mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
0f46e7bbad
Ported from Wine.
94 lines
5.1 KiB
C
94 lines
5.1 KiB
C
/*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_D3DCOMPILER_H
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#define __VKD3D_D3DCOMPILER_H
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#ifndef __D3DCOMPILER_H__
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#include <vkd3d_d3dcompiler_types.h>
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#define D3DCOMPILE_DEBUG 0x00000001
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#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
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#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
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#define D3DCOMPILE_NO_PRESHADER 0x00000100
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
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#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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#define D3DCOMPILE_RESERVED16 0x00010000
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#define D3DCOMPILE_RESERVED17 0x00020000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
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#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
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#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
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#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
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#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
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#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
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#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
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#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
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#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
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#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
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typedef enum D3DCOMPILER_STRIP_FLAGS
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{
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D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,
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D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002,
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D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004,
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D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008,
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D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010,
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D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff,
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} D3DCOMPILER_STRIP_FLAGS;
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages);
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HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
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ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
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HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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#endif /* __D3DCOMPILER_H__ */
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#endif /* __VKD3D_D3DCOMPILER_H */
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