vkd3d/libs
Elizabeth Figura 56e5fca501 vkd3d-shader/spirv: Always write the point size in vertex shaders.
Vulkan requires that point size be written.

There should be no backwards compatibility concern here, since the vertex shader
supplies point size with the lowest priority.
2024-10-10 21:50:30 +02:00
..
vkd3d vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
vkd3d-common vkd3d-common: Replace assert() with VKD3D_ASSERT(). 2024-08-13 21:20:28 +02:00
vkd3d-shader vkd3d-shader/spirv: Always write the point size in vertex shaders. 2024-10-10 21:50:30 +02:00
vkd3d-utils vkd3d-utils: Store the actual serialisation return value in D3DStripShader(). 2024-09-30 20:57:15 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00