vkd3d/tests/hlsl/uav-load.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[require]
shader model >= 5.0
[uav 0]
format r32 float
size (3, 1)
0.1 0.2 0.3
[uav 1]
format r32 float
size (1, 1)
0.5
[compute shader]
RWTexture2D<float> u, v;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
u[uint2(2, 0)] = u[uint2(0, 0)];
}
[test]
todo(sm>=6) dispatch 1 1 1
probe uav 0 (0, 0) r (0.6)
probe uav 0 (1, 0) r (0.6)
probe uav 0 (2, 0) r (0.6)
probe uav 1 (0, 0) r (0.5)