vkd3d/libs/vkd3d-shader
Giovanni Mascellani a7de09d418 vkd3d-shader/tpf: Move sm4_src_from_constant_value() above.
So that it can be used by sm4_src_from_node() in later commits.
2023-05-29 20:21:25 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader: Fix dcl_uav_typed_* formatting. 2023-05-22 22:03:24 +02:00
d3dbc.c vkd3d-shader/tpf: Validate input/output register index counts. 2023-05-09 21:51:17 +02:00
dxbc.c vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern. 2023-05-24 22:00:29 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Parse SampleCmp() method. 2023-05-29 20:21:14 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs(). 2023-05-26 19:11:46 +02:00
hlsl.c vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
hlsl.h vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
hlsl.l vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations. 2023-05-22 22:03:26 +02:00
hlsl.y vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
ir.c vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern. 2023-05-24 22:00:29 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Use %option nodefault in the lexer. 2023-05-09 21:51:06 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Ensure that the OpLabel emitted vkd3d_spirv_builder_begin_main_function() gets terminated. 2023-05-26 19:11:55 +02:00
tpf.c vkd3d-shader/tpf: Move sm4_src_from_constant_value() above. 2023-05-29 20:21:25 +02:00
vkd3d_shader_main.c vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses(). 2023-05-26 19:11:15 +02:00
vkd3d_shader_private.h vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern. 2023-05-24 22:00:29 +02:00
vkd3d_shader.map vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00