mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
19fd43214b
Also, properly casting it to float in lower_ternary() for SM1 avoids creating ABS and NEG on bool types.
32 lines
603 B
Plaintext
32 lines
603 B
Plaintext
[pixel shader]
|
|
uniform float4 u;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(fmod(u.x, u.y), 0, 0, 0);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 -0.5 6.5 0.0 0.0
|
|
todo(glsl) draw quad
|
|
probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
|
|
uniform 0 float4 1.1 0.3 0.0 0.0
|
|
todo(glsl) draw quad
|
|
probe all rgba (0.2, 0.0, 0.0, 0.0) 4
|
|
|
|
[pixel shader]
|
|
uniform float4 u;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(fmod(u.xy, u.z), 0, 0);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 -0.5 6.5 2.0 0.0
|
|
todo(glsl) draw quad
|
|
probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
|
|
uniform 0 float4 1.1 0.3 3.0 0.0
|
|
todo(glsl) draw quad
|
|
probe all rgba (1.1, 0.3, 0.0, 0.0) 4
|