mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
55 lines
774 B
Plaintext
55 lines
774 B
Plaintext
[require]
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shader model >= 4.0
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[pixel shader]
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float4 main() : SV_TARGET
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{
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uint x = 5;
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uint y = 15;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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uint x = 5;
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uint y = 15;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
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[pixel shader fail(sm<6)]
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float4 main() : SV_TARGET
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{
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uint x = 1;
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uint y = 0;
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return x / y;
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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float4 main() : SV_TARGET
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{
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uint x = 1;
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uint y = 0;
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return x % y;
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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