vkd3d/libs
Józef Kucia d274318fe2 vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
We can do this because both tessellation shaders are required in
Direct3D.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:04 +01:00
..
vkd3d vkd3d: Implement SO statistics queries. 2019-02-20 19:15:03 +01:00
vkd3d-common vkd3d-common: Fix vkd3d_strdup_{w16, w32}_utf8() functions. 2019-02-05 19:26:46 +01:00
vkd3d-shader vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages. 2019-02-20 19:15:04 +01:00
vkd3d-utils vkd3d-common: Add support for naming debug environment variable. 2019-01-31 18:05:53 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00