vkd3d/tests/hlsl/array-size-expr.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader]
static const float4 array_st[(2 + 1) * 2] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
};
float4 main() : SV_TARGET
{
return array_st[1];
}
[test]
draw quad
probe all rgba (21, 22, 23, 24)
[pixel shader]
static const float4 array_st[2*2][1+1] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
71, 72, 73, 74,
81, 82, 83, 84,
};
float4 main() : SV_TARGET
{
return array_st[2][1];
}
[test]
draw quad
probe all rgba (61, 62, 63, 64)
[pixel shader]
static const int size = 8;
static const float array[size] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 main() : sv_target
{
return float4(array[1], array[2], array[5], array[0]);
}
[test]
draw quad
probe all rgba (2, 3, 6, 1)
% Additional level of indirection
[pixel shader todo fail(sm>=6)]
static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
static const int idx = 2;
static const float array2[array[idx]] = {1, 2, 3};
float4 main() : sv_target
{
return float4(array[1], array2[2], array[5], array[0]);
}
[test]
todo draw quad
probe all rgba (2, 3, 6, 1)