Francisco Casas aab9886021 vkd3d-shader/hlsl: Allow uninitialized static objects.
validate_static_object_references() validates that uninitialized static
objects are not referenced in the shader.

In case a static variable contains both numeric and object types, the
"Static variables cannot have both numeric and resource components."
error should preempt uninitialized numeric values to reach further
compilation steps.
2023-01-19 12:29:41 +01:00
..
2022-12-07 16:08:16 +01:00
2022-12-07 16:08:16 +01:00
2018-06-27 22:43:49 +02:00