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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
37 lines
567 B
Plaintext
37 lines
567 B
Plaintext
[require]
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shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vb 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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2.0 2.0
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[vertex shader]
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void main(inout float4 pos : sv_position)
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{
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}
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[pixel shader]
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float4 main(bool face : sv_isfrontface) : sv_target
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{
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return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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[test]
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todo(glsl) draw triangle strip 4
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vb 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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2.0 2.0
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[test]
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todo(glsl) draw triangle strip 4
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probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)
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