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aa5380f32a
RWBuffer objects would trigger a vkd3d_unreachable() in sm4_base_type(). It would be easy enough to add the required case there, but (manual, unfortunately) tests show that we aren't supposed to write constant buffer entries for objects in the first place, as you'd expect. This particular path ends up being exercised by vkd3d's internal UAV clear shaders, but unfortunately it looks like our RDEF data may have more issues; the ability to write tests for it would seem helpful. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |