vkd3d/libs/vkd3d
Józef Kucia 67aed755ab libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views.
Ideally, we would store additional informations only in CPU descriptors.
2017-10-04 13:55:33 +02:00
..
command.c libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views. 2017-10-04 13:55:33 +02:00
device.c libs/vkd3d: Add helpers for dereferencing descriptor handles. 2017-10-04 13:55:33 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views. 2017-10-04 13:55:33 +02:00
state.c libs/vkd3d-shader: Implement shader visibility for descriptors. 2017-09-22 16:42:07 +02:00
utils.c libs/vkd3d: Use BC1 formats with alpha. 2017-09-26 11:48:03 +02:00
vkd3d_main.c libs/vkd3d: Create default sampler for each root signature. 2017-08-16 13:11:52 +02:00
vkd3d_private.h libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views. 2017-10-04 13:55:33 +02:00
vulkan_procs.h libs/vkd3d: Add VK_KHR_push_descriptor extension. 2017-08-11 13:58:04 +02:00