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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
23 lines
400 B
Plaintext
23 lines
400 B
Plaintext
[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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clip(x);
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return x;
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}
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm>=6) draw quad
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probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm>=6) draw quad
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probe all rgba (9, 8, 7, 6)
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uniform 0 float4 -1 8 7 6
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todo(sm>=6) draw quad
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probe all rgba (9, 8, 7, 6)
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uniform 0 float4 9 0 7 6
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todo(sm>=6) draw quad
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probe all rgba (9, 0, 7, 6)
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