vkd3d/tests/hlsl/initializer-invalid-arg-count.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
float4 main() : sv_target
{
float4 color[2][3] =
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
};
return color[1][1];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (17, 18, 19, 20)
[pixel shader fail]
float4 main() : sv_target
{
float4 color[2][3] =
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23
};
return color[1][1];
}
[pixel shader fail]
float4 main() : sv_target
{
float4 color[2][3] =
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
};
return color[1][1];
}
[pixel shader]
struct stu
{
struct
{
int bar;
float4 foo;
} bbb[2];
int2 aaa;
};
float4 main() : sv_target
{
struct stu val =
{
11, 12, 13, 14, 25,
21, 22, 23, 24, 25,
31, 32,
};
return val.bbb[1].foo;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (22, 23, 24, 25)
[pixel shader fail]
struct stu
{
struct
{
int bar;
float4 foo;
} bbb[2];
int2 aaa;
};
float4 main() : sv_target
{
struct stu val =
{
11, 12, 13, 14, 25,
21, 22, 23, 24, 25,
31, 32, 33,
};
return val.bbb[1].foo;
}
[pixel shader fail]
struct stu
{
struct
{
int bar;
float4 foo;
} bbb[2];
int2 aaa;
};
float4 main() : sv_target
{
struct stu val =
{
11, 12, 13, 14, 25,
21, 22, 23, 24, 25,
31,
};
return val.bbb[1].foo;
}