
static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
size_t cbuffers_offset, resources_offset, creator_offset, string_offset;
size_t cbuffer_position, resource_position, creator_position;
const struct hlsl_profile_info *profile = ctx->profile;
struct vkd3d_bytecode_buffer buffer = {0};
unsigned int cbuffer_count = 0, i, j;
const struct hlsl_buffer *cbuffer;
static const uint16_t target_types[] =
{
0xffff, /* PIXEL */
0xfffe, /* VERTEX */
0x4753, /* GEOMETRY */
0x4853, /* HULL */
0x4453, /* DOMAIN */
0x4353, /* COMPUTE */
};
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (cbuffer->reg.allocated)
++cbuffer_count;
}
put_u32(&buffer, cbuffer_count);
cbuffer_position = put_u32(&buffer, 0);
put_u32(&buffer, cbuffer_count); /* bound resource count */
resource_position = put_u32(&buffer, 0);
put_u32(&buffer, (target_types[profile->type] << 16) | (profile->major_version << 8) | profile->minor_version);
put_u32(&buffer, 0); /* FIXME: compilation flags */
creator_position = put_u32(&buffer, 0);
/* Bound resources. */
resources_offset = bytecode_get_size(&buffer);
set_u32(&buffer, resource_position, resources_offset);
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
uint32_t flags = 0;
if (!cbuffer->reg.allocated)
continue;
if (cbuffer->reservation.type)
flags |= D3D_SIF_USERPACKED;
put_u32(&buffer, 0); /* name */
put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_SIT_CBUFFER : D3D_SIT_TBUFFER);
put_u32(&buffer, 0); /* return type */
put_u32(&buffer, 0); /* dimension */
put_u32(&buffer, 0); /* multisample count */
put_u32(&buffer, cbuffer->reg.id); /* bind point */
put_u32(&buffer, 1); /* bind count */
put_u32(&buffer, flags); /* flags */
}
i = 0;
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (!cbuffer->reg.allocated)
continue;
string_offset = put_string(&buffer, cbuffer->name);
set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
}
/* Buffers. */
cbuffers_offset = bytecode_get_size(&buffer);
set_u32(&buffer, cbuffer_position, cbuffers_offset);
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
const struct hlsl_ir_var *var;
unsigned int var_count = 0;
if (!cbuffer->reg.allocated)
continue;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform && var->buffer == cbuffer)
++var_count;
}
put_u32(&buffer, 0); /* name */
put_u32(&buffer, var_count);
put_u32(&buffer, 0); /* variable offset */
put_u32(&buffer, align(cbuffer->size, 4) * sizeof(float));
put_u32(&buffer, 0); /* FIXME: flags */
put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_CT_CBUFFER : D3D_CT_TBUFFER);
}
i = 0;
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (!cbuffer->reg.allocated)
continue;
string_offset = put_string(&buffer, cbuffer->name);
set_u32(&buffer, cbuffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
}
i = 0;
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
size_t vars_start = bytecode_get_size(&buffer);
const struct hlsl_ir_var *var;
if (!cbuffer->reg.allocated)
continue;
set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform && var->buffer == cbuffer)
{
uint32_t flags = 0;
if (var->last_read)
flags |= D3D_SVF_USED;
put_u32(&buffer, 0); /* name */
put_u32(&buffer, var->buffer_offset);
put_u32(&buffer, var->data_type->reg_size * sizeof(float));
put_u32(&buffer, flags);
put_u32(&buffer, 0); /* type */
put_u32(&buffer, 0); /* FIXME: default value */
}
}
j = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform && var->buffer == cbuffer)
{
size_t var_offset = vars_start + j * 6 * sizeof(uint32_t);
size_t string_offset = put_string(&buffer, var->name);
set_u32(&buffer, var_offset, string_offset);
write_sm4_type(ctx, &buffer, var->data_type);
set_u32(&buffer, var_offset + 4 * sizeof(uint32_t), var->data_type->bytecode_offset);
++j;
}
}
}
creator_offset = put_string(&buffer, vkd3d_shader_get_version(NULL, NULL));
set_u32(&buffer, creator_position, creator_offset);
dxbc_writer_add_section(dxbc, TAG_RDEF, buffer.data, buffer.size);
}
static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
const struct hlsl_profile_info *profile = ctx->profile;
struct vkd3d_bytecode_buffer buffer = {0};
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{
VKD3D_SM4_PS,
VKD3D_SM4_VS,
VKD3D_SM4_GS,
VKD3D_SM5_HS,
VKD3D_SM5_DS,
VKD3D_SM5_CS,
0, /* EFFECT */
0, /* TEXTURE */
VKD3D_SM4_LIB,
};
put_u32(&buffer, (shader_types[profile->type] << 16) | (profile->major_version << 4) | profile->minor_version);
put_u32(&buffer, 0); /* FIXME: instruction token count */
dxbc_writer_add_section(dxbc, TAG_SHDR, buffer.data, buffer.size);
}
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
{
struct dxbc_writer dxbc;
size_t i;
int ret;
dxbc_writer_init(&dxbc);
write_sm4_rdef(ctx, &dxbc);
write_sm4_shdr(ctx, &dxbc);
ret = dxbc_writer_write(&dxbc, out);
for (i = 0; i < dxbc.section_count; ++i)
vkd3d_free((void *)dxbc.sections[i].data);
return ret;
}