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19 lines
411 B
Plaintext
19 lines
411 B
Plaintext
[pixel shader]
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uniform float4 a;
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uniform float2 b;
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float4 main() : SV_TARGET
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{
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float u = a.x, v = a.y, w = a.z, x = a.w, y = b.x, z = b.y;
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return float4(x * y - z / w + --u / -v,
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z * x / y + w / -v,
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u + v - w,
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x / y / w);
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}
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[test]
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uniform 0 float4 2.5 0.3 0.2 0.7
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uniform 4 float4 0.1 1.5 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1
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