mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
4509f089e5
This allows us to drop the "ptr" argument to various functions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
143 lines
4.4 KiB
C
143 lines
4.4 KiB
C
/*
|
|
* Copyright 2021 Atharva Nimbalkar
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "vkd3d_shader_private.h"
|
|
|
|
struct vkd3d_glsl_generator
|
|
{
|
|
struct vkd3d_shader_version version;
|
|
struct vkd3d_string_buffer buffer;
|
|
struct vkd3d_shader_location location;
|
|
struct vkd3d_shader_message_context *message_context;
|
|
bool failed;
|
|
};
|
|
|
|
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
|
|
const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
struct vkd3d_glsl_generator *generator;
|
|
|
|
if (!(generator = vkd3d_malloc(sizeof(*generator))))
|
|
return NULL;
|
|
|
|
memset(generator, 0, sizeof(*generator));
|
|
generator->version = *version;
|
|
generator->location.source_name = compile_info->source_name;
|
|
generator->location.line = 2; /* Line 1 is the version token. */
|
|
generator->message_context = message_context;
|
|
return generator;
|
|
}
|
|
|
|
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
|
|
struct vkd3d_glsl_generator *generator,
|
|
enum vkd3d_shader_error error, const char *fmt, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start(args, fmt);
|
|
vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
|
|
va_end(args);
|
|
generator->failed = true;
|
|
return;
|
|
}
|
|
|
|
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
|
|
const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_shader_version *version = &generator->version;
|
|
|
|
/*
|
|
* TODO: Implement in_subroutine
|
|
* TODO: shader_glsl_generate_shader_epilogue(generator);
|
|
*/
|
|
if (version->major >= 4)
|
|
{
|
|
vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
|
|
}
|
|
}
|
|
|
|
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
|
|
const struct vkd3d_shader_instruction *instruction)
|
|
{
|
|
switch (instruction->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL_INPUT:
|
|
case VKD3DSIH_DCL_OUTPUT:
|
|
case VKD3DSIH_DCL_OUTPUT_SIV:
|
|
break;
|
|
case VKD3DSIH_RET:
|
|
shader_glsl_ret(generator, instruction);
|
|
break;
|
|
default:
|
|
vkd3d_glsl_compiler_error(generator,
|
|
VKD3D_SHADER_ERROR_GLSL_INTERNAL,
|
|
"Unhandled instruction %#x", instruction->handler_idx);
|
|
break;
|
|
}
|
|
|
|
++generator->location.line;
|
|
return;
|
|
}
|
|
|
|
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
|
|
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out)
|
|
{
|
|
void *code;
|
|
struct vkd3d_shader_instruction ins;
|
|
|
|
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
|
|
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
|
|
|
|
while (!shader_sm4_is_end(parser))
|
|
{
|
|
shader_sm4_read_instruction(parser, &ins);
|
|
|
|
if (ins.handler_idx == VKD3DSIH_INVALID)
|
|
{
|
|
vkd3d_glsl_compiler_error(generator,
|
|
VKD3D_SHADER_ERROR_GLSL_INTERNAL,
|
|
"Encountered unrecognized or invalid instruction.");
|
|
break;
|
|
}
|
|
|
|
vkd3d_glsl_handle_instruction(generator, &ins);
|
|
}
|
|
|
|
if (generator->failed)
|
|
return VKD3D_ERROR;
|
|
|
|
vkd3d_string_buffer_printf(&generator->buffer, "}\n");
|
|
|
|
if ((code = vkd3d_malloc(generator->buffer.buffer_size)))
|
|
{
|
|
memcpy(code, generator->buffer.buffer, generator->buffer.content_size);
|
|
out->size = generator->buffer.content_size;
|
|
out->code = code;
|
|
}
|
|
else return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator)
|
|
{
|
|
vkd3d_string_buffer_cleanup(&generator->buffer);
|
|
vkd3d_free(generator);
|
|
}
|