mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
9075722128
For swapchain back buffers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2034 lines
68 KiB
C
2034 lines
68 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_private.h"
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static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
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{
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switch (dimension)
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{
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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return VK_IMAGE_TYPE_1D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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return VK_IMAGE_TYPE_2D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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return VK_IMAGE_TYPE_3D;
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default:
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ERR("Invalid resource dimension %#x.\n", dimension);
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return VK_IMAGE_TYPE_2D;
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}
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}
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static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
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{
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switch (desc->Count)
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{
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case 1:
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return VK_SAMPLE_COUNT_1_BIT;
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case 2:
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return VK_SAMPLE_COUNT_2_BIT;
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case 4:
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return VK_SAMPLE_COUNT_4_BIT;
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case 8:
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return VK_SAMPLE_COUNT_8_BIT;
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case 16:
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return VK_SAMPLE_COUNT_16_BIT;
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case 32:
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return VK_SAMPLE_COUNT_32_BIT;
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case 64:
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return VK_SAMPLE_COUNT_64_BIT;
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default:
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FIXME("Unhandled sample count %u.\n", desc->Count);
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return VK_SAMPLE_COUNT_1_BIT;
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}
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}
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HRESULT vkd3d_create_buffer(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkBufferCreateInfo buffer_info;
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VkResult vr;
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.pNext = NULL;
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buffer_info.flags = 0;
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buffer_info.size = desc->Width;
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
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| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
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if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD)
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buffer_info.usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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else if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
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buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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/* FIXME: Buffers always can be accessed from multiple queues. */
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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buffer_info.queueFamilyIndexCount = 0;
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buffer_info.pQueueFamilyIndices = 0;
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if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
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{
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WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format;
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const D3D12_RESOURCE_DESC *desc;
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VkImageCreateInfo image_info;
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VkResult vr;
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desc = &resource->desc;
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if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
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{
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WARN("Invalid DXGI format %#x.\n", desc->Format);
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return E_INVALIDARG;
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}
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = NULL;
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image_info.flags = 0;
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if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && dxgi_format_is_typeless(desc->Format))
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image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc->Width == desc->Height)
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
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image_info.format = format->vk_format;
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image_info.extent.width = desc->Width;
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image_info.extent.height = desc->Height;
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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{
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image_info.extent.depth = desc->DepthOrArraySize;
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image_info.arrayLayers = 1;
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}
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else
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{
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image_info.extent.depth = 1;
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image_info.arrayLayers = desc->DepthOrArraySize;
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}
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image_info.mipLevels = desc->MipLevels;
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image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
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if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
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{
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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}
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else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR)
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{
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image_info.tiling = VK_IMAGE_TILING_LINEAR;
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}
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else
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{
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FIXME("Unsupported layout %#x.\n", desc->Layout);
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return E_NOTIMPL;
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}
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image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
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image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
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image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
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image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
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FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS.\n");
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = NULL;
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image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
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{
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WARN("Failed to create Vulkan image, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
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VkMemoryPropertyFlags required_flags;
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unsigned int i;
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switch (heap_properties->Type)
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{
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case D3D12_HEAP_TYPE_DEFAULT:
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required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D12_HEAP_TYPE_CUSTOM:
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FIXME("Custom heaps not supported yet.\n");
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case D3D12_HEAP_TYPE_UPLOAD:
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case D3D12_HEAP_TYPE_READBACK:
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required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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break;
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default:
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WARN("Invalid heap type %#x.\n", heap_properties->Type);
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return ~0u;
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}
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for (i = 0; i < memory_info->memoryTypeCount; ++i)
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{
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if (!(memory_type_mask & (1u << i)))
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continue;
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if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
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return i;
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}
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return ~0u;
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}
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static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
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memory_requirements->size, memory_requirements->alignment);
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = NULL;
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allocate_info.allocationSize = memory_requirements->size;
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allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
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memory_requirements->memoryTypeBits, heap_properties, heap_flags);
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if (allocate_info.memoryTypeIndex == ~0u)
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{
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FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
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*vk_memory = VK_NULL_HANDLE;
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return E_FAIL;
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}
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TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
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if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
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{
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WARN("Failed to allocate device memory, vr %d.\n", vr);
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryRequirements memory_requirements;
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VkResult vr;
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HRESULT hr;
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, &memory_requirements));
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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&memory_requirements, vk_memory)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static HRESULT vkd3d_allocate_image_memory(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryRequirements memory_requirements;
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VkResult vr;
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HRESULT hr;
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assert(D3D12_RESOURCE_DIMENSION_TEXTURE1D <= resource->desc.Dimension
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&& resource->desc.Dimension <= D3D12_RESOURCE_DIMENSION_TEXTURE3D);
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VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->u.vk_image, &memory_requirements));
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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&memory_requirements, &resource->vk_memory)))
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return hr;
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, resource->u.vk_image, resource->vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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resource->vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
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return;
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if (resource->gpu_address)
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vkd3d_gpu_va_allocator_free(&device->gpu_va_allocator, resource->gpu_address);
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if (d3d12_resource_is_buffer(resource))
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VK_CALL(vkDestroyBuffer(device->vk_device, resource->u.vk_buffer, NULL));
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else
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VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL));
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if (resource->vk_memory)
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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}
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static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedIncrement(&resource->internal_refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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return refcount;
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}
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static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedDecrement(&resource->internal_refcount);
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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{
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d3d12_resource_destroy(resource, resource->device);
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vkd3d_free(resource);
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}
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return refcount;
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}
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_resource, ID3D12Resource_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12Resource)
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|| IsEqualGUID(riid, &IID_ID3D12Pageable)
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|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(riid, &IID_ID3D12Object)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D12Resource_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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ULONG refcount = InterlockedIncrement(&resource->refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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if (refcount == 1)
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{
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struct d3d12_device *device = resource->device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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d3d12_resource_incref(resource);
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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ULONG refcount = InterlockedDecrement(&resource->refcount);
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = resource->device;
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d3d12_resource_decref(resource);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
|
|
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource *iface, const WCHAR *name)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
|
|
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, resource->device->wchar_size));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource *iface,
|
|
REFIID riid, void **device)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
|
|
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
|
|
|
|
return ID3D12Device_QueryInterface(&resource->device->ID3D12Device_iface, riid, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT sub_resource,
|
|
const D3D12_RANGE *read_range, void **data)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
const struct vkd3d_vk_device_procs *vk_procs;
|
|
struct d3d12_device *device;
|
|
VkResult vr;
|
|
|
|
TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
|
|
iface, sub_resource, read_range, data);
|
|
|
|
device = resource->device;
|
|
vk_procs = &device->vk_procs;
|
|
|
|
if (!is_cpu_accessible_heap(&resource->heap_properties))
|
|
{
|
|
WARN("Resource is not CPU accessible.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (d3d12_resource_is_texture(resource))
|
|
{
|
|
/* Textures seem to be mappable only on UMA adapters. */
|
|
FIXME("Not implemented for textures.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!resource->vk_memory)
|
|
{
|
|
FIXME("Not implemented for this resource type.\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
WARN("Ignoring read range %p.\n", read_range);
|
|
|
|
if (!resource->map_count)
|
|
{
|
|
if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
|
|
0, VK_WHOLE_SIZE, 0, &resource->map_data))) < 0)
|
|
{
|
|
WARN("Failed to map device memory, vr %d.\n", vr);
|
|
return hresult_from_vk_result(vr);
|
|
}
|
|
}
|
|
|
|
*data = resource->map_data;
|
|
++resource->map_count;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
|
|
const D3D12_RANGE *written_range)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
const struct vkd3d_vk_device_procs *vk_procs;
|
|
struct d3d12_device *device;
|
|
|
|
TRACE("iface %p, sub_resource %u, written_range %p.\n",
|
|
iface, sub_resource, written_range);
|
|
|
|
device = resource->device;
|
|
vk_procs = &device->vk_procs;
|
|
|
|
if (d3d12_resource_is_texture(resource))
|
|
{
|
|
FIXME("Not implemented for textures.\n");
|
|
return;
|
|
}
|
|
|
|
if (!resource->map_count)
|
|
{
|
|
WARN("Resource %p is not mapped.\n", resource);
|
|
return;
|
|
}
|
|
|
|
--resource->map_count;
|
|
if (!resource->map_count)
|
|
{
|
|
resource->map_data = NULL;
|
|
VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
|
|
}
|
|
}
|
|
|
|
static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface,
|
|
D3D12_RESOURCE_DESC *resource_desc)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
|
|
TRACE("iface %p, resource_desc %p.\n", iface, resource_desc);
|
|
|
|
*resource_desc = resource->desc;
|
|
return resource_desc;
|
|
}
|
|
|
|
static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource *iface)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return resource->gpu_address;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource *iface,
|
|
UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data,
|
|
UINT src_row_pitch, UINT src_slice_pitch)
|
|
{
|
|
FIXME("iface %p, dst_sub_resource %u, dst_box %p, src_data %p, "
|
|
"src_row_pitch %u, src_slice_pitch %u stub!\n",
|
|
iface, dst_sub_resource, dst_box,
|
|
src_data, src_row_pitch, src_slice_pitch);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource *iface,
|
|
void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
|
|
UINT src_sub_resource, const D3D12_BOX *src_box)
|
|
{
|
|
FIXME("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
|
|
"src_sub_resource %u, src_box %p stub!\n",
|
|
iface, dst_data, dst_row_pitch, dst_slice_pitch,
|
|
src_sub_resource, src_box);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource *iface,
|
|
D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags)
|
|
{
|
|
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
|
|
|
|
TRACE("iface %p, heap_properties %p, flags %p.\n",
|
|
iface, heap_properties, flags);
|
|
|
|
if (heap_properties)
|
|
*heap_properties = resource->heap_properties;
|
|
if (flags)
|
|
*flags = resource->heap_flags;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d12_resource_QueryInterface,
|
|
d3d12_resource_AddRef,
|
|
d3d12_resource_Release,
|
|
/* ID3D12Object methods */
|
|
d3d12_resource_GetPrivateData,
|
|
d3d12_resource_SetPrivateData,
|
|
d3d12_resource_SetPrivateDataInterface,
|
|
d3d12_resource_SetName,
|
|
/* ID3D12DeviceChild methods */
|
|
d3d12_resource_GetDevice,
|
|
/* ID3D12Resource methods */
|
|
d3d12_resource_Map,
|
|
d3d12_resource_Unmap,
|
|
d3d12_resource_GetDesc,
|
|
d3d12_resource_GetGPUVirtualAddress,
|
|
d3d12_resource_WriteToSubresource,
|
|
d3d12_resource_ReadFromSubresource,
|
|
d3d12_resource_GetHeapProperties,
|
|
};
|
|
|
|
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d12_resource_vtbl);
|
|
return impl_from_ID3D12Resource(iface);
|
|
}
|
|
|
|
static HRESULT validate_buffer_desc(const D3D12_RESOURCE_DESC *desc)
|
|
{
|
|
if (desc->MipLevels != 1)
|
|
{
|
|
WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT validate_texture_desc(D3D12_RESOURCE_DESC *desc)
|
|
{
|
|
if (!desc->MipLevels)
|
|
{
|
|
unsigned int size = max(desc->Width, desc->Height);
|
|
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
size = max(size, desc->DepthOrArraySize);
|
|
desc->MipLevels = vkd3d_log2i(size) + 1;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
|
|
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE *optimized_clear_value)
|
|
{
|
|
HRESULT hr;
|
|
|
|
resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
|
|
resource->refcount = 1;
|
|
resource->internal_refcount = 1;
|
|
|
|
resource->desc = *desc;
|
|
|
|
if (d3d12_resource_is_texture(resource)
|
|
&& (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|
|
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK))
|
|
{
|
|
WARN("Texture cannot be created on a UPLOAD/READBACK heap.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
|
|
{
|
|
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST)
|
|
{
|
|
WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!is_valid_resource_state(initial_state))
|
|
{
|
|
WARN("Invalid initial resource state %#x.\n", initial_state);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (optimized_clear_value && d3d12_resource_is_buffer(resource))
|
|
{
|
|
WARN("Optimized clear value must be NULL for buffers.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (optimized_clear_value)
|
|
WARN("Ignoring optimized clear value.\n");
|
|
|
|
resource->gpu_address = 0;
|
|
resource->flags = 0;
|
|
|
|
switch (desc->Dimension)
|
|
{
|
|
case D3D12_RESOURCE_DIMENSION_BUFFER:
|
|
if (FAILED(hr = validate_buffer_desc(&resource->desc)))
|
|
return hr;
|
|
if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags,
|
|
&resource->desc, &resource->u.vk_buffer)))
|
|
return hr;
|
|
if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
|
|
desc->Width, resource)))
|
|
{
|
|
ERR("Failed to allocate GPU VA.\n");
|
|
d3d12_resource_destroy(resource, device);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
|
|
heap_properties, heap_flags, &resource->vk_memory)))
|
|
{
|
|
d3d12_resource_destroy(resource, device);
|
|
return hr;
|
|
}
|
|
break;
|
|
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
|
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
|
if (FAILED(hr = validate_texture_desc(&resource->desc)))
|
|
return hr;
|
|
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
|
|
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags)))
|
|
return hr;
|
|
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
|
|
{
|
|
d3d12_resource_destroy(resource, device);
|
|
return hr;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
resource->map_count = 0;
|
|
resource->map_data = NULL;
|
|
|
|
resource->heap_properties = *heap_properties;
|
|
resource->heap_flags = heap_flags;
|
|
resource->initial_state = initial_state;
|
|
|
|
resource->device = device;
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
|
|
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
|
|
{
|
|
struct d3d12_resource *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = vkd3d_malloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
|
|
desc, initial_state, optimized_clear_value)))
|
|
{
|
|
vkd3d_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created committed resource %p.\n", object);
|
|
|
|
*resource = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
|
|
VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
|
|
{
|
|
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
|
|
struct d3d12_resource *object;
|
|
|
|
if (!(object = vkd3d_malloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
|
|
object->refcount = 1;
|
|
object->internal_refcount = 1;
|
|
object->desc = *desc;
|
|
object->u.vk_image = vk_image;
|
|
object->vk_memory = VK_NULL_HANDLE;
|
|
object->flags = VKD3D_RESOURCE_EXTERNAL;
|
|
object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
|
|
object->map_count = 0;
|
|
object->map_data = NULL;
|
|
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
|
|
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
|
|
object->device = d3d12_device;
|
|
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
|
|
|
|
TRACE("Created resource %p.\n", object);
|
|
|
|
*resource = &object->ID3D12Resource_iface;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
ULONG vkd3d_resource_incref(ID3D12Resource *resource)
|
|
{
|
|
TRACE("resource %p.\n", resource);
|
|
return d3d12_resource_incref(impl_from_ID3D12Resource(resource));
|
|
}
|
|
|
|
ULONG vkd3d_resource_decref(ID3D12Resource *resource)
|
|
{
|
|
TRACE("resource %p.\n", resource);
|
|
return d3d12_resource_decref(impl_from_ID3D12Resource(resource));
|
|
}
|
|
|
|
/* CBVs, SRVs, UAVs */
|
|
static struct vkd3d_view *vkd3d_view_create(void)
|
|
{
|
|
struct vkd3d_view *view;
|
|
|
|
if ((view = vkd3d_malloc(sizeof(*view))))
|
|
{
|
|
view->refcount = 1;
|
|
view->vk_counter_view = VK_NULL_HANDLE;
|
|
}
|
|
return view;
|
|
}
|
|
|
|
static void vkd3d_view_incref(struct vkd3d_view *view)
|
|
{
|
|
InterlockedIncrement(&view->refcount);
|
|
}
|
|
|
|
static void vkd3d_view_decref(struct vkd3d_view *view,
|
|
const struct d3d12_desc *descriptor, struct d3d12_device *device)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
ULONG refcount = InterlockedDecrement(&view->refcount);
|
|
|
|
if (refcount)
|
|
return;
|
|
|
|
TRACE("Destroying view %p.\n", view);
|
|
|
|
if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV || descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
|
|
{
|
|
if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
|
|
|| descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
|
|
VK_CALL(vkDestroyBufferView(device->vk_device, view->u.vk_buffer_view, NULL));
|
|
else
|
|
VK_CALL(vkDestroyImageView(device->vk_device, view->u.vk_image_view, NULL));
|
|
|
|
if (view->vk_counter_view)
|
|
VK_CALL(vkDestroyBufferView(device->vk_device, view->vk_counter_view, NULL));
|
|
}
|
|
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
|
|
{
|
|
VK_CALL(vkDestroySampler(device->vk_device, view->u.vk_sampler, NULL));
|
|
}
|
|
|
|
vkd3d_free(view);
|
|
}
|
|
|
|
static void d3d12_desc_destroy(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device)
|
|
{
|
|
/* Nothing to do for VKD3D_DESCRIPTOR_MAGIC_CBV. */
|
|
if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
|
|
|| descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
|
|
|| descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
|
|
{
|
|
vkd3d_view_decref(descriptor->u.view, descriptor, device);
|
|
}
|
|
|
|
memset(descriptor, 0, sizeof(*descriptor));
|
|
}
|
|
|
|
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
|
|
struct d3d12_device *device)
|
|
{
|
|
d3d12_desc_destroy(dst, device);
|
|
|
|
*dst = *src;
|
|
|
|
if (src->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
|
|
|| src->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
|
|
|| src->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
|
|
{
|
|
vkd3d_view_incref(src->u.view);
|
|
}
|
|
}
|
|
|
|
static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const struct vkd3d_format *format,
|
|
VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct VkBufferViewCreateInfo view_desc;
|
|
VkResult vr;
|
|
|
|
assert(d3d12_resource_is_buffer(resource));
|
|
|
|
if (vkd3d_format_is_compressed(format))
|
|
{
|
|
WARN("Invalid format for buffer view %#x.\n", format->dxgi_format);
|
|
return false;
|
|
}
|
|
|
|
view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
|
view_desc.pNext = NULL;
|
|
view_desc.flags = 0;
|
|
view_desc.buffer = resource->u.vk_buffer;
|
|
view_desc.format = format->vk_format;
|
|
view_desc.offset = offset;
|
|
view_desc.range = range;
|
|
if ((vr = VK_CALL(vkCreateBufferView(device->vk_device, &view_desc, NULL, vk_view))) < 0)
|
|
WARN("Failed to create Vulkan buffer view, vr %d.\n", vr);
|
|
return vr == VK_SUCCESS;
|
|
}
|
|
|
|
#define VKD3D_VIEW_RAW_BUFFER 0x1
|
|
|
|
static bool vkd3d_create_buffer_view(struct d3d12_device *device,
|
|
struct d3d12_resource *resource, DXGI_FORMAT view_format,
|
|
unsigned int offset, unsigned int size, unsigned int structure_stride,
|
|
unsigned int flags, VkBufferView *vk_view)
|
|
{
|
|
const struct vkd3d_format *format;
|
|
unsigned int element_size;
|
|
|
|
if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
|
|
{
|
|
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
|
|
element_size = format->byte_count;
|
|
}
|
|
else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride)
|
|
{
|
|
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
|
|
element_size = structure_stride;
|
|
}
|
|
else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, view_format)))
|
|
{
|
|
element_size = format->byte_count;
|
|
}
|
|
else
|
|
{
|
|
WARN("Failed to find format for %#x.\n", resource->desc.Format);
|
|
return false;
|
|
}
|
|
|
|
return vkd3d_create_vk_buffer_view(device, resource, format,
|
|
offset * element_size, size * element_size, vk_view);
|
|
}
|
|
|
|
static VkResult vkd3d_create_texture_view(struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const struct vkd3d_format *format, VkImageViewType view_type,
|
|
uint32_t miplevel_idx, uint32_t miplevel_count, uint32_t layer_idx, uint32_t layer_count,
|
|
VkImageView *vk_view)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct VkImageViewCreateInfo view_desc;
|
|
VkResult vr;
|
|
|
|
assert(resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D);
|
|
|
|
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
view_desc.pNext = NULL;
|
|
view_desc.flags = 0;
|
|
view_desc.image = resource->u.vk_image;
|
|
view_desc.viewType = view_type;
|
|
view_desc.format = format->vk_format;
|
|
if (format->vk_aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
|
|
{
|
|
view_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO;
|
|
view_desc.components.g = VK_COMPONENT_SWIZZLE_R;
|
|
view_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO;
|
|
view_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
|
|
}
|
|
else
|
|
{
|
|
view_desc.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
view_desc.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
view_desc.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
view_desc.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
}
|
|
view_desc.subresourceRange.aspectMask = format->vk_aspect_mask;
|
|
view_desc.subresourceRange.baseMipLevel = miplevel_idx;
|
|
view_desc.subresourceRange.levelCount = miplevel_count;
|
|
view_desc.subresourceRange.baseArrayLayer = layer_idx;
|
|
view_desc.subresourceRange.layerCount = layer_count;
|
|
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, vk_view))) < 0)
|
|
WARN("Failed to create Vulkan image view, vr %d.\n", vr);
|
|
return vr;
|
|
}
|
|
|
|
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc)
|
|
{
|
|
struct VkDescriptorBufferInfo *buffer_info;
|
|
struct d3d12_resource *resource;
|
|
|
|
d3d12_desc_destroy(descriptor, device);
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Constant buffer desc is NULL.\n");
|
|
return;
|
|
}
|
|
|
|
if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1))
|
|
{
|
|
WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
|
return;
|
|
}
|
|
|
|
if (!desc->BufferLocation)
|
|
{
|
|
FIXME("NULL CBV not implemented.\n");
|
|
return;
|
|
}
|
|
|
|
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, desc->BufferLocation);
|
|
buffer_info = &descriptor->u.vk_cbv_info;
|
|
buffer_info->buffer = resource->u.vk_buffer;
|
|
buffer_info->offset = desc->BufferLocation - resource->gpu_address;
|
|
buffer_info->range = min(desc->SizeInBytes, resource->desc.Width - buffer_info->offset);
|
|
|
|
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
|
|
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
}
|
|
|
|
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags)
|
|
{
|
|
if (flags == D3D12_BUFFER_SRV_FLAG_RAW)
|
|
return VKD3D_VIEW_RAW_BUFFER;
|
|
if (flags)
|
|
FIXME("Unhandled buffer SRV flags %#x.\n", flags);
|
|
return 0;
|
|
}
|
|
|
|
static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, struct d3d12_resource *resource,
|
|
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
|
|
{
|
|
struct vkd3d_view *view;
|
|
|
|
if (!desc)
|
|
{
|
|
FIXME("Default SRV views not supported.\n");
|
|
return;
|
|
}
|
|
|
|
if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER)
|
|
{
|
|
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
|
|
return;
|
|
}
|
|
|
|
if (!(view = vkd3d_view_create()))
|
|
return;
|
|
|
|
if (!vkd3d_create_buffer_view(device, resource, desc->Format,
|
|
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
|
|
desc->u.Buffer.StructureByteStride,
|
|
vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags),
|
|
&view->u.vk_buffer_view))
|
|
{
|
|
vkd3d_free(view);
|
|
return;
|
|
}
|
|
|
|
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
|
|
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
descriptor->u.view = view;
|
|
}
|
|
|
|
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, struct d3d12_resource *resource,
|
|
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
|
|
{
|
|
const struct vkd3d_format *format;
|
|
VkImageViewType vk_view_type;
|
|
struct vkd3d_view *view;
|
|
|
|
d3d12_desc_destroy(descriptor, device);
|
|
|
|
if (!resource)
|
|
{
|
|
FIXME("NULL resource SRV not implemented.\n");
|
|
return;
|
|
}
|
|
|
|
if (d3d12_resource_is_buffer(resource))
|
|
{
|
|
vkd3d_create_buffer_srv(descriptor, device, resource, desc);
|
|
return;
|
|
}
|
|
|
|
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
|
|
return;
|
|
}
|
|
|
|
if (desc)
|
|
FIXME("Unhandled SRV desc %p.\n", desc);
|
|
|
|
if (!(format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc ? desc->Format : 0)))
|
|
{
|
|
FIXME("Failed to find format for %#x.\n", resource->desc.Format);
|
|
return;
|
|
}
|
|
|
|
if (!(view = vkd3d_view_create()))
|
|
return;
|
|
|
|
vk_view_type = resource->desc.DepthOrArraySize > 1
|
|
? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
|
|
if (vkd3d_create_texture_view(device, resource, format, vk_view_type,
|
|
0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS, &view->u.vk_image_view) < 0)
|
|
{
|
|
vkd3d_free(view);
|
|
return;
|
|
}
|
|
|
|
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
|
|
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
descriptor->u.view = view;
|
|
}
|
|
|
|
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)
|
|
{
|
|
if (flags == D3D12_BUFFER_UAV_FLAG_RAW)
|
|
return VKD3D_VIEW_RAW_BUFFER;
|
|
if (flags)
|
|
FIXME("Unhandled buffer UAV flags %#x.\n", flags);
|
|
return 0;
|
|
}
|
|
|
|
static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
|
|
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
|
|
{
|
|
struct vkd3d_view *view;
|
|
|
|
if (!desc)
|
|
{
|
|
FIXME("Default UAV views not supported.\n");
|
|
return;
|
|
}
|
|
|
|
if (desc->ViewDimension != D3D12_UAV_DIMENSION_BUFFER)
|
|
{
|
|
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
|
|
return;
|
|
}
|
|
|
|
if (desc->u.Buffer.CounterOffsetInBytes)
|
|
FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
|
|
|
|
if (!(view = vkd3d_view_create()))
|
|
return;
|
|
|
|
if (!vkd3d_create_buffer_view(device, resource, desc->Format,
|
|
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
|
|
desc->u.Buffer.StructureByteStride,
|
|
vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags),
|
|
&view->u.vk_buffer_view))
|
|
{
|
|
vkd3d_free(view);
|
|
return;
|
|
}
|
|
|
|
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
|
|
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
descriptor->u.view = view;
|
|
|
|
if (counter_resource)
|
|
{
|
|
assert(d3d12_resource_is_buffer(counter_resource));
|
|
assert(desc->u.Buffer.StructureByteStride);
|
|
if (!vkd3d_create_buffer_view(device, counter_resource, DXGI_FORMAT_R32_UINT,
|
|
desc->u.Buffer.CounterOffsetInBytes / sizeof(uint32_t), 1, 0, 0, &view->vk_counter_view))
|
|
{
|
|
view->vk_counter_view = VK_NULL_HANDLE;
|
|
d3d12_desc_destroy(descriptor, device);
|
|
}
|
|
}
|
|
|
|
/* FIXME: Clears are implemented only for R32_UINT buffer UAVs. */
|
|
if ((desc->Format == DXGI_FORMAT_R32_TYPELESS && (desc->u.Buffer.Flags & VKD3D_VIEW_RAW_BUFFER))
|
|
|| desc->Format == DXGI_FORMAT_R32_UINT)
|
|
{
|
|
const struct vkd3d_format *format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
|
|
|
|
descriptor->view_offset = desc->u.Buffer.FirstElement * format->byte_count;
|
|
descriptor->view_size = desc->u.Buffer.NumElements * format->byte_count;
|
|
}
|
|
}
|
|
|
|
static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, struct d3d12_resource *resource,
|
|
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
|
|
{
|
|
uint32_t miplevel_idx, layer_idx, layer_count;
|
|
const struct vkd3d_format *format;
|
|
VkImageViewType vk_view_type;
|
|
struct vkd3d_view *view;
|
|
|
|
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
|
|
return;
|
|
}
|
|
|
|
if (!(format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc ? desc->Format : 0)))
|
|
{
|
|
ERR("Failed to find format for %#x.\n", resource->desc.Format);
|
|
return;
|
|
}
|
|
|
|
if (vkd3d_format_is_compressed(format))
|
|
{
|
|
WARN("UAVs cannot be created for compressed formats.\n");
|
|
return;
|
|
}
|
|
|
|
vk_view_type = resource->desc.DepthOrArraySize > 1
|
|
? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
|
|
miplevel_idx = 0;
|
|
layer_idx = 0;
|
|
layer_count = VK_REMAINING_ARRAY_LAYERS;
|
|
if (desc)
|
|
{
|
|
if (desc->ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2D)
|
|
{
|
|
if (desc->u.Texture2D.PlaneSlice)
|
|
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice);
|
|
|
|
miplevel_idx = desc->u.Texture2D.MipSlice;
|
|
}
|
|
else if (desc->ViewDimension == D3D12_UAV_DIMENSION_TEXTURE2DARRAY)
|
|
{
|
|
if (desc->u.Texture2DArray.PlaneSlice)
|
|
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice);
|
|
|
|
vk_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
|
miplevel_idx = desc->u.Texture2DArray.MipSlice;
|
|
layer_idx = desc->u.Texture2DArray.FirstArraySlice;
|
|
layer_count = desc->u.Texture2DArray.ArraySize;
|
|
}
|
|
else
|
|
{
|
|
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!(view = vkd3d_view_create()))
|
|
return;
|
|
|
|
if (vkd3d_create_texture_view(device, resource, format, vk_view_type,
|
|
miplevel_idx, 1, layer_idx, layer_count, &view->u.vk_image_view) < 0)
|
|
{
|
|
vkd3d_free(view);
|
|
return;
|
|
}
|
|
|
|
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
|
|
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
descriptor->u.view = view;
|
|
}
|
|
|
|
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
|
|
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
|
|
{
|
|
d3d12_desc_destroy(descriptor, device);
|
|
|
|
if (!resource)
|
|
{
|
|
FIXME("NULL resource UAV not implemented.\n");
|
|
return;
|
|
}
|
|
|
|
if (d3d12_resource_is_buffer(resource))
|
|
{
|
|
vkd3d_create_buffer_uav(descriptor, device, resource, counter_resource, desc);
|
|
}
|
|
else
|
|
{
|
|
if (counter_resource)
|
|
FIXME("Unexpected counter resource for texture view.\n");
|
|
vkd3d_create_texture_uav(descriptor, device, resource, desc);
|
|
}
|
|
}
|
|
|
|
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view)
|
|
{
|
|
const struct vkd3d_format *format;
|
|
struct d3d12_resource *resource;
|
|
|
|
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
|
|
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address);
|
|
return vkd3d_create_vk_buffer_view(device, resource, format,
|
|
gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view);
|
|
}
|
|
|
|
/* samplers */
|
|
static VkFilter vk_filter_from_d3d12(D3D12_FILTER_TYPE type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case D3D12_FILTER_TYPE_POINT:
|
|
return VK_FILTER_NEAREST;
|
|
case D3D12_FILTER_TYPE_LINEAR:
|
|
return VK_FILTER_LINEAR;
|
|
default:
|
|
FIXME("Unhandled filter type %#x.\n", type);
|
|
return VK_FILTER_NEAREST;
|
|
}
|
|
}
|
|
|
|
static VkSamplerMipmapMode vk_mipmap_mode_from_d3d12(D3D12_FILTER_TYPE type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case D3D12_FILTER_TYPE_POINT:
|
|
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
case D3D12_FILTER_TYPE_LINEAR:
|
|
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
default:
|
|
FIXME("Unhandled filter type %#x.\n", type);
|
|
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
}
|
|
}
|
|
|
|
static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
|
|
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
|
|
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
|
case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
|
|
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
|
|
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
/* D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE requires VK_KHR_mirror_clamp_to_edge. */
|
|
default:
|
|
FIXME("Unhandled address mode %#x.\n", mode);
|
|
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
}
|
|
}
|
|
|
|
static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter,
|
|
D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v,
|
|
D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy,
|
|
D3D12_COMPARISON_FUNC comparison_func, float min_lod, float max_lod,
|
|
VkSampler *vk_sampler)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs;
|
|
struct VkSamplerCreateInfo sampler_desc;
|
|
VkResult vr;
|
|
|
|
vk_procs = &device->vk_procs;
|
|
|
|
if (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MINIMUM
|
|
|| D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MAXIMUM)
|
|
FIXME("Min/max reduction mode not supported.\n");
|
|
|
|
sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
sampler_desc.pNext = NULL;
|
|
sampler_desc.flags = 0;
|
|
sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(filter));
|
|
sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(filter));
|
|
sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(filter));
|
|
sampler_desc.addressModeU = vk_address_mode_from_d3d12(address_u);
|
|
sampler_desc.addressModeV = vk_address_mode_from_d3d12(address_v);
|
|
sampler_desc.addressModeW = vk_address_mode_from_d3d12(address_w);
|
|
sampler_desc.mipLodBias = mip_lod_bias;
|
|
sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter);
|
|
sampler_desc.maxAnisotropy = max_anisotropy;
|
|
sampler_desc.compareEnable = D3D12_DECODE_IS_COMPARISON_FILTER(filter);
|
|
sampler_desc.compareOp = sampler_desc.compareEnable ? vk_compare_op_from_d3d12(comparison_func) : 0;
|
|
sampler_desc.minLod = min_lod;
|
|
sampler_desc.maxLod = max_lod;
|
|
sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
|
sampler_desc.unnormalizedCoordinates = VK_FALSE;
|
|
if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0)
|
|
WARN("Failed to create Vulkan sampler, vr %d.\n", vr);
|
|
|
|
return vr;
|
|
}
|
|
|
|
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
|
|
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc)
|
|
{
|
|
struct vkd3d_view *view;
|
|
|
|
d3d12_desc_destroy(sampler, device);
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("NULL sampler desc.\n");
|
|
return;
|
|
}
|
|
|
|
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
|
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
|
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
|
|
FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n",
|
|
desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
|
|
|
|
if (!(view = vkd3d_view_create()))
|
|
return;
|
|
|
|
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU,
|
|
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
|
|
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->u.vk_sampler) < 0)
|
|
{
|
|
vkd3d_free(view);
|
|
return;
|
|
}
|
|
|
|
sampler->magic = VKD3D_DESCRIPTOR_MAGIC_SAMPLER;
|
|
sampler->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLER;
|
|
sampler->u.view = view;
|
|
}
|
|
|
|
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
|
|
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler)
|
|
{
|
|
VkResult vr;
|
|
|
|
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
|
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
|
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
|
|
FIXME("Ignoring border %#x.\n", desc->BorderColor);
|
|
|
|
vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU,
|
|
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
|
|
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler);
|
|
return hresult_from_vk_result(vr);
|
|
}
|
|
|
|
/* RTVs */
|
|
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
|
|
if (rtv->magic != VKD3D_DESCRIPTOR_MAGIC_RTV)
|
|
return;
|
|
|
|
VK_CALL(vkDestroyImageView(device->vk_device, rtv->vk_view, NULL));
|
|
memset(rtv, 0, sizeof(*rtv));
|
|
}
|
|
|
|
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc)
|
|
{
|
|
const struct vkd3d_format *format;
|
|
uint32_t miplevel_idx;
|
|
|
|
d3d12_rtv_desc_destroy(rtv_desc, device);
|
|
|
|
if (!resource)
|
|
{
|
|
FIXME("NULL resource RTV not implemented.\n");
|
|
return;
|
|
}
|
|
|
|
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
|
|
return;
|
|
}
|
|
|
|
if (!(format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc ? desc->Format : 0)))
|
|
{
|
|
WARN("Invalid DXGI format.\n");
|
|
return;
|
|
}
|
|
|
|
if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
|
|
{
|
|
WARN("Trying to create RTV for depth/stencil format %#x.\n", format->dxgi_format);
|
|
return;
|
|
}
|
|
|
|
if (desc && desc->u.Texture2D.PlaneSlice)
|
|
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice);
|
|
|
|
miplevel_idx = desc ? desc->u.Texture2D.MipSlice : 0;
|
|
if (vkd3d_create_texture_view(device, resource, format, VK_IMAGE_VIEW_TYPE_2D,
|
|
miplevel_idx, 1, 0, 1, &rtv_desc->vk_view) < 0)
|
|
return;
|
|
|
|
rtv_desc->format = format->vk_format;
|
|
rtv_desc->width = d3d12_resource_desc_get_width(&resource->desc, miplevel_idx);
|
|
rtv_desc->height = d3d12_resource_desc_get_height(&resource->desc, miplevel_idx);
|
|
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
|
|
rtv_desc->resource = resource;
|
|
}
|
|
|
|
/* DSVs */
|
|
static void d3d12_dsv_desc_destroy(struct d3d12_dsv_desc *dsv, struct d3d12_device *device)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
|
|
if (dsv->magic != VKD3D_DESCRIPTOR_MAGIC_DSV)
|
|
return;
|
|
|
|
VK_CALL(vkDestroyImageView(device->vk_device, dsv->vk_view, NULL));
|
|
memset(dsv, 0, sizeof(*dsv));
|
|
}
|
|
|
|
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc)
|
|
{
|
|
const struct vkd3d_format *format;
|
|
uint32_t miplevel_idx;
|
|
|
|
d3d12_dsv_desc_destroy(dsv_desc, device);
|
|
|
|
if (!resource)
|
|
{
|
|
FIXME("NULL resource DSV not implemented.\n");
|
|
return;
|
|
}
|
|
|
|
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
|
|
return;
|
|
}
|
|
|
|
if (!(format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc ? desc->Format : 0)))
|
|
{
|
|
WARN("Invalid DXGI format.\n");
|
|
return;
|
|
}
|
|
|
|
if (!(format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
|
|
{
|
|
WARN("Trying to create DSV for format %#x.\n", format->dxgi_format);
|
|
return;
|
|
}
|
|
|
|
if (desc && desc->Flags)
|
|
FIXME("Ignoring flags %#x.\n", desc->Flags);
|
|
|
|
miplevel_idx = desc ? desc->u.Texture2D.MipSlice : 0;
|
|
if (vkd3d_create_texture_view(device, resource, format, VK_IMAGE_VIEW_TYPE_2D,
|
|
miplevel_idx, 1, 0, 1, &dsv_desc->vk_view) < 0)
|
|
return;
|
|
|
|
dsv_desc->format = format->vk_format;
|
|
dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, miplevel_idx);
|
|
dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, miplevel_idx);
|
|
dsv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_DSV;
|
|
dsv_desc->resource = resource;
|
|
}
|
|
|
|
/* ID3D12DescriptorHeap */
|
|
static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap)
|
|
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|
|
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_ID3D12Object)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D12DescriptorHeap_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
ULONG refcount = InterlockedIncrement(&heap->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", heap, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
ULONG refcount = InterlockedDecrement(&heap->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
struct d3d12_device *device = heap->device;
|
|
unsigned int i;
|
|
|
|
switch (heap->desc.Type)
|
|
{
|
|
case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV:
|
|
case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER:
|
|
{
|
|
struct d3d12_desc *descriptors = (struct d3d12_desc *)heap->descriptors;
|
|
|
|
for (i = 0; i < heap->desc.NumDescriptors; ++i)
|
|
{
|
|
d3d12_desc_destroy(&descriptors[i], device);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case D3D12_DESCRIPTOR_HEAP_TYPE_RTV:
|
|
{
|
|
struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors;
|
|
|
|
for (i = 0; i < heap->desc.NumDescriptors; ++i)
|
|
{
|
|
d3d12_rtv_desc_destroy(&rtvs[i], device);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case D3D12_DESCRIPTOR_HEAP_TYPE_DSV:
|
|
{
|
|
struct d3d12_dsv_desc *dsvs = (struct d3d12_dsv_desc *)heap->descriptors;
|
|
|
|
for (i = 0; i < heap->desc.NumDescriptors; ++i)
|
|
{
|
|
d3d12_dsv_desc_destroy(&dsvs[i], device);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
vkd3d_free(heap);
|
|
|
|
ID3D12Device_Release(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
|
|
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface,
|
|
REFIID riid, void **device)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
|
|
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
|
|
|
|
return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, riid, device);
|
|
}
|
|
|
|
static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface,
|
|
D3D12_DESCRIPTOR_HEAP_DESC *desc)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
*desc = heap->desc;
|
|
return desc;
|
|
}
|
|
|
|
static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
|
|
ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
|
|
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
|
|
|
|
descriptor->ptr = (SIZE_T)heap->descriptors;
|
|
|
|
return descriptor;
|
|
}
|
|
|
|
static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart(
|
|
ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor)
|
|
{
|
|
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
|
|
|
|
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
|
|
|
|
descriptor->ptr = (UINT64)(intptr_t)heap->descriptors;
|
|
|
|
return descriptor;
|
|
}
|
|
|
|
static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d12_descriptor_heap_QueryInterface,
|
|
d3d12_descriptor_heap_AddRef,
|
|
d3d12_descriptor_heap_Release,
|
|
/* ID3D12Object methods */
|
|
d3d12_descriptor_heap_GetPrivateData,
|
|
d3d12_descriptor_heap_SetPrivateData,
|
|
d3d12_descriptor_heap_SetPrivateDataInterface,
|
|
d3d12_descriptor_heap_SetName,
|
|
/* ID3D12DeviceChild methods */
|
|
d3d12_descriptor_heap_GetDevice,
|
|
/* ID3D12DescriptorHeap methods */
|
|
d3d12_descriptor_heap_GetDesc,
|
|
d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart,
|
|
d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart,
|
|
};
|
|
|
|
static void d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
|
|
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
|
|
{
|
|
descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
|
|
descriptor_heap->refcount = 1;
|
|
|
|
descriptor_heap->desc = *desc;
|
|
|
|
descriptor_heap->device = device;
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
|
|
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap)
|
|
{
|
|
size_t max_descriptor_count, descriptor_size;
|
|
struct d3d12_descriptor_heap *object;
|
|
|
|
if (!(descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, desc->Type)))
|
|
{
|
|
WARN("No descriptor size for descriptor type %#x.\n", desc->Type);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
|
|
if (desc->NumDescriptors > max_descriptor_count)
|
|
{
|
|
WARN("Invalid descriptor count %u (max %zu).\n", desc->NumDescriptors, max_descriptor_count);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
if (!(object = vkd3d_malloc(offsetof(struct d3d12_descriptor_heap,
|
|
descriptors[descriptor_size * desc->NumDescriptors]))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
d3d12_descriptor_heap_init(object, device, desc);
|
|
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
|
|
|
|
TRACE("Created descriptor heap %p.\n", object);
|
|
|
|
*descriptor_heap = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/* ID3D12QueryHeap */
|
|
static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface,
|
|
REFIID iid, void **out)
|
|
{
|
|
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
|
|
|
|
if (IsEqualGUID(iid, &IID_ID3D12QueryHeap)
|
|
|| IsEqualGUID(iid, &IID_ID3D12Pageable)
|
|
|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
|
|
|| IsEqualGUID(iid, &IID_ID3D12Object)
|
|
|| IsEqualGUID(iid, &IID_IUnknown))
|
|
{
|
|
ID3D12QueryHeap_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
|
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_query_heap_AddRef(ID3D12QueryHeap *iface)
|
|
{
|
|
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
|
|
ULONG refcount = InterlockedIncrement(&heap->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", heap, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface)
|
|
{
|
|
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
|
|
ULONG refcount = InterlockedDecrement(&heap->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
struct d3d12_device *device = heap->device;
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
|
|
VK_CALL(vkDestroyQueryPool(device->vk_device, heap->vk_query_pool, NULL));
|
|
|
|
vkd3d_free(heap);
|
|
|
|
ID3D12Device_Release(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetPrivateData(ID3D12QueryHeap *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateData(ID3D12QueryHeap *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateDataInterface(ID3D12QueryHeap *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetName(ID3D12QueryHeap *iface, const WCHAR *name)
|
|
{
|
|
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
|
|
|
|
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *iface,
|
|
REFIID iid, void **device)
|
|
{
|
|
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
|
|
|
|
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
|
|
|
|
return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, iid, device);
|
|
}
|
|
|
|
static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d12_query_heap_QueryInterface,
|
|
d3d12_query_heap_AddRef,
|
|
d3d12_query_heap_Release,
|
|
/* ID3D12Object methods */
|
|
d3d12_query_heap_GetPrivateData,
|
|
d3d12_query_heap_SetPrivateData,
|
|
d3d12_query_heap_SetPrivateDataInterface,
|
|
d3d12_query_heap_SetName,
|
|
/* ID3D12DeviceChild methods */
|
|
d3d12_query_heap_GetDevice,
|
|
};
|
|
|
|
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d12_query_heap_vtbl);
|
|
return impl_from_ID3D12QueryHeap(iface);
|
|
}
|
|
|
|
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
|
|
struct d3d12_query_heap **heap)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct d3d12_query_heap *object;
|
|
VkQueryPoolCreateInfo pool_info;
|
|
unsigned int element_count;
|
|
VkResult vr;
|
|
|
|
element_count = DIV_ROUND_UP(desc->Count, sizeof(*object->availability_mask) * CHAR_BIT);
|
|
if (!(object = vkd3d_malloc(offsetof(struct d3d12_query_heap, availability_mask[element_count]))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
|
|
object->refcount = 1;
|
|
object->device = device;
|
|
memset(object->availability_mask, 0, element_count * sizeof(*object->availability_mask));
|
|
|
|
pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
|
pool_info.pNext = NULL;
|
|
pool_info.flags = 0;
|
|
pool_info.queryCount = desc->Count;
|
|
|
|
switch (desc->Type)
|
|
{
|
|
case D3D12_QUERY_HEAP_TYPE_OCCLUSION:
|
|
pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
|
|
pool_info.pipelineStatistics = 0;
|
|
break;
|
|
|
|
case D3D12_QUERY_HEAP_TYPE_TIMESTAMP:
|
|
pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
|
|
pool_info.pipelineStatistics = 0;
|
|
break;
|
|
|
|
case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS:
|
|
pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
|
|
pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
|
|
break;
|
|
|
|
case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS:
|
|
FIXME("Unsupported query heap type SO_STATISTICS.\n");
|
|
vkd3d_free(object);
|
|
return E_NOTIMPL;
|
|
|
|
default:
|
|
WARN("Invalid query heap type %u.\n", desc->Type);
|
|
vkd3d_free(object);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0)
|
|
{
|
|
WARN("Failed to create Vulkan query pool, vr %d.\n", vr);
|
|
vkd3d_free(object);
|
|
return hresult_from_vk_result(vr);
|
|
}
|
|
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
|
|
TRACE("Created query heap %p.\n", object);
|
|
|
|
*heap = object;
|
|
|
|
return S_OK;
|
|
}
|