vkd3d/tests/hlsl/uniform-semantics.shader_test

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% Semantics can be used in uniforms even though they are ignored.
[pixel shader]
float a : SEMANTIC;
float4 main() : sv_target
{
return a;
}
[test]
uniform 0 float 3.5
todo(glsl) draw quad
probe all rgba (3.5, 3.5, 3.5, 3.5)
[pixel shader]
float2 a : sv_position;
float4 main() : sv_target
{
return float4(a, a);
}
[test]
uniform 0 float4 4.0 5.0 6.0 7.0
todo(glsl) draw quad
probe all rgba (4.0, 5.0, 4.0, 5.0)