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https://gitlab.winehq.org/wine/vkd3d.git
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174172887b
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
24 lines
660 B
Plaintext
24 lines
660 B
Plaintext
VKD3D_1_0
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{
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global:
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vkd3d_shader_compile;
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vkd3d_shader_convert_root_signature;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_scan_descriptor_info;
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vkd3d_shader_free_shader_code;
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vkd3d_shader_free_shader_signature;
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vkd3d_shader_get_supported_source_types;
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vkd3d_shader_get_supported_target_types;
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vkd3d_shader_get_version;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_preprocess;
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vkd3d_shader_scan;
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vkd3d_shader_serialize_root_signature;
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vkd3d_shader_set_log_callback;
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local: *;
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};
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