mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
200 lines
3.5 KiB
Plaintext
200 lines
3.5 KiB
Plaintext
[require]
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shader model >= 4.0
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% Let's try to mismatch the shader target output with the RTV type in various
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% ways. All of them appears to be valid: the bits are copied as-is, without
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% being interpreted. Excessive bits are discarded, missing bits are left
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% undefined. The warnings emitted by the native validator suggest that it is
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% not an error to rely on these behaviours.
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[rtv 0]
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% The default, but just to be explicit.
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format r32g32b32a32-float
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32g32b32a32-sint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(glsl | msl) draw quad
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probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32-uint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) r (22.0)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(22, 0, 0xfeedcafe, ~0u);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rui (22)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(-22, 22, 0, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk) probe (0, 0) ri (-22)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) r (22.0)
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% For the avoidance of doubt, 64 bit types cannot be used as target outputs.
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[pixel shader fail]
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double2 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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uint64_t2 main() : sv_target
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{
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return 0;
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}
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