Files
vkd3d/libs
Anna (navi) Figueiredo Gomes b17923b5ba vkd3d-shader/hlsl: Store parsed values in hlsl_ir_compile().
Makes emitting shaders from fx.c easier, and brings parsing failures
upfront.

Non-effect target profiles don't perform any type checks on
ConstructGSWithSO(), nor use shader objects in any way, but they do
check if the argument count is correct.

So we create a GeometryShader object with NULL decl and profile when
targeting non-effect profiles, so our type checks still work and
implicit conversions aren't attempted.
2025-12-09 15:44:30 +01:00
..
2018-06-27 22:43:49 +02:00