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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
5c285adc6b
From this point on, it is no longer true that only hlsl_ir_loads can return objects, because an object can also come from chain of hlsl_ir_indexes that ends in an hlsl_ir_load. The lower_index_loads pass takes care of lowering all hlsl_ir_indexes into hlsl_ir_loads. For this reason, hlsl_resource_load_params now expects both the resource as the sampler to be just an hlsl_ir_node pointer instead of a pointer to a more specific hlsl_ir_load.
48 lines
593 B
Plaintext
48 lines
593 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float x[3] = {0, 2, 3};
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return x[x[1] = 1];
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}
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uint4 func(uint t)
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{
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return uint4(t + 0, t + 1, t + 2, t + 3);
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}
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float4 main() : sv_target
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{
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return func(10)[func(0).y];
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}
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[test]
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draw quad
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probe all rgba (11.0, 11.0, 11.0, 11.0)
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[pixel shader]
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float4 func(void)
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{
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static uint i;
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i += 1;
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return float4(0.1, 0.2, 0.3, 0.4) + i;
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}
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float4 main() : sv_target
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{
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return func()[func().x];
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}
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[test]
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draw quad
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todo probe all rgba (2.2, 2.2, 2.2, 2.2)
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