mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
77 lines
1.5 KiB
Plaintext
77 lines
1.5 KiB
Plaintext
[require]
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shader model >= 4.1
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[rtv 0]
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[pixel shader todo]
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float4 main(out uint sample_mask : SV_Coverage) : SV_Target
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{
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sample_mask = 0x5;
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return float4(1.0, 1.0, 1.0, 1.0);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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sample mask 0x0b
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)
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[require]
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shader model >= 5.0
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[uav 1]
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format r32 uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[pixel shader todo]
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RWTexture2D<uint> u : register(u1);
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float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target
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{
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InterlockedOr(u[uint2(position.x, position.y)], coverage);
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return float4(0.0, 1.0, 0.0, 1.0);
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}
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[test]
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sample mask 0x01
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.25, 0.0, 0.25)
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probe uav 1 (0, 0, 4, 4) rui (0x01)
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sample mask 0x03
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 (0, 0, 4, 4) rui (0x03)
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sample mask 0x07
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.75, 0.0, 0.75)
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probe uav 1 (0, 0, 4, 4) rui (0x07)
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[uav 1]
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format r32 uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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sample mask 0x09
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 (0, 0, 4, 4) rui (0x09)
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sample mask 0x0f
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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probe uav 1 (0, 0, 4, 4) rui (0x0f)
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