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98def3214b
As the newly added documentation describes, this reroll serves two purposes: * to allow shader parameters to be used for any target type (which allows using parameters for things like Direct3D 8-9 alpha test), * to allow the union in struct vkd3d_shader_parameter to contain types larger than 32 bits (by specifying them indirectly through a pointer). |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |