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16 lines
264 B
Plaintext
16 lines
264 B
Plaintext
[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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{
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return x.x ? x : x - 1;
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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uniform 0 float4 0.0 10.0 11.0 12.0
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draw quad
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probe all rgba (-1.0, 9.0, 10.0, 11.0)
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