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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
17 lines
312 B
Plaintext
17 lines
312 B
Plaintext
% Use a uniform to prevent the compiler from optimizing.
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[pixel shader]
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uniform float i;
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float4 main() : SV_TARGET
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{
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float4 color = float4(0.5, 0.4, 0.3, 0.2);
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color.g = color[i];
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color.b = 0.8;
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return color;
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}
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[test]
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uniform 0 float 2
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.3, 0.8, 0.2)
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