mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
59 lines
996 B
Plaintext
59 lines
996 B
Plaintext
[pixel shader]
|
|
uniform float4 x;
|
|
uniform float4 y;
|
|
|
|
float4 main() : SV_TARGET
|
|
{
|
|
return ldexp(x, y);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 2.0 3.0 4.0 5.0
|
|
uniform 4 float4 0.0 -10.0 10.0 100.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
|
|
|
|
|
|
[pixel shader]
|
|
uniform int4 x;
|
|
uniform int4 y;
|
|
|
|
float4 main() : SV_TARGET
|
|
{
|
|
return ldexp(x, y);
|
|
}
|
|
|
|
[test]
|
|
if(sm<4) uniform 0 float4 2 3 4 5
|
|
if(sm<4) uniform 4 float4 0 -10 10 100
|
|
if(sm>=4) uniform 0 int4 2 3 4 5
|
|
if(sm>=4) uniform 4 int4 0 -10 10 100
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
|
|
|
|
|
|
[pixel shader]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x3 a = {1, 2, 3, 4, 5, 6};
|
|
float3x2 b = {6, 5, 4, 3, 2, 1};
|
|
|
|
float2x2 r = ldexp(a, b);
|
|
return float4(r);
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (64.0, 64.0, 64.0, 40.0)
|
|
|
|
|
|
[pixel shader fail]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x2 a = {1, 2, 3, 4};
|
|
float1 b = {2};
|
|
|
|
ldexp(a, b);
|
|
return 0;
|
|
}
|