vkd3d/libs/vkd3d/device.c
Józef Kucia 08e2e583b5 vkd3d: Introduce vkd3d_application_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:44 +02:00

3219 lines
130 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
#include <ctype.h>
#ifdef HAVE_DLFCN_H
#include <dlfcn.h>
static void *vkd3d_dlopen(const char *name)
{
return dlopen(name, RTLD_NOW);
}
static void *vkd3d_dlsym(void *handle, const char *symbol)
{
return dlsym(handle, symbol);
}
static int vkd3d_dlclose(void *handle)
{
return dlclose(handle);
}
static const char *vkd3d_dlerror(void)
{
return dlerror();
}
#else
static void *vkd3d_dlopen(const char *name)
{
FIXME("Not implemented for this platform.\n");
return NULL;
}
static void *vkd3d_dlsym(void *handle, const char *symbol)
{
return NULL;
}
static int vkd3d_dlclose(void *handle)
{
return 0;
}
static const char *vkd3d_dlerror(void)
{
return "Not implemented for this platform.\n";
}
#endif
struct vkd3d_struct
{
enum vkd3d_structure_type type;
const void *next;
};
#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_STRUCTURE_TYPE_##t)
static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
enum vkd3d_structure_type type)
{
while (chain)
{
if (chain->type == type)
return chain;
chain = chain->next;
}
return NULL;
}
struct vk_struct
{
VkStructureType sType;
struct vk_struct *pNext;
};
#define vk_find_struct(c, t) vk_find_struct_(c, VK_STRUCTURE_TYPE_##t)
static void *vk_find_struct_(struct vk_struct *chain, VkStructureType sType)
{
while (chain)
{
if (chain->sType == sType)
return chain;
chain = chain->pNext;
}
return NULL;
}
static uint32_t vkd3d_get_vk_version(void)
{
const char *ptr = PACKAGE_VERSION;
int major, minor;
major = atoi(ptr);
while (isdigit(*ptr))
++ptr;
if (*ptr == '.')
++ptr;
minor = atoi(ptr);
TRACE("Version %d.%d.\n", major, minor);
return VK_MAKE_VERSION(major, minor, 0);
}
struct vkd3d_optional_extension_info
{
const char *extension_name;
ptrdiff_t vulkan_info_offset;
bool is_debug_only;
};
static const struct vkd3d_optional_extension_info optional_instance_extensions[] =
{
/* KHR extensions */
{VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
offsetof(struct vkd3d_vulkan_info, KHR_get_physical_device_properties2)},
/* EXT extensions */
{VK_EXT_DEBUG_REPORT_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_debug_report), true},
};
static const char * const required_device_extensions[] =
{
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME,
};
static const struct vkd3d_optional_extension_info optional_device_extensions[] =
{
/* KHR extensions */
{VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, KHR_dedicated_allocation)},
{VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, KHR_get_memory_requirements2)},
{VK_KHR_MAINTENANCE3_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, KHR_maintenance3)},
{VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, KHR_push_descriptor)},
/* EXT extensions */
{VK_EXT_DEBUG_MARKER_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_debug_marker)},
{VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_depth_clip_enable)},
{VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_descriptor_indexing)},
{VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,
offsetof(struct vkd3d_vulkan_info, EXT_transform_feedback)},
{VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
offsetof(struct vkd3d_vulkan_info, EXT_vertex_attribute_divisor)},
};
static unsigned int get_spec_version(const VkExtensionProperties *extensions,
unsigned int count, const char *extension_name)
{
unsigned int i;
for (i = 0; i < count; ++i)
{
if (!strcmp(extensions[i].extensionName, extension_name))
return extensions[i].specVersion;
}
return 0;
}
static bool is_extension_disabled(const char *extension_name)
{
const char *disabled_extensions;
const char *s;
size_t len;
if (!(disabled_extensions = getenv("VKD3D_DISABLE_EXTENSIONS")))
return false;
if (!(s = strstr(disabled_extensions, extension_name)))
return false;
len = strlen(extension_name);
return s[len] == ';' || s[len] == '\0';
}
static bool has_extension(const VkExtensionProperties *extensions,
unsigned int count, const char *extension_name)
{
unsigned int i;
for (i = 0; i < count; ++i)
{
if (is_extension_disabled(extension_name))
{
WARN("Extension %s is disabled.\n", debugstr_a(extension_name));
continue;
}
if (!strcmp(extensions[i].extensionName, extension_name))
return true;
}
return false;
}
static unsigned int vkd3d_check_extensions(const VkExtensionProperties *extensions, unsigned int count,
const char * const *required_extensions, unsigned int required_extension_count,
const struct vkd3d_optional_extension_info *optional_extensions, unsigned int optional_extension_count,
const char * const *user_extensions, unsigned int user_extension_count,
const char * const *optional_user_extensions, unsigned int optional_user_extension_count,
bool *user_extension_supported, struct vkd3d_vulkan_info *vulkan_info, const char *extension_type,
bool is_debug_enabled)
{
unsigned int extension_count = 0;
unsigned int i;
for (i = 0; i < required_extension_count; ++i)
{
if (!has_extension(extensions, count, required_extensions[i]))
ERR("Required %s extension %s is not supported.\n",
extension_type, debugstr_a(required_extensions[i]));
++extension_count;
}
for (i = 0; i < optional_extension_count; ++i)
{
const char *extension_name = optional_extensions[i].extension_name;
ptrdiff_t offset = optional_extensions[i].vulkan_info_offset;
bool *supported = (void *)((uintptr_t)vulkan_info + offset);
if (!is_debug_enabled && optional_extensions[i].is_debug_only)
{
*supported = false;
TRACE("Skipping debug-only extension %s.\n", debugstr_a(extension_name));
continue;
}
if ((*supported = has_extension(extensions, count, extension_name)))
{
TRACE("Found %s extension.\n", debugstr_a(extension_name));
++extension_count;
}
}
for (i = 0; i < user_extension_count; ++i)
{
if (!has_extension(extensions, count, user_extensions[i]))
ERR("Required user %s extension %s is not supported.\n",
extension_type, debugstr_a(user_extensions[i]));
++extension_count;
}
assert(!optional_user_extension_count || user_extension_supported);
for (i = 0; i < optional_user_extension_count; ++i)
{
if (has_extension(extensions, count, optional_user_extensions[i]))
{
user_extension_supported[i] = true;
++extension_count;
}
else
{
user_extension_supported[i] = false;
WARN("Optional user %s extension %s is not supported.\n",
extension_type, debugstr_a(optional_user_extensions[i]));
}
}
return extension_count;
}
static unsigned int vkd3d_append_extension(const char *extensions[],
unsigned int extension_count, const char *extension_name)
{
unsigned int i;
/* avoid duplicates */
for (i = 0; i < extension_count; ++i)
{
if (!strcmp(extensions[i], extension_name))
return extension_count;
}
extensions[extension_count++] = extension_name;
return extension_count;
}
static unsigned int vkd3d_enable_extensions(const char *extensions[],
const char * const *required_extensions, unsigned int required_extension_count,
const struct vkd3d_optional_extension_info *optional_extensions, unsigned int optional_extension_count,
const char * const *user_extensions, unsigned int user_extension_count,
const char * const *optional_user_extensions, unsigned int optional_user_extension_count,
bool *user_extension_supported, const struct vkd3d_vulkan_info *vulkan_info)
{
unsigned int extension_count = 0;
unsigned int i;
for (i = 0; i < required_extension_count; ++i)
{
extensions[extension_count++] = required_extensions[i];
}
for (i = 0; i < optional_extension_count; ++i)
{
ptrdiff_t offset = optional_extensions[i].vulkan_info_offset;
const bool *supported = (void *)((uintptr_t)vulkan_info + offset);
if (*supported)
extensions[extension_count++] = optional_extensions[i].extension_name;
}
for (i = 0; i < user_extension_count; ++i)
{
extension_count = vkd3d_append_extension(extensions, extension_count, user_extensions[i]);
}
assert(!optional_user_extension_count || user_extension_supported);
for (i = 0; i < optional_user_extension_count; ++i)
{
if (!user_extension_supported[i])
continue;
extension_count = vkd3d_append_extension(extensions, extension_count, optional_user_extensions[i]);
}
return extension_count;
}
static HRESULT vkd3d_init_instance_caps(struct vkd3d_instance *instance,
const struct vkd3d_instance_create_info *create_info,
uint32_t *instance_extension_count, bool **user_extension_supported)
{
const struct vkd3d_vk_global_procs *vk_procs = &instance->vk_global_procs;
const struct vkd3d_optional_instance_extensions_info *optional_extensions;
struct vkd3d_vulkan_info *vulkan_info = &instance->vk_info;
VkExtensionProperties *vk_extensions;
uint32_t count;
VkResult vr;
memset(vulkan_info, 0, sizeof(*vulkan_info));
*instance_extension_count = 0;
if ((vr = vk_procs->vkEnumerateInstanceExtensionProperties(NULL, &count, NULL)) < 0)
{
ERR("Failed to enumerate instance extensions, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (!count)
return S_OK;
if (!(vk_extensions = vkd3d_calloc(count, sizeof(*vk_extensions))))
return E_OUTOFMEMORY;
TRACE("Enumerating %u instance extensions.\n", count);
if ((vr = vk_procs->vkEnumerateInstanceExtensionProperties(NULL, &count, vk_extensions)) < 0)
{
ERR("Failed to enumerate instance extensions, vr %d.\n", vr);
vkd3d_free(vk_extensions);
return hresult_from_vk_result(vr);
}
optional_extensions = vkd3d_find_struct(create_info->next, OPTIONAL_INSTANCE_EXTENSIONS_INFO);
if (optional_extensions && optional_extensions->extension_count)
{
if (!(*user_extension_supported = vkd3d_calloc(optional_extensions->extension_count, sizeof(bool))))
{
vkd3d_free(vk_extensions);
return E_OUTOFMEMORY;
}
}
else
{
*user_extension_supported = NULL;
}
*instance_extension_count = vkd3d_check_extensions(vk_extensions, count, NULL, 0,
optional_instance_extensions, ARRAY_SIZE(optional_instance_extensions),
create_info->instance_extensions, create_info->instance_extension_count,
optional_extensions ? optional_extensions->extensions : NULL,
optional_extensions ? optional_extensions->extension_count : 0,
*user_extension_supported, vulkan_info, "instance",
instance->config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG);
vkd3d_free(vk_extensions);
return S_OK;
}
static HRESULT vkd3d_init_vk_global_procs(struct vkd3d_instance *instance,
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr)
{
HRESULT hr;
if (!vkGetInstanceProcAddr)
{
if (!(instance->libvulkan = vkd3d_dlopen(SONAME_LIBVULKAN)))
{
ERR("Failed to load libvulkan: %s.\n", vkd3d_dlerror());
return E_FAIL;
}
if (!(vkGetInstanceProcAddr = vkd3d_dlsym(instance->libvulkan, "vkGetInstanceProcAddr")))
{
ERR("Could not load function pointer for vkGetInstanceProcAddr().\n");
vkd3d_dlclose(instance->libvulkan);
instance->libvulkan = NULL;
return E_FAIL;
}
}
else
{
instance->libvulkan = NULL;
}
if (FAILED(hr = vkd3d_load_vk_global_procs(&instance->vk_global_procs, vkGetInstanceProcAddr)))
{
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
instance->libvulkan = NULL;
return hr;
}
return S_OK;
}
static VkBool32 VKAPI_PTR vkd3d_debug_report_callback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT object_type, uint64_t object, size_t location,
int32_t message_code, const char *layer_prefix, const char *message, void *user_data)
{
FIXME("%s\n", debugstr_a(message));
return VK_FALSE;
}
static void vkd3d_init_debug_report(struct vkd3d_instance *instance)
{
const struct vkd3d_vk_instance_procs *vk_procs = &instance->vk_procs;
VkDebugReportCallbackCreateInfoEXT callback_info;
VkInstance vk_instance = instance->vk_instance;
VkDebugReportCallbackEXT callback;
VkResult vr;
callback_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
callback_info.pNext = NULL;
callback_info.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
callback_info.pfnCallback = vkd3d_debug_report_callback;
callback_info.pUserData = NULL;
if ((vr = VK_CALL(vkCreateDebugReportCallbackEXT(vk_instance, &callback_info, NULL, &callback)) < 0))
{
WARN("Failed to create debug report callback, vr %d.\n", vr);
return;
}
instance->vk_debug_callback = callback;
}
static const struct vkd3d_debug_option vkd3d_config_options[] =
{
{"vk_debug", VKD3D_CONFIG_FLAG_VULKAN_DEBUG}, /* enable Vulkan debug extensions */
};
static uint64_t vkd3d_init_config_flags(void)
{
uint64_t config_flags;
const char *config;
config = getenv("VKD3D_CONFIG");
config_flags = vkd3d_parse_debug_options(config, vkd3d_config_options, ARRAY_SIZE(vkd3d_config_options));
if (config_flags)
TRACE("VKD3D_CONFIG='%s'.\n", config);
return config_flags;
}
static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
const struct vkd3d_instance_create_info *create_info)
{
const struct vkd3d_vk_global_procs *vk_global_procs = &instance->vk_global_procs;
const struct vkd3d_optional_instance_extensions_info *optional_extensions;
const struct vkd3d_application_info *vkd3d_application_info;
bool *user_extension_supported = NULL;
VkApplicationInfo application_info;
VkInstanceCreateInfo instance_info;
uint32_t extension_count;
const char **extensions;
VkInstance vk_instance;
VkResult vr;
HRESULT hr;
TRACE("Build: %s.\n", vkd3d_build);
if (!create_info->pfn_signal_event)
{
ERR("Invalid signal event function pointer.\n");
return E_INVALIDARG;
}
if (!create_info->pfn_create_thread != !create_info->pfn_join_thread)
{
ERR("Invalid create/join thread function pointers.\n");
return E_INVALIDARG;
}
if (create_info->wchar_size != 2 && create_info->wchar_size != 4)
{
ERR("Unexpected WCHAR size %zu.\n", create_info->wchar_size);
return E_INVALIDARG;
}
instance->signal_event = create_info->pfn_signal_event;
instance->create_thread = create_info->pfn_create_thread;
instance->join_thread = create_info->pfn_join_thread;
instance->wchar_size = create_info->wchar_size;
instance->config_flags = vkd3d_init_config_flags();
if (FAILED(hr = vkd3d_init_vk_global_procs(instance, create_info->pfn_vkGetInstanceProcAddr)))
{
ERR("Failed to initialize Vulkan global procs, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = vkd3d_init_instance_caps(instance, create_info,
&extension_count, &user_extension_supported)))
{
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
return hr;
}
application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
application_info.pNext = NULL;
application_info.pApplicationName = NULL;
application_info.applicationVersion = 0;
application_info.pEngineName = PACKAGE_NAME;
application_info.engineVersion = vkd3d_get_vk_version();
application_info.apiVersion = VK_API_VERSION_1_0;
if ((vkd3d_application_info = vkd3d_find_struct(create_info->next, APPLICATION_INFO)))
{
application_info.pApplicationName = vkd3d_application_info->application_name;
application_info.applicationVersion = vkd3d_application_info->application_version;
if (vkd3d_application_info->engine_name)
{
application_info.pEngineName = vkd3d_application_info->engine_name;
application_info.engineVersion = vkd3d_application_info->engine_version;
}
}
if (!(extensions = vkd3d_calloc(extension_count, sizeof(*extensions))))
{
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
vkd3d_free(user_extension_supported);
return E_OUTOFMEMORY;
}
optional_extensions = vkd3d_find_struct(create_info->next, OPTIONAL_INSTANCE_EXTENSIONS_INFO);
instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_info.pNext = NULL;
instance_info.flags = 0;
instance_info.pApplicationInfo = &application_info;
instance_info.enabledLayerCount = 0;
instance_info.ppEnabledLayerNames = NULL;
instance_info.enabledExtensionCount = vkd3d_enable_extensions(extensions, NULL, 0,
optional_instance_extensions, ARRAY_SIZE(optional_instance_extensions),
create_info->instance_extensions, create_info->instance_extension_count,
optional_extensions ? optional_extensions->extensions : NULL,
optional_extensions ? optional_extensions->extension_count : 0,
user_extension_supported, &instance->vk_info);
instance_info.ppEnabledExtensionNames = extensions;
vkd3d_free(user_extension_supported);
vr = vk_global_procs->vkCreateInstance(&instance_info, NULL, &vk_instance);
vkd3d_free(extensions);
if (vr < 0)
{
ERR("Failed to create Vulkan instance, vr %d.\n", vr);
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
return hresult_from_vk_result(vr);
}
if (FAILED(hr = vkd3d_load_vk_instance_procs(&instance->vk_procs, vk_global_procs, vk_instance)))
{
ERR("Failed to load instance procs, hr %#x.\n", hr);
if (instance->vk_procs.vkDestroyInstance)
instance->vk_procs.vkDestroyInstance(vk_instance, NULL);
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
return hr;
}
instance->vk_instance = vk_instance;
TRACE("Created Vulkan instance %p.\n", vk_instance);
instance->refcount = 1;
instance->vk_debug_callback = VK_NULL_HANDLE;
if (instance->vk_info.EXT_debug_report)
vkd3d_init_debug_report(instance);
return S_OK;
}
HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info,
struct vkd3d_instance **instance)
{
struct vkd3d_instance *object;
HRESULT hr;
TRACE("create_info %p, instance %p.\n", create_info, instance);
if (!create_info || !instance)
return E_INVALIDARG;
if (create_info->type != VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO)
{
WARN("Invalid structure type %#x.\n", create_info->type);
return E_INVALIDARG;
}
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = vkd3d_instance_init(object, create_info)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created instance %p.\n", object);
*instance = object;
return S_OK;
}
static void vkd3d_destroy_instance(struct vkd3d_instance *instance)
{
const struct vkd3d_vk_instance_procs *vk_procs = &instance->vk_procs;
VkInstance vk_instance = instance->vk_instance;
if (instance->vk_debug_callback)
VK_CALL(vkDestroyDebugReportCallbackEXT(vk_instance, instance->vk_debug_callback, NULL));
VK_CALL(vkDestroyInstance(vk_instance, NULL));
if (instance->libvulkan)
vkd3d_dlclose(instance->libvulkan);
vkd3d_free(instance);
}
ULONG vkd3d_instance_incref(struct vkd3d_instance *instance)
{
ULONG refcount = InterlockedIncrement(&instance->refcount);
TRACE("%p increasing refcount to %u.\n", instance, refcount);
return refcount;
}
ULONG vkd3d_instance_decref(struct vkd3d_instance *instance)
{
ULONG refcount = InterlockedDecrement(&instance->refcount);
TRACE("%p decreasing refcount to %u.\n", instance, refcount);
if (!refcount)
vkd3d_destroy_instance(instance);
return refcount;
}
VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance)
{
return instance->vk_instance;
}
static void vkd3d_trace_physical_device_properties(const VkPhysicalDeviceProperties *properties)
{
const uint32_t driver_version = properties->driverVersion;
const uint32_t api_version = properties->apiVersion;
TRACE("Device name: %s.\n", properties->deviceName);
TRACE("Vendor ID: %#x, Device ID: %#x.\n", properties->vendorID, properties->deviceID);
TRACE("Driver version: %#x (%u.%u.%u, %u.%u.%u.%u).\n", driver_version,
VK_VERSION_MAJOR(driver_version), VK_VERSION_MINOR(driver_version), VK_VERSION_PATCH(driver_version),
driver_version >> 22, (driver_version >> 14) & 0xff, (driver_version >> 6) & 0xff, driver_version & 0x3f);
TRACE("API version: %u.%u.%u.\n",
VK_VERSION_MAJOR(api_version), VK_VERSION_MINOR(api_version), VK_VERSION_PATCH(api_version));
}
static void vkd3d_trace_physical_device(VkPhysicalDevice device,
const VkPhysicalDeviceProperties *vk_device_properties,
const struct vkd3d_vk_instance_procs *vk_procs)
{
VkPhysicalDeviceMemoryProperties memory_properties;
VkQueueFamilyProperties *queue_properties;
unsigned int i, j;
uint32_t count;
vkd3d_trace_physical_device_properties(vk_device_properties);
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(device, &count, NULL));
TRACE("Queue families [%u]:\n", count);
if (!(queue_properties = vkd3d_calloc(count, sizeof(VkQueueFamilyProperties))))
return;
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(device, &count, queue_properties));
for (i = 0; i < count; ++i)
{
TRACE(" Queue family [%u]: flags %s, count %u, timestamp bits %u, image transfer granularity %s.\n",
i, debug_vk_queue_flags(queue_properties[i].queueFlags),
queue_properties[i].queueCount, queue_properties[i].timestampValidBits,
debug_vk_extent_3d(queue_properties[i].minImageTransferGranularity));
}
vkd3d_free(queue_properties);
VK_CALL(vkGetPhysicalDeviceMemoryProperties(device, &memory_properties));
for (i = 0; i < memory_properties.memoryHeapCount; ++i)
{
const VkMemoryHeap *heap = &memory_properties.memoryHeaps[i];
TRACE("Memory heap [%u]: size %#"PRIx64" (%"PRIu64" MiB), flags %s, memory types:\n",
i, heap->size, heap->size / 1024 / 1024, debug_vk_memory_heap_flags(heap->flags));
for (j = 0; j < memory_properties.memoryTypeCount; ++j)
{
const VkMemoryType *type = &memory_properties.memoryTypes[j];
if (type->heapIndex != i)
continue;
TRACE(" Memory type [%u]: flags %s.\n", j, debug_vk_memory_property_flags(type->propertyFlags));
}
}
}
static void vkd3d_trace_physical_device_limits(const VkPhysicalDeviceProperties2KHR *properties2)
{
const VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *divisor_properties;
const VkPhysicalDeviceDescriptorIndexingPropertiesEXT *descriptor_indexing;
const VkPhysicalDeviceLimits *limits = &properties2->properties.limits;
const VkPhysicalDeviceMaintenance3Properties *maintenance3;
const VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb;
TRACE("Device limits:\n");
TRACE(" maxImageDimension1D: %u.\n", limits->maxImageDimension1D);
TRACE(" maxImageDimension2D: %u.\n", limits->maxImageDimension2D);
TRACE(" maxImageDimension3D: %u.\n", limits->maxImageDimension3D);
TRACE(" maxImageDimensionCube: %u.\n", limits->maxImageDimensionCube);
TRACE(" maxImageArrayLayers: %u.\n", limits->maxImageArrayLayers);
TRACE(" maxTexelBufferElements: %u.\n", limits->maxTexelBufferElements);
TRACE(" maxUniformBufferRange: %u.\n", limits->maxUniformBufferRange);
TRACE(" maxStorageBufferRange: %u.\n", limits->maxStorageBufferRange);
TRACE(" maxPushConstantsSize: %u.\n", limits->maxPushConstantsSize);
TRACE(" maxMemoryAllocationCount: %u.\n", limits->maxMemoryAllocationCount);
TRACE(" maxSamplerAllocationCount: %u.\n", limits->maxSamplerAllocationCount);
TRACE(" bufferImageGranularity: %#"PRIx64".\n", limits->bufferImageGranularity);
TRACE(" sparseAddressSpaceSize: %#"PRIx64".\n", limits->sparseAddressSpaceSize);
TRACE(" maxBoundDescriptorSets: %u.\n", limits->maxBoundDescriptorSets);
TRACE(" maxPerStageDescriptorSamplers: %u.\n", limits->maxPerStageDescriptorSamplers);
TRACE(" maxPerStageDescriptorUniformBuffers: %u.\n", limits->maxPerStageDescriptorUniformBuffers);
TRACE(" maxPerStageDescriptorStorageBuffers: %u.\n", limits->maxPerStageDescriptorStorageBuffers);
TRACE(" maxPerStageDescriptorSampledImages: %u.\n", limits->maxPerStageDescriptorSampledImages);
TRACE(" maxPerStageDescriptorStorageImages: %u.\n", limits->maxPerStageDescriptorStorageImages);
TRACE(" maxPerStageDescriptorInputAttachments: %u.\n", limits->maxPerStageDescriptorInputAttachments);
TRACE(" maxPerStageResources: %u.\n", limits->maxPerStageResources);
TRACE(" maxDescriptorSetSamplers: %u.\n", limits->maxDescriptorSetSamplers);
TRACE(" maxDescriptorSetUniformBuffers: %u.\n", limits->maxDescriptorSetUniformBuffers);
TRACE(" maxDescriptorSetUniformBuffersDynamic: %u.\n", limits->maxDescriptorSetUniformBuffersDynamic);
TRACE(" maxDescriptorSetStorageBuffers: %u.\n", limits->maxDescriptorSetStorageBuffers);
TRACE(" maxDescriptorSetStorageBuffersDynamic: %u.\n", limits->maxDescriptorSetStorageBuffersDynamic);
TRACE(" maxDescriptorSetSampledImages: %u.\n", limits->maxDescriptorSetSampledImages);
TRACE(" maxDescriptorSetStorageImages: %u.\n", limits->maxDescriptorSetStorageImages);
TRACE(" maxDescriptorSetInputAttachments: %u.\n", limits->maxDescriptorSetInputAttachments);
TRACE(" maxVertexInputAttributes: %u.\n", limits->maxVertexInputAttributes);
TRACE(" maxVertexInputBindings: %u.\n", limits->maxVertexInputBindings);
TRACE(" maxVertexInputAttributeOffset: %u.\n", limits->maxVertexInputAttributeOffset);
TRACE(" maxVertexInputBindingStride: %u.\n", limits->maxVertexInputBindingStride);
TRACE(" maxVertexOutputComponents: %u.\n", limits->maxVertexOutputComponents);
TRACE(" maxTessellationGenerationLevel: %u.\n", limits->maxTessellationGenerationLevel);
TRACE(" maxTessellationPatchSize: %u.\n", limits->maxTessellationPatchSize);
TRACE(" maxTessellationControlPerVertexInputComponents: %u.\n",
limits->maxTessellationControlPerVertexInputComponents);
TRACE(" maxTessellationControlPerVertexOutputComponents: %u.\n",
limits->maxTessellationControlPerVertexOutputComponents);
TRACE(" maxTessellationControlPerPatchOutputComponents: %u.\n",
limits->maxTessellationControlPerPatchOutputComponents);
TRACE(" maxTessellationControlTotalOutputComponents: %u.\n",
limits->maxTessellationControlTotalOutputComponents);
TRACE(" maxTessellationEvaluationInputComponents: %u.\n",
limits->maxTessellationEvaluationInputComponents);
TRACE(" maxTessellationEvaluationOutputComponents: %u.\n",
limits->maxTessellationEvaluationOutputComponents);
TRACE(" maxGeometryShaderInvocations: %u.\n", limits->maxGeometryShaderInvocations);
TRACE(" maxGeometryInputComponents: %u.\n", limits->maxGeometryInputComponents);
TRACE(" maxGeometryOutputComponents: %u.\n", limits->maxGeometryOutputComponents);
TRACE(" maxGeometryOutputVertices: %u.\n", limits->maxGeometryOutputVertices);
TRACE(" maxGeometryTotalOutputComponents: %u.\n", limits->maxGeometryTotalOutputComponents);
TRACE(" maxFragmentInputComponents: %u.\n", limits->maxFragmentInputComponents);
TRACE(" maxFragmentOutputAttachments: %u.\n", limits->maxFragmentOutputAttachments);
TRACE(" maxFragmentDualSrcAttachments: %u.\n", limits->maxFragmentDualSrcAttachments);
TRACE(" maxFragmentCombinedOutputResources: %u.\n", limits->maxFragmentCombinedOutputResources);
TRACE(" maxComputeSharedMemorySize: %u.\n", limits->maxComputeSharedMemorySize);
TRACE(" maxComputeWorkGroupCount: %u, %u, %u.\n", limits->maxComputeWorkGroupCount[0],
limits->maxComputeWorkGroupCount[1], limits->maxComputeWorkGroupCount[2]);
TRACE(" maxComputeWorkGroupInvocations: %u.\n", limits->maxComputeWorkGroupInvocations);
TRACE(" maxComputeWorkGroupSize: %u, %u, %u.\n", limits->maxComputeWorkGroupSize[0],
limits->maxComputeWorkGroupSize[1], limits->maxComputeWorkGroupSize[2]);
TRACE(" subPixelPrecisionBits: %u.\n", limits->subPixelPrecisionBits);
TRACE(" subTexelPrecisionBits: %u.\n", limits->subTexelPrecisionBits);
TRACE(" mipmapPrecisionBits: %u.\n", limits->mipmapPrecisionBits);
TRACE(" maxDrawIndexedIndexValue: %u.\n", limits->maxDrawIndexedIndexValue);
TRACE(" maxDrawIndirectCount: %u.\n", limits->maxDrawIndirectCount);
TRACE(" maxSamplerLodBias: %f.\n", limits->maxSamplerLodBias);
TRACE(" maxSamplerAnisotropy: %f.\n", limits->maxSamplerAnisotropy);
TRACE(" maxViewports: %u.\n", limits->maxViewports);
TRACE(" maxViewportDimensions: %u, %u.\n", limits->maxViewportDimensions[0],
limits->maxViewportDimensions[1]);
TRACE(" viewportBoundsRange: %f, %f.\n", limits->viewportBoundsRange[0], limits->viewportBoundsRange[1]);
TRACE(" viewportSubPixelBits: %u.\n", limits->viewportSubPixelBits);
TRACE(" minMemoryMapAlignment: %u.\n", (unsigned int)limits->minMemoryMapAlignment);
TRACE(" minTexelBufferOffsetAlignment: %#"PRIx64".\n", limits->minTexelBufferOffsetAlignment);
TRACE(" minUniformBufferOffsetAlignment: %#"PRIx64".\n", limits->minUniformBufferOffsetAlignment);
TRACE(" minStorageBufferOffsetAlignment: %#"PRIx64".\n", limits->minStorageBufferOffsetAlignment);
TRACE(" minTexelOffset: %d.\n", limits->minTexelOffset);
TRACE(" maxTexelOffset: %u.\n", limits->maxTexelOffset);
TRACE(" minTexelGatherOffset: %d.\n", limits->minTexelGatherOffset);
TRACE(" maxTexelGatherOffset: %u.\n", limits->maxTexelGatherOffset);
TRACE(" minInterpolationOffset: %f.\n", limits->minInterpolationOffset);
TRACE(" maxInterpolationOffset: %f.\n", limits->maxInterpolationOffset);
TRACE(" subPixelInterpolationOffsetBits: %u.\n", limits->subPixelInterpolationOffsetBits);
TRACE(" maxFramebufferWidth: %u.\n", limits->maxFramebufferWidth);
TRACE(" maxFramebufferHeight: %u.\n", limits->maxFramebufferHeight);
TRACE(" maxFramebufferLayers: %u.\n", limits->maxFramebufferLayers);
TRACE(" framebufferColorSampleCounts: %#x.\n", limits->framebufferColorSampleCounts);
TRACE(" framebufferDepthSampleCounts: %#x.\n", limits->framebufferDepthSampleCounts);
TRACE(" framebufferStencilSampleCounts: %#x.\n", limits->framebufferStencilSampleCounts);
TRACE(" framebufferNoAttachmentsSampleCounts: %#x.\n", limits->framebufferNoAttachmentsSampleCounts);
TRACE(" maxColorAttachments: %u.\n", limits->maxColorAttachments);
TRACE(" sampledImageColorSampleCounts: %#x.\n", limits->sampledImageColorSampleCounts);
TRACE(" sampledImageIntegerSampleCounts: %#x.\n", limits->sampledImageIntegerSampleCounts);
TRACE(" sampledImageDepthSampleCounts: %#x.\n", limits->sampledImageDepthSampleCounts);
TRACE(" sampledImageStencilSampleCounts: %#x.\n", limits->sampledImageStencilSampleCounts);
TRACE(" storageImageSampleCounts: %#x.\n", limits->storageImageSampleCounts);
TRACE(" maxSampleMaskWords: %u.\n", limits->maxSampleMaskWords);
TRACE(" timestampComputeAndGraphics: %#x.\n", limits->timestampComputeAndGraphics);
TRACE(" timestampPeriod: %f.\n", limits->timestampPeriod);
TRACE(" maxClipDistances: %u.\n", limits->maxClipDistances);
TRACE(" maxCullDistances: %u.\n", limits->maxCullDistances);
TRACE(" maxCombinedClipAndCullDistances: %u.\n", limits->maxCombinedClipAndCullDistances);
TRACE(" discreteQueuePriorities: %u.\n", limits->discreteQueuePriorities);
TRACE(" pointSizeRange: %f, %f.\n", limits->pointSizeRange[0], limits->pointSizeRange[1]);
TRACE(" lineWidthRange: %f, %f,\n", limits->lineWidthRange[0], limits->lineWidthRange[1]);
TRACE(" pointSizeGranularity: %f.\n", limits->pointSizeGranularity);
TRACE(" lineWidthGranularity: %f.\n", limits->lineWidthGranularity);
TRACE(" strictLines: %#x.\n", limits->strictLines);
TRACE(" standardSampleLocations: %#x.\n", limits->standardSampleLocations);
TRACE(" optimalBufferCopyOffsetAlignment: %#"PRIx64".\n", limits->optimalBufferCopyOffsetAlignment);
TRACE(" optimalBufferCopyRowPitchAlignment: %#"PRIx64".\n", limits->optimalBufferCopyRowPitchAlignment);
TRACE(" nonCoherentAtomSize: %#"PRIx64".\n", limits->nonCoherentAtomSize);
descriptor_indexing = vk_find_struct(properties2->pNext, PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT);
if (descriptor_indexing)
{
TRACE(" VkPhysicalDeviceDescriptorIndexingPropertiesEXT:\n");
TRACE(" maxUpdateAfterBindDescriptorsInAllPools: %u.\n",
descriptor_indexing->maxUpdateAfterBindDescriptorsInAllPools);
TRACE(" shaderUniformBufferArrayNonUniformIndexingNative: %#x.\n",
descriptor_indexing->shaderUniformBufferArrayNonUniformIndexingNative);
TRACE(" shaderSampledImageArrayNonUniformIndexingNative: %#x.\n",
descriptor_indexing->shaderSampledImageArrayNonUniformIndexingNative);
TRACE(" shaderStorageBufferArrayNonUniformIndexingNative: %#x.\n",
descriptor_indexing->shaderStorageBufferArrayNonUniformIndexingNative);
TRACE(" shaderStorageImageArrayNonUniformIndexingNative: %#x.\n",
descriptor_indexing->shaderStorageImageArrayNonUniformIndexingNative);
TRACE(" shaderInputAttachmentArrayNonUniformIndexingNative: %#x.\n",
descriptor_indexing->shaderInputAttachmentArrayNonUniformIndexingNative);
TRACE(" robustBufferAccessUpdateAfterBind: %#x.\n",
descriptor_indexing->robustBufferAccessUpdateAfterBind);
TRACE(" quadDivergentImplicitLod: %#x.\n",
descriptor_indexing->quadDivergentImplicitLod);
TRACE(" maxPerStageDescriptorUpdateAfterBindSamplers: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindSamplers);
TRACE(" maxPerStageDescriptorUpdateAfterBindUniformBuffers: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindUniformBuffers);
TRACE(" maxPerStageDescriptorUpdateAfterBindStorageBuffers: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindStorageBuffers);
TRACE(" maxPerStageDescriptorUpdateAfterBindSampledImages: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindSampledImages);
TRACE(" maxPerStageDescriptorUpdateAfterBindStorageImages: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindStorageImages);
TRACE(" maxPerStageDescriptorUpdateAfterBindInputAttachments: %u.\n",
descriptor_indexing->maxPerStageDescriptorUpdateAfterBindInputAttachments);
TRACE(" maxPerStageUpdateAfterBindResources: %u.\n",
descriptor_indexing->maxPerStageUpdateAfterBindResources);
TRACE(" maxDescriptorSetUpdateAfterBindSamplers: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindSamplers);
TRACE(" maxDescriptorSetUpdateAfterBindUniformBuffers: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindUniformBuffers);
TRACE(" maxDescriptorSetUpdateAfterBindUniformBuffersDynamic: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic);
TRACE(" maxDescriptorSetUpdateAfterBindStorageBuffers: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindStorageBuffers);
TRACE(" maxDescriptorSetUpdateAfterBindStorageBuffersDynamic: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic);
TRACE(" maxDescriptorSetUpdateAfterBindSampledImages: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindSampledImages);
TRACE(" maxDescriptorSetUpdateAfterBindStorageImages: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindStorageImages);
TRACE(" maxDescriptorSetUpdateAfterBindInputAttachments: %u.\n",
descriptor_indexing->maxDescriptorSetUpdateAfterBindInputAttachments);
}
maintenance3 = vk_find_struct(properties2->pNext, PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES);
if (maintenance3)
{
TRACE(" VkPhysicalDeviceMaintenance3Properties:\n");
TRACE(" maxPerSetDescriptors: %u.\n", maintenance3->maxPerSetDescriptors);
TRACE(" maxMemoryAllocationSize: %#"PRIx64".\n", maintenance3->maxMemoryAllocationSize);
}
xfb = vk_find_struct(properties2->pNext, PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT);
if (xfb)
{
TRACE(" VkPhysicalDeviceTransformFeedbackPropertiesEXT:\n");
TRACE(" maxTransformFeedbackStreams: %u.\n", xfb->maxTransformFeedbackStreams);
TRACE(" maxTransformFeedbackBuffers: %u.\n", xfb->maxTransformFeedbackBuffers);
TRACE(" maxTransformFeedbackBufferSize: %#"PRIx64".\n", xfb->maxTransformFeedbackBufferSize);
TRACE(" maxTransformFeedbackStreamDataSize: %u.\n", xfb->maxTransformFeedbackStreamDataSize);
TRACE(" maxTransformFeedbackBufferDataSize: %u.\n", xfb->maxTransformFeedbackBufferDataSize);
TRACE(" maxTransformFeedbackBufferDataStride: %u.\n", xfb->maxTransformFeedbackBufferDataStride);
TRACE(" transformFeedbackQueries: %#x.\n", xfb->transformFeedbackQueries);
TRACE(" transformFeedbackStreamsLinesTriangles: %#x.\n", xfb->transformFeedbackStreamsLinesTriangles);
TRACE(" transformFeedbackRasterizationStreamSelect: %#x.\n", xfb->transformFeedbackRasterizationStreamSelect);
TRACE(" transformFeedbackDraw: %x.\n", xfb->transformFeedbackDraw);
}
divisor_properties
= vk_find_struct(properties2->pNext, PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT);
if (divisor_properties)
{
TRACE(" VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:\n");
TRACE(" maxVertexAttribDivisor: %u.\n", divisor_properties->maxVertexAttribDivisor);
}
}
static void vkd3d_trace_physical_device_features(const VkPhysicalDeviceFeatures2KHR *features2)
{
const VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *divisor_features;
const VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
const VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
const VkPhysicalDeviceFeatures *features = &features2->features;
const VkPhysicalDeviceTransformFeedbackFeaturesEXT *xfb;
TRACE("Device features:\n");
TRACE(" robustBufferAccess: %#x.\n", features->robustBufferAccess);
TRACE(" fullDrawIndexUint32: %#x.\n", features->fullDrawIndexUint32);
TRACE(" imageCubeArray: %#x.\n", features->imageCubeArray);
TRACE(" independentBlend: %#x.\n", features->independentBlend);
TRACE(" geometryShader: %#x.\n", features->geometryShader);
TRACE(" tessellationShader: %#x.\n", features->tessellationShader);
TRACE(" sampleRateShading: %#x.\n", features->sampleRateShading);
TRACE(" dualSrcBlend: %#x.\n", features->dualSrcBlend);
TRACE(" logicOp: %#x.\n", features->logicOp);
TRACE(" multiDrawIndirect: %#x.\n", features->multiDrawIndirect);
TRACE(" drawIndirectFirstInstance: %#x.\n", features->drawIndirectFirstInstance);
TRACE(" depthClamp: %#x.\n", features->depthClamp);
TRACE(" depthBiasClamp: %#x.\n", features->depthBiasClamp);
TRACE(" fillModeNonSolid: %#x.\n", features->fillModeNonSolid);
TRACE(" depthBounds: %#x.\n", features->depthBounds);
TRACE(" wideLines: %#x.\n", features->wideLines);
TRACE(" largePoints: %#x.\n", features->largePoints);
TRACE(" alphaToOne: %#x.\n", features->alphaToOne);
TRACE(" multiViewport: %#x.\n", features->multiViewport);
TRACE(" samplerAnisotropy: %#x.\n", features->samplerAnisotropy);
TRACE(" textureCompressionETC2: %#x.\n", features->textureCompressionETC2);
TRACE(" textureCompressionASTC_LDR: %#x.\n", features->textureCompressionASTC_LDR);
TRACE(" textureCompressionBC: %#x.\n", features->textureCompressionBC);
TRACE(" occlusionQueryPrecise: %#x.\n", features->occlusionQueryPrecise);
TRACE(" pipelineStatisticsQuery: %#x.\n", features->pipelineStatisticsQuery);
TRACE(" vertexOipelineStoresAndAtomics: %#x.\n", features->vertexPipelineStoresAndAtomics);
TRACE(" fragmentStoresAndAtomics: %#x.\n", features->fragmentStoresAndAtomics);
TRACE(" shaderTessellationAndGeometryPointSize: %#x.\n", features->shaderTessellationAndGeometryPointSize);
TRACE(" shaderImageGatherExtended: %#x.\n", features->shaderImageGatherExtended);
TRACE(" shaderStorageImageExtendedFormats: %#x.\n", features->shaderStorageImageExtendedFormats);
TRACE(" shaderStorageImageMultisample: %#x.\n", features->shaderStorageImageMultisample);
TRACE(" shaderStorageImageReadWithoutFormat: %#x.\n", features->shaderStorageImageReadWithoutFormat);
TRACE(" shaderStorageImageWriteWithoutFormat: %#x.\n", features->shaderStorageImageWriteWithoutFormat);
TRACE(" shaderUniformBufferArrayDynamicIndexing: %#x.\n", features->shaderUniformBufferArrayDynamicIndexing);
TRACE(" shaderSampledImageArrayDynamicIndexing: %#x.\n", features->shaderSampledImageArrayDynamicIndexing);
TRACE(" shaderStorageBufferArrayDynamicIndexing: %#x.\n", features->shaderStorageBufferArrayDynamicIndexing);
TRACE(" shaderStorageImageArrayDynamicIndexing: %#x.\n", features->shaderStorageImageArrayDynamicIndexing);
TRACE(" shaderClipDistance: %#x.\n", features->shaderClipDistance);
TRACE(" shaderCullDistance: %#x.\n", features->shaderCullDistance);
TRACE(" shaderFloat64: %#x.\n", features->shaderFloat64);
TRACE(" shaderInt64: %#x.\n", features->shaderInt64);
TRACE(" shaderInt16: %#x.\n", features->shaderInt16);
TRACE(" shaderResourceResidency: %#x.\n", features->shaderResourceResidency);
TRACE(" shaderResourceMinLod: %#x.\n", features->shaderResourceMinLod);
TRACE(" sparseBinding: %#x.\n", features->sparseBinding);
TRACE(" sparseResidencyBuffer: %#x.\n", features->sparseResidencyBuffer);
TRACE(" sparseResidencyImage2D: %#x.\n", features->sparseResidencyImage2D);
TRACE(" sparseResidencyImage3D: %#x.\n", features->sparseResidencyImage3D);
TRACE(" sparseResidency2Samples: %#x.\n", features->sparseResidency2Samples);
TRACE(" sparseResidency4Samples: %#x.\n", features->sparseResidency4Samples);
TRACE(" sparseResidency8Samples: %#x.\n", features->sparseResidency8Samples);
TRACE(" sparseResidency16Samples: %#x.\n", features->sparseResidency16Samples);
TRACE(" sparseResidencyAliased: %#x.\n", features->sparseResidencyAliased);
TRACE(" variableMultisampleRate: %#x.\n", features->variableMultisampleRate);
TRACE(" inheritedQueries: %#x.\n", features->inheritedQueries);
descriptor_indexing = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT);
if (descriptor_indexing)
{
TRACE(" VkPhysicalDeviceDescriptorIndexingFeaturesEXT:\n");
TRACE(" shaderInputAttachmentArrayDynamicIndexing: %#x.\n",
descriptor_indexing->shaderInputAttachmentArrayDynamicIndexing);
TRACE(" shaderUniformTexelBufferArrayDynamicIndexing: %#x.\n",
descriptor_indexing->shaderUniformTexelBufferArrayDynamicIndexing);
TRACE(" shaderStorageTexelBufferArrayDynamicIndexing: %#x.\n",
descriptor_indexing->shaderStorageTexelBufferArrayDynamicIndexing);
TRACE(" shaderUniformBufferArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderUniformBufferArrayNonUniformIndexing);
TRACE(" shaderSampledImageArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderSampledImageArrayNonUniformIndexing);
TRACE(" shaderStorageBufferArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderStorageBufferArrayNonUniformIndexing);
TRACE(" shaderStorageImageArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderStorageImageArrayNonUniformIndexing);
TRACE(" shaderInputAttachmentArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderInputAttachmentArrayNonUniformIndexing);
TRACE(" shaderUniformTexelBufferArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderUniformTexelBufferArrayNonUniformIndexing);
TRACE(" shaderStorageTexelBufferArrayNonUniformIndexing: %#x.\n",
descriptor_indexing->shaderStorageTexelBufferArrayNonUniformIndexing);
TRACE(" descriptorBindingUniformBufferUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingUniformBufferUpdateAfterBind);
TRACE(" descriptorBindingSampledImageUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingSampledImageUpdateAfterBind);
TRACE(" descriptorBindingStorageImageUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingStorageImageUpdateAfterBind);
TRACE(" descriptorBindingStorageBufferUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingStorageBufferUpdateAfterBind);
TRACE(" descriptorBindingUniformTexelBufferUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingUniformTexelBufferUpdateAfterBind);
TRACE(" descriptorBindingStorageTexelBufferUpdateAfterBind: %#x.\n",
descriptor_indexing->descriptorBindingStorageTexelBufferUpdateAfterBind);
TRACE(" descriptorBindingUpdateUnusedWhilePending: %#x.\n",
descriptor_indexing->descriptorBindingUpdateUnusedWhilePending);
TRACE(" descriptorBindingPartiallyBound: %#x.\n",
descriptor_indexing->descriptorBindingPartiallyBound);
TRACE(" descriptorBindingVariableDescriptorCount: %#x.\n",
descriptor_indexing->descriptorBindingVariableDescriptorCount);
TRACE(" runtimeDescriptorArray: %#x.\n",
descriptor_indexing->runtimeDescriptorArray);
}
depth_clip_features = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
if (depth_clip_features)
{
TRACE(" VkPhysicalDeviceDepthClipEnableFeaturesEXT:\n");
TRACE(" depthClipEnable: %#x.\n", depth_clip_features->depthClipEnable);
}
xfb = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT);
if (xfb)
{
TRACE(" VkPhysicalDeviceTransformFeedbackFeaturesEXT:\n");
TRACE(" transformFeedback: %#x.\n", xfb->transformFeedback);
TRACE(" geometryStreams: %#x.\n", xfb->geometryStreams);
}
divisor_features = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT);
if (divisor_features)
{
TRACE(" VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:\n");
TRACE(" vertexAttributeInstanceRateDivisor: %#x.\n",
divisor_features->vertexAttributeInstanceRateDivisor);
TRACE(" vertexAttributeInstanceRateZeroDivisor: %#x.\n",
divisor_features->vertexAttributeInstanceRateZeroDivisor);
}
}
static void vkd3d_init_feature_level(struct vkd3d_vulkan_info *vk_info,
const VkPhysicalDeviceFeatures *features)
{
bool have_11_0 = true;
#define CHECK_MIN_REQUIREMENT(name, value) \
if (vk_info->device_limits.name < value) \
WARN(#name " does not meet feature level 11_0 requirements.\n");
#define CHECK_MAX_REQUIREMENT(name, value) \
if (vk_info->device_limits.name > value) \
WARN(#name " does not meet feature level 11_0 requirements.\n");
#define CHECK_FEATURE(name) \
if (!features->name) \
{ \
WARN(#name " is not supported.\n"); \
have_11_0 = false; \
}
if (!vk_info->device_limits.timestampComputeAndGraphics)
WARN("Timestamps are not supported on all graphics and compute queues.\n");
CHECK_MIN_REQUIREMENT(maxPushConstantsSize, D3D12_MAX_ROOT_COST * sizeof(uint32_t));
CHECK_MIN_REQUIREMENT(maxComputeSharedMemorySize, D3D12_CS_TGSM_REGISTER_COUNT * sizeof(uint32_t));
CHECK_MAX_REQUIREMENT(viewportBoundsRange[0], D3D12_VIEWPORT_BOUNDS_MIN);
CHECK_MIN_REQUIREMENT(viewportBoundsRange[1], D3D12_VIEWPORT_BOUNDS_MAX);
CHECK_MIN_REQUIREMENT(viewportSubPixelBits, 8);
CHECK_MIN_REQUIREMENT(maxPerStageDescriptorUniformBuffers,
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT);
CHECK_FEATURE(depthBiasClamp);
CHECK_FEATURE(depthClamp);
CHECK_FEATURE(drawIndirectFirstInstance);
CHECK_FEATURE(dualSrcBlend);
CHECK_FEATURE(fragmentStoresAndAtomics);
CHECK_FEATURE(fullDrawIndexUint32);
CHECK_FEATURE(geometryShader);
CHECK_FEATURE(imageCubeArray);
CHECK_FEATURE(independentBlend);
CHECK_FEATURE(multiDrawIndirect);
CHECK_FEATURE(multiViewport);
CHECK_FEATURE(occlusionQueryPrecise);
CHECK_FEATURE(pipelineStatisticsQuery);
CHECK_FEATURE(samplerAnisotropy);
CHECK_FEATURE(sampleRateShading);
CHECK_FEATURE(shaderClipDistance);
CHECK_FEATURE(shaderCullDistance);
CHECK_FEATURE(shaderImageGatherExtended);
CHECK_FEATURE(shaderStorageImageWriteWithoutFormat);
CHECK_FEATURE(tessellationShader);
if (!vk_info->EXT_depth_clip_enable)
WARN("Depth clip enable is not supported.\n");
if (!vk_info->EXT_transform_feedback)
WARN("Stream output is not supported.\n");
if (!vk_info->EXT_vertex_attribute_divisor)
WARN("Vertex attribute instance rate divisor is not supported.\n");
else if (!vk_info->vertex_attrib_zero_divisor)
WARN("Vertex attribute instance rate zero divisor is not supported.\n");
#undef CHECK_MIN_REQUIREMENT
#undef CHECK_MAX_REQUIREMENT
#undef CHECK_FEATURE
vk_info->max_feature_level = D3D_FEATURE_LEVEL_11_0;
if (have_11_0
&& features->logicOp
&& features->vertexPipelineStoresAndAtomics
&& vk_info->device_limits.maxPerStageDescriptorStorageBuffers >= D3D12_UAV_SLOT_COUNT
&& vk_info->device_limits.maxPerStageDescriptorStorageImages >= D3D12_UAV_SLOT_COUNT)
vk_info->max_feature_level = D3D_FEATURE_LEVEL_11_1;
TRACE("Max feature level: %#x.\n", vk_info->max_feature_level);
}
static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
const struct vkd3d_device_create_info *create_info, VkPhysicalDeviceFeatures2KHR *features2,
uint32_t *device_extension_count, bool **user_extension_supported)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_properties;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_divisor_properties;
const VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *divisor_features;
const struct vkd3d_optional_device_extensions_info *optional_extensions;
const VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
VkPhysicalDeviceMaintenance3Properties maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfb_properties;
VkPhysicalDevice physical_device = device->vk_physical_device;
VkPhysicalDeviceFeatures *features = &features2->features;
struct vkd3d_vulkan_info *vulkan_info = &device->vk_info;
VkPhysicalDeviceProperties2KHR device_properties2;
VkExtensionProperties *vk_extensions;
uint32_t count;
VkResult vr;
*device_extension_count = 0;
memset(&maintenance3_properties, 0, sizeof(maintenance3_properties));
maintenance3_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES;
memset(&descriptor_indexing_properties, 0, sizeof(descriptor_indexing_properties));
descriptor_indexing_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT;
descriptor_indexing_properties.pNext = &maintenance3_properties;
memset(&xfb_properties, 0, sizeof(xfb_properties));
xfb_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
xfb_properties.pNext = &descriptor_indexing_properties;
memset(&vertex_divisor_properties, 0, sizeof(vertex_divisor_properties));
vertex_divisor_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT;
vertex_divisor_properties.pNext = &xfb_properties;
device_properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
device_properties2.pNext = &vertex_divisor_properties;
if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceProperties2KHR(physical_device, &device_properties2));
else
VK_CALL(vkGetPhysicalDeviceProperties(physical_device, &device_properties2.properties));
vkd3d_trace_physical_device(physical_device, &device_properties2.properties, vk_procs);
vkd3d_trace_physical_device_features(features2);
vkd3d_trace_physical_device_limits(&device_properties2);
vulkan_info->device_limits = device_properties2.properties.limits;
vulkan_info->sparse_properties = device_properties2.properties.sparseProperties;
vulkan_info->rasterization_stream = xfb_properties.transformFeedbackRasterizationStreamSelect;
vulkan_info->transform_feedback_queries = xfb_properties.transformFeedbackQueries;
vulkan_info->max_vertex_attrib_divisor = max(vertex_divisor_properties.maxVertexAttribDivisor, 1);
device->feature_options.DoublePrecisionFloatShaderOps = features->shaderFloat64;
device->feature_options.OutputMergerLogicOp = features->logicOp;
/* SPV_KHR_16bit_storage */
device->feature_options.MinPrecisionSupport = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
if (!features->sparseBinding)
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
else if (!device->vk_info.sparse_properties.residencyNonResidentStrict)
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_1;
else if (!features->sparseResidencyImage3D)
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_2;
else
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_3;
/* FIXME: Implement tiled resources. */
if (device->feature_options.TiledResourcesTier)
{
WARN("Tiled resources are not implemented yet.\n");
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
}
if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16)
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1;
else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_2;
else
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3;
device->feature_options.PSSpecifiedStencilRefSupported = FALSE;
device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageExtendedFormats;
/* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
device->feature_options.ROVsSupported = FALSE;
/* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */
device->feature_options.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
device->feature_options.MaxGPUVirtualAddressBitsPerResource = 40; /* FIXME */
device->feature_options.StandardSwizzle64KBSupported = FALSE;
device->feature_options.CrossNodeSharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
device->feature_options.CrossAdapterRowMajorTextureSupported = FALSE;
/* SPV_EXT_shader_viewport_index_layer */
device->feature_options.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = FALSE;
device->feature_options.ResourceHeapTier = D3D12_RESOURCE_HEAP_TIER_2;
if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL,
&count, NULL))) < 0)
{
ERR("Failed to enumerate device extensions, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (!count)
return S_OK;
if (!(vk_extensions = vkd3d_calloc(count, sizeof(*vk_extensions))))
return E_OUTOFMEMORY;
TRACE("Enumerating %u device extensions.\n", count);
if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL,
&count, vk_extensions))) < 0)
{
ERR("Failed to enumerate device extensions, vr %d.\n", vr);
vkd3d_free(vk_extensions);
return hresult_from_vk_result(vr);
}
optional_extensions = vkd3d_find_struct(create_info->next, OPTIONAL_DEVICE_EXTENSIONS_INFO);
if (optional_extensions && optional_extensions->extension_count)
{
if (!(*user_extension_supported = vkd3d_calloc(optional_extensions->extension_count, sizeof(bool))))
{
vkd3d_free(vk_extensions);
return E_OUTOFMEMORY;
}
}
else
{
*user_extension_supported = NULL;
}
*device_extension_count = vkd3d_check_extensions(vk_extensions, count,
required_device_extensions, ARRAY_SIZE(required_device_extensions),
optional_device_extensions, ARRAY_SIZE(optional_device_extensions),
create_info->device_extensions, create_info->device_extension_count,
optional_extensions ? optional_extensions->extensions : NULL,
optional_extensions ? optional_extensions->extension_count : 0,
*user_extension_supported, vulkan_info, "device",
device->vkd3d_instance->config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG);
depth_clip_features = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
if (depth_clip_features)
{
vulkan_info->EXT_depth_clip_enable = depth_clip_features->depthClipEnable;
}
divisor_features = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT);
if (get_spec_version(vk_extensions, count, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) >= 3
&& divisor_features)
{
if (!divisor_features->vertexAttributeInstanceRateDivisor)
vulkan_info->EXT_vertex_attribute_divisor = false;
vulkan_info->vertex_attrib_zero_divisor = divisor_features->vertexAttributeInstanceRateZeroDivisor;
}
else
{
vulkan_info->vertex_attrib_zero_divisor = false;
}
vkd3d_free(vk_extensions);
vkd3d_init_feature_level(vulkan_info, features);
if (vulkan_info->max_feature_level < create_info->minimum_feature_level)
{
WARN("Feature level %#x is not supported.\n", create_info->minimum_feature_level);
vkd3d_free(*user_extension_supported);
*user_extension_supported = NULL;
return E_INVALIDARG;
}
/* Disable unused Vulkan features. */
features->shaderTessellationAndGeometryPointSize = VK_FALSE;
descriptor_indexing = vk_find_struct(features2->pNext, PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT);
if (descriptor_indexing)
{
descriptor_indexing->shaderInputAttachmentArrayDynamicIndexing = VK_FALSE;
descriptor_indexing->shaderInputAttachmentArrayNonUniformIndexing = VK_FALSE;
/* We do not use storage buffers currently. */
features->shaderStorageBufferArrayDynamicIndexing = VK_FALSE;
descriptor_indexing->shaderStorageBufferArrayNonUniformIndexing = VK_FALSE;
descriptor_indexing->descriptorBindingStorageBufferUpdateAfterBind = VK_FALSE;
}
if (vulkan_info->EXT_descriptor_indexing && descriptor_indexing
&& (descriptor_indexing->descriptorBindingUniformBufferUpdateAfterBind
|| descriptor_indexing->descriptorBindingStorageBufferUpdateAfterBind
|| descriptor_indexing->descriptorBindingUniformTexelBufferUpdateAfterBind
|| descriptor_indexing->descriptorBindingStorageTexelBufferUpdateAfterBind)
&& !descriptor_indexing_properties.robustBufferAccessUpdateAfterBind)
{
WARN("Disabling robust buffer access for the update after bind feature.\n");
features->robustBufferAccess = VK_FALSE;
}
return S_OK;
}
static HRESULT vkd3d_select_physical_device(struct vkd3d_instance *instance,
unsigned int device_index, VkPhysicalDevice *selected_device)
{
VkPhysicalDevice dgpu_device = VK_NULL_HANDLE, igpu_device = VK_NULL_HANDLE;
const struct vkd3d_vk_instance_procs *vk_procs = &instance->vk_procs;
VkInstance vk_instance = instance->vk_instance;
VkPhysicalDeviceProperties device_properties;
VkPhysicalDevice device = VK_NULL_HANDLE;
VkPhysicalDevice *physical_devices;
uint32_t count;
unsigned int i;
VkResult vr;
count = 0;
if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_instance, &count, NULL))) < 0)
{
ERR("Failed to enumerate physical devices, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (!count)
{
ERR("No physical device available.\n");
return E_FAIL;
}
if (!(physical_devices = vkd3d_calloc(count, sizeof(*physical_devices))))
return E_OUTOFMEMORY;
TRACE("Enumerating %u physical device(s).\n", count);
if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_instance, &count, physical_devices))) < 0)
{
ERR("Failed to enumerate physical devices, vr %d.\n", vr);
vkd3d_free(physical_devices);
return hresult_from_vk_result(vr);
}
if (device_index != ~0u && device_index >= count)
WARN("Device index %u is out of range.\n", device_index);
for (i = 0; i < count; ++i)
{
VK_CALL(vkGetPhysicalDeviceProperties(physical_devices[i], &device_properties));
vkd3d_trace_physical_device_properties(&device_properties);
if (i == device_index)
device = physical_devices[i];
if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && !dgpu_device)
dgpu_device = physical_devices[i];
else if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU && !igpu_device)
igpu_device = physical_devices[i];
}
if (!device)
device = dgpu_device ? dgpu_device : igpu_device;
if (!device)
device = physical_devices[0];
vkd3d_free(physical_devices);
VK_CALL(vkGetPhysicalDeviceProperties(device, &device_properties));
TRACE("Using device: %s, %#x:%#x.\n", device_properties.deviceName,
device_properties.vendorID, device_properties.deviceID);
*selected_device = device;
return S_OK;
}
/* Vulkan queues */
enum vkd3d_queue_family
{
VKD3D_QUEUE_FAMILY_DIRECT,
VKD3D_QUEUE_FAMILY_COMPUTE,
VKD3D_QUEUE_FAMILY_TRANSFER,
VKD3D_QUEUE_FAMILY_COUNT,
};
struct vkd3d_device_queue_info
{
unsigned int family_index[VKD3D_QUEUE_FAMILY_COUNT];
VkQueueFamilyProperties vk_properties[VKD3D_QUEUE_FAMILY_COUNT];
unsigned int vk_family_count;
VkDeviceQueueCreateInfo vk_queue_create_info[VKD3D_QUEUE_FAMILY_COUNT];
};
static void d3d12_device_destroy_vkd3d_queues(struct d3d12_device *device)
{
if (device->direct_queue)
vkd3d_queue_destroy(device->direct_queue, device);
if (device->compute_queue && device->compute_queue != device->direct_queue)
vkd3d_queue_destroy(device->compute_queue, device);
if (device->copy_queue && device->copy_queue != device->direct_queue
&& device->copy_queue != device->compute_queue)
vkd3d_queue_destroy(device->copy_queue, device);
device->direct_queue = NULL;
device->compute_queue = NULL;
device->copy_queue = NULL;
}
static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
const struct vkd3d_device_queue_info *queue_info)
{
uint32_t transfer_family_index = queue_info->family_index[VKD3D_QUEUE_FAMILY_TRANSFER];
uint32_t compute_family_index = queue_info->family_index[VKD3D_QUEUE_FAMILY_COMPUTE];
uint32_t direct_family_index = queue_info->family_index[VKD3D_QUEUE_FAMILY_DIRECT];
HRESULT hr;
device->direct_queue = NULL;
device->compute_queue = NULL;
device->copy_queue = NULL;
device->queue_family_count = 0;
memset(device->queue_family_indices, 0, sizeof(device->queue_family_indices));
if (SUCCEEDED((hr = vkd3d_queue_create(device, direct_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_DIRECT], &device->direct_queue))))
device->queue_family_indices[device->queue_family_count++] = direct_family_index;
else
goto out_destroy_queues;
if (compute_family_index == direct_family_index)
device->compute_queue = device->direct_queue;
else if (SUCCEEDED(hr = vkd3d_queue_create(device, compute_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_COMPUTE], &device->compute_queue)))
device->queue_family_indices[device->queue_family_count++] = compute_family_index;
else
goto out_destroy_queues;
if (transfer_family_index == direct_family_index)
device->copy_queue = device->direct_queue;
else if (transfer_family_index == compute_family_index)
device->copy_queue = device->compute_queue;
else if (SUCCEEDED(hr = vkd3d_queue_create(device, transfer_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_TRANSFER], &device->copy_queue)))
device->queue_family_indices[device->queue_family_count++] = transfer_family_index;
else
goto out_destroy_queues;
return S_OK;
out_destroy_queues:
d3d12_device_destroy_vkd3d_queues(device);
return hr;
}
static float queue_priorities[] = {1.0f};
static HRESULT vkd3d_select_queues(const struct vkd3d_instance *vkd3d_instance,
VkPhysicalDevice physical_device, struct vkd3d_device_queue_info *info)
{
const struct vkd3d_vk_instance_procs *vk_procs = &vkd3d_instance->vk_procs;
VkQueueFamilyProperties *queue_properties = NULL;
VkDeviceQueueCreateInfo *queue_info = NULL;
unsigned int i;
uint32_t count;
memset(info, 0, sizeof(*info));
for (i = 0; i < ARRAY_SIZE(info->family_index); ++i)
info->family_index[i] = ~0u;
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, NULL));
if (!(queue_properties = vkd3d_calloc(count, sizeof(*queue_properties))))
return E_OUTOFMEMORY;
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queue_properties));
for (i = 0; i < count; ++i)
{
enum vkd3d_queue_family vkd3d_family = VKD3D_QUEUE_FAMILY_COUNT;
if ((queue_properties[i].queueFlags & (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT))
== (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT))
{
vkd3d_family = VKD3D_QUEUE_FAMILY_DIRECT;
}
if ((queue_properties[i].queueFlags & (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT))
== VK_QUEUE_COMPUTE_BIT)
{
vkd3d_family = VKD3D_QUEUE_FAMILY_COMPUTE;
}
if ((queue_properties[i].queueFlags & ~VK_QUEUE_SPARSE_BINDING_BIT) == VK_QUEUE_TRANSFER_BIT)
{
vkd3d_family = VKD3D_QUEUE_FAMILY_TRANSFER;
}
if (vkd3d_family == VKD3D_QUEUE_FAMILY_COUNT)
continue;
info->family_index[vkd3d_family] = i;
info->vk_properties[vkd3d_family] = queue_properties[i];
queue_info = &info->vk_queue_create_info[vkd3d_family];
queue_info->sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info->pNext = NULL;
queue_info->flags = 0;
queue_info->queueFamilyIndex = i;
queue_info->queueCount = 1; /* FIXME: Use multiple queues. */
queue_info->pQueuePriorities = queue_priorities;
}
vkd3d_free(queue_properties);
if (info->family_index[VKD3D_QUEUE_FAMILY_DIRECT] == ~0u)
{
FIXME("Could not find a suitable queue family for a direct command queue.\n");
return E_FAIL;
}
/* No compute-only queue family, reuse the direct queue family with graphics and compute. */
if (info->family_index[VKD3D_QUEUE_FAMILY_COMPUTE] == ~0u)
{
info->family_index[VKD3D_QUEUE_FAMILY_COMPUTE] = info->family_index[VKD3D_QUEUE_FAMILY_DIRECT];
info->vk_properties[VKD3D_QUEUE_FAMILY_COMPUTE] = info->vk_properties[VKD3D_QUEUE_FAMILY_DIRECT];
}
if (info->family_index[VKD3D_QUEUE_FAMILY_TRANSFER] == ~0u)
{
info->family_index[VKD3D_QUEUE_FAMILY_TRANSFER] = info->family_index[VKD3D_QUEUE_FAMILY_DIRECT];
info->vk_properties[VKD3D_QUEUE_FAMILY_TRANSFER] = info->vk_properties[VKD3D_QUEUE_FAMILY_DIRECT];
}
/* Compact the array. */
info->vk_family_count = 1;
for (i = info->vk_family_count; i < ARRAY_SIZE(info->vk_queue_create_info); ++i)
{
if (info->vk_queue_create_info[i].queueCount)
info->vk_queue_create_info[info->vk_family_count++] = info->vk_queue_create_info[i];
}
return S_OK;
}
static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
const struct vkd3d_device_create_info *create_info)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
const struct vkd3d_optional_device_extensions_info *optional_extensions;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
struct vkd3d_vulkan_info *vulkan_info = &device->vk_info;
struct vkd3d_device_queue_info device_queue_info;
bool *user_extension_supported = NULL;
VkPhysicalDeviceFeatures2 features2;
VkPhysicalDevice physical_device;
VkDeviceCreateInfo device_info;
unsigned int device_index;
uint32_t extension_count;
const char **extensions;
VkDevice vk_device;
VkResult vr;
HRESULT hr;
TRACE("device %p, create_info %p.\n", device, create_info);
physical_device = create_info->vk_physical_device;
device_index = vkd3d_env_var_as_uint("VKD3D_VULKAN_DEVICE", ~0u);
if ((!physical_device || device_index != ~0u)
&& FAILED(hr = vkd3d_select_physical_device(device->vkd3d_instance, device_index, &physical_device)))
return hr;
device->vk_physical_device = physical_device;
if (FAILED(hr = vkd3d_select_queues(device->vkd3d_instance, physical_device, &device_queue_info)))
return hr;
TRACE("Using queue family %u for direct command queues.\n",
device_queue_info.family_index[VKD3D_QUEUE_FAMILY_DIRECT]);
TRACE("Using queue family %u for compute command queues.\n",
device_queue_info.family_index[VKD3D_QUEUE_FAMILY_COMPUTE]);
TRACE("Using queue family %u for copy command queues.\n",
device_queue_info.family_index[VKD3D_QUEUE_FAMILY_TRANSFER]);
VK_CALL(vkGetPhysicalDeviceMemoryProperties(physical_device, &device->memory_properties));
memset(&depth_clip_features, 0, sizeof(depth_clip_features));
depth_clip_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT;
memset(&descriptor_indexing_features, 0, sizeof(descriptor_indexing_features));
descriptor_indexing_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
descriptor_indexing_features.pNext = &depth_clip_features;
memset(&xfb_features, 0, sizeof(xfb_features));
xfb_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
xfb_features.pNext = &descriptor_indexing_features;
memset(&vertex_divisor_features, 0, sizeof(vertex_divisor_features));
vertex_divisor_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
vertex_divisor_features.pNext = &xfb_features;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &vertex_divisor_features;
if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &features2));
else
VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &features2.features));
if (FAILED(hr = vkd3d_init_device_caps(device, create_info, &features2,
&extension_count, &user_extension_supported)))
return hr;
if (!(extensions = vkd3d_calloc(extension_count, sizeof(*extensions))))
{
vkd3d_free(user_extension_supported);
return E_OUTOFMEMORY;
}
optional_extensions = vkd3d_find_struct(create_info->next, OPTIONAL_DEVICE_EXTENSIONS_INFO);
/* Create device */
device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_info.pNext = &vertex_divisor_features;
device_info.flags = 0;
device_info.queueCreateInfoCount = device_queue_info.vk_family_count;
device_info.pQueueCreateInfos = device_queue_info.vk_queue_create_info;
device_info.enabledLayerCount = 0;
device_info.ppEnabledLayerNames = NULL;
device_info.enabledExtensionCount = vkd3d_enable_extensions(extensions,
required_device_extensions, ARRAY_SIZE(required_device_extensions),
optional_device_extensions, ARRAY_SIZE(optional_device_extensions),
create_info->device_extensions, create_info->device_extension_count,
optional_extensions ? optional_extensions->extensions : NULL,
optional_extensions ? optional_extensions->extension_count : 0,
user_extension_supported, &device->vk_info);
device_info.ppEnabledExtensionNames = extensions;
device_info.pEnabledFeatures = &features2.features;
vkd3d_free(user_extension_supported);
vr = VK_CALL(vkCreateDevice(physical_device, &device_info, NULL, &vk_device));
vkd3d_free(extensions);
if (vr < 0)
{
ERR("Failed to create Vulkan device, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (FAILED(hr = vkd3d_load_vk_device_procs(&device->vk_procs, vk_procs, vk_device)))
{
ERR("Failed to load device procs, hr %#x.\n", hr);
if (device->vk_procs.vkDestroyDevice)
device->vk_procs.vkDestroyDevice(vk_device, NULL);
return hr;
}
device->vk_device = vk_device;
if (FAILED(hr = d3d12_device_create_vkd3d_queues(device, &device_queue_info)))
{
ERR("Failed to create queues, hr %#x.\n", hr);
device->vk_procs.vkDestroyDevice(vk_device, NULL);
return hr;
}
TRACE("Created Vulkan device %p.\n", vk_device);
return hr;
}
static HRESULT d3d12_device_init_pipeline_cache(struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkPipelineCacheCreateInfo cache_info;
VkResult vr;
int rc;
if ((rc = pthread_mutex_init(&device->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
cache_info.pNext = NULL;
cache_info.flags = 0;
cache_info.initialDataSize = 0;
cache_info.pInitialData = NULL;
if ((vr = VK_CALL(vkCreatePipelineCache(device->vk_device, &cache_info, NULL,
&device->vk_pipeline_cache))) < 0)
{
ERR("Failed to create Vulkan pipeline cache, vr %d.\n", vr);
device->vk_pipeline_cache = VK_NULL_HANDLE;
}
return S_OK;
}
static void d3d12_device_destroy_pipeline_cache(struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (device->vk_pipeline_cache)
VK_CALL(vkDestroyPipelineCache(device->vk_device, device->vk_pipeline_cache, NULL));
pthread_mutex_destroy(&device->mutex);
}
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
size_t size, void *ptr)
{
D3D12_GPU_VIRTUAL_ADDRESS ceiling = ~(D3D12_GPU_VIRTUAL_ADDRESS)0;
struct vkd3d_gpu_va_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return 0;
}
if (!vkd3d_array_reserve((void **)&allocator->allocations, &allocator->allocations_size,
allocator->allocation_count + 1, sizeof(*allocator->allocations)))
{
pthread_mutex_unlock(&allocator->mutex);
return 0;
}
if (size > ceiling || ceiling - size < allocator->floor)
{
pthread_mutex_unlock(&allocator->mutex);
return 0;
}
allocation = &allocator->allocations[allocator->allocation_count++];
allocation->base = allocator->floor;
allocation->size = size;
allocation->ptr = ptr;
allocator->floor += size;
pthread_mutex_unlock(&allocator->mutex);
return allocation->base;
}
static int vkd3d_gpu_va_allocation_compare(const void *k, const void *e)
{
const struct vkd3d_gpu_va_allocation *allocation = e;
const D3D12_GPU_VIRTUAL_ADDRESS *address = k;
if (*address < allocation->base)
return -1;
if (*address - allocation->base >= allocation->size)
return 1;
return 0;
}
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct vkd3d_gpu_va_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return NULL;
}
allocation = bsearch(&address, allocator->allocations, allocator->allocation_count,
sizeof(*allocation), vkd3d_gpu_va_allocation_compare);
pthread_mutex_unlock(&allocator->mutex);
return allocation ? allocation->ptr : NULL;
}
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct vkd3d_gpu_va_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
}
allocation = bsearch(&address, allocator->allocations, allocator->allocation_count,
sizeof(*allocation), vkd3d_gpu_va_allocation_compare);
if (allocation && allocation->base == address)
allocation->ptr = NULL;
pthread_mutex_unlock(&allocator->mutex);
}
static bool vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator)
{
int rc;
memset(allocator, 0, sizeof(*allocator));
allocator->floor = 0x1000;
if ((rc = pthread_mutex_init(&allocator->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return false;
}
return true;
}
static void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *allocator)
{
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
}
vkd3d_free(allocator->allocations);
pthread_mutex_unlock(&allocator->mutex);
pthread_mutex_destroy(&allocator->mutex);
}
/* ID3D12Device */
static inline struct d3d12_device *impl_from_ID3D12Device(ID3D12Device *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12Device)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12Device_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device *iface)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", device, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
ULONG refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
if (!refcount)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
vkd3d_private_store_destroy(&device->private_store);
vkd3d_cleanup_depth_stencil_formats(device);
vkd3d_destroy_null_resources(&device->null_resources, device);
vkd3d_gpu_va_allocator_cleanup(&device->gpu_va_allocator);
vkd3d_render_pass_cache_cleanup(&device->render_pass_cache, device);
vkd3d_fence_worker_stop(&device->fence_worker, device);
d3d12_device_destroy_pipeline_cache(device);
d3d12_device_destroy_vkd3d_queues(device);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
if (device->parent)
IUnknown_Release(device->parent);
vkd3d_instance_decref(device->vkd3d_instance);
vkd3d_free(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&device->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&device->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&device->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device *iface, const WCHAR *name)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
return vkd3d_set_vk_object_name(device, (uint64_t)(uintptr_t)device->vk_device,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
}
static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device *iface)
{
TRACE("iface %p.\n", iface);
return 1;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device *iface,
const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_queue *object;
HRESULT hr;
TRACE("iface %p, desc %p, riid %s, command_queue %p.\n",
iface, desc, debugstr_guid(riid), command_queue);
if (FAILED(hr = d3d12_command_queue_create(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12CommandQueue_iface, &IID_ID3D12CommandQueue,
riid, command_queue);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device *iface,
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_allocator *object;
HRESULT hr;
TRACE("iface %p, type %#x, riid %s, command_allocator %p.\n",
iface, type, debugstr_guid(riid), command_allocator);
if (FAILED(hr = d3d12_command_allocator_create(device, type, &object)))
return hr;
return return_interface(&object->ID3D12CommandAllocator_iface, &IID_ID3D12CommandAllocator,
riid, command_allocator);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device *iface,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
TRACE("iface %p, desc %p, riid %s, pipeline_state %p.\n",
iface, desc, debugstr_guid(riid), pipeline_state);
if (FAILED(hr = d3d12_pipeline_state_create_graphics(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12PipelineState_iface,
&IID_ID3D12PipelineState, riid, pipeline_state);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device *iface,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
TRACE("iface %p, desc %p, riid %s, pipeline_state %p.\n",
iface, desc, debugstr_guid(riid), pipeline_state);
if (FAILED(hr = d3d12_pipeline_state_create_compute(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12PipelineState_iface,
&IID_ID3D12PipelineState, riid, pipeline_state);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_list *object;
HRESULT hr;
TRACE("iface %p, node_mask 0x%08x, type %#x, command_allocator %p, "
"initial_pipeline_state %p, riid %s, command_list %p.\n",
iface, node_mask, type, command_allocator,
initial_pipeline_state, debugstr_guid(riid), command_list);
if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, command_allocator,
initial_pipeline_state, &object)))
return hr;
return return_interface(&object->ID3D12GraphicsCommandList1_iface,
&IID_ID3D12GraphicsCommandList1, riid, command_list);
}
/* Direct3D feature levels restrict which formats can be optionally supported. */
static void vkd3d_restrict_format_support_for_feature_level(D3D12_FEATURE_DATA_FORMAT_SUPPORT *format_support)
{
static const D3D12_FEATURE_DATA_FORMAT_SUPPORT blacklisted_format_features[] =
{
{DXGI_FORMAT_B8G8R8A8_TYPELESS, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE},
{DXGI_FORMAT_B8G8R8A8_UNORM, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(blacklisted_format_features); ++i)
{
if (blacklisted_format_features[i].Format == format_support->Format)
{
format_support->Support1 &= ~blacklisted_format_features[i].Support1;
format_support->Support2 &= ~blacklisted_format_features[i].Support2;
break;
}
}
}
static HRESULT d3d12_device_check_multisample_quality_levels(struct d3d12_device *device,
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS *data)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkImageFormatProperties vk_properties;
const struct vkd3d_format *format;
VkSampleCountFlagBits vk_samples;
VkImageUsageFlags vk_usage = 0;
VkResult vr;
TRACE("Format %#x, sample count %u, flags %#x.\n", data->Format, data->SampleCount, data->Flags);
data->NumQualityLevels = 0;
if (!(vk_samples = vk_samples_from_sample_count(data->SampleCount)))
WARN("Invalid sample count %u.\n", data->SampleCount);
if (!data->SampleCount)
return E_FAIL;
if (data->SampleCount == 1)
{
data->NumQualityLevels = 1;
goto done;
}
if (data->Format == DXGI_FORMAT_UNKNOWN)
goto done;
if (!(format = vkd3d_get_format(device, data->Format, false)))
format = vkd3d_get_format(device, data->Format, true);
if (!format)
{
FIXME("Unhandled format %#x.\n", data->Format);
return E_INVALIDARG;
}
if (data->Flags)
FIXME("Ignoring flags %#x.\n", data->Flags);
if (format->vk_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT)
vk_usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
else
vk_usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(device->vk_physical_device,
format->vk_format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, vk_usage, 0, &vk_properties));
if (vr == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
WARN("Format %#x is not supported.\n", format->dxgi_format);
goto done;
}
if (vr < 0)
{
ERR("Failed to get image format properties, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (vk_properties.sampleCounts & vk_samples)
data->NumQualityLevels = 1;
done:
TRACE("Returning %u quality levels.\n", data->NumQualityLevels);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *iface,
D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
unsigned int i;
TRACE("iface %p, feature %#x, feature_data %p, feature_data_size %u.\n",
iface, feature, feature_data, feature_data_size);
switch (feature)
{
case D3D12_FEATURE_D3D12_OPTIONS:
{
D3D12_FEATURE_DATA_D3D12_OPTIONS *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
*data = device->feature_options;
TRACE("Double precision shader ops %#x.\n", data->DoublePrecisionFloatShaderOps);
TRACE("Output merger logic op %#x.\n", data->OutputMergerLogicOp);
TRACE("Shader min precision support %#x.\n", data->MinPrecisionSupport);
TRACE("Tiled resources tier %#x.\n", data->TiledResourcesTier);
TRACE("Resource binding tier %#x.\n", data->ResourceBindingTier);
TRACE("PS specified stencil ref %#x.\n", data->PSSpecifiedStencilRefSupported);
TRACE("Typed UAV load and additional formats %#x.\n", data->TypedUAVLoadAdditionalFormats);
TRACE("ROV %#x.\n", data->ROVsSupported);
TRACE("Conservative rasterization tier %#x.\n", data->ConservativeRasterizationTier);
TRACE("Max GPU virtual address bits per resource %u.\n", data->MaxGPUVirtualAddressBitsPerResource);
TRACE("Standard swizzle 64KB %#x.\n", data->StandardSwizzle64KBSupported);
TRACE("Cross-node sharing tier %#x.\n", data->CrossNodeSharingTier);
TRACE("Cross-adapter row-major texture %#x.\n", data->CrossAdapterRowMajorTextureSupported);
TRACE("VP and RT array index from any shader without GS emulation %#x.\n",
data->VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
TRACE("Resource heap tier %#x.\n", data->ResourceHeapTier);
return S_OK;
}
case D3D12_FEATURE_ARCHITECTURE:
{
D3D12_FEATURE_DATA_ARCHITECTURE *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
if (data->NodeIndex)
{
FIXME("Multi-adapter not supported.\n");
return E_INVALIDARG;
}
WARN("Assuming device does not support tile based rendering.\n");
data->TileBasedRenderer = FALSE;
data->UMA = TRUE;
data->CacheCoherentUMA = TRUE;
for (i = 0; i < device->memory_properties.memoryTypeCount; ++i)
{
if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
data->UMA = FALSE;
if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
data->CacheCoherentUMA = FALSE;
}
TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA %#x.\n",
data->TileBasedRenderer, data->UMA, data->CacheCoherentUMA);
return S_OK;
}
case D3D12_FEATURE_FEATURE_LEVELS:
{
struct vkd3d_vulkan_info *vulkan_info = &device->vk_info;
D3D12_FEATURE_DATA_FEATURE_LEVELS *data = feature_data;
unsigned int i;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
if (!data->NumFeatureLevels)
return E_INVALIDARG;
data->MaxSupportedFeatureLevel = 0;
for (i = 0; i < data->NumFeatureLevels; ++i)
{
D3D_FEATURE_LEVEL fl = data->pFeatureLevelsRequested[i];
if (data->MaxSupportedFeatureLevel < fl && fl <= vulkan_info->max_feature_level)
data->MaxSupportedFeatureLevel = fl;
}
TRACE("Max supported feature level %#x.\n", data->MaxSupportedFeatureLevel);
return S_OK;
}
case D3D12_FEATURE_FORMAT_SUPPORT:
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
D3D12_FEATURE_DATA_FORMAT_SUPPORT *data = feature_data;
VkFormatFeatureFlagBits image_features;
const struct vkd3d_format *format;
VkFormatProperties properties;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
data->Support1 = D3D12_FORMAT_SUPPORT1_NONE;
data->Support2 = D3D12_FORMAT_SUPPORT2_NONE;
if (!(format = vkd3d_get_format(device, data->Format, false)))
format = vkd3d_get_format(device, data->Format, true);
if (!format)
{
FIXME("Unhandled format %#x.\n", data->Format);
return E_INVALIDARG;
}
VK_CALL(vkGetPhysicalDeviceFormatProperties(device->vk_physical_device, format->vk_format, &properties));
image_features = properties.linearTilingFeatures | properties.optimalTilingFeatures;
if (properties.bufferFeatures)
data->Support1 |= D3D12_FORMAT_SUPPORT1_BUFFER;
if (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER;
if (data->Format == DXGI_FORMAT_R16_UINT || data->Format == DXGI_FORMAT_R32_UINT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER;
if (image_features)
data->Support1 |= D3D12_FORMAT_SUPPORT1_TEXTURE1D | D3D12_FORMAT_SUPPORT1_TEXTURE2D
| D3D12_FORMAT_SUPPORT1_TEXTURE3D | D3D12_FORMAT_SUPPORT1_TEXTURECUBE;
if (image_features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
{
data->Support1 |= D3D12_FORMAT_SUPPORT1_SHADER_LOAD | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER;
if (image_features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)
{
data->Support1 |= D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
| D3D12_FORMAT_SUPPORT1_MIP;
}
if (format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON;
}
if (image_features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_RENDER_TARGET | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET;
if (image_features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_BLENDABLE;
if (image_features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL;
if (image_features & VK_FORMAT_FEATURE_BLIT_SRC_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE;
if (image_features & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
data->Support1 |= D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW;
if (image_features & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)
data->Support2 |= D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
vkd3d_restrict_format_support_for_feature_level(data);
TRACE("Format %#x, support1 %#x, support2 %#x.\n", data->Format, data->Support1, data->Support2);
return S_OK;
}
case D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS:
{
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
return d3d12_device_check_multisample_quality_levels(device, data);
}
case D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT:
{
const D3D12_FEATURE_DATA_D3D12_OPTIONS *options = &device->feature_options;
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
data->MaxGPUVirtualAddressBitsPerResource = options->MaxGPUVirtualAddressBitsPerResource;
data->MaxGPUVirtualAddressBitsPerProcess = options->MaxGPUVirtualAddressBitsPerResource;
TRACE("Max GPU virtual address bits per resource %u, Max GPU virtual address bits per process %u.\n",
data->MaxGPUVirtualAddressBitsPerResource, data->MaxGPUVirtualAddressBitsPerProcess);
return S_OK;
}
case D3D12_FEATURE_SHADER_MODEL:
{
D3D12_FEATURE_DATA_SHADER_MODEL *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
data->HighestShaderModel = D3D_SHADER_MODEL_5_1;
TRACE("Shader model %#x.\n", data->HighestShaderModel);
return S_OK;
}
case D3D12_FEATURE_ROOT_SIGNATURE:
{
D3D12_FEATURE_DATA_ROOT_SIGNATURE *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
FIXME("Root signature version 1_1 not supported yet.\n");
data->HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_0;
TRACE("Root signature version %#x.\n", data->HighestVersion);
return S_OK;
}
default:
FIXME("Unhandled feature %#x.\n", feature);
return E_NOTIMPL;
}
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device *iface,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_descriptor_heap *object;
HRESULT hr;
TRACE("iface %p, desc %p, riid %s, descriptor_heap %p.\n",
iface, desc, debugstr_guid(riid), descriptor_heap);
if (FAILED(hr = d3d12_descriptor_heap_create(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12DescriptorHeap_iface,
&IID_ID3D12DescriptorHeap, riid, descriptor_heap);
}
static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device *iface,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
TRACE("iface %p, descriptor_heap_type %#x.\n", iface, descriptor_heap_type);
switch (descriptor_heap_type)
{
case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV:
case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER:
return sizeof(struct d3d12_desc);
case D3D12_DESCRIPTOR_HEAP_TYPE_RTV:
return sizeof(struct d3d12_rtv_desc);
case D3D12_DESCRIPTOR_HEAP_TYPE_DSV:
return sizeof(struct d3d12_dsv_desc);
default:
FIXME("Unhandled type %#x.\n", descriptor_heap_type);
return 0;
}
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device *iface,
UINT node_mask, const void *bytecode, SIZE_T bytecode_length,
REFIID riid, void **root_signature)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_root_signature *object;
HRESULT hr;
TRACE("iface %p, node_mask 0x%08x, bytecode %p, bytecode_length %lu, riid %s, root_signature %p.\n",
iface, node_mask, bytecode, bytecode_length, debugstr_guid(riid), root_signature);
debug_ignored_node_mask(node_mask);
if (FAILED(hr = d3d12_root_signature_create(device, bytecode, bytecode_length, &object)))
return hr;
return return_interface(&object->ID3D12RootSignature_iface,
&IID_ID3D12RootSignature, riid, root_signature);
}
static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device *iface,
const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
d3d12_desc_create_cbv(d3d12_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device *iface,
ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr);
d3d12_desc_create_srv(d3d12_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device *iface,
ID3D12Resource *resource, ID3D12Resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %#lx.\n",
iface, resource, counter_resource, desc, descriptor.ptr);
d3d12_desc_create_uav(d3d12_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource),
unsafe_impl_from_ID3D12Resource(counter_resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device *iface,
ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr);
d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device *iface,
ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr);
d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device *iface,
const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
d3d12_desc_create_sampler(d3d12_desc_from_cpu_handle(descriptor),
impl_from_ID3D12Device(iface), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
unsigned int dst_range_size, src_range_size;
const struct d3d12_desc *src;
struct d3d12_desc *dst;
TRACE("iface %p, dst_descriptor_range_count %u, dst_descriptor_range_offsets %p, "
"dst_descriptor_range_sizes %p, src_descriptor_range_count %u, "
"src_descriptor_range_offsets %p, src_descriptor_range_sizes %p, "
"descriptor_heap_type %#x.\n",
iface, dst_descriptor_range_count, dst_descriptor_range_offsets,
dst_descriptor_range_sizes, src_descriptor_range_count, src_descriptor_range_offsets,
src_descriptor_range_sizes, descriptor_heap_type);
if (descriptor_heap_type != D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
&& descriptor_heap_type != D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)
{
FIXME("Unhandled descriptor heap type %#x.\n", descriptor_heap_type);
return;
}
dst_range_idx = dst_idx = 0;
src_range_idx = src_idx = 0;
while (dst_range_idx < dst_descriptor_range_count && src_range_idx < src_descriptor_range_count)
{
dst_range_size = dst_descriptor_range_sizes ? dst_descriptor_range_sizes[dst_range_idx] : 1;
src_range_size = src_descriptor_range_sizes ? src_descriptor_range_sizes[src_range_idx] : 1;
dst = d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[dst_range_idx]);
src = d3d12_desc_from_cpu_handle(src_descriptor_range_offsets[src_range_idx]);
while (dst_idx < dst_range_size && src_idx < src_range_size)
d3d12_desc_copy(&dst[dst_idx++], &src[src_idx++], device);
if (dst_idx >= dst_range_size)
{
++dst_range_idx;
dst_idx = 0;
}
if (src_idx >= src_range_size)
{
++src_range_idx;
src_idx = 0;
}
}
}
static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device *iface,
UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
TRACE("iface %p, descriptor_count %u, dst_descriptor_range_offset %#lx, "
"src_descriptor_range_offset %#lx, descriptor_heap_type %#x.\n",
iface, descriptor_count, dst_descriptor_range_offset.ptr, src_descriptor_range_offset.ptr,
descriptor_heap_type);
d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo(
ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
const struct vkd3d_format *format;
const D3D12_RESOURCE_DESC *desc;
UINT64 requested_alignment;
UINT64 estimated_size;
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
iface, info, visible_mask, count, resource_descs);
debug_ignored_node_mask(visible_mask);
info->SizeInBytes = 0;
info->Alignment = 0;
if (count != 1)
{
FIXME("Multiple resource descriptions not supported.\n");
return info;
}
desc = &resource_descs[0];
if (FAILED(d3d12_resource_validate_desc(desc)))
{
WARN("Invalid resource desc.\n");
goto invalid;
}
requested_alignment = desc->Alignment
? desc->Alignment : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
info->SizeInBytes = desc->Width;
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
}
else
{
if (FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
{
WARN("Failed to get allocation info for texture.\n");
goto invalid;
}
info->Alignment = max(info->Alignment, requested_alignment);
if (info->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{
if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0)))
{
WARN("Invalid format %#x.\n", desc->Format);
goto invalid;
}
estimated_size = desc->Width * desc->Height * desc->DepthOrArraySize * format->byte_count;
if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
info->Alignment = max(info->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
}
}
if (desc->Alignment % info->Alignment)
{
WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
desc->Alignment, info->Alignment);
goto invalid;
}
info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
return info;
invalid:
info->SizeInBytes = ~(UINT64)0;
/* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */
if (desc->SampleDesc.Count != 1)
info->Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
else
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
TRACE("Alignment %#"PRIx64".\n", info->Alignment);
return info;
}
static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device *iface,
D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
{
FIXME("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
iface, heap_properties, node_mask, heap_type);
debug_ignored_node_mask(node_mask);
return heap_properties;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_resource *object;
HRESULT hr;
TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, iid %s, resource %p.\n",
iface, heap_properties, heap_flags, desc, initial_state,
optimized_clear_value, debugstr_guid(iid), resource);
if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value, &object)))
{
*resource = NULL;
return hr;
}
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
const D3D12_HEAP_DESC *desc, REFIID iid, void **heap)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_heap *object;
HRESULT hr;
TRACE("iface %p, desc %p, iid %s, heap %p.\n",
iface, desc, debugstr_guid(iid), heap);
if (FAILED(hr = d3d12_heap_create(device, desc, &object)))
{
*heap = NULL;
return hr;
}
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device *iface,
ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_heap *heap_object;
struct d3d12_resource *object;
HRESULT hr;
TRACE("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, "
"optimized_clear_value %p, iid %s, resource %p.\n",
iface, heap, heap_offset, desc, initial_state,
optimized_clear_value, debugstr_guid(iid), resource);
heap_object = unsafe_impl_from_ID3D12Heap(heap);
if (FAILED(hr = d3d12_placed_resource_create(device, heap_object, heap_offset,
desc, initial_state, optimized_clear_value, &object)))
return hr;
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
REFIID riid, void **resource)
{
FIXME("iface %p, desc %p, initial_state %#x, optimized_clear_value %p, "
"riid %s, resource %p stub!\n",
iface, desc, initial_state, optimized_clear_value, debugstr_guid(riid), resource);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device *iface,
ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access,
const WCHAR *name, HANDLE *handle)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
FIXME("iface %p, object %p, attributes %p, access %#x, name %s, handle %p stub!\n",
iface, object, attributes, access, debugstr_w(name, device->wchar_size), handle);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device *iface,
HANDLE handle, REFIID riid, void **object)
{
FIXME("iface %p, handle %p, riid %s, object %p stub!\n",
iface, handle, debugstr_guid(riid), object);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device *iface,
const WCHAR *name, DWORD access, HANDLE *handle)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
FIXME("iface %p, name %s, access %#x, handle %p stub!\n",
iface, debugstr_w(name, device->wchar_size), access, handle);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME("iface %p, object_count %u, objects %p stub!\n",
iface, object_count, objects);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME("iface %p, object_count %u, objects %p stub!\n",
iface, object_count, objects);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device *iface,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_fence *object;
HRESULT hr;
TRACE("iface %p, intial_value %#"PRIx64", flags %#x, riid %s, fence %p.\n",
iface, initial_value, flags, debugstr_guid(riid), fence);
if (FAILED(hr = d3d12_fence_create(device, initial_value, flags, &object)))
return hr;
return return_interface(&object->ID3D12Fence_iface, &IID_ID3D12Fence, riid, fence);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device *iface)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p.\n", iface);
return device->removed_reason;
}
static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *iface,
const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count,
UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
static const struct vkd3d_format vkd3d_format_unknown
= {DXGI_FORMAT_UNKNOWN, VK_FORMAT_UNDEFINED, 1, 1, 1, 1, 0};
unsigned int i, sub_resource_idx, miplevel_idx, row_count, row_size, row_pitch;
unsigned int width, height, depth, array_size;
const struct vkd3d_format *format;
UINT64 offset, size, total;
TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
"layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n",
iface, desc, first_sub_resource, sub_resource_count, base_offset,
layouts, row_counts, row_sizes, total_bytes);
if (layouts)
memset(layouts, 0xff, sizeof(*layouts) * sub_resource_count);
if (row_counts)
memset(row_counts, 0xff, sizeof(*row_counts) * sub_resource_count);
if (row_sizes)
memset(row_sizes, 0xff, sizeof(*row_sizes) * sub_resource_count);
if (total_bytes)
*total_bytes = ~(UINT64)0;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
format = &vkd3d_format_unknown;
}
else if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0)))
{
WARN("Invalid format %#x.\n", desc->Format);
return;
}
if (FAILED(d3d12_resource_validate_desc(desc)))
{
WARN("Invalid resource desc.\n");
return;
}
array_size = d3d12_resource_desc_get_layer_count(desc);
if (first_sub_resource >= desc->MipLevels * array_size
|| sub_resource_count > desc->MipLevels * array_size - first_sub_resource)
{
WARN("Invalid sub-resource range %u-%u for resource.\n", first_sub_resource, sub_resource_count);
return;
}
if (align(desc->Width, format->block_width) != desc->Width
|| align(desc->Height, format->block_height) != desc->Height)
{
WARN("Resource size (%"PRIu64"x%u) not aligned to format block size.\n", desc->Width, desc->Height);
return;
}
offset = 0;
total = 0;
for (i = 0; i < sub_resource_count; ++i)
{
sub_resource_idx = first_sub_resource + i;
miplevel_idx = sub_resource_idx % desc->MipLevels;
width = align(d3d12_resource_desc_get_width(desc, miplevel_idx), format->block_width);
height = align(d3d12_resource_desc_get_height(desc, miplevel_idx), format->block_height);
depth = d3d12_resource_desc_get_depth(desc, miplevel_idx);
row_count = height / format->block_height;
row_size = (width / format->block_width) * format->byte_count * format->block_byte_count;
row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
if (layouts)
{
layouts[i].Offset = base_offset + offset;
layouts[i].Footprint.Format = desc->Format;
layouts[i].Footprint.Width = width;
layouts[i].Footprint.Height = height;
layouts[i].Footprint.Depth = depth;
layouts[i].Footprint.RowPitch = row_pitch;
}
if (row_counts)
row_counts[i] = row_count;
if (row_sizes)
row_sizes[i] = row_size;
size = max(0, row_count - 1) * row_pitch + row_size;
size = max(0, depth - 1) * align(size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + size;
total = offset + size;
offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
}
if (total_bytes)
*total_bytes = total;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *iface,
const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_query_heap *object;
HRESULT hr;
TRACE("iface %p, desc %p, iid %s, heap %p.\n",
iface, desc, debugstr_guid(iid), heap);
if (FAILED(hr = d3d12_query_heap_create(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12QueryHeap_iface, &IID_ID3D12QueryHeap, iid, heap);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device *iface,
const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature,
REFIID iid, void **command_signature)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_signature *object;
HRESULT hr;
TRACE("iface %p, desc %p, root_signature %p, iid %s, command_signature %p.\n",
iface, desc, root_signature, debugstr_guid(iid), command_signature);
if (FAILED(hr = d3d12_command_signature_create(device, desc, &object)))
return hr;
return return_interface(&object->ID3D12CommandSignature_iface,
&IID_ID3D12CommandSignature, iid, command_signature);
}
static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device *iface,
ID3D12Resource *resource, UINT *total_tile_count,
D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape,
UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling,
D3D12_SUBRESOURCE_TILING *sub_resource_tilings)
{
FIXME("iface %p, resource %p, total_tile_count %p, packed_mip_info %p, "
"standard_title_shape %p, sub_resource_tiling_count %p, "
"first_sub_resource_tiling %u, sub_resource_tilings %p stub!\n",
iface, resource, total_tile_count, packed_mip_info, standard_tile_shape,
sub_resource_tiling_count, first_sub_resource_tiling,
sub_resource_tilings);
}
static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device *iface, LUID *luid)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
TRACE("iface %p, luid %p.\n", iface, luid);
*luid = device->adapter_luid;
return luid;
}
static const struct ID3D12DeviceVtbl d3d12_device_vtbl =
{
/* IUnknown methods */
d3d12_device_QueryInterface,
d3d12_device_AddRef,
d3d12_device_Release,
/* ID3D12Object methods */
d3d12_device_GetPrivateData,
d3d12_device_SetPrivateData,
d3d12_device_SetPrivateDataInterface,
d3d12_device_SetName,
/* ID3D12Device methods */
d3d12_device_GetNodeCount,
d3d12_device_CreateCommandQueue,
d3d12_device_CreateCommandAllocator,
d3d12_device_CreateGraphicsPipelineState,
d3d12_device_CreateComputePipelineState,
d3d12_device_CreateCommandList,
d3d12_device_CheckFeatureSupport,
d3d12_device_CreateDescriptorHeap,
d3d12_device_GetDescriptorHandleIncrementSize,
d3d12_device_CreateRootSignature,
d3d12_device_CreateConstantBufferView,
d3d12_device_CreateShaderResourceView,
d3d12_device_CreateUnorderedAccessView,
d3d12_device_CreateRenderTargetView,
d3d12_device_CreateDepthStencilView,
d3d12_device_CreateSampler,
d3d12_device_CopyDescriptors,
d3d12_device_CopyDescriptorsSimple,
d3d12_device_GetResourceAllocationInfo,
d3d12_device_GetCustomHeapProperties,
d3d12_device_CreateCommittedResource,
d3d12_device_CreateHeap,
d3d12_device_CreatePlacedResource,
d3d12_device_CreateReservedResource,
d3d12_device_CreateSharedHandle,
d3d12_device_OpenSharedHandle,
d3d12_device_OpenSharedHandleByName,
d3d12_device_MakeResident,
d3d12_device_Evict,
d3d12_device_CreateFence,
d3d12_device_GetDeviceRemovedReason,
d3d12_device_GetCopyableFootprints,
d3d12_device_CreateQueryHeap,
d3d12_device_SetStablePowerState,
d3d12_device_CreateCommandSignature,
d3d12_device_GetResourceTiling,
d3d12_device_GetAdapterLuid,
};
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_device_vtbl);
return impl_from_ID3D12Device(iface);
}
static HRESULT d3d12_device_init(struct d3d12_device *device,
struct vkd3d_instance *instance, const struct vkd3d_device_create_info *create_info)
{
const struct vkd3d_vk_device_procs *vk_procs;
HRESULT hr;
device->ID3D12Device_iface.lpVtbl = &d3d12_device_vtbl;
device->refcount = 1;
vkd3d_instance_incref(device->vkd3d_instance = instance);
device->vk_info = instance->vk_info;
device->signal_event = instance->signal_event;
device->create_thread = instance->create_thread;
device->join_thread = instance->join_thread;
device->wchar_size = instance->wchar_size;
device->adapter_luid = create_info->adapter_luid;
device->removed_reason = S_OK;
device->vk_device = VK_NULL_HANDLE;
if (FAILED(hr = vkd3d_create_vk_device(device, create_info)))
goto out_free_instance;
if (FAILED(hr = d3d12_device_init_pipeline_cache(device)))
goto out_free_vk_resources;
if (FAILED(hr = vkd3d_private_store_init(&device->private_store)))
goto out_free_pipeline_cache;
if (FAILED(hr = vkd3d_fence_worker_start(&device->fence_worker, device)))
goto out_free_private_store;
if (FAILED(hr = vkd3d_init_depth_stencil_formats(device)))
goto out_stop_fence_worker;
if (FAILED(hr = vkd3d_init_null_resources(&device->null_resources, device)))
goto out_cleanup_depth_stencil_formats;
vkd3d_render_pass_cache_init(&device->render_pass_cache);
vkd3d_gpu_va_allocator_init(&device->gpu_va_allocator);
if ((device->parent = create_info->parent))
IUnknown_AddRef(device->parent);
return S_OK;
out_cleanup_depth_stencil_formats:
vkd3d_cleanup_depth_stencil_formats(device);
out_stop_fence_worker:
vkd3d_fence_worker_stop(&device->fence_worker, device);
out_free_private_store:
vkd3d_private_store_destroy(&device->private_store);
out_free_pipeline_cache:
d3d12_device_destroy_pipeline_cache(device);
out_free_vk_resources:
vk_procs = &device->vk_procs;
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
out_free_instance:
vkd3d_instance_decref(device->vkd3d_instance);
return hr;
}
HRESULT d3d12_device_create(struct vkd3d_instance *instance,
const struct vkd3d_device_create_info *create_info, struct d3d12_device **device)
{
struct d3d12_device *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_device_init(object, instance, create_info)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = object;
return S_OK;
}
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...)
{
va_list args;
va_start(args, message);
WARN("Device %p is lost (reason %#x, message \"%s\").\n",
device, reason, vkd3d_dbg_vsprintf(message, args));
va_end(args);
device->removed_reason = reason;
}
IUnknown *vkd3d_get_device_parent(ID3D12Device *device)
{
struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device);
return d3d12_device->parent;
}
VkDevice vkd3d_get_vk_device(ID3D12Device *device)
{
struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device);
return d3d12_device->vk_device;
}
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device)
{
struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device);
return d3d12_device->vk_physical_device;
}
struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device)
{
struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device);
return d3d12_device->vkd3d_instance;
}