mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
8e6f5ddd24
Shadow of the Tomb Raider overwrites descriptors while they are being copied in another thread. This patch makes reads and writes atomic for CBV, SRV, UAV, and sampler descriptors, but not RTV and DSV, for which copying is not implemented. Benchmark total frames vs mutex count (the single mutex was locked only once for copying): 1 mutex: 6480 6489 6503 8 mutexes: 6691 6693 6661 16 mutexes: 6665 6682 6703 Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
1260 lines
38 KiB
C
1260 lines
38 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_PRIVATE_H
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#define __VKD3D_PRIVATE_H
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#define COBJMACROS
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#define NONAMELESSUNION
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#define VK_NO_PROTOTYPES
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#include "vkd3d_common.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_utf8.h"
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#include "list.h"
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#include "rbtree.h"
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#include "vkd3d.h"
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#include "vkd3d_shader.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <limits.h>
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#include <pthread.h>
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#include <stdbool.h>
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#define VK_CALL(f) (vk_procs->f)
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#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
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#define VKD3D_DESCRIPTOR_MAGIC_CBV 0x00564243u
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#define VKD3D_DESCRIPTOR_MAGIC_SRV 0x00565253u
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#define VKD3D_DESCRIPTOR_MAGIC_UAV 0x00564155u
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#define VKD3D_DESCRIPTOR_MAGIC_SAMPLER 0x504d4153u
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#define VKD3D_DESCRIPTOR_MAGIC_DSV 0x00565344u
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#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
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#define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u
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#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
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#define VKD3D_MAX_SHADER_EXTENSIONS 1u
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#define VKD3D_MAX_SHADER_STAGES 5u
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#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
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struct d3d12_command_list;
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struct d3d12_device;
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struct d3d12_resource;
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struct vkd3d_vk_global_procs
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{
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PFN_vkCreateInstance vkCreateInstance;
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PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
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};
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#define DECLARE_VK_PFN(name) PFN_##name name;
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struct vkd3d_vk_instance_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#define VK_INSTANCE_EXT_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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struct vkd3d_vk_device_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_EXT_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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#undef DECLARE_VK_PFN
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HRESULT hresult_from_errno(int rc) DECLSPEC_HIDDEN;
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HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
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HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN;
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struct vkd3d_vulkan_info
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{
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/* KHR instance extensions */
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bool KHR_get_physical_device_properties2;
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/* EXT instance extensions */
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bool EXT_debug_report;
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/* KHR device extensions */
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bool KHR_dedicated_allocation;
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bool KHR_draw_indirect_count;
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bool KHR_get_memory_requirements2;
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bool KHR_image_format_list;
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bool KHR_maintenance3;
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bool KHR_push_descriptor;
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/* EXT device extensions */
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bool EXT_conditional_rendering;
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bool EXT_debug_marker;
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bool EXT_depth_clip_enable;
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bool EXT_descriptor_indexing;
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bool EXT_shader_demote_to_helper_invocation;
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bool EXT_texel_buffer_alignment;
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bool EXT_transform_feedback;
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bool EXT_vertex_attribute_divisor;
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bool rasterization_stream;
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bool transform_feedback_queries;
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bool vertex_attrib_zero_divisor;
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unsigned int max_vertex_attrib_divisor;
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VkPhysicalDeviceLimits device_limits;
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VkPhysicalDeviceSparseProperties sparse_properties;
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VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
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unsigned int shader_extension_count;
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enum vkd3d_shader_target_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS];
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D3D_FEATURE_LEVEL max_feature_level;
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};
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enum vkd3d_config_flags
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{
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VKD3D_CONFIG_FLAG_VULKAN_DEBUG = 0x00000001,
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};
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struct vkd3d_instance
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{
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VkInstance vk_instance;
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struct vkd3d_vk_instance_procs vk_procs;
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PFN_vkd3d_signal_event signal_event;
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PFN_vkd3d_create_thread create_thread;
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PFN_vkd3d_join_thread join_thread;
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size_t wchar_size;
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struct vkd3d_vulkan_info vk_info;
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struct vkd3d_vk_global_procs vk_global_procs;
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void *libvulkan;
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uint64_t config_flags;
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VkDebugReportCallbackEXT vk_debug_callback;
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LONG refcount;
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};
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union vkd3d_thread_handle
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{
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pthread_t pthread;
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void *handle;
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};
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HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
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PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN;
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HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN;
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struct vkd3d_waiting_fence
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{
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struct d3d12_fence *fence;
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uint64_t value;
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struct vkd3d_queue *queue;
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uint64_t queue_sequence_number;
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};
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struct vkd3d_fence_worker
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{
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union vkd3d_thread_handle thread;
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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pthread_cond_t fence_destruction_cond;
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bool should_exit;
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bool pending_fence_destruction;
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size_t enqueued_fence_count;
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struct vkd3d_enqueued_fence
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{
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VkFence vk_fence;
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struct vkd3d_waiting_fence waiting_fence;
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} *enqueued_fences;
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size_t enqueued_fences_size;
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size_t fence_count;
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VkFence *vk_fences;
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size_t vk_fences_size;
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struct vkd3d_waiting_fence *fences;
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size_t fences_size;
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struct d3d12_device *device;
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};
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HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
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struct d3d12_device *device) DECLSPEC_HIDDEN;
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HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
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struct d3d12_device *device) DECLSPEC_HIDDEN;
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struct vkd3d_gpu_va_allocator
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{
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pthread_mutex_t mutex;
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D3D12_GPU_VIRTUAL_ADDRESS floor;
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struct vkd3d_gpu_va_allocation
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{
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D3D12_GPU_VIRTUAL_ADDRESS base;
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SIZE_T size;
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void *ptr;
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} *allocations;
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size_t allocations_size;
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size_t allocation_count;
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};
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D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
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size_t size, void *ptr) DECLSPEC_HIDDEN;
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void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
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D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
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void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
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D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
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struct vkd3d_render_pass_key
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{
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unsigned int attachment_count;
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bool depth_enable;
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bool stencil_enable;
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bool depth_stencil_write;
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bool padding;
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unsigned int sample_count;
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VkFormat vk_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
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};
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struct vkd3d_render_pass_entry;
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struct vkd3d_render_pass_cache
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{
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struct vkd3d_render_pass_entry *render_passes;
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size_t render_pass_count;
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size_t render_passes_size;
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};
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void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache,
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struct d3d12_device *device) DECLSPEC_HIDDEN;
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HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
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struct d3d12_device *device, const struct vkd3d_render_pass_key *key,
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VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN;
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void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache) DECLSPEC_HIDDEN;
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struct vkd3d_private_store
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{
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pthread_mutex_t mutex;
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struct list content;
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};
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struct vkd3d_private_data
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{
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struct list entry;
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GUID tag;
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unsigned int size;
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bool is_object;
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union
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{
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BYTE data[1];
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IUnknown *object;
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} u;
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};
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static inline void vkd3d_private_data_destroy(struct vkd3d_private_data *data)
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{
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if (data->is_object)
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IUnknown_Release(data->u.object);
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list_remove(&data->entry);
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vkd3d_free(data);
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}
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static inline HRESULT vkd3d_private_store_init(struct vkd3d_private_store *store)
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{
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int rc;
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list_init(&store->content);
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if ((rc = pthread_mutex_init(&store->mutex, NULL)))
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ERR("Failed to initialize mutex, error %d.\n", rc);
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return hresult_from_errno(rc);
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}
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static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store)
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{
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struct vkd3d_private_data *data, *cursor;
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LIST_FOR_EACH_ENTRY_SAFE(data, cursor, &store->content, struct vkd3d_private_data, entry)
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{
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vkd3d_private_data_destroy(data);
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}
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pthread_mutex_destroy(&store->mutex);
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}
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HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
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const GUID *tag, unsigned int *out_size, void *out) DECLSPEC_HIDDEN;
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HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store,
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const GUID *tag, unsigned int data_size, const void *data) DECLSPEC_HIDDEN;
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HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store,
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const GUID *tag, const IUnknown *object) DECLSPEC_HIDDEN;
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struct vkd3d_signaled_semaphore
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{
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struct list entry;
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uint64_t value;
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VkSemaphore vk_semaphore;
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VkFence vk_fence;
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bool is_acquired;
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};
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/* ID3D12Fence */
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struct d3d12_fence
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{
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ID3D12Fence ID3D12Fence_iface;
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LONG refcount;
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uint64_t value;
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pthread_mutex_t mutex;
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struct vkd3d_waiting_event
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{
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uint64_t value;
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HANDLE event;
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} *events;
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size_t events_size;
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size_t event_count;
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struct list semaphores;
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unsigned int semaphore_count;
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LONG pending_worker_operation_count;
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VkFence old_vk_fences[VKD3D_MAX_VK_SYNC_OBJECTS];
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struct d3d12_device *device;
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struct vkd3d_private_store private_store;
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};
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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/* ID3D12Heap */
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struct d3d12_heap
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{
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ID3D12Heap ID3D12Heap_iface;
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LONG refcount;
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bool is_private;
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D3D12_HEAP_DESC desc;
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pthread_mutex_t mutex;
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VkDeviceMemory vk_memory;
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void *map_ptr;
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unsigned int map_count;
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uint32_t vk_memory_type;
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struct d3d12_device *device;
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struct vkd3d_private_store private_store;
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};
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HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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const struct d3d12_resource *resource, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
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struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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#define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008
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#define VKD3D_RESOURCE_LINEAR_TILING 0x00000010
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/* ID3D12Resource */
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struct d3d12_resource
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{
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ID3D12Resource ID3D12Resource_iface;
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LONG refcount;
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LONG internal_refcount;
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D3D12_RESOURCE_DESC desc;
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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union
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{
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VkBuffer vk_buffer;
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VkImage vk_image;
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} u;
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unsigned int flags;
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unsigned int map_count;
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struct d3d12_heap *heap;
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uint64_t heap_offset;
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D3D12_RESOURCE_STATES initial_state;
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D3D12_RESOURCE_STATES present_state;
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struct d3d12_device *device;
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struct vkd3d_private_store private_store;
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};
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static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource)
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{
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return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
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}
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static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resource)
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{
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return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
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}
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bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN;
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HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN;
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HRESULT vkd3d_create_buffer(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
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HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
|
|
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_view
|
|
{
|
|
LONG refcount;
|
|
union
|
|
{
|
|
VkBufferView vk_buffer_view;
|
|
VkImageView vk_image_view;
|
|
VkSampler vk_sampler;
|
|
} u;
|
|
VkBufferView vk_counter_view;
|
|
};
|
|
|
|
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d12_desc
|
|
{
|
|
uint32_t magic;
|
|
VkDescriptorType vk_descriptor_type;
|
|
union
|
|
{
|
|
VkDescriptorBufferInfo vk_cbv_info;
|
|
struct vkd3d_view *view;
|
|
} u;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
VkDeviceSize offset;
|
|
VkDeviceSize size;
|
|
} buffer;
|
|
struct
|
|
{
|
|
VkImageAspectFlags vk_aspect_mask;
|
|
unsigned int miplevel_idx;
|
|
unsigned int layer_idx;
|
|
unsigned int layer_count;
|
|
} texture;
|
|
} uav;
|
|
};
|
|
|
|
static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
|
|
{
|
|
return (struct d3d12_desc *)cpu_handle.ptr;
|
|
}
|
|
|
|
static inline struct d3d12_desc *d3d12_desc_from_gpu_handle(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle)
|
|
{
|
|
return (struct d3d12_desc *)(intptr_t)gpu_handle.ptr;
|
|
}
|
|
|
|
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
|
|
struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
|
|
struct d3d12_device *device, struct d3d12_resource *resource,
|
|
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
|
|
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
|
|
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
|
|
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
|
|
struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
|
|
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
|
|
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d12_rtv_desc
|
|
{
|
|
uint32_t magic;
|
|
VkSampleCountFlagBits sample_count;
|
|
const struct vkd3d_format *format;
|
|
uint64_t width;
|
|
unsigned int height;
|
|
unsigned int layer_count;
|
|
struct vkd3d_view *view;
|
|
struct d3d12_resource *resource;
|
|
};
|
|
|
|
static inline struct d3d12_rtv_desc *d3d12_rtv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
|
|
{
|
|
return (struct d3d12_rtv_desc *)cpu_handle.ptr;
|
|
}
|
|
|
|
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d12_dsv_desc
|
|
{
|
|
uint32_t magic;
|
|
VkSampleCountFlagBits sample_count;
|
|
const struct vkd3d_format *format;
|
|
uint64_t width;
|
|
unsigned int height;
|
|
unsigned int layer_count;
|
|
struct vkd3d_view *view;
|
|
struct d3d12_resource *resource;
|
|
};
|
|
|
|
static inline struct d3d12_dsv_desc *d3d12_dsv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
|
|
{
|
|
return (struct d3d12_dsv_desc *)cpu_handle.ptr;
|
|
}
|
|
|
|
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
|
|
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D12DescriptorHeap */
|
|
struct d3d12_descriptor_heap
|
|
{
|
|
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
|
|
LONG refcount;
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
|
|
BYTE descriptors[];
|
|
};
|
|
|
|
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
|
|
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D12QueryHeap */
|
|
struct d3d12_query_heap
|
|
{
|
|
ID3D12QueryHeap ID3D12QueryHeap_iface;
|
|
LONG refcount;
|
|
|
|
VkQueryPool vk_query_pool;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
|
|
uint64_t availability_mask[];
|
|
};
|
|
|
|
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
|
|
struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
|
|
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) DECLSPEC_HIDDEN;
|
|
|
|
/* A Vulkan query has to be issued at least one time before the result is
|
|
* available. In D3D12 it is legal to get query reults for not issued queries.
|
|
*/
|
|
static inline bool d3d12_query_heap_is_result_available(const struct d3d12_query_heap *heap,
|
|
unsigned int query_index)
|
|
{
|
|
unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT);
|
|
unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT);
|
|
return heap->availability_mask[index] & ((uint64_t)1 << shift);
|
|
}
|
|
|
|
static inline void d3d12_query_heap_mark_result_as_available(struct d3d12_query_heap *heap,
|
|
unsigned int query_index)
|
|
{
|
|
unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT);
|
|
unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT);
|
|
heap->availability_mask[index] |= (uint64_t)1 << shift;
|
|
}
|
|
|
|
struct d3d12_root_descriptor_table_range
|
|
{
|
|
unsigned int offset;
|
|
unsigned int descriptor_count;
|
|
uint32_t binding;
|
|
|
|
uint32_t descriptor_magic;
|
|
unsigned int base_register_idx;
|
|
};
|
|
|
|
struct d3d12_root_descriptor_table
|
|
{
|
|
unsigned int range_count;
|
|
struct d3d12_root_descriptor_table_range *ranges;
|
|
};
|
|
|
|
struct d3d12_root_constant
|
|
{
|
|
VkShaderStageFlags stage_flags;
|
|
uint32_t offset;
|
|
};
|
|
|
|
struct d3d12_root_descriptor
|
|
{
|
|
uint32_t binding;
|
|
};
|
|
|
|
struct d3d12_root_parameter
|
|
{
|
|
D3D12_ROOT_PARAMETER_TYPE parameter_type;
|
|
union
|
|
{
|
|
struct d3d12_root_constant constant;
|
|
struct d3d12_root_descriptor descriptor;
|
|
struct d3d12_root_descriptor_table descriptor_table;
|
|
} u;
|
|
};
|
|
|
|
/* ID3D12RootSignature */
|
|
struct d3d12_root_signature
|
|
{
|
|
ID3D12RootSignature ID3D12RootSignature_iface;
|
|
LONG refcount;
|
|
|
|
VkPipelineLayout vk_pipeline_layout;
|
|
VkDescriptorSetLayout vk_push_set_layout;
|
|
VkDescriptorSetLayout vk_set_layout;
|
|
|
|
struct d3d12_root_parameter *parameters;
|
|
unsigned int parameter_count;
|
|
uint32_t main_set;
|
|
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags;
|
|
|
|
unsigned int descriptor_count;
|
|
struct vkd3d_shader_resource_binding *descriptor_mapping;
|
|
|
|
unsigned int root_constant_count;
|
|
struct vkd3d_shader_push_constant_buffer *root_constants;
|
|
|
|
unsigned int root_descriptor_count;
|
|
|
|
unsigned int push_constant_range_count;
|
|
/* Only a single push constant range may include the same stage in Vulkan. */
|
|
VkPushConstantRange push_constant_ranges[D3D12_SHADER_VISIBILITY_PIXEL + 1];
|
|
|
|
unsigned int static_sampler_count;
|
|
VkSampler *static_samplers;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
HRESULT d3d12_root_signature_create(struct d3d12_device *device, const void *bytecode,
|
|
size_t bytecode_length, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
|
|
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN;
|
|
|
|
int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_versioned_root_signature_desc *desc) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d12_graphics_pipeline_state
|
|
{
|
|
VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
|
|
size_t stage_count;
|
|
|
|
VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
|
|
VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
VkVertexInputBindingDivisorDescriptionEXT instance_divisors[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
size_t instance_divisor_count;
|
|
size_t attribute_count;
|
|
|
|
VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
unsigned int rt_count;
|
|
unsigned int null_attachment_mask;
|
|
VkFormat dsv_format;
|
|
VkFormat rtv_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
VkRenderPass render_pass;
|
|
|
|
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE index_buffer_strip_cut_value;
|
|
VkPipelineRasterizationStateCreateInfo rs_desc;
|
|
VkPipelineMultisampleStateCreateInfo ms_desc;
|
|
VkPipelineDepthStencilStateCreateInfo ds_desc;
|
|
|
|
VkSampleMask sample_mask[2];
|
|
VkPipelineRasterizationDepthClipStateCreateInfoEXT rs_depth_clip_info;
|
|
VkPipelineRasterizationStateStreamCreateInfoEXT rs_stream_info;
|
|
|
|
const struct d3d12_root_signature *root_signature;
|
|
|
|
struct list compiled_pipelines;
|
|
|
|
bool xfb_enabled;
|
|
};
|
|
|
|
static inline unsigned int dsv_attachment_mask(const struct d3d12_graphics_pipeline_state *graphics)
|
|
{
|
|
return 1u << graphics->rt_count;
|
|
}
|
|
|
|
struct d3d12_compute_pipeline_state
|
|
{
|
|
VkPipeline vk_pipeline;
|
|
};
|
|
|
|
/* ID3D12PipelineState */
|
|
struct d3d12_pipeline_state
|
|
{
|
|
ID3D12PipelineState ID3D12PipelineState_iface;
|
|
LONG refcount;
|
|
|
|
union
|
|
{
|
|
struct d3d12_graphics_pipeline_state graphics;
|
|
struct d3d12_compute_pipeline_state compute;
|
|
} u;
|
|
VkPipelineBindPoint vk_bind_point;
|
|
|
|
VkPipelineLayout vk_pipeline_layout;
|
|
VkDescriptorSetLayout vk_set_layout;
|
|
uint32_t set_index;
|
|
|
|
struct vkd3d_shader_uav_counter_binding *uav_counters;
|
|
uint8_t uav_counter_mask;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
static inline bool d3d12_pipeline_state_is_compute(const struct d3d12_pipeline_state *state)
|
|
{
|
|
return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE;
|
|
}
|
|
|
|
static inline bool d3d12_pipeline_state_is_graphics(const struct d3d12_pipeline_state *state)
|
|
{
|
|
return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
}
|
|
|
|
static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipeline_state *state)
|
|
{
|
|
if (d3d12_pipeline_state_is_graphics(state))
|
|
{
|
|
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
|
|
|
|
return graphics->null_attachment_mask & dsv_attachment_mask(graphics);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
|
|
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
|
|
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
|
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
|
|
VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state,
|
|
D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format,
|
|
VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN;
|
|
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_buffer
|
|
{
|
|
VkBuffer vk_buffer;
|
|
VkDeviceMemory vk_memory;
|
|
};
|
|
|
|
/* ID3D12CommandAllocator */
|
|
struct d3d12_command_allocator
|
|
{
|
|
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
|
|
LONG refcount;
|
|
|
|
D3D12_COMMAND_LIST_TYPE type;
|
|
VkQueueFlags vk_queue_flags;
|
|
|
|
VkCommandPool vk_command_pool;
|
|
|
|
VkDescriptorPool vk_descriptor_pool;
|
|
|
|
VkDescriptorPool *free_descriptor_pools;
|
|
size_t free_descriptor_pools_size;
|
|
size_t free_descriptor_pool_count;
|
|
|
|
VkRenderPass *passes;
|
|
size_t passes_size;
|
|
size_t pass_count;
|
|
|
|
VkFramebuffer *framebuffers;
|
|
size_t framebuffers_size;
|
|
size_t framebuffer_count;
|
|
|
|
VkDescriptorPool *descriptor_pools;
|
|
size_t descriptor_pools_size;
|
|
size_t descriptor_pool_count;
|
|
|
|
struct vkd3d_view **views;
|
|
size_t views_size;
|
|
size_t view_count;
|
|
|
|
VkBufferView *buffer_views;
|
|
size_t buffer_views_size;
|
|
size_t buffer_view_count;
|
|
|
|
struct vkd3d_buffer *transfer_buffers;
|
|
size_t transfer_buffers_size;
|
|
size_t transfer_buffer_count;
|
|
|
|
VkCommandBuffer *command_buffers;
|
|
size_t command_buffers_size;
|
|
size_t command_buffer_count;
|
|
|
|
struct d3d12_command_list *current_command_list;
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
|
|
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_push_descriptor
|
|
{
|
|
union
|
|
{
|
|
VkBufferView vk_buffer_view;
|
|
struct
|
|
{
|
|
VkBuffer vk_buffer;
|
|
VkDeviceSize offset;
|
|
} cbv;
|
|
} u;
|
|
};
|
|
|
|
struct vkd3d_pipeline_bindings
|
|
{
|
|
const struct d3d12_root_signature *root_signature;
|
|
|
|
VkDescriptorSet descriptor_set;
|
|
bool in_use;
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
|
|
uint64_t descriptor_table_dirty_mask;
|
|
uint64_t descriptor_table_active_mask;
|
|
|
|
VkBufferView vk_uav_counter_views[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS];
|
|
uint8_t uav_counter_dirty_mask;
|
|
|
|
/* Needed when VK_KHR_push_descriptor is not available. */
|
|
struct vkd3d_push_descriptor push_descriptors[D3D12_MAX_ROOT_COST / 2];
|
|
uint32_t push_descriptor_dirty_mask;
|
|
uint32_t push_descriptor_active_mask;
|
|
};
|
|
|
|
/* ID3D12CommandList */
|
|
struct d3d12_command_list
|
|
{
|
|
ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1_iface;
|
|
LONG refcount;
|
|
|
|
D3D12_COMMAND_LIST_TYPE type;
|
|
VkQueueFlags vk_queue_flags;
|
|
|
|
bool is_recording;
|
|
bool is_valid;
|
|
VkCommandBuffer vk_command_buffer;
|
|
|
|
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
D3D12_PRIMITIVE_TOPOLOGY primitive_topology;
|
|
|
|
DXGI_FORMAT index_buffer_format;
|
|
|
|
VkImageView rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
VkImageView dsv;
|
|
unsigned int fb_width;
|
|
unsigned int fb_height;
|
|
unsigned int fb_layer_count;
|
|
VkFormat dsv_format;
|
|
|
|
bool xfb_enabled;
|
|
|
|
bool is_predicated;
|
|
|
|
VkFramebuffer current_framebuffer;
|
|
VkPipeline current_pipeline;
|
|
VkRenderPass pso_render_pass;
|
|
VkRenderPass current_render_pass;
|
|
struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
|
|
|
struct d3d12_pipeline_state *state;
|
|
|
|
struct d3d12_command_allocator *allocator;
|
|
struct d3d12_device *device;
|
|
|
|
VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT];
|
|
VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
HRESULT d3d12_command_list_create(struct d3d12_device *device,
|
|
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
|
|
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_queue
|
|
{
|
|
/* Access to VkQueue must be externally synchronized. */
|
|
pthread_mutex_t mutex;
|
|
|
|
VkQueue vk_queue;
|
|
|
|
uint64_t completed_sequence_number;
|
|
uint64_t submitted_sequence_number;
|
|
|
|
uint32_t vk_family_index;
|
|
VkQueueFlags vk_queue_flags;
|
|
uint32_t timestamp_bits;
|
|
|
|
struct
|
|
{
|
|
VkSemaphore vk_semaphore;
|
|
uint64_t sequence_number;
|
|
} *semaphores;
|
|
size_t semaphores_size;
|
|
size_t semaphore_count;
|
|
|
|
VkSemaphore old_vk_semaphores[VKD3D_MAX_VK_SYNC_OBJECTS];
|
|
};
|
|
|
|
VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_queue_create(struct d3d12_device *device,
|
|
uint32_t family_index, const VkQueueFamilyProperties *properties,
|
|
struct vkd3d_queue **queue) DECLSPEC_HIDDEN;
|
|
void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
void vkd3d_queue_release(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D12CommandQueue */
|
|
struct d3d12_command_queue
|
|
{
|
|
ID3D12CommandQueue ID3D12CommandQueue_iface;
|
|
LONG refcount;
|
|
|
|
D3D12_COMMAND_QUEUE_DESC desc;
|
|
|
|
struct vkd3d_queue *vkd3d_queue;
|
|
|
|
const struct d3d12_fence *last_waited_fence;
|
|
uint64_t last_waited_fence_value;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
|
|
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D12CommandSignature */
|
|
struct d3d12_command_signature
|
|
{
|
|
ID3D12CommandSignature ID3D12CommandSignature_iface;
|
|
LONG refcount;
|
|
|
|
D3D12_COMMAND_SIGNATURE_DESC desc;
|
|
|
|
struct d3d12_device *device;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
};
|
|
|
|
HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_COMMAND_SIGNATURE_DESC *desc,
|
|
struct d3d12_command_signature **signature) DECLSPEC_HIDDEN;
|
|
struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface) DECLSPEC_HIDDEN;
|
|
|
|
/* NULL resources */
|
|
struct vkd3d_null_resources
|
|
{
|
|
VkBuffer vk_buffer;
|
|
VkDeviceMemory vk_buffer_memory;
|
|
|
|
VkBuffer vk_storage_buffer;
|
|
VkDeviceMemory vk_storage_buffer_memory;
|
|
|
|
VkImage vk_2d_image;
|
|
VkDeviceMemory vk_2d_image_memory;
|
|
|
|
VkImage vk_2d_storage_image;
|
|
VkDeviceMemory vk_2d_storage_image_memory;
|
|
};
|
|
|
|
HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
|
|
struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
|
|
struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_format_compatibility_list
|
|
{
|
|
DXGI_FORMAT typeless_format;
|
|
unsigned int format_count;
|
|
VkFormat vk_formats[VKD3D_MAX_COMPATIBLE_FORMAT_COUNT];
|
|
};
|
|
|
|
/* ID3D12Device */
|
|
struct d3d12_device
|
|
{
|
|
ID3D12Device ID3D12Device_iface;
|
|
LONG refcount;
|
|
|
|
VkDevice vk_device;
|
|
VkPhysicalDevice vk_physical_device;
|
|
struct vkd3d_vk_device_procs vk_procs;
|
|
PFN_vkd3d_signal_event signal_event;
|
|
size_t wchar_size;
|
|
|
|
struct vkd3d_gpu_va_allocator gpu_va_allocator;
|
|
struct vkd3d_fence_worker fence_worker;
|
|
|
|
pthread_mutex_t mutex;
|
|
pthread_mutex_t desc_mutex[8];
|
|
struct vkd3d_render_pass_cache render_pass_cache;
|
|
VkPipelineCache vk_pipeline_cache;
|
|
|
|
VkPhysicalDeviceMemoryProperties memory_properties;
|
|
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS feature_options;
|
|
|
|
struct vkd3d_vulkan_info vk_info;
|
|
|
|
struct vkd3d_queue *direct_queue;
|
|
struct vkd3d_queue *compute_queue;
|
|
struct vkd3d_queue *copy_queue;
|
|
uint32_t queue_family_indices[VKD3D_MAX_QUEUE_FAMILY_COUNT];
|
|
unsigned int queue_family_count;
|
|
|
|
struct vkd3d_instance *vkd3d_instance;
|
|
|
|
IUnknown *parent;
|
|
LUID adapter_luid;
|
|
|
|
struct vkd3d_private_store private_store;
|
|
|
|
HRESULT removed_reason;
|
|
|
|
const struct vkd3d_format *depth_stencil_formats;
|
|
unsigned int format_compatibility_list_count;
|
|
const struct vkd3d_format_compatibility_list *format_compatibility_lists;
|
|
struct vkd3d_null_resources null_resources;
|
|
};
|
|
|
|
HRESULT d3d12_device_create(struct vkd3d_instance *instance,
|
|
const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN;
|
|
struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
|
|
D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN;
|
|
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
|
|
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
|
|
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
|
|
|
|
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
|
|
{
|
|
return ID3D12Device_QueryInterface(&device->ID3D12Device_iface, iid, object);
|
|
}
|
|
|
|
static inline ULONG d3d12_device_add_ref(struct d3d12_device *device)
|
|
{
|
|
return ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
static inline ULONG d3d12_device_release(struct d3d12_device *device)
|
|
{
|
|
return ID3D12Device_Release(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type)
|
|
{
|
|
return ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, descriptor_type);
|
|
}
|
|
|
|
static inline pthread_mutex_t *d3d12_device_get_descriptor_mutex(struct d3d12_device *device,
|
|
const struct d3d12_desc *descriptor)
|
|
{
|
|
STATIC_ASSERT(!(ARRAY_SIZE(device->desc_mutex) & (ARRAY_SIZE(device->desc_mutex) - 1)));
|
|
uintptr_t idx = (uintptr_t)descriptor;
|
|
|
|
idx ^= idx >> 12;
|
|
idx ^= idx >> 6;
|
|
idx ^= idx >> 3;
|
|
|
|
return &device->desc_mutex[idx & (ARRAY_SIZE(device->desc_mutex) - 1)];
|
|
}
|
|
|
|
/* utils */
|
|
enum vkd3d_format_type
|
|
{
|
|
VKD3D_FORMAT_TYPE_OTHER,
|
|
VKD3D_FORMAT_TYPE_TYPELESS,
|
|
VKD3D_FORMAT_TYPE_SINT,
|
|
VKD3D_FORMAT_TYPE_UINT,
|
|
};
|
|
|
|
struct vkd3d_format
|
|
{
|
|
DXGI_FORMAT dxgi_format;
|
|
VkFormat vk_format;
|
|
size_t byte_count;
|
|
size_t block_width;
|
|
size_t block_height;
|
|
size_t block_byte_count;
|
|
VkImageAspectFlags vk_aspect_mask;
|
|
unsigned int plane_count;
|
|
enum vkd3d_format_type type;
|
|
bool is_emulated;
|
|
};
|
|
|
|
static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format)
|
|
{
|
|
return format->block_byte_count != 1;
|
|
}
|
|
|
|
const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
|
|
DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
|
|
|
|
static inline const struct vkd3d_format *vkd3d_format_from_d3d12_resource_desc(
|
|
const struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, DXGI_FORMAT view_format)
|
|
{
|
|
return vkd3d_get_format(device, view_format ? view_format : desc->Format,
|
|
desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL);
|
|
}
|
|
|
|
static inline unsigned int d3d12_resource_desc_get_width(const D3D12_RESOURCE_DESC *desc,
|
|
unsigned int miplevel_idx)
|
|
{
|
|
return max(1, desc->Width >> miplevel_idx);
|
|
}
|
|
|
|
static inline unsigned int d3d12_resource_desc_get_height(const D3D12_RESOURCE_DESC *desc,
|
|
unsigned int miplevel_idx)
|
|
{
|
|
return max(1, desc->Height >> miplevel_idx);
|
|
}
|
|
|
|
static inline unsigned int d3d12_resource_desc_get_depth(const D3D12_RESOURCE_DESC *desc,
|
|
unsigned int miplevel_idx)
|
|
{
|
|
unsigned int d = desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc->DepthOrArraySize;
|
|
return max(1, d >> miplevel_idx);
|
|
}
|
|
|
|
static inline unsigned int d3d12_resource_desc_get_layer_count(const D3D12_RESOURCE_DESC *desc)
|
|
{
|
|
return desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1;
|
|
}
|
|
|
|
static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D12_RESOURCE_DESC *desc)
|
|
{
|
|
return d3d12_resource_desc_get_layer_count(desc) * desc->MipLevels;
|
|
}
|
|
|
|
VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN;
|
|
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN;
|
|
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) DECLSPEC_HIDDEN;
|
|
|
|
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
|
|
|
|
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
|
|
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT return_interface(void *iface, REFIID iface_iid,
|
|
REFIID requested_iid, void **object) DECLSPEC_HIDDEN;
|
|
|
|
const char *debug_d3d12_box(const D3D12_BOX *box) DECLSPEC_HIDDEN;
|
|
const char *debug_d3d12_shader_component_mapping(unsigned int mapping) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
|
|
|
|
static inline void debug_ignored_node_mask(unsigned int mask)
|
|
{
|
|
if (mask && mask != 1)
|
|
FIXME("Ignoring node mask 0x%08x.\n", mask);
|
|
}
|
|
|
|
HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs,
|
|
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
|
|
const struct vkd3d_vk_global_procs *global_procs, VkInstance instance) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
|
|
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
|
|
|
|
extern const char vkd3d_build[];
|
|
|
|
bool vkd3d_get_program_name(char program_name[PATH_MAX]) DECLSPEC_HIDDEN;
|
|
|
|
static inline void vkd3d_set_thread_name(const char *name)
|
|
{
|
|
#if defined(HAVE_PTHREAD_SETNAME_NP_2)
|
|
pthread_setname_np(pthread_self(), name);
|
|
#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
|
|
pthread_setname_np(name);
|
|
#endif
|
|
}
|
|
|
|
VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object,
|
|
VkDebugReportObjectTypeEXT vk_object_type, const char *name) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object,
|
|
VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name) DECLSPEC_HIDDEN;
|
|
|
|
static inline void vk_prepend_struct(void *header, void *structure)
|
|
{
|
|
VkBaseOutStructure *vk_header = header, *vk_structure = structure;
|
|
|
|
assert(!vk_structure->pNext);
|
|
vk_structure->pNext = vk_header->pNext;
|
|
vk_header->pNext = vk_structure;
|
|
}
|
|
|
|
#endif /* __VKD3D_PRIVATE_H */
|