vkd3d/libs/vkd3d-shader/vkd3d_shader.map
Zebediah Figura 174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00

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VKD3D_1_0
{
global:
vkd3d_shader_compile;
vkd3d_shader_convert_root_signature;
vkd3d_shader_find_signature_element;
vkd3d_shader_free_messages;
vkd3d_shader_free_root_signature;
vkd3d_shader_free_scan_descriptor_info;
vkd3d_shader_free_shader_code;
vkd3d_shader_free_shader_signature;
vkd3d_shader_get_supported_source_types;
vkd3d_shader_get_supported_target_types;
vkd3d_shader_get_version;
vkd3d_shader_parse_input_signature;
vkd3d_shader_parse_root_signature;
vkd3d_shader_preprocess;
vkd3d_shader_scan;
vkd3d_shader_serialize_root_signature;
vkd3d_shader_set_log_callback;
local: *;
};