vkd3d/tests/hlsl/precise-modifier.shader_test

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[pixel shader]
// 'precise' is not a keyword
float4 precise;
float4 main() : sv_target
{
return precise;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader fail(sm>=6)]
precise float4 var;
typedef float4 precise;
precise main() : sv_target
{
return var;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
float4 precise;
precise float4 var;
float4 main() : sv_target
{
return precise;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)